1.3 Object-Oriented Technology
1.4 Disadvantage of Conventional Programming
1.6 Preface to Object-Oriented Programming
1.7 Key Concepts of Object-Oriented Programming
2.6 Formatted and Unformatted Data
2.7 Unformatted Console I/O Operations
2.8 Typecasting with cout Statement
2.9 Member Functions of Istream Class
2.10 Formatted Console I/O Operations
2.14 User-Defined Manipulators
2.15 Manipulator with One Parameter
2.16 Manipulators with Multiple Parameters
3.18 Precedence of Operators in C++
3.19 Referencing (&) and Dereferencing (*) Operators
3.21 Memory Management Operators
3.23 Comma in Place of Curly Braces
4.2 Decision-Making Statements
4.4 The Nested if–else Statement
4.10 The Nested switch( )case Statement
5.2 The main( ) Function in C and C++
5.7 Returning More Values by Reference
5.10 Inputting Default Arguments
5.13 Principles of Function Overloading
5.14 Precautions with Function Overloading
6.10 Characteristics of Member Functions
6.11 Outside Member Function Inline
6.12 Rules for Inline Functions
6.13 Data Hiding or Encapsulation
6.14 Classes, Objects and Memory
6.15 Static Member Variables and Functions
6.18 Objects as Function Arguments
6.20 The const Member Function
6.21 Recursive Member Function
6.23 Empty, Static and Const Classes
6.24 Member Functions and Non-Member Functions
6.25 The main( ) as a Member Function
6.26 Overloading Member Functions
6.27 Overloading main( ) Function
6.28 The main( ), Member Function and Indirect Recursion
7. CONSTRUCTORS AND DESTRUCTORS
7.2 Constructors and Destructors
7.3 Characteristics of Constructors and Destructors
7.4 Applications with Constructors
7.5 Constructors with Arguments
7.7 Constructors with Default Arguments
7.11 Calling Constructors and Destructors
7.12 Qualifier and Nested Classes
7.14 Private Constructors and Destructors
7.15 Dynamic Initialization Using Constructors
7.16 Dynamic Operators and Constructors
7.17 The main( ) as a Constructor and Destructor
7.19 Program Execution before main( )
7.20 Constructor and Destructor with Static Members
8. OPERATOR OVERLOADING AND TYPE CONVERSION
8.3 Overloading Unary Operators
8.5 Constraint on Increment and Decrement Operators
8.6 Overloading Binary Operators
8.7 Overloading with friend Function
8.9 Rules for Overloading Operators
8.10 One Argument Constructor and Operator Function
8.11 Overloading Stream Operators
9.2 Access Specifiers and Simple Inheritance
9.3 Protected Data with Private Inheritance
9.12 Constructors, Destructors and Inheritance
9.15 Qualifier Classes and Inheritance
9.18 Overloading Member Function
9.19 Advantages of Inheritance
9.20 Disadvantages of Inheritance
10.8 Pointer to Derived Classes and Base Classes
10.10 Accessing Private Members with Pointers
10.11 Direct Access to Private Members
10.12 Address of Object and Void Pointers
10.14 Characteristics of Arrays
10.15 Initialization of Arrays Using Functions
11.3 The new and delete Operators
11.5 Overloading new and delete Operators
11.6 Execution Sequence of Constructors and Destructors
11.7 Specifying Address of an Object
12. BINDING, POLYMORPHISM AND VIRTUAL FUNCTIONS
12.3 Pointer to Derived Class Objects
12.5 Rules for Virtual Functions
12.9 Working of Virtual Functions
12.10 Virtual Functions in Derived Classes
12.12 Constructors and Virtual Functions
12.14 Destructors and Virtual Functions
13.7 File Pointers and Manipulators
13.8 Manipulators with Arguments
13.9 Sequential Read and Write Operations
13.12 Error Handling Functions
13.15 Sending Output to Devices
14. GENERIC PROGRAMMING WITH TEMPLATES
14.3 Definition of Class Template
14.5 Working of Function Templates
14.6 Class Template with More Parameters
14.7 Function Templates with More Arguments
14.8 Overloading of Template Functions
14.9 Member Function Templates
14.10 Recursion with Template Function
14.11 Class Template with Overloaded Operators
14.12 Class Template Revisited
14.13 Class Templates and Inheritance
14.14 Bubble Sort Using Function Template
14.15 Guidelines for Templates
14.16 Difference Between Templates and Macros
14.17 Linked List with Templates
15.2 Principles of Exception Handling
15.3 The Keywords try, throw and catch
15.4 Exception Handling Mechanism
15.5 Multiple Catch Statements
15.6 Catching Multiple Exceptions
15.9 Exceptions in Constructors and Destructors
15.10 Controlling Uncaught Exceptions
15.11 Exception and Operator Overloading
15.12 Exception and Inheritance
15.13 Class Template with Exception Handling
15.14 Guidelines for Exception Handling
16.2 Moving from C String to C++ String
16.3 Declaring and Initializing String Objects
16.7 Accessing Elements of Strings
17. OVERVIEW OF STANDARD TEMPLATE LIBRARY (STL)
18. ADDITIONAL ABOUT ANSI AND TURBO C++
18.3 New Typecasting Operators
18.11 The Standard Namespace STD
18.12 ANSI and TURBO C++ Keywords
18.13 ANSI and TURBO C++ Header Files
19.5 Differences between C/C++ and Java
19.7 Java Virtual Machine (JVM)
19.8 Structure of a Java Program
19.9 Implementing a Java Program
19.10 Constants, Variables and Data Types
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