Summary

In this chapter, we took a whirlwind tour through the terminology of the object-oriented paradigm, focusing on object-oriented design. We learned how to separate different objects into a taxonomy of different classes and to describe the attributes and behaviors of those objects via the class interface. In particular, we covered:

  • Classes and objects
  • Abstraction, encapsulation, and information hiding
  • Designing a public interface
  • Object relations: association, composition, and inheritance
  • Basic UML syntax for fun and communication

In the next chapter, we'll explore how to implement classes and methods in Python.

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