User research is a broad term that encompasses many methodologies, such as usability testing, surveys, questionnaires, and site visits, that generate quantifiable outcomes. Usability testing is a central activity in user research and typically generates the metrics of completion rates, task times, errors, satisfaction data, and user interface problems. You can quantify data from small sample sizes and use statistics to draw conclusions. Even open-ended comments and problem descriptions can be categorized and quantified.
User research is the systematic study of the goals, needs and capabilities of users so as to specify design, construction, or improvement of tools to benefit how users work and live.
Table 2.1
Example of a UI Problem Matrix
User 1 | User 2 | User 3 | User 4 | User 5 | User 6 | Total | Percent | |
Problem 1 | X | X | X | X | 4 | 0.67 | ||
Problem 2 | X | 1 | 0.167 | |||||
Problem 3 | X | X | X | X | X | X | 6 | 1 |
Problem 4 | X | X | 2 | 0.33 | ||||
Problem 5 | X | 1 | 0.167 | |||||
Total | 3 | 2 | 1 | 2 | 4 | 2 | 14 | p = 0.47 |
The Xs represent users who encountered a problem. For example, User 4 encountered problems 3 and 4.
Table 2.2
Mapping of the Five Classic Likert Response Options to Numbers
This → | Strongly Disagree | Disagree | Neutral | Agree | Strongly Agree |
Becomes This → | 1 | 2 | 3 | 4 | 5 |
Table 2.3
Example of a UI Behavior Matrix
User 1 | User 2 | User 3 | |
Behavior 1 | X | X | |
Behavior 2 | X | ||
Behavior 3 | X | X | X |
3.144.17.137