What You’ll Learn in This Hour:
• Creating variables for an object or class
• Using methods with objects and classes
• Calling a method and returning a value
• Creating constructors
• Sending arguments to a method
• Using this
to refer to an object
• Creating new objects
As you learned during last hour’s introduction to object-oriented programming (OOP), an object is a way of organizing a program so that it has everything it needs to accomplish a task. Objects consist of attributes and behavior.
Attributes are the information stored within an object. They can be variables such as integers, characters, and Boolean values, or objects such as String
and Calendar
objects. Behavior is the groups of statements used to handle specific jobs within the object. Each of these groups is called a method.
Up to this point, you have been working with methods and variables of objects without knowing it. Any time your statement had a period in it that wasn’t a decimal point or part of a string, an object was involved.
3.145.172.146