Preface
Acknowledgments
About the Author
Hour 1. Introduction to Unity
Hour 2. Game Objects
Hour 3. Models, Materials, and Textures
Hour 4. Terrain and Environments
Hour 5. Lights and Cameras
Hour 6. Game 1: Amazing Racer
Hour 7. Scripting, Part 1
Hour 8. Scripting, Part 2
Hour 9. Collision
Hour 10. Game 2: Chaos Ball
Hour 11. Prefabs
Hour 12. 2D Game Tools
Hour 13. 2D Tilemaps
Hour 14. User Interfaces
Hour 15. Game 3: Captain Blaster
Hour 16. Particle Systems
Hour 17. Animations
Hour 18. Animators
Hour 19. Timeline
Hour 20. Game 4: Gauntlet Runner
Hour 21. Audio
Hour 22. Mobile Development
Hour 23. Polish and Deploy
Hour 24. Wrap-up
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