How does garbage collection work in C#?
How can we identify and tackle memory leaks in an application?
How can we decide between a static method and an instance method?
Why is understanding design patterns important?
How can we avoid anti-patterns?
In addition, we will go through some Q&A sessions and become familiar with some terms in the context of software development. A quick overview of these topics can help you to think better and program better in the future.
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