SIT RIGHT DOWN AND POWER UP! This chapter explores Painter’s basic functions and unique strengths, as well as what’s required to run the program. If you’re new to Painter, you may want to use Painter 12 Help, available through the Help menu, to further explore topics that intrigue you.
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Here are Painter’s minimum requirements: If you use a Macintosh you’ll need at least an Intel Core Duo, running System OS X 10.5 (with latest version), 1 GB of application RAM and a hard disk with approximately 300 MB of free space is required to perform an installation. To run Painter on Windows 7 or Windows Vista™ 32-bit or 64-bit editions, or Windows XP with the latest Service Packs, you’ll need a processor 1 GHz or faster, with 1 GB of application RAM. A hard disk with approximately 600 MB of free space is required to perform an installation. For both platforms, a 1280 × 800 display with 24-bit color is recommended.
When you open an image in Painter—for example, a 5 MB image—and begin working with it, Painter needs three to five times that file size in RAM in order to work at optimal speed—in our example, that would be 15 to 25 MB of RAM. Opening more than one image, adding layers or shapes, or increasing the number of Undos (under Edit, Preferences, Undo, in Windows, and under Corel Painter 12 on Mac OS X) adds further demands on RAM. When Painter runs out of RAM, it uses the hard disk chosen under Edit, Preferences, Memory & Scratch in Windows and under Corel Painter 12 on Mac OS X as a RAM substitute, “scratch disk.” Since hard disks operate more slowly than RAM, performance suffers—even if you have a fast hard disk.
Ideally, to work with Painter, you would use a computer with a speedy processor; a large, fast hard disk; and lots of RAM. In addition, you’ll want a large, 24-bit color monitor—probably no less than 17 inches—and perhaps a second monitor on which to store panels. Also highly recommended—some would say essential—is a pressure-sensitive drawing tablet with a stylus. Not only is it a more natural drawing and painting tool than a mouse, but many of Painter’s brushes have a lot more personality with a pressure-sensitive input device.
Memory allocation. Painter users can set the maximum percentage of available RAM for Windows and Mac OS X that Painter will use. Windows users go to the Edit menu and then choose Preferences, Performance. Mac OS X users go to the Corel Painter 12 menu and then choose Preferences, Performance. You can specify more than the default 80% of available RAM for Painter, but this may or may not increase performance. The minimum that you can specify is 5%. If you type a number in the dialog box to change it, quit all applications, and then relaunch Painter.
If you’re new to the computer, here’s important background information regarding file sizes: Painter is primarily a pixel-based program, also known as a bitmap, painting or raster program, not a drawing program, also known as an object-oriented or vector program. Drawing programs use mathematical expressions to describe the outline and fill attributes of objects in the drawing, while pixel-based programs describe things dot-by-dot. Since mathematical expressions are more “compact” than dot-by-dot descriptions, object-oriented files are generally smaller than pixel-based files. Also, because its components are mathematically described, object-oriented art can be resized or transformed with no loss of quality. Not so with Painter, Photoshop and other pixel-based programs. Increasing the size of most images in these programs means that additional pixels must be created to accommodate the larger size by filling in spaces as the existing pixels spread apart. As a result of these interpolated (manufactured) pixels, resized images can lose their crispness.
There are ways of working around this “soft image” dilemma. One solution is to do your early studies using a small file size (for instance, an 8 × 10-inch image at 75 pixels per inch), and then start over with a large file to do final art at full size (for instance, an 8 × 10-inch file at 300 pixels per inch). Another approach is to block in the basic form and color in a small file, and then scale the image up to final size (using Canvas, Resize) and add texture and details (textures seem particularly vulnerable to softening when enlarged). You’ll notice that many of the artists whose work is featured in this book use another efficient method: They create the components of a final piece of art in separate documents, and then copy and paste (or drag and drop) the components into a final “master” image. Painter offers yet another solution for working with large file sizes—composing with reference layers which are small “stand-in” versions of larger images. Because data for the larger images is not kept in the working file, performance improves. “Using Reference Layers” on page 212, tells more about this feature.
Painter’s vector capabilities. Although the image canvas, masks and image layers—are pixel-based, the program does have some object-oriented features—type, of course, and shapes, shape paths and outline-based selections. Painter’s shapes exist as layers above the image canvas; they are mathematically described outlines with stroke and fill attributes. And Painter’s selections (areas of the image designated for work) are versatile; they can be used as pixel-based selections (similar to Photoshop’s selections), or they can be transformed into outline-based selections or converted into shapes. Chapters 5 and 6 tell more about selections and shapes.
Pixels and resolution. There are two commonly used ways of describing file sizes: in terms of their pixel measurements, or in a unit of measure (such as inches) plus a resolution (pixels per unit of measure). An image is a fixed number of pixels wide and tall—like 1200 × 1500—or a measurement combined with a resolution—4 × 5 inches at 300 ppi (4 × 300 = 1200, and 5 × 300 = 1500). If you use pixels as a measurement for Width and Height in the New Image dialog box when you create a file, notice that changing the numbers you type into the Resolution box doesn’t change the file size. But increasing or decreasing the number of pixels in the Width and Height fields in the New dialog box or the Canvas, Resize box will add (or reduce) pixel information in the picture.
Images in Painter are 24-bit color, made up of RGB (red, green and blue) components consisting of 8 bits each of color information. Painter will recognize and open CMYK TIFF and grayscale TIFF images as well as layered Photoshop format files in CMYK, but it will convert both CMYK and grayscale files to Painter’s own RGB mode. LAB format and other color formats will need to be converted to RGB in a program such as Adobe Photoshop or Equilibrium’s Debabelizer before Painter can read them.
Painter offers numerous ways to save your image under File, Save or Save As. If you’ve created an image with a mask to hide some parts and reveal others (Chapter 5 discusses masks), some of the formats will allow you to preserve the mask (by checking the Save Alpha box in the Save or Save As dialog box), while others won’t. Here’s a list of the current formats that includes their “mask-friendliness” and other advantages and disadvantages:
RIFF. Thrifty (files are saved quite small) and robust (allows for multiple layers), RIFF (Raster Image File Format) is Painter’s native format. If you’re using elements unique to Painter, such as Watercolor layers, Liquid Ink layers, reference layers, dynamic layers, shapes, or mosaics, saving in RIFF will preserve them. (Watercolor layers, Liquid Ink layers, reference layers, dynamic layers and shapes are described in depth in Chapter 6; mosaics are described in Chapter 8.) If you have lots of free hard disk space, check the Uncompressed box in the Save dialog box when you’re saving in RIFF: Files will become many times larger, but will save and open much more quickly. Few other programs recognize RIFF, so if you want to work with a Painter image in another program, save a copy in a different format.
Photoshop format. Saving files in Photoshop format gives you nearly all the flexibility of RIFF, and is ideal if you frequently move data between Painter and Photoshop. When you use Photoshop to open a file saved in this format, Painter’s layers become Photoshop layers (Chapter 9, “Using Painter with Photoshop,” contains more information about working with Painter and Photoshop); Painter’s masks (explained in depth in Chapter 5) become Photoshop channels; and Painter’s Bézier paths translate perfectly into Photoshop’s paths and subpaths, appearing in Photoshop’s Paths panel.
TIFF. Probably the most popular and widely recognized of the bitmap file formats, TIFF allows you to save a mask with your image (check the Save Alpha check box). Unfortunately, unlike Photoshop, all your layers are dropped onto the background, and only the first of your User Masks will be visible in Painter. Also note, Painter’s Save As dialog box gives you no option to compress the TIFF file—the Uncompressed check box is checked and grayed-out.
PICT. PICT is the format of choice for many Mac multimedia programs and other onscreen displays. Painter’s PICT format lets you save a single mask (but not layers), and you can save a Painter movie as a sequence of numbered PICT files to export and animate in another program (described in Chapter 10, “Animation and Film with Painter”). Painter also opens PICT files very quickly.
JPEG. When you save a file in JPEG format, a dialog box will appear with four choices: Excellent, High, Good and Fair. You’ll get the best-looking results by choosing Excellent. The advantage of saving a file in JPEG format is that you get superb space savings: A JPEG file is usually only one-tenth as large as a TIFF file of the same image if you choose Excellent, and only one-hundredth the size if you choose Fair. The drawbacks: no mask, layers or paths are saved, and the compression is a lossy compression—which means that some data (color detail in the image) is lost in the compression process. While JPEG is a good way to archive images once they’re finished (especially images that have no sharp edges), many artists prefer not to use JPEG because it alters pixels. Don’t save a file in JPEG format more than once—you’ll lose more data every time you do so.
JPEG is also useful for preparing 24-bit images with the tiny file sizes that are needed for graphics used on the World Wide Web.
GIF. GIF is the graphics format of choice for the majority of non-photographic images on the Web. Like saving in TIFF, PICT or JPEG, saving in GIF format combines layers with the background. It also reduces the number of colors to a maximum of 256, so remember to Save As in a different file format first if you want to be able to access the original image structure again. When you save in GIF, a dialog box appears that gives you a number of options for saving your file. Check the Preview window to see how your choices will affect your image.
EPS. Saving in this format drops layered elements into the background and ignores masks, so it’s best to choose Save As in another format if you’ll want to make changes to your document at a later time. Saving in EPS format also converts the file into a five-part DCS file: four separate files for the four-process printing colors, and a fifth file as a preview of the composite image. Check the Painter online Help for a complete explanation of the EPS Options dialog box.
PC formats. BMP, PCX and Targa are formats commonly used on DOS and Windows platforms. BMP (short for “bitmap”) is a Windows-based graphics file format, and PCX is the PC Paintbrush native format. Neither of these two formats supports shapes or masks. Targa is a popular format used for creating sophisticated 24-bit graphics. The Targa format is often used (in place of PICT) when preparing numbered files for import into Windows animation applications.
Movie formats. Movies in Painter (described in Chapter 10, “Animation and Film with Painter”) are saved as frame stacks, but you can choose Save As to export the current frame of your movie, export the entire frame stack as a QuickTime or AVI (on the PC) movie or export the entire Frame Stack as numbered PICT files. See Chapter 10 for more about multimedia formats.
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Here’s a guide to some of Painter’s basic operating procedures:
Navigating the Painter Workspace. The Painter 12 workspace is easy to use. Tools and functions are organized into menus, selectors, palettes and panels. The context-sensitive Property Bar allows you to choose art materials and change settings quickly. Painter’s panels (for instance, the Color Panels, Brush Control Panels, Paper Panels, Media Control Panels and Media Library Panels, Navigator, Clone Source, Layers, Channels, Auto-Painting Panels, Composition Panels, Scripts and Text panels) can be accessed from the Window menu.
Using the Toolbox. Painter’s slick Toolbox features mark-making tools, and tools with which you can draw and edit shapes, view and navigate a document and make selections. In addition to the Color Rectangles, you’ll also find the Content Selectors near the bottom of the Toolbox.
Using the Brush Selector and Brush Library panel. The Brush Selector, is located to the left of the Property Bar at the top of the Painter workspace. Click it to open the Brush Library panel, which offers an open list of choices for both brush categories and their variants. (For more information about using the Brush Selector, turn to the beginning of Chapter 3.)
Screen management shortcuts. Like other programs, Painter offers lots of shortcuts designed to cut down on your trips to the menus, panels and scroll bars. To scroll around the page, press and hold the spacebar (a grabber hand appears), as you drag on your image. To zoom in on an area of your image at the next level of magnification, hold down Ctrl/-spacebar (a magnifier tool appears) and click in your image. Add the Alt/Option key to zoom out. (You can also use Ctrl/-plus to zoom in one magnification level and Ctrl/-minus to zoom out.) These are the same zooming shortcuts used in Photoshop and Adobe Illustrator.
To rotate the page to better suit your drawing style, press spacebar-Alt (Windows) or spacebar-Option (Mac) until the Rotate Page icon (a pointing finger) appears, and click and drag in your image until the preview shows you the angle you want. (The Rotate Page command rotates the view of the image only, not the actual pixels.) Restore your rotated image to its original position by holding down spacebar-Alt or spacebar-Option and clicking once on the image.
Another frequently used screen-management shortcut is Ctrl/-M (Window, Screen Mode Toggle), which replaces a window’s scroll and title bars with a frame of gray (or toggles back to normal view).
Context-sensitive menus. Painter boasts context-sensitive menus that make it easier to change the settings for a brush for instance, or even quickly copy a selection to a layer. Context-sensitive menus are available for all of Painter’s tools and for certain conditions, such as for an active selection when a Selection tool is chosen. To access a context-sensitive menu, right/Ctrl-click.
Using the Navigator panel. If the Navigator panel is not open choose, Window, Navigator. You can use the Navigator panel to perform useful actions within the image window, for instance, view the entire image in the panel’s canvas preview without having to zoom out; you can move around the image window without having to adjust the magnification, change the zoom level, rotate the canvas and more. With Painter 12, helpful icon buttons and options that resided in the corner and at the bottom of the image window have moved to the Navigator panel: Color Management (the current profile, Color Management Settings, Assign Profile, Convert to Profile), Toggle Tracing Paper (allowing you to turn Tracing Paper on and off), Tracing Paper Opacity (allowing you to adjust the opacity of the Tracing Paper), Show Grid (which turns the Grid View on and off), Show Impasto (to hide or show the highlights and shadows on thick paint) and Drawing Mode (Draw Anywhere, Draw Outside, Draw Inside). (The three Drawing Modes allow you to control where you paint—anywhere in the image, outside of a selection, or inside of a selection. For a step-by-step technique that uses the Drawing Modes, see “Working with Bézier Paths and Selections” on page 193.) For a step-by-step technique using Tracing Paper, see “Auto-Painting with Custom Strokes” on page 271; see page 15 for information about using Grid Overlay. Turn to Chapter 11, “Printing Options,” for information about Painter’s Output Preview; Impasto is covered in “A Painter Impasto Primer” on page 123.
Interactive dialog boxes. Painter’s interactive dialog box design encourages you to continue to make the choices you need. As an example, you can open a piece of artwork or a photo, and then choose Effects, Surface Control, Apply Surface Texture and click and drag in the Preview window until you see the part of the image that you went to view. If you then choose Paper in the Using pop-up menu you can go outside the dialog box to choose a different paper (even a paper in another library) from the Paper Selector in the Toolbox or from the Papers panel (Window, Paper Panels, Papers). You can even move the Scale, Contrast and Brightness sliders in the Papers panel and watch as the Preview image in the Apply Surface Texture dialog box updates to reflect your choice. When you’ve arrived at a result that you like, you can click OK in the Apply Surface Texture dialog box. The Effects, Surface Control, Color Overlay dialog box and the Effects, Surface Control, Dye Concentration dialog box behave in a similar way, allowing you to choose different papers. Or you can choose Uniform Color in the pop-up menu and test different colors from the Color panel before you click OK. The Edit, Fill dialog box (Ctrl/-F) is also interactive, giving you the ability to preview your image before it’s filled with the current color, pattern, gradient or weave.
Measuring and positioning elements. The Ruler, Guides, Grid, Perspective Grids and Compositions (Divine Proportion and Layout Grid) can help you measure and position shapes and layers. The commands for these features reside in the Canvas menu. They are especially helpful for aligning text and selections.
To add a new guide, click on a Ruler. To set up a guide using precise measurements or to change the default guide color, double-click on a Ruler or a triangular marker to access the Guide Options, where you can change the options for an individual guide or for all guides at once. Delete guides by dragging their triangles off the document window or by pressing the Delete All Guides button in Guide Options.
To easily measure the exact width of an item, try moving the Ruler Origin. Press and drag it from the upper-left corner of the Ruler, where the horizontal and vertical measurements meet, to the top or the left end of the item you want to measure. Then see where the bottom or the right end falls on the ruler.
The Grid Overlay is useful for aligning items. Choose Canvas, Grid, Show Grid or click on the checkered Grid icon above the scroll bar. To change the grid’s appearance (for example, to create a grid of only horizontal lines), choose Canvas, Grid, Grid Options and adjust the Grid type or other settings.
The Perspective Grid is useful both for aligning items and for drawing. Choose Canvas, Perspective Grids, Show Grid to display a grid. You can adjust the grid using the Perspective Grid tool from the Toolbox by dragging the vanishing point and horizon line or either forward edge of the grid. Perspective Grid settings are located in the Property Bar when a Perspective Grid is enabled. You can adjust the settings and save your own presets.
The Layout Grid is helpful for planning compositions. For instance, you can divide your image into thirds or fifths, horizontally or vertically. Using the Layout Grid panel, you can configure the grid settings, such as the size, angle, color and opacity of the grid, as well as the number of divisions.
The Divine Proportion grid is helpful for planning a composition with classical proportions, and helps you decide where to locate the center of interest in your composition. For a step-by-step technique using this helpful feature see “Designing with Divine Proportion” on page 21.
Painter makes it easy to customize your workspace. To move a panel grouping to another part of the screen, drag the blank bar at the top of the grouping. You can also remove or add panels from one group to another group to create a custom palette. To see this work easily, click on a blank area of a panel title bar and drag it from one group to another. For instance, we rearranged our Color Panels in this order: Color and Mixer, closing the other panels in the group by clicking the white “x” box near the right end of the title bar.
To save your palette layout permanently, choose Window, Arrange Palettes, Save Layout, and when the Palette Layout dialog box appears, name your panel grouping and click OK. As your needs change, it’s easy to rearrange the group. Then to restore a saved layout, choose Window, Arrange Palettes and choose the saved layout from the menu. To delete a layout, choose Window, Arrange Palettes, Delete Layout and choose the layout you want to remove from the list. To return to Painter’s default palette arrangement, choose Window, Arrange Palettes, Default.
Using the useful new Workspace feature, Painter 12 allows you to customize your workspace by hiding palettes and art materials that you don’t need for your workflow. Learn more about the Workspace functions in “Customizing a Workspace” on page 20.
Painter’s Preferences (in the Edit menu in Windows or the Corel Painter 12 menu in Mac OS X) go a long way in helping you create an efficient workspace. Here are a few pointers:
Brush Tracking. Before you begin to draw, it’s important to set up the Brush Tracking so you can customize how Painter interprets the input of your stylus, including parameters such as pressure and speed. Windows users choose Edit, Preferences, Brush Tracking. Mac OS X users choose Corel Painter 12, Preferences, Brush Tracking. Make a brushstroke with your stylus using typical pressure and speed. Painter accepts this as the average stroke and adjusts to give you the maximum range or speed and pressure sensitivity based on your sample stroke. Painter 12 will remember your custom settings until you change them.
Multiple Undos. Painter lets you set the number of Undos you want under Edit, Preferences, Performance (in Mac OS X it’s Corel Painter 12, Preferences, Performance.) The default number of Undos is 32. It’s important to note that this option applies cumulatively across all open documents within Painter. For example, if the number of Undos is set to 5 and you have two documents open, if you use 2 Undos on the first document, you’ll be able to perform 3 Undos on the second document. And, since a high setting for the number of Undos can burden your RAM and scratch disk—because information is saved to support each Undo—unless you have a good reason (such as working on a small sketch where you’ll need to make many changes), it’s a good idea to set the number of Undos at a low number, such as 5, and keep open only the documents you need.
Interface preferences. You can choose which panels are displayed by choosing their names from the Window menu, which makes it easy to configure Painter to save valuable screen real estate. The Preferences, Interface dialog box offers options for the Cursor Type, Workspace Options, View Mode, Windowed or Full Screen, Toolbox Layout and Media Layout.
Painter uses media libraries to help you manage the huge volume of custom textures, brushes and other items that the program can generate. Libraries are the “storage bins” for those items.
How libraries work. Every panel that includes a resource list of materials has an Import Library command. Let’s use the Papers panel as an example. Choose Window, Paper Panels, Paper Libraries. Click the button on the upper right of the panel title bar to access the pop-out menu, and choose Import Paper Library to display a dialog box that lets you search through folders on any hard disk until you find the library you want; then double-click to open it. (If you want to import a paper library from an earlier version of Painter, choose Import Legacy Paper Library.) (Caution: It’s not recommended to load libraries directly from a CD-ROM or DVD-ROM—like the Painter 12 DVD-ROM or the Painter Wow! CD-ROM—it’s more reliable to copy the libraries from the disk into your Painter application folder.) Fortunately, Painter is smart enough to show only libraries that can be opened in the panel you’re working from.
Customizing your libraries. If you find that you’re continually switching paper texture libraries, it’s probably time to use the Paper Libraries panel to compile several textures into a single custom library for your work. For instance, you can create a Paper texture library containing favorite textures that work well with Painter’s grain-sensitive Chalk and Pastel brushes—such as Basic Paper, Thick Handmade Paper and Rough Charcoal Paper (all from Painter’s default Paper Textures library), plus Rough Grain and Light Sand and Ribbed Deckle (from the Drawing Paper Textures library). The Drawing Paper Textures library can be found in the Paper Textures folder, on the Painter 12 DVD-ROM. Note: The Drawing Paper Textures library is from an earlier version of Painter—to import it, choose Import Legacy Paper Library from the menu.
Here’s how to build a custom paper library: In the Paper Libraries panel, open its pop-up menu and choose New Paper Library. (You can also click the New Paper Library button on the bottom of the Paper Libraries panel.) When the New Paper Library dialog box appears, name your new paper library. (We named ours Pastel Papers. When you click OK, the new library is automatically saved into the Paper Libraries panel, and will appear at the bottom of the panel. To copy a texture from your currently active library into the new library, click on its icon and then drag and drop the swatch into the new library.
Continue adding textures to the new library in this fashion. To add a texture from another library to your new library, open the pop-up menu, choose Import Paper Library (or Import Legacy Paper Library) and open the next library that you want to draw from. (Don’t forget the libraries on the Painter Wow! and Painter 12 discs!) Your custom paper library will remain in the Paper Libraries panel even after you quit the program.
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All media libraries work in the same way, so you can follow the above procedure. For instance, you can use the Pattern Libraries panel to create a new Patterns library that contains the only five patterns that you ever use. (See “Creating a Seamless Pattern” on page 294 to read about building a pattern using the Pattern Control and Pattern Libraries panels.)
Overview Create a new workspace; customize the new workspace by hiding and showing brushes and media variants.
THE CUSTOM WORKSPACE FEATURES in PAINTER allow you to set up Painter’s palettes, brush libraries and other art materials to suit your workflow. You can create multiple workspaces with different art material and custom palettes and import and export them.
1 Making a new workspace. To make a new workspace, begin by choosing Window, Workspace, New Workspace. Give your new workspace a name in the New Workspace dialog box (we named ours “My Watercolor Workspace”). From the Based On pop-up menu, choose a workspace (we chose Default, which would save time by opening the Colors panels and the Layers panels), and click the Save button. The screen will refresh and the new workspace will appear.
2 Customizing the new workspace. First, display the panels that you need. If a panel is not open, choose it from under the Windows menu. Next, customize the media in your workspace: From the Window menu, choose Workspace and make sure the workspace you saved is chosen from the list. Click the Brush Selector to open the Brush Library panel. Painter 12 makes it easy to hide brush categories as follows, click its on a brush category icon or name, press the Control key to bring up the context menu and choose Hide Category. (We hid all of the categories except Digital Watercolor, Watercolor, Real Watercolor, Blenders, Gouache, and Pencils.)
3 Making a custom palette. The Watercolor workspace features a custom palette that contains papers to use with watercolor. To make your own custom paper palette, choose a paper swatch from the Paper Selector in the Toolbox (or the Papers panel). Press the Shift key and drag the paper swatch from the panel—a new palette will appear. Choose another paper by dragging it off the panel and dropping it onto the custom palette. When you’ve finished adding papers, name your new palette. Choose Window, Custom Palettes, Organizer. In the Custom Palette Organizer dialog box, choose the palette name in the list and click on the Rename button, and when the Palette Name dialog box appears, name your new palette. We named ours Watercolor Papers.
Overview Open the Divine Proportion panel; set up the grid for your painting; sketch your composition.
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IN PAINTER, DIVINE PROPORTION helps you design compositions with the classical proportions of the Golden Rectangle (an approximate 3:5 ratio of height to width) which has been recognized by artists for centuries as pleasing to the eye. In the Barrel 2 was inspired by memories of surfing a favorite beach in San Diego. While sketching, we used a Divine Proportion grid to lay out a composition that would focus attention on the center of interest—the opening at the end of the barreling wave.
1 Opening a file and applying a grid. Begin by opening a new file for your painting. Choose File, New. In the New dialog box, type your dimensions in the Width and Height fields. To apply a grid, choose Window, Divine Proportion and click Enable Divine Proportion. Next, choose an Orientation for your composition. (To arrange the focal point of the composition in the upper right of our sketch, we clicked the Landscape Top Left button.)
2 Sketching a composition. Now choose a brush and begin sketching your composition. We chose a Sketching Pencil variant of Pencils from the Brush Selector. To view your image without the grid, turn off the Enable Divine Proportion button. To paint the wave, we used the Round Camelhair variant of Oils and customized Oils brushes. To blend and move paint, we used the Distorto variant of Distortion and the Grainy Water variant of Blenders.
PHOTO: BOB KAY
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