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A Theory of Fun for Game Design
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A Theory of Fun for Game Design
by Raph Koster
Theory of Fun for Game Design, 2nd Edition
Dedication
About the Author
Acknowledgments
Foreword (from the First Edition)
Prologue: My Grandfather
1. Why Write This Book?
2. How the Brain Works
3. What Games Are
4. What Games Teach Us
5. What Games Aren’t
6. Different Fun for Different Folks
7. The Problem with Learning
8. The Problem with People
9. Games in Context
10. The Ethics of Entertainment
11. Where Games Should Go
12. Taking Their Rightful Place
A. Epilogue: Fun Matters, Grandpa
B. Afterword: Ten Years Later
C. NOTES
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Epilogue
Afterword
About the Author
Copyright
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Dedication
A Theory of Fun for Game Design
Raph Koster
Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo
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