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by Tim Patrick, John Clark Craig
Visual Basic 2005 Cookbook
Dedication
A Note Regarding Supplemental Files
Preface
Who This Book Is For
How This Book Is Organized
What You Need to Use This Book
Conventions Used in This Book
Using Code Examples
Comments and Questions
Safari® Enabled
Acknowledgments
From Tim Patrick
From John Clark Craig
1. Visual Basic Programming
Introduction
1.1. Creating a Windows Forms Application
1.2. Creating a Console Application
1.3. Creating an ASP.NET Web Forms Application
2. The Development Environment
Introduction
2.1. Discovering and Using a Code Snippet
2.2. Creating a New Snippet
2.3. Sharing Snippets
2.4. Adding Snippet Files to Visual Studio
2.5. Getting an Application’s Version Number
2.6. Letting Visual Studio Automatically Update an Application’s Version Number
2.7. Setting the Startup Form for an Application
2.8. Setting the Startup to a Sub Main Procedure
2.9. Getting an Application’s Command Line
2.10. Testing an Application’s Command Line
2.11. Obfuscating an Application
2.12. Determining if an Application Is Running in the Visual Studio Environment
2.13. Accessing Environment Variables
2.14. Accessing the Registry
2.15. Getting System Information
2.16. Getting the User’s Name
3. Application Organization
Introduction
3.1. Creating a Code Module
3.2. Creating a Class
3.3. Creating a Structure
3.4. Creating Other Item Types
3.5. Creating Object Instances
3.6. Initializing a Class Instance with Data
3.7. Releasing an Instance’s Resources
3.8. Using Namespaces
3.9. Splitting a Class Across Multiple Files
3.10. Creating a Form Based on Another Form
3.11. Passing and Returning Structures and Other Objects
3.12. Creating and Using an Enumeration
3.13. Converting Between Numeric and String Enumeration Values
3.14. Creating a Method That Accepts Different Sets of Arguments
3.15. Using Standard Operators for Nonstandard Purposes
3.16. Enforcing Strong Data Typing in an Otherwise Weakly Typed Collection
4. Forms, Controls, and Other Useful Objects
Introduction
4.1. Creating and Adding Controls at Runtime
4.2. Iterating Through All Controls on a Form
4.3. Sharing Event-Handler Logic Among Many Controls
4.4. Working with Timers
4.5. Determining If a Control Can Take the Focus
4.6. Programmatically Clicking a Button
4.7. Drawing a Control
4.8. Making a Form the Top-Most Form
4.9. Indicating the Accept and Cancel Buttons on a Form
4.10. Remembering a Form’s Position Between Uses
4.11. Attaching a Control to the Edge of a Form
4.12. Moving or Resizing Controls as a Form Resizes
4.13. Limiting the Sizing of a Form
4.14. Centering a Form
4.15. Creating and Moving a Borderless Form
4.16. Creating a Fading Form
4.17. Creating a Nonrectangular Form
4.18. Changing Menus at Runtime
4.19. Creating Shortcut Menus
5. Strings
Introduction
5.1. Using a StringBuilder
5.2. Creating a String of N Identical Characters
5.3. Creating a String by Repeating a String N Times
5.4. Obfuscating a String
5.5. Converting Binary Data to a Hexadecimal String
5.6. Extracting Substrings from Larger Strings
5.7. Converting a String’s Case
5.8. Comparing Strings with Case Sensitivity
5.9. Comparing Strings Without Case Sensitivity
5.10. Converting Strings to and from Character Arrays
5.11. Converting Strings to and from Byte Arrays
5.12. Tallying Characters
5.13. Counting Words
5.14. Removing Extra Whitespace
5.15. Using the Correct End-of-Line Characters
5.16. Replacing Substrings
5.17. Inserting a Character or String
5.18. Inserting a Line
5.19. Double-Spacing a String
5.20. Formatting Numbers into Strings
5.21. Trimming Sets of Characters from a String
5.22. Identifying and Validating Types of Data in a String
5.23. Converting Strings Between Encoding Systems
5.24. Determining a Character’s Type
5.25. Parsing Strings
5.26. Concatenating Strings
5.27. Speeding Up String Manipulation
5.28. Counting Occurrences of a Substring
5.29. Padding a String for Exact Length and Alignment
5.30. Converting Tabs to Spaces
5.31. Reversing a String
5.32. Shuffling a String
5.33. Using a Simple String Encryption
5.34. Converting a String to Morse Code
5.35. Adding Strings to an Application’s Resources
5.36. Converting Any Data to a String
5.37. Using Regular Expressions to Extract All Numbers
5.38. Getting a Count of Regular Expression Matches
5.39. Getting the Nth Regular Expression Match
5.40. Compiling Regular Expressions for Speed
5.41. Using Regular Expressions to Validate Data
5.42. Using Regular Expressions to Count Characters, Words, or Lines
5.43. Converting a String to and from Base64
5.44. Splitting a String
5.45. Creating a String of Space Characters
6. Numbers and Math
Introduction
6.1. Using Compact Operator Notation
6.2. Choosing Integers of the Right Size and Type for the Job
6.3. Using Unsigned Integers
6.4. Swapping Two Integers Without Using a Third
6.5. Using Single- and Double-Precision Variables
6.6. Using Decimal Variables for Maximum Precision
6.7. Converting Between Number Types
6.8. Rounding Numbers Accurately
6.9. Declaring Loop Counters Within Loops
6.10. Converting Between Radians and Degrees
6.11. Limiting Angles to a Range
6.12. Creating Double-Precision Point Variables
6.13. Converting Between Rectangular and Polar Coordinates
6.14. Creating Three-Dimensional Variables
6.15. Converting Between Rectangular, Spherical, and Cylindrical Coordinates
6.16. Working with Complex Numbers
6.17. Solving Right Triangles
6.18. Solving Any Triangle
6.19. Determining if a String Contains a Valid Number
6.20. Converting Numbers to Integers
6.21. Calculating π to Thousands of Digits
6.22. Getting a Number’s Prime Factors
6.23. Using Recursion to Calculate Factorials
6.24. Manipulating Bits with Bitwise Operators
6.25. Storing and Retrieving Bits in a BitArray
6.26. Enhancing the Random Number Generator
6.27. Generating Random Integers in a Range
6.28. Generating Random Real Numbers in a Range
6.29. Generating Normal-Distribution Random Numbers
6.30. Generating Exponential-Distribution Random Numbers
6.31. Creating a Matrix
6.32. Inverting a Matrix
6.33. Calculating the Determinant of a Matrix
6.34. Solving Simultaneous Equations
6.35. Listing of the MatrixHelper Class
7. Dates and Times
Introduction
7.1. Getting the System Date and Time
7.2. Accessing the System’s Time Zone
7.3. Using System Ticks
7.4. Timing Application Activities
7.5. Calculating Elapsed Time Using Ticks
7.6. Calculating Elapsed Time with the Stopwatch
7.7. Extracting Year, Month, and Day Numbers from a Date Value
7.8. Extracting Hour, Minute, and Second Numbers from a Date Value
7.9. Creating a Date or Time Value from Its Parts
7.10. Formatting Dates and Times
7.11. Parsing and Validating Dates and Times
7.12. Adding to Dates and Times
7.13. Subtracting from Dates and Times
7.14. Determining the Number of Days Between Two Dates
7.15. Determining the Day of the Week for a Date
7.16. Determining the Day of the Year for a Date
7.17. Determining the Number of Days in a Month
7.18. Using Controls to Enter or Select a Date
7.19. Calculating the Phase of the Moon
7.20. Creating a Calendar
7.21. Checking for Leap Years
7.22. Dates and Times in ISO 8601 Formats
8. Arrays and Collections
Introduction
8.1. Filling an Array While Declaring It
8.2. Sorting Array Elements
8.3. Reversing an Array
8.4. Inserting into an Array
8.5. Shuffling an Array
8.6. Swapping Two Array Values
8.7. Resizing Arrays Without Losing Existing Values
8.8. Quickly Copying Part of an Array into Another
8.9. Writing a Comma-Separated-Values File from a String Array
8.10. Reading a Comma-Separated-Values File into a String Array
8.11. Using a Multivalue Array Instead of a Two-Dimensional Array
8.12. Converting Between Delimited Strings and Arrays
8.13. Formatting an Array as a Single String
8.14. Iterating Through Array Elements
8.15. Passing Arrays to Methods
8.16. Returning Arrays from Functions
8.17. Creating a Collection
8.18. Inserting an Item into a Collection
8.19. Deleting a Collection Item
8.20. Iterating Through a Collection
9. Graphics
Introduction
9.1. Creating Graphics Objects
9.2. Drawing on Controls for Special Effects
9.3. Letting the User Select a Color
9.4. Working with Coordinate Systems (Pixels, Inches, Centimeters)
9.5. Creating a Bitmap
9.6. Setting a Background Color
9.7. Drawing Lines, Ellipses, and Rectangles
9.8. Drawing Lines One Pixel Wide Regardless of Scaling
9.9. Forcing a Form or Control to Redraw
9.10. Using Transparency
9.11. Scaling with Transforms
9.12. Using an Outline Path
9.13. Using Gradients for Smooth Color Changes
9.14. Drawing Bezier Splines
9.15. Drawing Cardinal Splines
9.16. Limiting Display Updates to Specific Regions
9.17. Drawing Text
9.18. Rotating Text to Any Angle
9.19. Mirroring Text on the Canvas
9.20. Getting the Height and Width of a Graphic String
9.21. Drawing Text with Outlines and Drop Shadows
9.22. Calculating a Nice Axis
9.23. Drawing a Simple Chart
9.24. Creating Odd-Shaped Forms and Controls
9.25. Using the RGB, HSB (HSV), and HSL Color Schemes
9.26. Creating a Rubber-Band Rectangular Selection
9.27. Animating with Transparency
9.28. Substitutions for Obsolete Visual Basic 6.0 Features
10. Multimedia
Introduction
10.1. Playing an Audio File
10.2. Displaying Image Files
10.3. Playing a Video File
10.4. Making Your Computer Beep
10.5. Creating an Animation Using Multiple Images
10.6. Creating an Animation by Generating Multiple Bitmaps
10.7. Creating an Animation by Drawing at Runtime
10.8. Creating Animated Sprites
10.9. Resizing and Compressing JPEG Files
10.10. Getting JPEG Extended Information
10.11. Creating Thumbnails
10.12. Displaying Images While Controlling Stretching and Sizing
10.13. Scrolling Images
10.14. Merging Two or More Images
10.15. Using Resource Images
10.16. Capturing an Image of the Screen
10.17. Getting Display Dimensions
10.18. Speeding Up Image Processing
10.19. Converting an Image to Grayscale
10.20. Performing Edge Detection on an Image
10.21. Full Listing of the LockImage Class
11. Printing
Introduction
11.1. Enumerating Printers
11.2. Sending “Raw” Data to a Printer
11.3. Get Details About the Default Printer
11.4. Creating a Print Preview
11.5. Prompting for Printed Page Settings
11.6. Drawing Text and Graphics to a Printer
11.7. Determining the Print Destination
11.8. Creating Graph Paper
12. Files and File Systems
Introduction
12.1. Enumerating Drives
12.2. Determining if a Directory Exists
12.3. Creating a New Directory
12.4. Copying Directories
12.5. Moving Directories
12.6. Renaming Directories
12.7. Parsing File and Directory Paths
12.8. Searching Iteratively Through Directories and Subdirectories
12.9. Finding Directories and Files Using Wildcards
12.10. Determining If a File Exists
12.11. Getting and Setting File Attributes
12.12. Accessing Special User and Windows Directories
12.13. Determining the Space on a Drive
12.14. Browsing for a Directory
12.15. Getting File Information
12.16. Using File-Access Methods
12.17. Reading and Writing Files as Strings
12.18. Reading and Writing Binary Files
12.19. Copying or Moving a File
12.20. Sending a File to the Recycle Bin
12.21. Creating a Temporary File
12.22. Calculating a Checksum for a File
12.23. Comparing Two Files for Equality
12.24. Locking a File During Access
12.25. Reading from a File at a Specific Position
12.26. Reading and Writing Objects in a File
12.27. Creating a Comma-Separated-Values File
13. Databases
Introduction
13.1. Connecting to a Data Provider
13.2. Issuing SQL Commands
13.3. Retrieving Results from a Database Query
13.4. Using SQL Parameters
13.5. Using Stored Procedures
13.6. Using Transactions
13.7. Storing the Results of a Query in Memory
13.8. Creating In-Memory Data Tables Manually
13.9. Writing In-Memory Data Tables to an XML File
13.10. Reading an XML File into In-Memory Data Tables
14. Special Programming Techniques
Introduction
14.1. Preventing Multiple Instances of a Running Application
14.2. Creating a Simple User Control
14.3. Describing User Control Properties
14.4. Starting Other Applications by EXE, Document, or URL
14.5. Waiting for Applications to Finish
14.6. List All Running Processes
14.7. Terminating a Running Process
14.8. Pausing Execution of a Program
14.9. Control Applications by Simulating Keystrokes
14.10. Watching for File and Directory Changes
14.11. Creating an Icon in the System Tray
14.12. Accessing the Clipboard
14.13. Adding Tooltips to Controls
14.14. Dragging and Dropping Files to a ListBox
14.15. Dragging and Dropping Between ListBox Controls
14.16. Disposing of Objects Appropriately
14.17. Fine-Tuning Garbage Collection
14.18. Moving the (Mouse) Cursor
14.19. Intercepting All Key Presses on a Form
14.20. Accessing the Registry
14.21. Running Procedures in Threads
14.22. Reading XML into a TreeView
14.23. Creating an XML Document
14.24. Validating an XML Document
14.25. Using Generic Collections
14.26. Creating a Screensaver
14.27. Localizing the Controls on a Form
14.28. Adding Pop-up Help to Controls
14.29. Maintaining User-Specific Settings Between Uses of an Application
14.30. Verifying a Credit Card Number
14.31. Capturing a Console Application’s Output
14.32. Reading an Assembly’s Details
14.33. Performing Serial I/O
14.34. Rebooting the System
15. Exceptions
Introduction
15.1. Catching an Exception
15.2. Throwing an Exception
15.3. Catching Unhandled Exceptions
15.4. Displaying Exception Information
15.5. Creating New Exception Types
15.6. Ignoring Exceptions in a Block of Code
16. Cryptography and Compression
Introduction
16.1. Generating a Hash
16.2. Encrypting and Decrypting a String
16.3. Encrypting and Decrypting a File
16.4. Prompting for a Username and Password
16.5. Handling Passwords Securely
16.6. Compressing and Decompressing a String
16.7. Compressing and Decompressing a File
16.8. Generating Cryptographically Secure Random Numbers
16.9. Complete Listing of the Crypto.vb Module
16.10. Complete Listing of the Compress.vb Module
17. Web Development
Introduction
17.1. Displaying Web Pages on a Form
17.2. Accessing Content Within an HTML Document
17.3. Getting All Links from a Web Page
17.4. Get the Local Computer’s IP Address
17.5. Resolving a Host Name or IP Address for Another Computer
17.6. Pinging an IP Address
17.7. Using FTP to Download Files
17.8. Calling a Web Service
17.9. Sending Email Using SMTP
17.10. Getting POP3 Emails
17.11. Sending a Message to Another Computer
17.12. Adding Hyperlinks to a (Desktop) Form
Index
About the Authors
Colophon
Copyright
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