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Book Description

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Table of Contents

  1. Title Page
  2. About the Author
  3. Table of Contents
  4. What Are Role-Playing Games?
    1. War Games
    2. Action Games
    3. Adventure Games
  5. Game Features
    1. Themes
    2. Progression
    3. Gameplay Modes
  6. Core Mechanics
    1. Rolling Dice
    2. Character Attributes
    3. Magic and Its Equivalents
    4. Skills and Special Capabilities
    5. Character Design
  7. The Game World and Story
    1. Settings
    2. Story
  8. The Presentation Layer
    1. Interaction Model
    2. Camera Model
    3. User Interface
  9. Summary
    1. Design Practice Case Study
    2. Design Practice Questions
  10. Copyright Page
  11. Fundamentals of Game Design
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