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Book Description

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Table of Contents

  1. Title Page
  2. About the Author
  3. Table of Contents
  4. Introduction
    1. What Are Sports Games?
  5. Game Features
    1. Game Structure
    2. Player Roles
    3. Gameplay and Rules
    4. Competition Modes
    5. Victory and Loss Conditions
    6. Opportunities for Creative Play
    7. Miscellaneous Issues
  6. Core Mechanics
    1. Physics for Sports Games
    2. Rating the Athletes
    3. Athlete AI Design
    4. Injuries
    5. Arcade Mode vs. Simulation Mode
    6. Simulating Matches Automatically
    7. Home-Field Advantage
  7. The Game World
    1. Licenses, Trademarks, and Publicity Rights
    2. Audio Commentary
  8. The Presentation Layer
    1. Interaction Model
    2. Camera Models
    3. User Interface Design
  9. Summary
    1. Design Practice Case Study
    2. Design Practice Questions
    3. About the Fundamentals of Game Design E-books
  10. Copyright Page
  11. Fundamentals of Game Design
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