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by Ernest Adams
Fundamentals of Sports Game Design
Title Page
About the Author
Table of Contents
Introduction
What Are Sports Games?
Game Features
Game Structure
Player Roles
Gameplay and Rules
Competition Modes
Victory and Loss Conditions
Opportunities for Creative Play
Miscellaneous Issues
Core Mechanics
Physics for Sports Games
Rating the Athletes
Athlete AI Design
Injuries
Arcade Mode vs. Simulation Mode
Simulating Matches Automatically
Home-Field Advantage
The Game World
Licenses, Trademarks, and Publicity Rights
Audio Commentary
The Presentation Layer
Interaction Model
Camera Models
User Interface Design
Summary
Design Practice Case Study
Design Practice Questions
About the Fundamentals of Game Design E-books
Copyright Page
Fundamentals of Game Design
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