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Book Description

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Table of Contents

  1. Title Page
  2. About the Author
  3. Table of Contents
  4. Introduction
    1. What Are Strategy Games?
  5. Game Features
    1. Challenges
    2. Player Actions
  6. Core Mechanics
    1. Designing Units
    2. Upgrades and Technology Trees
    3. Logistics
  7. The Game World
    1. Historical Settings
    2. Modern Settings
    3. Future (Science Fiction) Settings
    4. Fantasy Settings
  8. The User Experience
    1. Interaction Model
    2. Camera Model
    3. User Interface
  9. Artificial Opponents
    1. Game Tree Search
    2. Neural Nets
    3. Hierarchical Finite State Machines
    4. A Final Note on Artificial Opponents
  10. Summary
    1. Design Practice Case Study
    2. Design Practice Questions
    3. References
    4. About the Fundamentals of Game Design E-books
  11. Copyright Page
  12. Fundamentals of Game Design
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