About the Author
Introduction
What Are Strategy Games?
Game Features
Challenges
Player Actions
Core Mechanics
Designing Units
Upgrades and Technology Trees
Logistics
The Game World
Historical Settings
Modern Settings
Future (Science Fiction) Settings
Fantasy Settings
The User Experience
Interaction Model
Camera Model
User Interface
Artificial Opponents
Game Tree Search
Neural Nets
Hierarchical Finite State Machines
A Final Note on Artificial Opponents
Summary
Design Practice Case Study
Design Practice Questions
References
About the Fundamentals of Game Design E-books
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