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Book Description

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

In Game Mechanics: Advanced Game Design, you’ll learn how to:

* Design and balance game mechanics to create emergent gameplay before you write a single line of code.
* Visualize the internal economy so that you can immediately see what goes on in a complex game.
* Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.
* Apply design patterns for game mechanics—from a library in this book—to improve your game designs.
* Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.
* Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.

"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."
--Richard Bartle, University of Essex, co-author of the first MMORPG

  “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!”
 -- Raph Koster, author of A Theory of Fun for Game Design.

Table of Contents

  1. Title Page
  2. Copyright Page
  3. Dedication
  4. Acknowledgments
  5. About the Authors
  6. About the Technical Editor
  7. Contents
  8. Introduction
  9. Chapter 1. Designing Game Mechanics
  10. Chapter 2. Emergence and Progression
  11. Chapter 3. Complex Systems and the Structure of Emergence
  12. Chapter 4. Internal Economy
  13. Chapter 5. Machinations
  14. Chapter 6. Common Mechanisms
  15. Chapter 7. Design Patterns
  16. Chapter 8. Simulating and Balancing Games
  17. Chapter 9. Building Economies
  18. Chapter 10. Integrating Level Design and Mechanics
  19. Chapter 11. Progression Mechanisms
  20. Chapter 12. Meaningful Mechanics
  21. Appendix A. Machinations Quick Reference
  22. Appendix B. Design Pattern Library
  23. Appendix C. Getting Started with Machinations
  24. References
  25. Index
  26. Online Appendix B. Design Pattern Library
  27. Online Appendix C. Getting Started with Machinations
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