0%

Book Description

Gain the fundamental concepts of object-oriented programming with examples in Java. This second edition comes with detailed coverage and enhanced discussion on fundamental topics such as inheritance, polymorphism, abstract classes, interfaces, and packages. This edition also includes discussions on multithread programming, generic programming, database programming, and exception handling mechanisms in Java. Finally, you will get a quick overview of design patterns including the full implementation of some important patterns. 

Interactive Object-Oriented Programming in Java begins with the fundamental concepts of object-oriented programming alongside Q&A sessions to further explore the topic. The book concludes with FAQs from all chapters. It also contains a section to test your skills in the language basics with examples to understand Java fundamentals including loops, arrays, and strings. You’ll use the Eclipse IDE to demonstrate the code examples in the book. 

After reading the book, you will have enhanced your skills in object-oriented programming in Java and you will be able to extend them in interesting ways.

What You Will Learn

  • Discover object-oriented programming with Java 
  • Test your programming skills 
  • Crack Java-based interviews with confidence 
  • Use the Eclipse IDE to write code and generate output


Who This Book Is For

Novice to intermediate programmers, software developers, and software testers.


Table of Contents

  1. Cover
  2. Front Matter
  3. Part I. Fundamentals of Object-Oriented Programming
    1. 1. Object-Oriented Programming Concepts
    2. 2. The Building Blocks: Class and Objects
    3. 3. Classes and Objects in Depth
    4. 4. The Concept of Inheritance
    5. 5. Get Familiar with Polymorphism
    6. 6. Abstract Classes and Interfaces: The True Art in OOP
    7. 7. Packages
    8. 8. Understanding Class Variables and Class Methods
    9. 9. Quick Recap of OOP Principles
  4. Part II. Get Familiar with Advanced Programming
    1. 10. Managing Exceptions
    2. 11. Thread Programming
    3. 12. Generic Programming
    4. 13. Database Programming
    5. 14. Important Features in Java’s Enhancement Path
  5. Part III. Explore Real-World Scenarios
    1. 15. Introduction to Design Patterns
    2. 16. Frequently Asked Questions
  6. Back Matter
3.22.181.81