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Book Description

A Thorough Introduction to the Agile Framework and Methodologies That Are Used Worldwide

Organizations of all shapes and sizes are embracing Agile methodologies as a way to transform their products, customer satisfaction, and employee engagement. Many people with varying levels of work experience are interested in understanding the architecture and nuances of Agile, but it is difficult to know where to start. Numerous practitioner books are available, but there has never been a single source for unbiased information about Agile methodologies–until now. Introduction to Agile Methods is the place to start for students and professionals who want to understand Agile and become conversant with Agile values, principles, framework, and processes.

Authors Sondra Ashmore and Kristin Runyan use academic research and their own experiences with numerous Agile implementations to present a clear description of the essential concepts. They address all key roles and the entire development life cycle, including common roadblocks that must be overcome to be successful. Through the authors' realistic use cases, practical examples, and thought-provoking interviews with pioneering practitioners, complex concepts are made relatable. No matter what your role or level of experience, this book provides a foundational understanding that can be used to start or enhance any Agile effort.

Coverage includes

  • How Agile compares with the Waterfall method and when to use each

  • Why Agile demands a cultural transformation–and how that looks to each participant

  • Comparing various Agile methodologies, including Scrum, Kanban, Extreme Programming (XP), Crystal, Feature Driven Development (FDD), Lean, and DSDM

  • Understanding the roles within Agile and how they work together to create superior results

  • Agile approaches to requirements gathering, planning, estimating, tracking, reporting, testing, quality, and integration

  • Extending Agile beyond IT

Table of Contents

  1. About This eBook
  2. Title Page
  3. Copyright Page
  4. Dedication Page
  5. Contents
  6. Preface
  7. Acknowledgments
  8. About the Authors
  9. Chapter 1. The History and Value of Agile Software Development
    1. The Beginnings of Software Development as Methodology
    2. Cayman Design
    3. Conclusion
    4. Summary
    5. Interview with Robert Martin (Uncle Bob)
    6. References and Further Reading
    7. Review Questions
  10. Chapter 2. Organizational Culture Considerations with Agile
    1. What Is Organizational Culture, and Why Does It Matter?
    2. The Team Members’ Viewpoint
    3. A Manager’s Viewpoint
    4. An Executive’s Viewpoint
    5. Conclusion
    6. Summary
    7. Interview with Scott Ambler
    8. References and Further Reading
    9. Review Questions
  11. Chapter 3. Understanding the Different Types of Agile
    1. Extreme Programming (XP)
    2. Scrum
    3. Feature-Driven Development
    4. Dynamic Systems Development Method
    5. Lean Software Development
    6. Kanban Method
    7. Crystal Family
    8. Certification
    9. Implementing Tools and Techniques at Cayman Design
    10. Conclusion
    11. Summary
    12. Interview with Alistair Cockburn
    13. References and Further Reading
    14. Review Questions
  12. Chapter 4. Describing the Different Roles
    1. Deep Dive into Scrum Roles
    2. Roles in Other Methodologies
    3. Kanban
    4. Practical Examples of Roles
    5. Conclusion
    6. Summary
    7. Interview with Roman Pichler
    8. Interview with Lyssa Adkins
    9. References and Further Reading
    10. Review Questions
  13. Chapter 5. The New Way to Collect and Document Requirements
    1. Old Form of Requirements Gathering
    2. Agile Requirements in Scrum
    3. Additions and Considerations from the Other Methodologies
    4. Enhancing Requirements
    5. From User Stories to Deliverables
    6. Communication
    7. Lean Product Development and the Minimum Viable Product (MVP)
    8. Conclusion
    9. Summary
    10. Interview with Ellen Gottesdiener and Mary Gorman
    11. References and Further Reading
    12. Review Questions
  14. Chapter 6. Grooming and Planning
    1. Product Backlog (Scrum and XP)
    2. Prioritization of Stories
    3. Estimating
    4. Scrum: Product Backlog Grooming
    5. Scrum: Sprint Planning
    6. Extreme Programming: XP Planning Game
    7. Maintenance of Legacy Code
    8. Triple Constraints
    9. Kanban
    10. Conclusion
    11. Summary
    12. Interview with Mike Cohn
    13. References and Further Reading
    14. Review Questions
  15. Chapter 7. Testing, Quality, and Integration
    1. Quality
    2. Refactored Code
    3. Conclusion
    4. Summary
    5. Interview with Tim Ottinger
    6. References and Further Reading
    7. Review Questions
  16. Chapter 8. Tracking and Reporting
    1. Kanban
    2. Tracking
    3. Meetings or Ceremonies
    4. Measuring Success in Agile
    5. Conclusion
    6. Summary
    7. Interview with Kent McDonald
    8. References and Further Reading
    9. Review Questions
  17. Chapter 9. Agile beyond IT
    1. Products beyond Software Development
    2. Speaking to the Market with Agility
    3. Agile in Other Organizations
    4. Conclusion
    5. Summary
    6. Interview with Travis Arnold
    7. References and Further Reading
    8. Review Questions
  18. Appendix. John Deere Case Study
    1. Discussion Points
  19. Glossary
  20. Index
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