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Book Description

A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Table of Contents

  1. Front Cover
  2. Table of Contents
  3. Introduction
  4. 1. Getting Started (1/3)
  5. 1. Getting Started (2/3)
  6. 1. Getting Started (3/3)
  7. 2. Windows Programming Fundamentals (1/6)
  8. 2. Windows Programming Fundamentals (2/6)
  9. 2. Windows Programming Fundamentals (3/6)
  10. 2. Windows Programming Fundamentals (4/6)
  11. 2. Windows Programming Fundamentals (5/6)
  12. 2. Windows Programming Fundamentals (6/6)
  13. 3. Introduction to DirectX (1/7)
  14. 3. Introduction to DirectX (2/7)
  15. 3. Introduction to DirectX (3/7)
  16. 3. Introduction to DirectX (4/7)
  17. 3. Introduction to DirectX (5/7)
  18. 3. Introduction to DirectX (6/7)
  19. 3. Introduction to DirectX (7/7)
  20. 4. The Game Engine (1/8)
  21. 4. The Game Engine (2/8)
  22. 4. The Game Engine (3/8)
  23. 4. The Game Engine (4/8)
  24. 4. The Game Engine (5/8)
  25. 4. The Game Engine (6/8)
  26. 4. The Game Engine (7/8)
  27. 4. The Game Engine (8/8)
  28. 5. Sprites and Animation (1/8)
  29. 5. Sprites and Animation (2/8)
  30. 5. Sprites and Animation (3/8)
  31. 5. Sprites and Animation (4/8)
  32. 5. Sprites and Animation (5/8)
  33. 5. Sprites and Animation (6/8)
  34. 5. Sprites and Animation (7/8)
  35. 5. Sprites and Animation (8/8)
  36. 6. Collisions and Entities (1/8)
  37. 6. Collisions and Entities (2/8)
  38. 6. Collisions and Entities (3/8)
  39. 6. Collisions and Entities (4/8)
  40. 6. Collisions and Entities (5/8)
  41. 6. Collisions and Entities (6/8)
  42. 6. Collisions and Entities (7/8)
  43. 6. Collisions and Entities (8/8)
  44. 7. Sound (1/5)
  45. 7. Sound (2/5)
  46. 7. Sound (3/5)
  47. 7. Sound (4/5)
  48. 7. Sound (5/5)
  49. 8. Text (1/11)
  50. 8. Text (2/11)
  51. 8. Text (3/11)
  52. 8. Text (4/11)
  53. 8. Text (5/11)
  54. 8. Text (6/11)
  55. 8. Text (7/11)
  56. 8. Text (8/11)
  57. 8. Text (9/11)
  58. 8. Text (10/11)
  59. 8. Text (11/11)
  60. 9. Enhanced Appearance (1/10)
  61. 9. Enhanced Appearance (2/10)
  62. 9. Enhanced Appearance (3/10)
  63. 9. Enhanced Appearance (4/10)
  64. 9. Enhanced Appearance (5/10)
  65. 9. Enhanced Appearance (6/10)
  66. 9. Enhanced Appearance (7/10)
  67. 9. Enhanced Appearance (8/10)
  68. 9. Enhanced Appearance (9/10)
  69. 9. Enhanced Appearance (10/10)
  70. 10. Tiled Games (1/5)
  71. 10. Tiled Games (2/5)
  72. 10. Tiled Games (3/5)
  73. 10. Tiled Games (4/5)
  74. 10. Tiled Games (5/5)
  75. 11. Building a Complete Game (1/8)
  76. 11. Building a Complete Game (2/8)
  77. 11. Building a Complete Game (3/8)
  78. 11. Building a Complete Game (4/8)
  79. 11. Building a Complete Game (5/8)
  80. 11. Building a Complete Game (6/8)
  81. 11. Building a Complete Game (7/8)
  82. 11. Building a Complete Game (8/8)
  83. 12. Network Programming (1/11)
  84. 12. Network Programming (2/11)
  85. 12. Network Programming (3/11)
  86. 12. Network Programming (4/11)
  87. 12. Network Programming (5/11)
  88. 12. Network Programming (6/11)
  89. 12. Network Programming (7/11)
  90. 12. Network Programming (8/11)
  91. 12. Network Programming (9/11)
  92. 12. Network Programming (10/11)
  93. 12. Network Programming (11/11)
  94. The Journey
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