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Physically Based Rendering, 3rd Edition
Author Greg Humphreys , Wenzel Jakob , Matt Pharr
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combin....
Release Date 2016/09 -
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
Author Randima Fernando , Matt Pharr
“GPU Gems 2 isn’t meant to simply adorn your bookshelf—it’s required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you’re serious about graphics, this book will take you to the edge of what the GPU can do.” —Rem....
Release Date 2005/03 -
Physically Based Rendering, 2nd Edition
Author Greg Humphreys , Matt Pharr
Physically Based Rendering, Second Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as "literate programming" combines human-readable documentation and source code ....
Release Date 2004/09