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Cloth Simulation for Computer Graphics
Author Tuur Stuyck , Brian A. Barsky
Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiqui....
Release Date 2018/08 -
Mathematical Basics of Motion and Deformation in Computer Graphics, 2nd Edition
Author Brian A. Barsky , Hiroyuki Ochiai , Ken Anjyo
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical....
Release Date 2017/04