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Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Author Eric Lengyel
This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. MATHEMATICS FOR 3D GAME PROGRAMMING & COMPUTER GRAPHICS, THIRD EDITION is suitable for advanced p....
Release Date 2011/06 -
Author Eric Lengyel
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad cat....
Release Date 2011/02