Renderas:sect3. Transfer of Learning

Learning proceeds from group interaction, with the instructor serving as a guide or resource rather than a detached lecturer or presenter. The instructor facilitates the learning and is an active integral part of the training process.

This issue of Info-line will acquaint you with various types of games, their special uses and features, as well as when to use and how to implement them. It will discuss the effective designs and uses of the four most widely used games:

  • icebreakers

  • competitive games

  • exercises

  • puzzles

Effective games can have significant impact on your audience. They can sharpen your training session so that your group will comprehend the materials on several levels—cognitive, affective, and empathetic. Such meaningful experiences will increase participation and learning. To accomplish this, be sure to carry out each phase of the game properly and completely.

Start by choosing a room that will accommodate your group comfortably. Check the noise level inside and outside the building. Prepare the seating arrangements in advance, and test acoustics and audiovisual equipment.

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