Bibliography

Accot, J., and S. Zhai (1997). “Beyond Fitts’ Law: Models for Trajectory-Based HCI Tasks.” Proceedings of the 1997 ACM Conference on Human Factors in Computing Systems (CHI ‘97), 295–302.

Accot, J., and S. Zhai (1999). “Performance Evaluation of Input Devices in Trajectory-Based Tasks: An Application of the Steering Law.” In Proceedings of the SIGCHI conference on Human Factors in Computing Systems, 466–472.

Achibet, M., M. Marchal, F. Argelaguet, and A. Lécuyer (2014). “The Virtual Mitten: A Novel Interaction Paradigm for Visuo-Haptic Manipulation of Objects Using Grip Forces.” In Proceedings of the IEEE Symposium on 3D User Interfaces, 29–30 March 2014, 59–66.

Adler, H. E. (ed.) (1971). “Introduction: Orientation In Animals and Man.” Annals of the New York Academy of Science, 188, 3–4. doi: 10.1111/j.1749-6632.1971.tb13084.x.

Agrawala, M., A. C. Beers, I. McDowell, B. Fröhlich, M. Bolas, and P. Hanrahan (1997). “The Two-User Responsive Workbench: Support for Collaboration through Individual Views of a Shared Space.” Proceedings of SIGGRAPH ‘97, 327–332.

Airey, J., J. Rohlf, and F. Brooks (1990). Toward Image Realism with Interactive Update Rates in Complex Virtual Building Environments. University of North Carolina at Chapel Hill, TR90–001.

Akenine-Möller, T., E. Haines, and N. Hoffman (2008). Real-Time Rendering, Third Edition. Natick, MA: AK Peters.

Alahi, A., R. Ortiz, and P. Vandergheynst (2012). “FREAK: Fast Retina Keypoint.” In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 510–517.

Alakrishnan, Ravin B, and K. Hinckley (1999). “The Role of Kinesthetic Reference Frames in Two-Handed Input Performance.” Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology. November 07–10, 1999, Asheville, NC, 171–178.

Alexander, C., S. Ishikawa, and M. Silverstein (1977). A Pattern Language: Towns, Buildings, Construction. Oxford University Press.

Allen, B. D., G. Bishop, and G. Welch (2001). “Tracking: Beyond 15 Minutes of Thought.” SIGGRAPH Course #11.

Allen, B. D., and G. Welch (2005 November). “A General Method for Comparing the Expected Performance of Tracking and Motion Capture Systems. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, ACM, 201–210.

Allison, R., L. Harris, M. Jenkin, U. Jasiobedzka, and J. Zacher (2001). “Tolerance of Temporal Delay in Virtual Environments.” Proceedings of IEEE Virtual Reality 2001, 247–256.

Altmann, J. (2001). “Acoustic Weapons—A Prospective Assessment.” Science & Global Security 9, 165–234.

Anabuki, M., H. Kakuta, H. Yamamoto, and H. Tamura (2000). “Welbo: An Embodied Conversational Agent Living in Mixed Reality Spaces.” Proceedings of the 2000 ACM Conference on Human Factors in Computing Systems (CHI 2000), Extended Abstracts, 10–11.

Anderson, C. (2014). Makers: The New Industrial Revolution. New York: Crown Business.

Anderson, J. (1983). The Architecture of Cognition. Cambridge, MA: Harvard University Press.

Andre, T. S., R. H. Hartson, S. M. Belz, and F. A. McCreary (2001). “The User Action Framework: A reliable foundation for usability engineering support tools.” International Journal of Human-Computer Studies 54(1): 107–136.

Andujar, C. and F. Argelaguet (2007). “Virtual Pads: Decoupling Motor Space and VisualSpace for Flexible Manipulation of 2d Windows within VEs.” Proceedings of the 2007 IEEE Symposium on 3D User Interfaces (3DUI’ 07), 99–106.

Angel, E., and D. Shreiner (2011). Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, sixth Edition. New York: Addison-Wesley.

Angus, I., and H. Sowizral (1996). “VRMosaic: Web Access from Within a Virtual Environment. IEEE Computer Graphics and Applications 16(3): 6–10.

Argelaguet, F., and C. Andujar (2013). “A Survey of 3D Object Selection Techniques for Virtual Environments.” Computers & Graphics 37: 121–136.

Arthur, K. (2000). “Effects of Field of View on Performance with Head-Mounted Displays.” Doctoral Dissertation, University of North Carolina at Chapel Hill.

Atkinson, R. C., and R. M. Shiffrin (1971). “The Control of Short-Term Memory.” Scientific American 224 (2): 82–90.

Ayers, M., and R. Zeleznik (1996). “The Lego Interface Toolkit.” Proceedings of the 1996 ACM Symposium on User Interface Software and Technology (UIST ‘96), 97–98.

Azmandian, M., Hancock, M., Benko, H., Ofek, E., and Wilson, A. D. (2016, May). “Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.” In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 1968–1979.

Azuma, R. (1997). “A Survey of Augmented Reality.” Presence: Teleoperators and Virtual Environments 6(4): 355–385.

Azuma, R., and G. Bishop (1994). “Improving Static and Dynamic Registration in an Optical See-Through HMD.” Proceedings of SIGGRAPH ‘94, 197–204.

Azuma, R., Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B. MacIntyre. “Recent Advances in Augmented Reality.” Computer Graphics and Applications, IEEE 21(6): 34–47.

Bacim, F. (2015). “Increasing Selection Accuracy and Speed through Progressive Refinement.” Doctoral dissertation, Virginia Polytechnic Institute and State University.

Bacim, F., D. Bowman, and M. Pinho (2009). “Wayfinding Techniques for Multiscale Virtual Environments.” Proceedings of the 2009 IEEE Symposium on 3D User Interfaces, 67–74.

Bacim, F., M. Nabiyouni, and D. A. Bowman (2014). “Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation.” In 3D User Interfaces (3DUI), (2014 IEEE Symposium on), 185–186.

Baddeley, A. (1986). Working Memory. Oxford: Oxford University Press.

Baddeley, A. D. and G. Hitch (1974). “Working Memory.” In G. H. Bower (ed.), The Psychology of Learning and Motivation: Advances in Research and Theory, Vol. 8, 47–89. New York: Academic Press.

Bajura, M., H. Fuchs, and R. Ohbuchi (1992). “Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery within the Patient.” Proceedings of SIGGRAPH ‘92, 203–210.

Bakker, N., P. Werkhoven, and P. Passenier (1998). “Aiding Orientation Performance in Virtual Environments with Proprioceptive Feedback.” Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium (VRAIS ‘98), 28–35.

Balakrishnan, R., and K. Hinckley (1999). “The Role of Kinesthetic Reference Frames in Two-Hand Input Performance.” In Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology (UIST’99), Asheville, NC, 171–178.

Balakrishnan, R., and G. Kurtenbach (1999). “Exploring Bimanual Camera Control and Object Manipulation in 3D Graphics Interfaces.” Proceedings of the 1999 ACM Conference on Human Factors in Computing Systems (CHI ‘99), 56–63.

Balakrishnan, R., G. Fitzmaurice, and G. Kurtenbach (2001). “User Interfaces for Volumetric Displays.” IEEE Computer 34(3): 37–45.

Balakrishnan, R., G. Fitzmaurice, G. Kurtenbach, and K. Singh (1999). “Exploring Interactive Curve and Surface Manipulation Using a Bend and Twist Sensitive Input Strip.” Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics (I3D ‘99), 111–118.

Balakrishnan, R., T. Baudel, G. Fitzmaurice, and G. Kurtenbach (1997). “The Rockin’ Mouse: Integral 3D Manipulation on a Plane.” Proceedings of the 1997 ACM Conference on Human Factors in Computing Systems (CHI ‘97), 311–318.

Barker, L. (2009). “Measuring and Modeling the Effects of Fatigue on Performance: Specific Application to the Nursing Profession.” PhD thesis, Department of Industrial and Systems Engineering, Virginia Tech.

Barrilleaux, J. (2000). 3D User Interfaces with Java 3D. Greenwich, CT: Manning Publications.

Basdogan, C., and M. A. Srinivasan (2002). “Haptic Rendering in Virtual Environments.” K. Stanney (ed.), Handbook of Virtual Environments: Design, Implementation, and Applications, 117–134. Mahwah, NJ: Lawrence Erlbaum Associates.

Basu, A., C. Saupe, E. Refour, A. Raij, and K. Johnsen (2012). “Immersive 3DUI on One Dollar a Day.” 2012 IEEE Symposium on 3D User Interfaces (3DUI), 97–100.

Bau, O., I. Poupyrev, M. Le Goc, L. Galliot, and M. Glisson (2012). “REVEL: Tactile Feedback Technology for Augmented Reality.” ACM SIGGRAPH 2012 Emerging Technologies (SIGGRAPH ‘12). Article 17, 1 pp.

Bau, O., I. Poupyrev, A. Israr, and C. Harrison (2010). “TeslaTouch: Electrovibration for Touch Surfaces.” Proceedings of the 23nd Annual ACM Symposium on User Interface Software and Technology(UIST ‘10), 283–292.

Bau, O., and W. E. Mackay. “OctoPocus: A Dynamic Guide for Learning Gesture-Based Command Sets.” In Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 37–46.

Baudel, T., and M. Beaudouin-Lafon (1993). “CHARADE: Remote Control of Objects using Free-Hand Gestures.” Communications of the ACM 36(7): 28–35.

Bay, H., A. Ess, T. Tuytelaars, and L. van Gool (2008). “Speeded-up Robust Features (SURF).” Computer Vision and Image Understanding 10(3):346–359.

Beck, S., A. Kunert, A. Kulik, and B. Froehlich (2013). “Immersive Group-to-Group Telepresence.” Visualization and Computer Graphics, IEEE Transactions 19(4): 616–625.

Beckhaus, S., K. Blom, and M. Haringer (2007). “ChairIO–the Chair-Based Interface.” Concepts and Technologies for Pervasive Games: A Reader for Pervasive Gaming Research, 1: 231–264.

Beckhaus, S., and E. Kruijff (2004). “Unconventional Human Computer Interfaces.” ACM SIGGRAPH Course Notes #18.

Begault, D. R. (1992). “Perceptual Effects of Synthetic Reverberation on Three-Dimensional Audio Systems.” Journal of the Audio Engineering Society 40(11): 895–904.

Begault, D. R. (1994). 3D Sound for Virtual Reality and Multimedia. San Diego, CA: Academic Press.

Bell, B., T. Höllerer, and S. Feiner (2002). “An Annotated Situation-Awareness Aid for Augmented Reality.” Proceedings of the 2002 ACM Symposium on User Interface Software and Technology (UIST ‘02), 213–216.

Benko, H., and S. Feiner (2007). “Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selection.” Proceedings of the 2007 IEEE Symposium on 3D User Interfaces, 79–86.

Benko, H., Ishak, E.W., and S. Feiner (2005). “Cross-Dimensional Gestural Interaction Techniques for Hybrid Immersive Environments.” Proceedings of IEEE Virtual Reality, 209–116.

Bertelson, P. (1961). “Sequential Redundancy and Speed in a Serial Two-Choice Responding Task.” Quarterly Journal of Experimental Psychology 13: 90–102.

Beyer, H., and K. Holtzblatt (1988). Contextual Design: Defining Customer-Centered Systems. Vol. 1. San Francisco, CA: Morgan Kaufmann.

Bhowmik, A. (2014). Interactive Displays: Natural Human-Interface Technologies. Hoboken, NJ: Wiley.

Bickmore, T. W., L. M. Pfeifer, and B. W. Jack (2009, April). “Taking the Time to Care: Empowering Low Health Literacy Hospital Patients with Virtual Nurse Agents.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1265–1274.

Bier, E. (1986). “Skitters and Jacks: Interactive 3D Positioning Tools.” Proceedings of the 1986 Workshop on Interactive 3D Graphics, 183–196.

Bier, E. (1990). “Snap-Dragging in Three Dimensions.” Proceedings of the 1990 ACM Symposium on Interactive 3D Graphics (I3D ‘90), 193–204.

Bier, E., M. Stone, K. Pier, B. Buxton, and T. DeRose (1993). “Toolglass and Magic Lenses: The See-Through Interface.” Proceedings of SIGGRAPH ‘93 73–80.

Bierbaum, C.R., L.A. Fulford, and D.B. Hamilton (1991). Task Analysis/Workload (TAWL) User’s Guide, Fourth Edition, https://books.google.com/books/about/Task_Analysis_Workload_TAWL_User_s_Guide.html?id=lQRBQAAACAAJ.

Bigdelou, A., Schwarz, L., and Navab, N. (2012). “An Adaptive Solution for Intra-Operative Gesture Based Human-Machine Interaction.” Proceedings of the ACM International Conference on Intelligent User Interfaces, 75–84.

Biggs, S. J., and M. A. Srinivasan (2002). “Haptic Interfaces:” In K. Stanney (ed.), Handbook of Virtual Environments: Design, Implementation, and Applications, 93–115. Mahwah, NJ: Lawrence Erlbaum Associates.

Billinghurst, M. (1998). “Put That Where? Voice and Gesture at the Graphic Interface.” Computer Graphics 32(4): 60–63.

Billinghurst, M. (2014). “The Glass Class: Designing Wearable Interfaces.” ACM SIGGRAPH 2014 Course.

Billinghurst, M., A. Clark, and G. Lee (2015). “A Survey of Augmented Reality.” Foundations and Trends in Human Computer Interaction 8(2–3): 73–272.

Billinghurst, M., H. Kato, and I. Poupyrev (2001). “The MagicBook—Moving Seamlessly between Reality and Virtuality.” IEEE Computer Graphics and Applications 21(3): 6–8.

Billinghurst, M., I. Poupyrev, H. Kato, and R. May (2000). “Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing.” Proceedings of IEEE International Conference on Multimedia and Expo (ICME 2000), 1641–1644.

Billinghurst, M., and S. Weghorst (1995). “The Use of Sketch Maps to Measure Cognitive Maps of Virtual Environments.” In Proceedings of Virtual Reality Annual International Symposium (VRAIS ‘95), 40–47.

Bimber, O. (2006). “Augmenting Holograms.” IEEE Computer Graphics and Applications, 26(5): 12–17.

Bimber, O., and R. Raskar (2005). Spatial Augmented Reality: Merging Real and Virtual Worlds. Natick, MA: A. K. Peters Ltd.

Bimber, O., B. Fröhlich, D. Schmalstieg, and L. Encarnação (2001). “The Virtual Showcase.” IEEE Computer Graphics and Applications 21(6): 48–55.

Biocca, F. (1992). “Virtual Reality Technology: A Tutorial.” Journal of Communication 42(4): 23–72.

Bishop, G., and D. Weimer (1986). “Fast Phong Shading.” Proceedings of SIGGRAPH ‘86, 103–105.

Blake, R., K. Sobel, and W. James (2004). “Neural Synergy Between Kinetic Vision and Touch.” Psychological Science 15(6): 397–402.

Blascovich, J., J. Loomis, A. C. Beall, K. R. Swinth, C.L. Hoyt, and J. N. Bailenson (2002). “Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology.” Psychological Inquiry 13(2): 103–124.

Blasko, G., F. Coriand, and S. Feiner (2005). “Exploring Interaction with a Simulated Wrist-Worn Projection Display.” Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC’05), 2–9.

Blauert, J. (1997). Spatial Hearing: The Psychoacoustics of Human Sound Localization. Cambridge, MA: MIT Press.

Bliss, J., P. Tidwell, and M. Guest (1997). “The Effectiveness of Virtual Reality for Administering Spatial Navigation Training to Firefighters.” Presence: Teleoperators and Virtual Environments 6(1): 73–86.

Blom, K., G. Lindhal, and C. Cruz-Neira (2002). “Multiple Active Viewers in Projection-Based Immersive Environments.” Proceedings of the Seventh Annual Immersive Projection Technology Workshop.

Blundell, B. G. (2012). “Volumetric 3D Displays.” J. Chen, W. Cranton, and M. Fihn (eds.), Handbook of Visual Display Technology, 1917–1931. New York: Springer.

Blundell, B. G., and A. J. Schwarz (2000). Volumetric Three-Dimensional Display Systems. New York: John Wiley and Sons.

Bobeth, J., S. Schmehl, E. Kruijff, S. Deutsch, and M. Tscheligi (2010). “Evaluating Performance and Acceptance of Older Adults Using Freehand Gestures for TV Menu Control.” Proceedings of the 10th European conference on Interactive TV and Video, 35–44.

Bobeth, J., S. Schmehl, E. Kruijff, S. Deutsch, and M. Tscheligi (2012). “Evaluating Performance and Acceptance of Older Adults Using Freehand Gestures for TV Menu Control.” In Proceedings of the 10th ACM European Interactive Conference, Berlin, Germany.

Bødker, S. (1991). Through the Interface: A Human Activity Approach to User Interface Design. Hillsdale, NJ: Lawrence Erlbaum Associates.

Bolas, M. T. (1994). “Human Factors in the Design of an Immersive Display.” IEEE Computer Graphics and Applications 14(1): 55–59.

Bolt, R. (1980). “‘Put-That-There’: Voice and Gesture at the Graphics Interface.” Proceedings of SIGGRAPH ‘80, 262–270.

Bolter, J., L. Hodges, T. Meyer, and A. Nichols (1995). “Integrating Perceptual and Symbolic Information in VR.” IEEE Computer Graphics and Applications 15(4): 8–11.

Bordegoni, M., and M. Hemmje (1993). “A Dynamic Gesture Language and Graphical Feedback for Interaction in a 3D User Interface.” Computer Graphics Forum 12(3): 1–11.

Bornik, A., R. Beichel, E. Kruijff, B. Reitinger, and D. Schmalstieg (2006). “A Hybrid User Interface for Manipulation of Volumetric Medical Data.” Proceedings of the Symposium on 3D user interfaces, IEEE conference on Virtual Reality 29–36.

Borst, C., and A. Indugula (2005). “Realistic Virtual Grasping.” Proceedings of the 2005 IEEE Virtual Reality Conference (VR ‘05) 91–98.

Bott, J., J. Crowley, and J. LaViola, (2009). “Exploring 3D Gestural Interfaces for Music Creation in Video Games.” Proceedings of the ACM International Conference on Foundations of Digital Games, 18–25.

Bowman, D. (2002). “Principles for the Design of Performance-Oriented Interaction Techniques.” In K. Stanney (ed.), Handbook of Virtual Environments: Design, Implementation, and Applications. Mahwah, NJ: Lawrence Erlbaum Associates, 277–300.

Bowman, D. A., Coquillart, S., Froehlich, B., Hirose, M., Kitamura, Y., Kiyokawa, K., and Stuerzlinger, W. (2008). “3D User Interfaces: New Directions and Perspectives.” IEEE Computer Graphics and Applications 28(6): 20–36.

Bowman, D. A., McMahan, R. P., and Ragan, E. D. (2012). “Questioning Naturalism in 3D User Interfaces.” Communications of the ACM 55(9): 78–88.

Bowman, D., and R. McMahan (2007). “Virtual Reality: How Much Immersion is Enough?.” IEEE Computer 40(7): 36–43.

Bowman, D., A. Datey, Y. S. Ryu, U. Farooq, and O. Vasnaik (2002). “Empirical Comparison of Human Behavior and Performance with Different Display Devices for Virtual Environments.” Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2002 2134–2138.

Bowman, D., and C. Wingrave (2001). “Design and Evaluation of Menu Systems for Immersive Virtual Environments.” Proceedings of IEEE Virtual Reality 2001 149–156.

Bowman, D., and L. Hodges (1997). “An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments.” Proceedings of the 1997 ACM Symposium on Interactive 3D Graphics (I3D ‘97), 35–38.

Bowman, D., and L. Hodges (1999). “Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments.” The Journal of Visual Languages and Computing 10(1): 37–53.

Bowman, D., C. Rhoton, and M. Pinho (2002). “Text Input Techniques for Immersive Virtual Environments: An Empirical Comparison.:” Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2002, 2154–2158.

Bowman, D., C. Wingrave, J. Campbell, and V. Ly (2001). “Using Pinch™ Gloves for Both Natural and Abstract Interaction Techniques in Virtual Environments.” Proceedings of HCI International, New Orleans, LA.

Bowman, D., C. Wingrave, J. Campbell, V. Ly, and C. Rhoton (2002). “Novel Uses of Pinch™ Gloves for Virtual Environment Interaction Techniques.” Virtual Reality 6(3): 122–129.

Bowman, D., D. Johnson, and L. Hodges (1999). “Testbed Evaluation of VE Interaction Techniques.” Proceedings of the 1999 ACM Symposium on Virtual Reality Software and Technology (VRST ‘99), 26–33.

Bowman, D., D. Johnson, and L. Hodges (2001). “Testbed Evaluation of VE Interaction Techniques.” Presence: Teleoperators and Virtual Environments 10(1): 75–95.

Bowman, D., D. Koller, and L. Hodges (1997). “Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques.” Proceedings of the 1997 IEEE Virtual Reality Annual International Symposium (VRAIS ‘97), 45–52.

Bowman, D., D. Koller, and L. Hodges (1998). “A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments.” Virtual Reality: Research, Development, and Applications 3: 120–131.

Bowman, D., E. Davis, A. Badre, and L. Hodges (1999). “Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment.” Presence: Teleoperators and Virtual Environments 8(6): 618–631.

Bowman, D., J. Wineman, L. Hodges, and D. Allison (1998). “Designing Animal Habitats within an Immersive VE.” IEEE Computer Graphics and Applications 18(5): 9–13.

Bresciani, J.-P., M. Ernst, K. Drewing, G. Bouyer, V. Maury, and A. Kheddar (2004). “Feeling What You Hear: Auditory Signals can Modulate Tactile Tap Perception.” Experimental Brain Research 162: 172–180.

Bresenham, J. (1965). “Algorithm for Computer Control of a Digital Plotter.” IBM Systems Journal 4(1): 25–30.

Brewster, S. (1998). “Using Nonspeech Sounds to Provide Navigation Cues.” ACM Transactions on Computer-Human Interaction 5(3): 224–259.

Brogan, D., R. Metoyer, and J. Hodgins (1998). “Dynamically Simulated Characters in Virtual Environments.” IEEE Computer Graphics and Applications 15(5): 58–69.

Brewster, S.A., J. Lumsden, M. Bell, M., Hall, and S. Tasker (2003). “Multimodal ‘Eyes-Free’ interaction Techniques for Wearable Devices.” Proceedings of the ACM Conference on Human Factors in Computing Systems, 473–480.

Brooks, F. (1986). “A Dynamic Graphics System for Simulating Virtual Buildings.” Proceedings of the 1986 Workshop on Interactive 3D Graphics, ACM Press, 9–21.

Brooks, F. (1999). “What’s Real about Virtual Reality?” IEEE Computer Graphics and Applications 19(6): 16–27.

Brooks, F., M. Ouh-Young, J. Batter, and P. Kilpatrick (1990). “Project GROPE: Haptic Displays for Scientific Visualization.” Proceedings of SIGGRAPH ‘90, 177–185.

Brown, L., H. Hua, and C. Gao (2003). “A Widget Framework for Augmented Interaction in SCAPE.” Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology (UIST ‘03), 1–10.

Bruce, V., and P. Green (1990). Visual Perception: Physiology, Psychology, and Ecology, Hillsdale, NJ: Lawrence Erlbaum Associates.

Bruder, G., P. Lubas, and F. Steinicke (2015). “Cognitive Resource Demands of Redirected Walking.” IEEE Transactions on Visualization and Computer Graphics 21(4): 539–544.

Bryson, S. (1996). “Virtual Reality in Scientific Visualization.” Communications of the ACM 39(5): 62–71.

Bukowski, R., and C. Séquin (1995). “Object Associations: A Simple and Practical Approach to Virtual 3D Manipulation.” Proceedings of the 1995 Symposium on Interactive 3D Graphics (I3D ‘95), 102–109.

Bullinger, H., P. Kern, and M. Braun (1997). “Controls.” G. Salvendy (ed.), Handbook of Human Factors and Ergonomics, 697–728. New York: John Wiley and Sons.

Burdea, G. (1996). Force and Touch Feedback for Virtual Reality. Wiley Interscience.

Burdea, G., and P. Coiffet (2003). Virtual Reality Technology, Second Edition. New York: John Wiley and Sons.

Burdea, G., G. Patounakis, and V. Popescu (1998). “Virtual Reality Training for the Diagnosis of Prostate Cancer.” Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium (VRAIS ‘98), 190–197.

Burdea, G., J. Zhufang, E. Roskos, D. Silver, and N. Langrana (1992). “A Portable Dextrous Master with Force Feedback.” Presence: Teleoperators and Virtual Environments 1(1): 18–27.

Burr, D., and D. Alais (2006). “Combining Visual and Auditory Information.” Progress in Brain Research 155: 243–258.

Butterworth, J., A. Davidson, S. Hench, and M. Olano (1992). “3DM: A Three-Dimensional Modeler Using a Head-Mounted Display.” Proceedings of the 1992 ACM Symposium on Interactive 3D Graphics (I3D ‘92), 135–138.

Buxton, W. (1983). “Lexical and Pragmatic Considerations of Input Structures.” Computer Graphics 17(1): 31–37.

Buxton, W. (1986). “There’s More to Interaction Than Meets the Eye: Some Issues in Manual Input.” In D. Norman, and S. Draper (eds.), User Centered System Design: New Perspectives on Human-Computer Interaction, 319–337. Hillsdale, NJ: Lawrence Erlbaum Associates.

Buxton, W. (1992). “Telepresence: Integrating Shared Task and Person Spaces.” Proceedings of the 1992 Graphics Interface Conference, 123–129.

Buxton, W., and B. Myers (1986). “A Study in Two-Handed Input.” Proceedings of the 1986 ACM Conference on Human Factors in Computing Systems (CHI ‘86), 321–326.

Cairns, P., and Cox, A. L. (eds.) (2008). Research Methods for Human-Computer Interaction, Vol. 12. New York: Cambridge University Press.

Campbell, D. (1996). Design in Virtual Environments Using Architectural Metaphor: A HIT Lab Gallery. Master’s Thesis, HIT Lab, University of Washington.

Cao, W., H. Gaertner, S. Conrad, E. Kruijff, D Langenberg, and R. Schultz (2004). “Digital Product Development in a Distributed Virtual Environment.” Proceedings of the IEEE and ACM International Conference on Virtual Reality and its Application in Industry, 322–326.

Cao, W., H. Gaertner, H., Guddat, A. Straube, S. Conrad, E. Kruijff, and D. Langenberg (2006) “Design Review in a Distributed Collaborative Virtual Environment.” International Journal of Image and Graphics (IJIG) 6(1): 45–64.

Card, S., J. Mackinlay, and G. Robertson (1990). “The Design Space of Input Devices.” Proceedings of the 1990 ACM Conference on Human Factors in Computing Systems (CHI ‘90), 117–124.

Card, S., J. Mackinlay, and G. Robertson (1991). “A Morphological Analysis of the Design Space of Input Devices.” ACM Transactions on Information Systems 9(2):99–122.

Card, S., T. Moran, and A. Newell (1980). “The Keystroke-Level Model for User Performance Time with Interactive Systems.” Communications of the ACM 23(7): 398–410.

Card, S., T. Moran, and A. Newell (1983). The Psychology of Human-Computer Interaction. Hillsdale, NJ: Lawrence Erlbaum Associates.

Card, S., T. Moran, and A. Newell (1986). “The Model Human Processor.” In K. Boff, L. Kaufman, and J. Thomas (eds.), Handbook of Perception and Human Performance, Vol. 2, 1–35 Oxford, England: John Wiley & Sons.

Carlile, S. (1996). Virtual Auditory Space: Generation and Application. Berlin, Heidelberg: Springer.

Carlin, A., H. Hoffman, and S. Weghorst (1997). “Virtual Reality and Tactile Augmentation in the Treatment of Spider Phobia: A Case Report.” Behavior Research and Therapy 35(2): 153–159.

Carroll, J.M. (2012). “Human Computer Interaction (HCI).” In Soegaard, Mads and Dam, Rikke Friis (eds.), Encyclopedia of Human-Computer Interaction. Aarhus, Denmark: The Interaction Design Foundation. (http://www.interaction-design.org/encyclopedia/human_computer_interaction_hci.html)

Carstensen, P. H., and K. Schmidt (1999). “Computer Supported Cooperative Work: New Challenges to Systems Design.” In K. Itoh (ed.), Handbook of Human Factors.

Cashion, J., C. Wingrave, and J. LaViola (2012). “Dense and Dynamic 3D Selection for Game-Based Virtual environments.” IEEE Transactions on Visualization and Computer Graphics 18(4): 634–642.

Cashion, J., C. Wingrave, and J. LaViola (2013). “Optimal 3D Selection Technique Assignment using Real-Time Contextual Analysis.” Proceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI ‘13), 107–110.

Celentano, A., and F. Pittarello (2004). “Observing and Adapting User Behavior in Navigational 3D Interfaces.” Proceedings of the International Working Conference on Advanced User Interfaces, 275–282.

Chaffin, D. B., and G. B. Andersson (1991). Occupational Biomechanics. New York: Wiley.

Chance, S., F. Gaunet, A. Beall, and J. Loomis (1998). “Locomotion Mode Affects the Updating of Objects Encountered during Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration.” Presence: Teleoperators and Virtual Environments 7(2): 168–178.

Chee, Y. S., and C.M. Hooi (2002). “C-VISions: Socialized Learning Through Collaborative, Virtual, Interactive Simulations.” Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 687–696.

Cheema, S., M. Hoffman, and J. LaViola (2013). “3D gesture classification with linear acceleration and angular velocity sensing devices for video games.” Entertainment Computing 4( 1): 11–24.

Chen, J., and D. A. Bowman (2009). “Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications.” Presence: Teleoperators and Virtual Environments 18(5): 370–386.

Chen, K., K. Lyons, S. White, and S. Patel (2013). “uTrack: 3D Input using Two Magnetic Sensors.” Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology (UIST ‘13), 237–244.

Chen, L., H. Wei and J. Ferryman (2013). “A Survey of Human Motion Analysis using Depth Imagery.” Pattern Recognition Letters 34(15):1995–2006.

Chen, M., S. Mountford, and A. Sellen (1988). “A Study in Interactive 3-D Rotation using 2-D Control Devices.” Computer Graphics 22(4): 121–129.

Chen, W., N. Ladeveze, C. Clavel, D. Mestre, and P. Bourdot (2015). “User Cohabitation in Multi-Stereoscopic Immersive Virtual Environment for Individual Navigation Tasks.” In 2015 IEEE Virtual Reality (VR), IEEE, 47–54.

Chinthammit, W., E. Seibel, and T. A. Furness (2002). “Unique Shared-Aperture Display with Head or Target Tracking.” Proceedings of IEEE Virtual Reality 2002, 235–242.

Chiras, D. (2013). Human Body Systems: Structure, Function, and Environment. Burlington, MA: Jones & Bartlett Learning.

Cho, I., and Z. Wartell (2015). “Evaluation of a Bimanual Simultaneous 7DOF Interaction Technique in Virtual Environments.” Proceedings of the 2015 IEEE Symposium on 3D User Interfaces (3DUI ‘15), 133–136.

Choi, J., and R. Gutierrez-Osuna. (2010). “Estimating Mental Stress using a Wearable Cardio-Respiratory Sensor.” Proceedings of the IEEE Sensors Conference, Waikoloa, HI, 150–154.

Cholewiak, R., and A. Collins (1991). “Sensory and Physiological Bases of Touch.” In M. Heller and W. Schiff (eds.), The Psychology of Touch, 23–60. Lawrence Erlbaum.

Chuah, J., and B. Lok (2012). “Experiences in Using a Smartphone as a Virtual Reality Interaction Device.” Workshop on Off-The-Shelf Virtual Reality, IEEE Conference on Virtual Reality (VR 2012), Orlando, FL.

Chun, W. H., and T. Höllerer (2013). “Real-Time Hand Interaction for Augmented Reality on Mobile Phones.” In Proceedings of the 2013 International Conference on Intelligent User Interfaces, ACM 307–314.

Clark, F. J., and K. W. Horch (1986). “Kinesthesia.” In K. Boff, L. Kaufman, and J. Thomas (eds.), Handbook of Perception and Human Performance, Vol. 1: 13-1–13-62. New York: John Wiley & Sons.

Cohen, M., and E. Wenzel (1995). “The Design of Multidimensional Sound Interfaces.” In W. Barfield and T. Furness (eds.), Virtual Environments and Advanced Interface Design, 291–346. Oxford University Press.

Cohen, M. D., and P. Bacdayan (1994). “Organizational Routines Are Stored as Procedural Memory: Evidence from a Laboratory Study.” Organization Science 5(4): 554–568.

Colley, S. (2001). Vector Calculus, Second Edition. Upper Saddle River, NJ: Prentice-Hall.

Conkar, T., J. Noyes, and C. Kimble (1999). “CLIMATE: A Framework for Developing Holistic Requirements Analysis in Virtual Environments.” Interacting with Computers 11(4): 387–403.

Conner, B. D., Snibbe, S. S., Herndon, K. P., Robbins, D. C., Zeleznik, R. C., and Van Dam, A. (1992, June). “Three-Dimensional Widgets.” Proceedings of the 1992 Symposium on Interactive 3D Graphics (ACM): 183–188.

Constantine, L., and L. A. D. Lockwood (1999). Software for Use: A practical Guide to the Models and Methods of Usage-Centered Design. New York: Addison-Wesley.

Cooper, A. 2004. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and how to Restore the Sanity, Second Edition. Indianapolis, IN: Sams Publishing.

Cooper, W. (ed.) (1983). Cognitive Aspects of Skilled Typewriting. New York: Springer Verlag.

Coquillart, S., and G. Wesche (1999). “The Virtual Palette and the Virtual Remote Control Panel: A Device and Interaction Paradigm for the Responsive Workbench.’ Proceedings of IEEE Virtual Reality ‘99, 213–217.

Cree, G. S., and K. McRae (2003). “Analyzing the Factors Underlying the Structure and Computation of the Meaning of Chipmunk, Cherry, Chisel, Cheese and Cello (and Many Other Such Concrete Nouns.” Journal of Experimental Psychology: General 132(2): 163–201.

Creem-Regehr, S, Willemsen, P., Gooch, A., and W. Thompson (2005). “The Influence of Restricted Viewing Conditions on Egocentric Distance Perception: Implications for Real and Virtual Environments.” Perception 34, 2, 191–204.

Cress, J., L. Hettinger, J. Cunningham, G. Riccio, G. McMillan, and M. Haas (1997). “An Introduction of a Direct Vestibular Display into a Virtual Environment.” Virtual Reality Annual International Symposium, IEEE Press, 80–86.

Crichton, M. (1994). Disclosure. New York: Knopf.

Crowford, B. (1964). “Joystick vs. Multiple Levers for Remote Manipulator Control.” Human Factors 6(1): 39–48.

Cruz-Neira, C., and R. Lutz (1999). “Using Immersive Virtual Environments for Certification.” IEEE Software 16(4): 26–30.

Cruz-Neira, C., D. Sandin, and T. Defanti (1993). “Surround Screen Projection-Based Virtual Reality.” Proceedings of SIGGRAPH ‘93, 135–142.

Cuffaro, D. The Industrial Design Reference & Specification Book: Everything Industrial Designers Need to Know Every Day. Rockford Publishers, 2013.

Cutler, L., B. Fröhlich, and P. Hanrahan (1997). “Two-Handed Direct Manipulation on the Responsive Workbench.” Proceedings of the 1997 ACM Symposium on Interactive 3D Graphics (I3D ‘97), 107–114.

Dachselt, R., and A. Hübner (2007) “Three-Dimensional Menus: A Survey and Taxonomy.” Computers & Graphics 31(1): 53–65

Daiber, F., E. Falk, and A. Krüger (2012). “Balloon Selection Revisited: Multi-Touch Selection Techniques for Stereoscopic Data. Proceedings of the International Working Conference on Advanced Visual Interfaces (ACM): 441–444.

Daneman M, and P. Carpenter. (1980). “Individual Differences in Working Memory and Reading.” Journal of Verbal Learning and Verbal Behavior. 19:450–466.

Dang, N., M. Tavanti, I. Rankin, and M. Cooper (2009). “A Comparison of Different Input Devices for a 3D Environment.” International Journal of Industrial Ergonomics 39(3): 554–563.

Darken, R., and B. Peterson (2002). “Spatial Orientation, Wayfinding, and Representation.” In K. Stanney (ed.), Handbook of Virtual Environments: Design, Implementation, and Applications, 493–518. Mahwah, NJ: Lawrence Erlbaum Associates.

Darken, R., and H. Cevik (1999). “Map Usage in Virtual Environments: Orientation Issues.” Proceedings of IEEE Virtual Reality ‘99, 133–140.

Darken, R., and J. Sibert (1996). “Wayfinding Strategies and Behaviors in Large Virtual Worlds.” Proceedings of the 1996 ACM Conference on Human Factors in Computing Systems (CHI’96), 142–149.

Darken, R., and S. Goerger (1999). “The Transfer of Strategies from Virtual to Real Environments: An Explanation for Performance Differences.” Proceedings of Virtual Worlds and Simulation ‘99, 159–164.

Darken, R., and W. Banker (1998). “Navigating in Natural Environments: A Virtual Environment Training Transfer Study.” Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium (VRAIS ‘98), 12–19.

Darken, R., W. Cockayne, and D. Carmein (1997). “The Omni-Directional Treadmill: A Locomotion Device for Virtual Worlds.” Proceedings of the 1997 ACM Symposium on User Interface Software and Technology (UIST ‘97), 213–221.

Darrah, J., Watkins, B., Chen L., and C. Bonin (2003). Effects of Conductive Education Intervention for Children with a Diagnosis of Cerebral Palsy: An AACPDM Evidence Report. American Academy for Cerebral Palsy and Developmental Medicine (AACPDM).

Davies, C., and J. Harrison (1996). “Osmose: Towards Broadening the Aesthetics of Virtual Reality.” Computer Graphics 30(4): 25–28.

Davis, E. (1996). “Visual Requirements in HMDs: What Can We See and What Do We Need to See?” In J. Melzer and K. Moffitt (eds.), Head-Mounted Displays: Designing for the User, 207–249. McGraw-Hill.

Davis, E., and L. Hodges (1995). “Human Stereopsis, Fusion, and Virtual Environments.” In W. Barfield and T. Furness (eds.), Virtual Environments and Advanced Interface Design, 145–174. Oxford: Oxford University Press.

Davis, E., K. Scott, J. Pair, L. Hodges, and J. Oliviero (1999). “Can Audio Enhance Visual Perception and Performance in a Virtual Environment?” Proceedings of the Human Factors and Ergonomics 43rd Annual Meeting, 1197–1201.

Debarba, H., L. Nedel, and A. Maciel (2012). “LOP-Cursor: Fast and Precise Interaction with Tiled Displays using One Hand and Levels of Precision.” Proceedings of the 2012 IEEE Symposium on 3D User Interfaces (3DUI ‘12), 125–132.

Defanti, T., and D. Sandin (1977). “Final Report to the National Endowment of the Arts.” University of Illinois at Chicago.

Deisinger, J., R. Breining, A. Robler, D. Ruckert, and J. Hofle (2000). “Immersive Ergonomic Analyses of Console Elements in a Tractor Cabin.” Proceedings of the Immersive Projection Technology Workshop, Ames, Iowa.

Demiralp, C., C. Jackson, D. Karelitz, S. Zhang, and D. Laidlaw (2006). “CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison.” IEEE Transactions on Visualization and Computer Graphics 12(3): 232–330.

Diaper, D., and P. Johnson (1989). “Task Analysis for Knowledge Descriptions: Theory and Application in Training.” Cognitive Ergonomics and Human Computer Interaction (1989): 191–224.

Dickinson, J. (1976). Proprioceptive Control of Human Movement. London, England: Lepus Books, http://eric.ed.gov/?id=ED130997.

DiMaggio, P. (1997). Culture and Cognition. Annual Review of Sociology, 23, 263–287.

Dinh, H. Q., Walker, N., Hodges, L. F., Song, C., and Kobayashi, A. (1999). “Evaluating the Importance of Multi-Sensory Input on Memory and the Sense of Presence in Virtual Environments.” Virtual Reality, 1999. IEEE Proceedings, 222–228.

Dipietro, L., A. Sabatini, and P. Dario (2008). “A Survey of Glove-Based Systems and Their Applications.” IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews 38(4): 461–482.

Dissanayake, M., P. Newman, S. Clark, H. Durrant-Whyte, and M. Csorba (2001). “A Solution to the Simultaneous Localization and Map Building (SLAM) Problem.” IEEE Transactions on Robotics and Automation 17(3): 229–241.

Dobashi, Y., T. Yamamoto, and T. Nishita (2003). “Real-Time Rendering of Aerodynamic Sound Using Sound Textures Based on Computational Fluid Dynamics.” ACM Transactions on Graphics 23(3): 732–740.

Dodgson, N. (2005). “Autostereoscopic 3D Displays.” IEEE Computer 38(8): 31–36.

Dornhege, G., J. Millán, T. Hinterberger, D. McFarland, and K. Müller (2007). Toward Brain Computer Interfacing. Cambridge, MA: MIT Press.

Doug Schuler. 1994. “Social computing.” Communications of the ACM 37(1): 28–29.

Dourish, P., 2001. Where the Action Is. Cambridge, MA: MIT Press.

Downs, R., and D. Stea (1977). Maps in Minds, Reflections on Cognitive Mapping. Harper and Row.

Downing, E., L. Hesselink, J. Ralston, and R. Macfarlane (1996). “A Three-Color, Solid-State, Three Dimensional Display.” Science 273(5279): 1185.

Draper, M. (1995). “Exploring the Influence of a Virtual Body on Spatial Awareness.” Master of Science in Engineering, Department of Engineering, University of Washington.

Drasci, D., and P. Milgram (1996). “Perceptual Issues in Augmented Reality.” SPIE Volume 2653, Stereoscopic Displays and Virtual Reality Systems III, 123–124.

Drew, D., J. Newcomb, W. McGrath, F. Maksimovic, Mellis, and B. Hartmann (2016). “The Toastboard: Ubiquitous Instrumentation and Automated Checking of Breadboarded Circuits.” Proceedings of the 29th User Interface Software and Technology Symposium (UIST 2016), 677–686.

Driver, J., and C. Spence (1998). Cross-modal links in spatial attention. Philosophical Transactions of the Royal Society B: Biological Sciences. Aug 29; 353(1373): 1319–1331.

Duchowski, A. T. (2009). Eye Tracking Methodology: Theory and Practice. Second Edition. London: Springer.

Duchowski, A. T., E. Medlin, A. Gramopadhye, B. Melloy, and S. Nair (2001). “Binocular Eye Tracking in VR for Visual Inspection Training.” Proceedings of the 2001 ACM Symposium on Virtual Reality Software and Technology (VRST 2001), 1–9.

Durlach, N. (1991). “Auditory Localization in Teleoperator and Virtual Environment Systems: Ideas, Issues, and Problems.” Perception 20: 543–554.

Durlach, N., and A. Mavor (1995). Virtual Reality: Scientific and Technical Challenges. Washington, D.C.: National Academy Press.

Durso, F. T., Truitt, T. R., Hackworth, C. A., Crutchfield, J. M., Ohrt, D. D., Nikolic, D., Moertl, P. M., and Manning, C. A. (1995). “Expertise and Chess: A Pilot Study Comparing Situation Awareness Methodologies.” In D. J. Garland, and M. R. Endsley (eds.), Experimental Analysis and Measurement of Situation Awareness, 295–303. Daytona Beach, FL: Embry-Riddle Aeronautical Press.

Dvorak, A., N. Merrick, W. Dealey, and G. Ford (1936). Typewriting Behavior. American Book Company.

Ebert, D., E. Bedwell, S. Maher, L. Smoliar, and E. Downing (1999). “Realizing 3D Visualizations Using Crossed-Beam Volumetric Displays.” Communications of the ACM 42(8): 101–107.

Ellis, S., and B. Menges. (1988). “Localization of Virtual Objects in the Near Visual Field.” Human Factors 40(3): 415–431.

Ellis, S., B. Adelstein, S. Baumeler, G. Jense, and R. Jacoby (1999). “Sensor Spatial Distortion, Visual Latency, and Update Rate Effects on 3D Tracking in Virtual Environments.” Proceedings of IEEE Virtual Reality ‘99, 218–221.

Ellson, D. (1947). The Independence of Tracking in Two or Three Dimensions with B-29 Pedestal Sight. Aero Medical Laboratory, Wright Air Development Center, TSEAA-694-2G.

Elvins, T., D. Nadeau, and D. Kirsh (1997). “Worldlets: 3D Thumbnails for Wayfinding in Virtual Environments.” Proceedings of the 1997 ACM Symposium on User Interface Software and Technology (UIST ‘97), 21–30.

Enderle, G., K. Kanasay, and G. Pfaff (1984). GKS: The Graphics Standard, Computer Graphics Programming. New York: Springer-Verlag.

Endsley, M. (1988). ”Situation Awareness Global Assessment Technique (SAGAT).” Proceedings of the National Aerospace and Electronics Conference (NAECON), 789–795.

Endsley, M. (2000). “Theoretical underpinnings of situation awareness: A critical review.” In M. R. Endsley, and D. J. Garland (eds), Situation Awareness Analysis and Measurement. Hillsdale, NJ: Lawrence Erlbaum Associates.

Endsley, M. (2012). “Situation Awareness.” In S. Galvendy (ed.), Handbook of Human Factors and Ergonomics. Fourth Edition.

Engeström, Y. (1987). Learning by Expanding. Helsinki: Orienta-konsultit.

England, D (2011). Springer Human Computer Interaction Series.

Englebart, D. C., and W. K. English (1968). “A Research Center for Augmenting Human Intellect.” Proceedings of the 1968 Fall Joint Computer Conference, 395–410.

Ernst, M., and M. Banks. (2002). “Humans Integrate Visual and Haptic information in a Statistically Optimal Fashion.” Nature 415(6870): 429–433.

Ernst, M., and Bülthoff, H. (2004). “Merging the Senses in a Robust Percept.” Trends in Cognitive Sciences 8(4): 162–169.

Eubanks, J., V. Somareddy, R. McMahan, and A. Lopez (2016). “Full-Body Portable Virtual Reality for Personal Protective Equipment Training.” In S. Lackey, and R. Shumaker (eds.), Virtual, Augmented and Mixed Reality. VAMR 2016. Lecture Notes in Computer Science, Vol. 9740. Springer, Cham.

Fairchild, K., L. Hai, J. Loo, N. Hern, and L. Serra (1993). “The Heaven and Earth Virtual Reality: Designing Applications for Novice Users.” Proceedings of the IEEE Symposium on Research Frontiers in Virtual Reality, 47–53.

Feasel, J., M. Whitton, and J. Wendt (2008). “LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place.” Proceedings of the 2008 IEEE Symposium on 3D User Interfaces, 97–104.

Feiner, S. K., and C. Beshers (1990). “Worlds Within Worlds: Metaphors for Exploring n-Dimensional Virtual Worlds.” In Proceedings of the ACM Symposium on User Interface Software and Technology. ACM, 76–83.

Feiner, S., B. MacIntyre, and D. Seligmann (1993). “Knowledge-Based Augmented Reality.” Communications of the ACM 36(7): 53–62.

Fels, S., (1994). “Glove-Talk II: Mapping Hand Gestures to Speech Using Neural Networks: An Approach to Building Adaptive Interfaces.” PhD Dissertation, University of Toronto.

Fels, S., and G. Hinton (1998). “Glove-Talk II: A Neural Network Interface Which Maps Gestures to Parallel Formant Speech Synthesizer Controls.” IEEE Transactions on Neural Networks 9(1): 205–212.

Figueroa, P., M. Green, and H. Hoover (2001). “3DML: A Language for 3D Interaction Techniques Specification.” Proceedings of Eurographics, Manchester, UK.

Fitts, P. (1954). “The Information Capacity of the Human Motor System in Controlling the Amplitude of Movement.” Journal of Experimental Psychology 47: 381–391.

Fitts, P., and M. Jones (1953). “Compatibility: Spatial Characteristics of Stimulus and Response Codes.” Journal of Experimental Psychology 46: 199–210.

Fitts, P., and M. Posner. (1967). Human Performance. Belmont, CA: Brooks/Cole.

Fitts, P., and C. Seeger. (1953). “S-R Compatibility: Correspondence among Paired Elements within Stimulus and Response Codes.” Journal of Experimental Psychology 48, 483–492.

Fitzmaurice, G. (1993). “Situated Information Spaces and Spatially Aware Palmtop Computers.” Communications of the ACM 36(7): 38–49.

Fitzmaurice, G., H. Ishii, and W. Buxton (1995). “Bricks: Laying the Foundations for Graspable User Interfaces.” Proceedings of the 1995 ACM Conference on Human Factors in Computing Systems (CHI ‘95), 442–449.

Foley, J. (1987). “Interfaces for Advanced Computing.” Scientific American 257(4): 126–135.

Foley, J., A. van Dam, S. Feiner, and J. Hughes (1996). Computer Graphics: Principles and Practice. Reading, MA: Addison-Wesley.

Foley, J., and V. Wallace (1974). “The Art of Natural Graphics Man-Machine Conversation.” Proceedings of the IEEE 62(4): 462–471.

Foley, J., V. Wallace, and P. Chan (1984). “The Human Factors of Computer Graphics Interaction Techniques.” IEEE Computer Graphics and Applications 4(11): 13–48.

Follmer, S., D. Leithinger, A. Olwal, A. Hogge, and H. Ishii (2013). “inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation.” Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology (UIST ‘13), 417–426.

Forman, E., and C. Lawson (2003). “Building Physical Interfaces: Making Computer Graphics Interactive.” SIGGRAPH Course #30.

Forsberg, A., Prabhat, G. Haley, A. Bragdon, J. Levy, C. Fassett, D. Shean, J. Head III, S. Milkovich, and M. Duchaineau (2006). “Adviser: Immersive Field Work for Planetary Geoscientists.” IEEE Computer Graphics and Applications 26(4): 46–54.

Forsberg, A., J. LaViola, and R. Zeleznik (1998). “ErgoDesk: A Framework for Two and Three Dimensional Interaction at the ActiveDesk.” Proceedings of the Second International Immersive Projection Technology Workshop, Ames, Iowa.

Forsberg, A., J. LaViola, L. Markosian, and R. Zeleznik (1997). “Seamless Interaction in Virtual Reality.” IEEE Computer Graphics and Applications 17(6): 6–9.

Forsberg, A., K. Herndon, and R. Zeleznik (1996). Aperture Based Selection for Immersive Virtual Environments. Proceedings of the 1996 ACM Symposium on User Interface Software and Technology (UIST ‘96), ACM Press, 95–96.

Forsberg, A., M. Kirby, D. Laidlaw, G. Karniadakis, A. van Dam, and J. Elion (2000). “Immersive Virtual Reality for Visualizing Flow through an Artery.” Proceedings of IEEE Visualization 2000, 457–460.

Forsyth, D., and J. Ponce (2011). Computer Vision: A Modern Approach, Second Edition. Pearson.

Foskey, M., M. Otaduy, and M. Lin (2002). “ArtNova: Touch-Enabled 3D Model Design.” Proceedings of IEEE Virtual Reality 2002, IEEE Press, 119–126.

Foxlin, E. (2002). “Motion Tracking Requirements and Technologies.” In K. Stanney (ed.), Handbook of Virtual Environments: Design, Implementation, and Applications, 163–210. Mahwah, NJ: Lawrence Erlbaum Associates.

Foxlin, E., and L. Naimark (2003). “VIS-Tracker: A Wearable Vision-Inertial Self Tracker.” Proceedings of IEEE Virtual Reality 2003, 199–206.

Freeman, A. Davison, and A. Fitzgibbon (2011). “KinectFusion: Real-time 3D Reconstruction and Interaction using a Moving Depth Camera.” Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (UIST ‘11), 559–568.

Frees, S., and G. Kessler (2005).” Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments.” Proceedings of the 2005 IEEE Virtual Reality Conference (VR ‘05), 99–106.

Friston, S., and A. Steed (2014). “Measuring Latency in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics 20(4): 616–625.

Fröhlich, B., and J. Plate (2000). “The Cubic Mouse: A New Device for Three-Dimensional Input.” Proceedings of the 2000 ACM Conference on Human Factors in Computing Systems (CHI 2000), 526–531.

Fuentes-Pacheco, J., J. Ruiz-Ascencio, and J. Rendón-Mancha (2015). “Visual Simultaneous Localization and Mapping: A Survey.” Artificial Intelligence Review 43(1): 55–81.

Funkhouser, T., N. Tsingos, I. Carlbom, G. Elko, M. Sondhi, J. E. West, G. Pingali, P. Min and A Ngan (2004). “A Beam Tracing Method for Interactive Architectural Acoustics.” The Journal of the Acoustical Society of America 115(2): 739–756.

Gabbard, J. (1997). “Taxonomy of Usability Characteristics in Virtual Environments., Master’s Thesis, Department of Computer Science, Virginia Polytechnic Institute and State University.

Gabbard, J., Swan II, J. Hix, D., Kim, S., and Fitch, G. (2007). “Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications.” Proceedings of IEEE Virtual Reality Conference, 35–42.

Gabbard, J., D. Hix, and J. Swan (1999). “User-Centered Design and Evaluation of Virtual Environments.” IEEE Computer Graphics and Applications 19(6): 51–59.

Gale, N., R. Golledge, J. Pellegrino, and S. Doherty (1990). “The Acquisition and Integration of Route Knowledge in an Unfamiliar Neighbourhood.” Journal of Environmental Psychology 10: 3–25.

Galitz, W. O. (2007). The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques. Indianapolis, IN: John Wiley & Sons.

Gallistel, C. (1990). The Organization of Learning. Cambridge, MA: The MIT Press.

Galyean, T. (1995). “Guided Navigation of Virtual Environments.” Proceedings of the 1995 ACM Symposium on Interactive 3D Graphics (I3D ‘95), 103–104.

Garas, J. (2000). Adaptive 3D Sound Systems. Kluwer Academic Publishers, http://link.springer.com/book/10.1007%2F978-1-4419-8776-1.

Garcia-Palacios, A., Hoffman, H. G., Kwong See, S., Tsai, A, and C. Botella-Arbona (2001). “Redefining Therapeutic Success with VR Exposure Therapy.” CyberPsychology and Behavior. 4: 341–8.

Gardner, W. (1998). 3D Audio Using Loudspeakers. Kluwer Academic Publishers.

Garner, W. (1974). The Processing of Information and Structure. Lawrence Erlbaum Associates.

Gaver, William W. (1991). “Technology affordances.” In Proceedings of the SIGCHI conference on Human factors in computing systems, 79–84.

Gebhardt, S., Pick, S., Leithold, F., Hentschel, B., and Kuhlen, T(2010). “Extended Pie Menus for Immersive Virtual Environments.” IEEE Transactions on Visualization and Computer Graphics 19(4): 644–651.

Gelfand, S. (1998). Hearing: An Introduction to Psychological and Psychophysical Acoustics. Marcel Dekker.

Gibson, J., (1962). “Observations on Active Touch.” Psychological Review 69(6): 477–491.

Gibson, J. J. (1977). “The Theory of Affordances.” In R. Shaw, and J. Bransford (eds.), Perceiving, Acting and Knowing, 67–83. Hillsdale, NJ: LEA.

Gibson, W. (1984). Neuromancer. New York: Ace Books.

Giesler, A., D. Valkov and K. Hinrichs (2014). “Void Shadows: Multi-Touch Interaction with Stereoscopic Objects on the Tabletop.” Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 104–112.

Glencross, M., C. Jay, J. Feasel, L. Kohli, M. Whitton, and R. Hubbold (2007). “Effective Cooperative Haptic Interaction Over the Internet.” In 2007 IEEE Virtual Reality Conference, IEEE, 115–122.

Gleue, T., and P. Dahne (2001). “Design and Implementation of a Mobile Device for Outdoor Augmented Reality in the Archeoguide Project.” Conference on Virtual Reality, Archeology, and Cultural Heritage *(ACM): 161–168.

Glocker, B., S. Izadi, J. Shotton, and A. Criminisi (2013). “Real-Time RGB-D Camera Relocalization.” 2013 IEEE International Symposium on Mixed and Augmented Reality, 173–179.

Goldstein, E. (2014). Sensation and Perception, Ninth Edition. Belmont, CA: Wadsworth.

Golledge, R. (1999). Wayfinding Behavior: Cognitive Mapping and Other Spatial Processes. Baltimore: John Hopkins University Press.

Golub, G., and C. Van Loan (1996). Matrix Computations. Baltimore: Johns Hopkins University Press.

Gopher, D., and E. Donchin. (1986). “Workload—An Examination of the Concept.” In K. R. Boff, L. Kaufman, and J. P. Thomas (eds.), Handbook of Perception and Human Performance, Vol II, Cognitive Processes and Performance, 41–49. New York: Wiley & Sons, https://ntrs.nasa.gov/search.jsp?R=19870046254.

Graham, W., C. Thomas, S. Sriram, and A. B. Stephen (2014). “Perception of Ultrasonic Haptic Feedback on the Hand: Localisation and Apparent Motion.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘14). ACM, New York, NY, USA, 1133–1142.

Grammenos, G., M. Filou, P. Papadakos, and C. Stephanidis (2002). “Virtual Prints: Leaving Trails in Virtual Environments.” Proceedings of the Eighth Eurographics Workshop on Virtual Environments (VE 2002), 131–138.

Grassia, F. S. (1998). “Practical Parameterization of Rotations Using the Exponential Map.” Journal of Graphics Tools 3(3): 29–48.

Grasso, M., D. Ebert, and T. Finin (1998). :The Integrality of Speech in Multimodal Interfaces.” ACM Transactions on Computer-Human Interaction 5(4): 303–325.

Greenburg, S., and C. Fitchett (2001). “Phidgets: Easy Development of Physical Interfaces through Physical Widgets.” Proceedings of the 2001 ACM Symposium on User Interface Software and Technology (UIST 2001), 209–218.

Greenburg, S., and M. Boyle (2002). “Customizable Physical Interfaces for Interacting with Conventional Applications.” Proceedings of the 2002 ACM Symposium on User Interface Software and Technology (UIST 2002), 31–40.

Greunke, L., and A. Sadagic (2016). “Taking Immersive VR Leap in Training of Landing Signal Officers.”

Grosjean, J., J-M. Burkhardt, S. Coquillart, and P. Richard (2002). “Evaluation of the Command and Control Cube.” Proceedings of the Fourth International Conference on Multimodal Interfaces (ICMI 2002), 14–16.

Grossman, T., and R. Balakrishnan (2008). “Collaborative Interaction with Volumetric Displays.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘08), 383–392.

Grossman, T., and R. Balakrishnan (2006). “The Design and Evaluation of Selection Techniques for 3D Volumetric Displays.” Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology (UIST ‘06), 3–12.

Grossman, T., and R. Balakrishnan (2005). “The Bubble Cursor: Enhancing Target Acquisition by Dynamic Resizing of the Cursor’s Activation Area.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 281–290.

Grossman, T., D. Wigdor, and R. Balakrishnan (2004). “Multi-Finger Gestural Interaction with 3D Volumetric Displays. Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology (UIST ‘04). 61–70.

Grossman, T., R. Balakrishnan, and K. Singh (2003). “An Interface for Creating and Manipulating Curves Using a High Degree-of-Freedom Curve Input Device.” Proceedings of 2003 ACM Conference on Human Factors in Computing Systems (CHI 2003), 185–192.

Guiard, Y. (1987). “Symmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model.” The Journal of Motor Behaviour 19(4): 486–517.

Guna, J., G. Jakus, M. Pogačnik, S. Tomažič, and J. Sodnik (2014). “An Analysis of the Precision and Reliability of the Leap Motion Sensor and its Suitability for Static and Dynamic Tracking.” Sensors 14(2): 3702–3720.

Gupta, S., D. Morris, S. Patel, and D. Tan (2012). “Soundwave: Using the Doppler Effect to Sense Gestures.” Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2012), 1911–1914.

Hachet, M., Bossavit, B., Cohé, A., and De La Rivière, J. (2011) “Toucheo: Multitouch and Stereo Combined in a Seamless Workspace.” Proceedings of the 2011 ACM Symposium on User Interface Software and Technology, 587–592

Hachet, M., F. Decle, S. Knodel, and P. Guitton (2008). “Navidget for Easy 3D Camera Positioning from 2D Inputs.” Proceedings of the 2008 IEEE Symposium on 3D User Interfaces (3DUI ‘08), 83–89.

Hachet, M., P. Guitton, and P. Reuter (2003). “The CAT for Efficient 2D and 3D Interaction as an Alternative to Mouse Adaptations.” Proceedings of the 2003 ACM Symposium on Virtual Reality Software and Technology (VRST 2003), 205–212.

Hackos, J., and J. Redish (1998). User and Task Analysis for Interface Design. New York: John Wiley & Sons.

Hagedorn, J. G., S. G. Satterfield, J. T. Kelso, W. Austin, J. E. Terrill, and A. P. Peskin (2007). “Correction of Location and Orientation Errors in Electromagnetic Motion Tracking.” Presence: Teleoperators and Virtual Environments 16(4):352–366.

Hainich, R., and O. Bimber (2011). Displays: Fundamentals and Applications. Boca Raton, FL: AK Peters.

Hale, K., and Stanney, K. (eds.) (2014). Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition. Boca Raton, FL: CRC Press.

Hall, J. (2015). Guyton and Hall Textbook of Medical Physiology, 13th Edition. Philadelphia: Elsevier.

Hamilton, Sir W. (1853). Lectures on Quaternions. Hodges and Smith.

Han, J. (2005). “Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection.” Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology (UIST ‘05), 115–118.

Hancock, M., F. Vernier, D. Wigdor, S. Carpendale, and C. Shen (2006). “Rotation and Translation Mechanisms for Tabletop Interaction.” First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP ‘06), 8.

Hanson, A. (1992). “The Rolling Ball.” In D. Kirk (ed.), Graphics Gem III 51–60. Academic Press.

Harmon, R., W. Patterson, W. Ribarsky, and J. Bolter (1996). “The Virtual Annotation System.” Proceedings of the 1996 IEEE Virtual Reality Annual International Symposium (VRAIS ‘96), 239–245.

Harris, L., M. Jenkin, and D. Zikovitz (1999). “Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue.” Proceedings of IEEE Virtual Reality ‘99, 229–236.

Hart, S. (2006). “NASA- Task Load Index [NASA-TLX]; 20 Years Later.” Proceedings of the HFES Annual Meeting, 50: 904–908.

Hart, S., and L. Staveland. (1988). “Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research.” In P. A. Hancock, and N. Meshkati (eds.), Human Mental Workload. 139–183. Amsterdam: North Holland Press

Hartson, H., and P. Gray (1992). “Temporal Aspect of Tasks in the User Action Notation.” Human Computer Interaction 7(1): 1–45.

Hartson, R., and Hix, D. (1989). “Human-Computer Interface Development: Concepts and Systems for Its Management.” ACM Computing Surveys 21(1): 5–92.

Hartson, R., and P. Pyla. (2012). The UX Book: Process and Guidelines for Ensuring a Quality User Experience. Waltham, MA: Morgan Kaufmann Publishers.

Hartson, R. (2003) “Cognitive, Physical, Sensory, and Functional Affordances in Interaction Design.” Behaviour & Information Technology 22(5): 315–338.

Hatch, M. (2013). The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers. McGraw-Hill Education.

Hatzfeld, C., and T. A. Kern (2014). Engineering Haptic Devices: A Beginner’s Guide, Second Edition. London: Springer-Verlag.

Hayes, A. T., C. L. Straub, L. A. Dieker, C. E. Hughes, and M. C. Hynes (2013). “Ludic learning: Exploration of TLE TeachLivE™ and Effective Teacher Training.” International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5(2): 20–33.

He, C., H. Şen, S. Kim, P. Sadda, and P. Kazanzides (2014). “Fusion of Inertial Sensing to Compensate for Partial Occlusions in Optical Tracking Systems.” Augmented Environments for Computer-Assisted Interventions, Lecture Notes in Computer Science 8678: 60–69.

Hegarty, M., Richardson, A., Montello, D., Lovelace, K., and I. Subbiah (2002). “Development of a Self-Report Measure of Environmental Spatial Ability.” Intelligence 30: 425–448.

Helms, J. W., J. Arthur, D. Hix, and H. Hartson (2006). “A Field Study of the Wheel—A Usability Engineering Process Model.” Journal of Systems and Software 79(6): 841–858.

Hemmings, B., and T. Holder (2009). Applied Sport Psychology: A Case-Based Approach. New York: Wiley and Sons.

Hendrix, C., and W. Barfield (1995). “Presence in Virtual Environments as a Function of Visual and Auditory Cues.” Proceedings of the Virtual Reality Annual International Symposium’95 (IEEE) 74–82.

Henry, D., and T. Furness (1993). “Spatial Perception in Virtual Environments: Evaluating an Architectural Application.” Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium (VRAIS ‘93), 33–40.

Hermann, T., A. Hunt, and J. Neuhoff (2011). The Sonification Handbook. Berlin: Logos Verlag.

Herndon, K., A. van Dam, and M. Gleicher (1994). “The Challenges of 3D Interaction.” SIGCHI Bulletin 26(4): 36–43.

Herndon, K., R. Zeleznik, D. Robbins, D. Conner, S. Snibbe, and A. van Dam (1992). “Interactive Shadows.” Proceedings of the 1992 ACM Symposium on User Interface Software and Technology (UIST ‘92), 1–6.

Hesselink, J. Ralston, and R. Macfarlane (1996). “A Three-Color, Solid-State, Three-Dimensional Display.” Science 273(5279): 1185–1189.

Hick, W. (1952). “On the Rate of Gain in Information.” Quarterly Journal of Experimental Psychology 40: 199–222.

Hinckley, K., J. Tullio, R. Pausch, D. Proffitt, and N. Kassell (1997). “Usability Analysis of 3D Rotation Techniques.” Proceedings of the 1997 ACM Symposium on User Interface Software and Technology (UIST ‘97), 1–10.

Hinckley, K., R. Pausch, D. Proffitt, J. Patten, and N. Kassell (1997). Cooperative Bimanual Action. Proceedings of the 1997 ACM Conference on Human Factors in Computing Systems (CHI ‘97), 27–34.

Hinckley, K., R. Pausch, J. Goble, and N. Kassell (1994). “Passive Real-World Interfaces Props for Neurosurgical Visualization.” Proceedings of the 1994 ACM Conference on Human Factors in Computing Systems (CHI ‘94), 452–458.

Hinrichs, U., and S. Carpendale (2011). “Gestures in the Wild: Studying Multi-Touch Gesture Sequences on Interactive Tabletop Exhibits.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 3023–3032.

Hix, D., and H. Hartson (1993). Developing User Interfaces: Ensuring Usability through Product and Process. John Wiley and Sons.

Hix, D., and J. Gabbard (2002). “Usability Engineering of Virtual Environments.” In K. Stanney (ed), Handbook of Virtual Environments: Design, Implementation, and Applications. 681–699 Mahwah, NJ: Lawrence Erlbaum Associates.

Hix, D., J. Swan, J. Gabbard, M. McGee, J. Durbin, and T. King (1999). “User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment.” Proceedings of IEEE Virtual Reality ‘99, 96–103.

Hodges, L., B. Rothbaum, R. Alarcon, D. Ready, F. Shahar, K. Graap, J. Pair, P. Herbert, B. Wills, and D. Baltzell (1999). “Virtual Vietnam: A Virtual Environment for the Treatment of Chronic Post-Traumatic Stress Disorder.” CyberPsychology and Behavior 2(1): 7–14.

Hodges, L., B. Rothbaum, R. Kooper, D. Opdyke, T. Meyer, M. North, J. de Graff, and J. Williford (1995). “Virtual Environments for Treating the Fear of Heights.” IEEE Computer 28(7): 27–34.

Hodgson, E., and Bachmann, E. (2013). “Comparing Four Approaches to Generalized Redirected Walking: Simulation and Live User Data.” IEEE Transactions on Visualization and Computer Graphics 19(4): 634–643.

Hodgson, E., Bachmann, E., and Thrash, T (2014). “Performance of Redirected Walking Algorithms in a Constrained Virtual World.” IEEE Transactions on Visualization and Computer Graphics 20(4): 579–587.

Hoffman, H. G., D. R. Patterson, M. Soltani, A. Teeley, W. Miller, and S. R. Sharar (2008). “Virtual Reality Pain Control during Physical Therapy Range of Motion Exercises for a Patient with Multiple Blunt Force Trauma Injuries.” Cyberpsychological Behaviour 12(1): 47–49 (Nov 19).

Hoffman, M., P. Varcholik, and J. LaViola (2010). “Breaking the Status Quo: Improving 3D Gesture Recognition with Spatially Convenient Input Devices.” Proceedings of IEEE Virtual Reality 2010, 59–66.

Hoffman, H., A. Hollander, K. Schroder, S. Rousseau, and T. Furness (1998). “Physically Touching and Tasting Virtual Objects Enhances the Realism of Virtual Experiences.” Virtual Reality: Research, Development and Application 3: 226–234.

Hogue, A., M. Robinson, M. R. Jenkin, and R. S. Allison (2003). “A Vision-Based Head Tracking System for Fully Immersive Displays.” Proceedings of Immersive Projection Technology and Virtual Environments 2003, 179–188.

Hollerbach, J. (2002). “Locomotion Interfaces.” In K. Stanney (ed.), Handbook of Virtual Environments: Design, Implementation, and Applications. 239–254. Mahwah, NJ: Lawrence Erlbaum Associates.

Höllerer, T., S. Feiner, T. Terauchi, G. Rashid, and D. Hallaway (1999). “Exploring MARS: Developing Indoor and Outdoor User Interfaces to a Mobile Augmented Reality System.” Computers and Graphics 23(6): 779–785.

Holliman, N., N. Dodgson, G. Favalora, and L. Pockett (2011). “Three-Dimensional Displays: A Review and Applications Analysis.” IEEE Transactions on Broadcasting 57(2):362–371.

Holmqvist, K., Nyström, N., Andersson, R., Dewhurst, R., Jarodzka, H., and J. van de Weijer (eds.) (2011). Eye Tracking: A Comprehensive Guide to Methods and Measures. Oxford: Oxford University Press.

Hongyong, T., and Y. Youling (2012). “Finger Tracking and Gesture Recognition with Kinect.” Proceedings of the 12th International Conference on Computer and Information Technology (CIT ‘12), 214–218.

Honkamaa, P., S. Siltanen, J. Jäppinen, C. Woodward and O. Korkalo (2007). “Interactive Outdoor Mobile Augmentation Using Markerless Tracking and GPS.” Proceedings of the Virtual Reality International Conference (VRIC), 285–288.

Hosseini S. A., Khalilzadeh M. A., and M. Branch. (2010). “Emotional Stress Recognition System Using EEG and Psychophysiological Signals: Using New Labelling Process of EEG Signals in Emotional Stress State.” Proceedings of International Conference on Biomedical Engineering and Computer Science, Wuhan, China. 23–25 April 2010.

Houde, S. (1992). “Iterative Design of an Interface for Easy 3-D Direct Manipulation.” Proceedings of the 1992 ACM Conference on Human Factors in Computing Systems (CHI ‘92), 135–142.

Howard, I. (1991). “Spatial Vision within Egocentric and Exocentric Frames of Reference.” In A. Grunwald (ed.), Pictorial Communication in Virtual and Real Environments, 338–357. London: Taylor and Francis Ltd.

Howell, M. J., N. S. Herrera, A. G. Moore, and R. P. McMahan (2015). “A Reproducible Olfactory Display for Exploring Olfaction in Immersive Media Experiences. Multimedia Tools and Applications, 75(20): 12311–12330.

Hua, C., Ellis, S., and J. Swan II. (2014). “Calibration and Depth Matching Accuracy with a Table-Mounted Augmented Reality Haploscope.” In Poster Compendium, Proceedings of ACM SIGGRAPH Symposium on Applied Perception (SAP 2014), 127.

Hua, H., C. Gao, F. Biocca, and J. Rolland (2001). An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays.” Proceedings of IEEE Virtual Reality 2001, 175–182.

Hua, H., C. Gao, L. Brown, D. Ahuja, and J. Rolland (2002). “A Testbed for Precise Registration, Natural Occlusion, and Interaction in an Augmented Environment Using a Head-Mounted Projective Display.” Proceedings of IEEE Virtual Reality 2002, 81–89.

Huang, J. Y. (2003). “An Omnidirectional Stroll-Based Virtual Reality Interface and Its Application on Overhead Crane Training.” IEEE Transactions on Multimedia 5(1): 39–51.

Hughes, C., Stapleton, C., Hughes, D., and E. Smith. (2005). “Mixed Reality in Education, Entertainment, and Training.” Computer Graphics and Applications 25(6): 24 – 30.

Hughes, J. M. (2016). Arduino: A Technical Reference: A Handbook for Technicians, Engineers, and Makers. O’Reilly Media.

Hughes, J., A. van Dam, M. McGuire, D. Sklar, J. Foley, S. Feiner, and K. Akeley (2013). Computer Graphics: Principles and Practice. Third Edition. Upper Saddle River, NJ: Addison-Wesley Professional.

Hultquits, J. (1990). “A Virtual Trackball.” Graphics Gems I, 462–463. San Diego: Academic Press.

Huopaniemi, J. (1999). “Virtual Acoustics and 3D Sound in Multimedia Signal Processing.” PhD Dissertation, Department of Electrical and Communications Engineering, Helsinki University of Technology.

Hyman, R. (1953). “Stimulus Information as a Determinant of Reaction Time.” Journal of Experimental Psychology 45: 188–196.

Igarashi, T., R. Kadobayahi, K. Mase, and H. Tanaka (1998). “Path Drawing for 3D Walkthrough.” Proceedings of the 1998 ACM Symposium on User Interface Software and Technology (UIST ‘98), 173–174.

Igarashi, T., S. Matsuoka, and H. Tanaka (1999). “Teddy: A Sketching Interface for 3D Freeform Design.” Proceedings of SIGGRAPH ‘99, 409–416.

Ingram, R., J. Bowers, and S. Benford (1996). “Building Virtual Cities: Applying Urban Planning Principles to the Design of Virtual Environments.” Proceedings of the 1996 ACM Symposium on Virtual Reality Software and Technology (VRST ‘96), 83–92.

Insko, B. E. (2001). “Passive Haptics Significantly Enhances Virtual Environments.” PhD Dissertation, Dept. of Computer Science, University of North Carolina at Chapel Hill.

Interrante, V., Anderson, L., and B. Ries. (2006). “Distance Perception in Immersive Virtual Environments, Revisited.” Proceedings of the IEEE Virtual Reality Conference, 3–10.

Interrante, V., B. Ries, and L. Anderson (2007). “Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments.” Proceedings of the 2007 IEEE Symposium on 3D User Interfaces (3DUI ‘07), 167–170.

Ishii, H. (2008). “Tangible Bits: Beyond Pixels.” Proceedings of the 2nd International Conference on Tangible and Embedded Interaction, xv–xxv. Bonn, Germany, February 18–20, 2008.

Ishii, H., and B. Ullmer (1997). “Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms.” Proceedings of the ACM Conference on Human Factors in Computing Systems, 234–241.

Ishii, M., and M. Sato (1994). “A 3D Spatial Interface Device Using Tensed Strings.” Presence: Teleoperators and Virtual Environments 3(1): 81–86.

Israr, A., and I. Poupyrev (2011). “Tactile Brush: Drawing on Skin with a Tactile Grid Display.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2011), 2019–2028.

Itoh, Y., and G. Klinker (2014). “Interaction-Free Calibration for optical See-Through Headmounted Displays Based on 3D Eye Localization,” Proceedings of the 2014 IEEE Symposium on 3D User Interfaces (3DUI), Minneapolis, MN, 75–82.

Itoh, Y., H. Ishii, C. Ratti, B. Piper, Y. Wang, A. Biderman, and E. Ben-Joseph, E. (2004). “Bringing Clay and Sand into Digital Design: Continuous Tangible User Interfaces.” BT Technology Journal 22, 4 (2004), 287–299.

Ives, B., and M. H. Olson (1985). “User Involvement and MIS Success: A Review of Research.” Management Science 30(5): 586–603.

Iwamoto, T., M. Tatezono, and H. Shinoda (2008). “Non-Contact Method for Producing Tactile Sensation Using Airborne Ultrasound.” In M. Ferre (eds.) Haptics: Perception, Devices and Scenarios. EuroHaptics 2008. Lecture Notes in Computer Science, Vol. 5024. Springer: Berlin, Heidelberg

Iwata, H. (1999). “Walking about Virtual Environments on an Infinite Floor.” Proceedings of IEEE Virtual Reality ‘99, 286–293.

Iwata, H. (2001). “GaitMaster: A Versatile Locomotion Interface for Uneven Virtual Terrain.” Proceedings of IEEE Virtual Reality 2001, 131–137.

Iwata, H., and T. Fujii (1996). “Virtual Perambulator: A Novel Interface Device for Locomotion in Virtual Environment.” Proceedings of the 1996 IEEE Virtual Reality Annual International Symposium (VRAIS ‘96), 60–65.

Iwata, H., H. Yano, H. Fukushima, and H. Noma (2005). “Circulafloor: A Locomotion Interface Using Circulation of Movable Tiles.” In Proceedings of IEEE Virtual Reality. IEEE Computer Society, 223–230.

Izadi, S., D. Kim, O. Hilliges, D. Molyneaux, R. Newcombe, P. Kohli, J. Shotton, S. Hodges, H. Iwata, H. Yano, H. Fukushima, and H. Noma (2005). “Circulafloor.” IEEE Computer Graphics and Applications 25(1): 64–67.

Izadi, S. D. Kim, O. Hilliges, D. Molyneaux, R. Newcombe, P. Kohli, J. Shotton, S. Hodges, D. Freeman, A. Davison, and A. Fitzgibbon (2011). Kinect Fusion: Real-Time 3D Reconstruction and Interaction Using a Moving Depth Camera. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (UIST ‘11). ACM, New York, NY, USA, 559–568.

Jack, D.; Boian, R., Merians, A., Tremaine, M., Burdea, G., Adamovich, S., Recce, M., and H. Poizner. (2001). “Virtual Reality-Enhanced Stroke Rehabilitation.” Transactions on Neural Systems and Rehabilitation Engineering 9(3): 308–318.

Jacko, J., J. Yi, F. Saintfort, F., and M. McClellan (2012). Human Factors and Ergonomics Methods.” In G. Salvendy (ed.), Handbook of Human Factors and Ergonomics.) Hoboken, NJ: John Wiley & Sons.

Jackson, B., D. Schroeder, and D. Keefe (2012). “Nailing Down Multi-Touch: Anchored Above the Surface Interaction for 3D Modeling and Navigation.” Proceedings of Graphics Interface 2012, 181–184.

Jacob, R. (1995). “Eye Tracking in Advanced Interface Design.” Virtual Environments and Advanced Interface Design. W. Barfield and T. Furness (eds.), 258–288. Oxford: Oxford University Press.

Jacob, R. (1996). “Input Devices and Techniques.” In A. B. Tucker (ed.), The Computer Science and Engineering Handbook, 1494–1511. Boca Raton, FL: CRC Press.

Jacob, R., and L. Sibert (1992). “The Perceptual Structure of Multidimensional Input Devices.” Proceedings of the 1992 ACM Conference on Human Factors and Computing Systems (CHI ‘92), 211–218.

Jacobs, J., and B. Froehlich (2011). “A Soft Hand Model for Physically-Based Manipulation of Virtual Objects.” Proceedings of the 2011 IEEE Virtual Reality Conference (VR ‘11), 11–18.

Jacobson, D. (1996). “Talking Tactile Maps and Environmental Audio Beacons: An Orientation and Mobility Development Tool for Visually Impaired People.” Proceedings of the ICA Commission on Maps and Graphics for Blind and Visually Impaired People, 21–25 October, 1996, Ljubjiana, Slovenia.

Jacoby, R., M. Ferneau, and J. Humphries (1994). “Gestural Interaction in a Virtual Environment.” Proc. SPIE 2177, Stereoscopic Display and Virtual Reality Systems: The Engineering Reality of Virtual Reality, 355–364, April 15, 1994; doi:10.1117/12.173892.

Johansen, Robert. (1989). “Groupwise and Collaborative Systems—A Big Picture View.” Global Telecommunications Conference and Exhibition’Communications Technology for the 1990s and Beyond’(GLOBECOM), 1217–1220.

Johnsen, K., and B. Lok (2008). “An Evaluation of Immersive Displays for Virtual Human Experiences.” IEEE Virtual Reality Conference 2008, 133–136.

Johnson, A., M. Roussos, J. Leigh, C. Vasilakis, C. Barnes, and T. Moher (1998). “The NICE Project: Learning Together in a Virtual World.” Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium (VRAIS ‘98), 176–183.

Johnson, Jeff. (2014). Designing with the Mind in Mind (Second Edition): Simple Guide to Understanding User Interface Design Guidelines. Waltham, MA: Elsevier.

Johnson-Laird, P. (1993). The Computer and the Mind: An Introduction to Cognitive Science (Second Edition). Fontana Press.

Jones, H. (2001). Computer Graphics through Key Mathematics. London: Springer-Verlag.

Jones, J., Swan J, II, Singh G, Kolstad E, and S. Ellis. (2008). “The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception.” Proceedings of the 2008 Symposium on Applied Perception in Graphics and Visualization, 9–14.

Jones, L. (2008). “Warm or Cool, Large or Small? The Challenge of Thermal Displays.” IEEE Transactions on Haptics 1(1): 53–70.

Jongyoon C., and R. Gutierrez-Osuna. (2011). “Removal of Respiratory Influences from Heart Rate Variability in Stress Monitoring.” IEEE Sensor Journal (11): 2649–2656.

Jorgensen, C., K. Wheeler, and S. Stepniewski (2000). “Bioelectric Control of a 757 Class High Fidelity Aircraft Simulation.” Proceedings of the World Automation Conference, 1–8.

Julier, S., M. Lanzagorta, Y. Baillot, L. Rosenblum, S. Feiner, T. Hollerer, and S. Sestito (2000). “Information Filtering for Mobile Augmented Reality.” In Augmented Reality, ISAR 2000), Proceedings of IEEE and ACM International Symposium, 3–11.

Jurafsky, D., and J. Martin (2008). Speech and Language Processing: An Introduction to Natural Language Processing, Computational Linguistics, and Speech Recognition. Prentice-Hall

Kaczmarek, K., J. Webster, P. Pach-y-Rita, and W. Tompkins (1991). “Electrotactile and Vibrotactile Displays for Sensory Substitution Systems.” IEEE Transactions on Biomedical Engineering 38(1): 1–16.

Kaiser, E., Olwal, A., McGee, D., Benko, H., Corradini, A., Li, X., Cohen, P. and S. Feiner (2003). “Mutual Disambiguation of 3D Multimodal Interaction in Augmented and Virtual Reality.” Proceedings of the 5th ACM international Conference on Multimodal Interfaces (ICMI ‘03), 12–19.

Kajastila, R., and Lokki, T. (2009) “A Gesture-Based and Eyes-Free Control Method for Mobile Devices.” Proceedings of the ACM Conference on Human Factors in Computing Systems, 3559–3564.

Kalkofen, D., C. Sandor, S. White, and D. Schmalstieg (2011). “Visualization Techniques for Augmented Reality.” Handbook of Augmented Reality, 65–98.

Kalawsky, R. S. (1993). The Science of Virtual Reality and Virtual Environments. Wokingham, England: Addison-Wesley.

Kandell, E., Kupfermann, I., and S. Iversen (2000). “Learning and Memory.” In E. Kandell, J. Schwartz and T. Jessell (eds.), Principles of Neuroscience, Fourth Edition. 1127–1246. New York: McGraw-Hill.

Kane, M., and R. Engle. (2000). “Working-Memory Capacity, Proactive Interference, and Divided Attention: Limits on Long-Term Memory Retrieval.” Journal of Experimental Psychology: Learning, Memory, and Cognition 26: 336–358.

Kang, H., C. Lee, and K. Jung (2004). “Recognition-Based Gesture Spotting in Video Games.” Pattern Recognition Letters 25 (15): 1701–1714.

Kapralos B., M. Jenkin, and E. Milios (2003). “Auditory Perception and Virtual Environments.” Dept. of Computer Science, York University, CS-2003-07.

Kaptelinin, V., and Nardi, B. A. (2006). Acting with Technology: Activity Theory and Interaction Design. Cambridge, MA: MIT Press.

Kaptelinin, V., and B. Nardi (2012). “Activity Theory in HCI: Fundamentals and Reflections.” Synthesis Lectures Human-Centered Informatics 5(1): 1–105.

Kasik, D., J. Troy, S. Amorosi, M. Murray, and S. Swamy (2002). “Evaluating Graphics Displays for Complex 3D Models.” IEEE Computer Graphics and Applications 22(3): 56–64.

Kato, H., and M. Billinghurst (1999). “Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System.” Proceedings of the 2nd International Workshop on Augmented Reality, 85–94.

Kato, H., M. Billinghurst, I. Poupyrev, K. Imamoto, and K. Tachibana (2000). “Virtual Object Manipulation on a Table-Top AR Environment.” Proceedings of the IEEE and ACM International Symposium on Augmented Reality.

Kaufman, N., I. Poupyrev, E. Miller, M. Billinghurst, P. Oppenheimer, and S. Weghorst (1997). “New Interface Metaphors for Complex Information Space Visualization: An ECG Monitor Object Prototype.” Medicine Meets Virtual Reality 5, 131–140. IOS Press

Kaur, K. (1999). “Designing Virtual Environments for Usability.” PhD Dissertation, Department of Computer Science, University College.

Kaur, K., N. Maiden, and A. Sutcliffe (1999). “Interacting with Virtual Environments: An Evaluation of a Model of Interaction.” Interacting with Computers 11(4): 403–426.

Kaye, J. (1999). “Symbolic Olfactory Display.” Brain and Cognitive Science Department. Boston, Massachusetts Institute of Technology.

Keefe, D., D. Acevedo, T. Moscovich, D. Laidlaw, and J. LaViola (2001). “CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience.” Proceedings of the 2001 Symposium on Interactive 3D Graphics (I3D 2001), 85–93.

Kendall, G. (1995). “A 3D Sound Primer: Directional Hearing and Stereo Reproduction.” Computer Music Journal 19(4): 23–46.

Kendon, A. (1988). “How Gestures Can Become Like Words.” In F. Potyatos (ed.), Crosscultural Perspectives in Nonverbal Communication, 131–141. Hogrefe.

Kennedy, R., K. Stanney, and W. Dunlap (2000). “Duration and Exposure to Virtual Environments: Sickness Curves during and across Sessions.” Presence: Teleoperators and Virtual Environments 9(5): 463–472.

Kennedy, R., Lane, N., Berbaum, K., and M. Lilienthal. (1993). “Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness.” The International Journal of Aviation Psychology 3(3): 203–220.

Kennedy, R., N. Lane, K. Berbaum, and M. Lilienthal (1993). “A Simulator Sickness Questionnaire (SSQ): A New Method for Quantifying Simulator Sickness.” International Journal of Aviation Psychology 3(3): 203–220.

Kessler, G., D. Bowman, and L. Hodges (2000). “The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications.” Presence: Teleoperators and Virtual Environments 9(2): 187–208.

Kessler, G., L. Hodges, and N. Walker (1995). “Evaluation of the CyberGlove as a Whole-Hand Input Device.” ACM Transactions on Computer-Human Interaction 2(4): 263–283.

Khosrowabadi R., Quek C., Ang K. K., Tung S. W., and M. Heijnen (2011). “Brain-Computer Interface for Classifying EEG Correlates of Chronic Mental Stress.” Proceedings of International Joint Conference on Neural Networks (IJCNN); San Jose, CA, USA. 757–762. 31 July–5 August 2011.

Khotake, N., J. Rekimoto, and Y. Anzai (1999). “InfoStick: An Interaction Device for Inter-Appliance Computing. “Proceedings of Handheld and Ubiquitous Computing: First International Symposium, 246–258. Berlin: Springer-Verlag.

Kieseyer, U. (2001). Georges Seurat: 1859–1891: The Master of Pointillism. Los Angeles: TASCHEN America LLC.

Kim, M. J., and Maher, M. L. (2008). “The impact of tangible user interfaces on spatial cognition during collaborative design.” Design Studies 29(3): 222–253.

Kim, J., D. Gračanin, K. Matković, and F. Quek (2008). “Finger Walking in Place (FWIP): A Traveling Technique in Virtual Environments.” In A. Butz et al. (eds), Smart Graphics, Lecture Notes in Computer Science #5166, 58_69. Berlin: Springer.

Kim, Jinwoo, and Jae Yun Moon (1998). “Designing towards Emotional Usability in Customer Interfaces—Trustworthiness of Cyber-Banking System Interfaces.” Interacting with computers 10(1): 1–29.

Kim, S., A. Israr, and I. Poupyrev (2013). “Tactile Rendering of 3D Features on Touch Surfaces.” Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology (UIST ‘13), 531–538.

Kindratenko, V. (2000). “A Survey of Electromagnetic Position Tracker Calibration.” Virtual Reality: Research, Development, and Applications 5(3): 169–182.

Kipper, G., and J. Rampolla (2012). Augmented Reality: An Emerging Technologies Guide to AR. Elsevier.

Kishishita, N., Kiyokawa, K., Kruijff, E., Orlosky, J., Mashita, T., and H. Takemura (2014). “Analysing the Effects of a Wide Field of View Augmented Reality Display on Search Performance in Divided Attention Tasks.” Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR’14), Munchen, Germany, 2014.

Kiyokawa, K., and H. Takemura (2005). “A Tunnel Window and Its Variations: Seamless Teleportation Techniques in a Virtual Environment.” Proceedings of HCI International, Las Vegas, NV.

Kiyokawa, K., H. Takemura, and N. Yokoya (2000). “Seamless Design for 3D Object Creation.” IEEE MultiMedia 7(1): 22–33.

Klatzky, R., J. Loomis, A. Beall, S. Chance, and R. Golledge (1998). “Spatial Updating of Self-Position and Orientation during Real, Imagined and Virtual Locomotion.” Psychological Science 9: 293–298.

Klein, A., W. Li, M. Kazhdan, W. Correa, A. Finkelstein, and T. Funkhouser (2000). “Non-Photorealistic Virtual Environments.” Proceedings of SIGGRAPH 2000, 527–534.

Klein, G., and D. Murray (2008). “Improving the Agility of Keyframe-Based SLAM.” In D. Forsyth, P. Torr, and A. Zisserman (eds.), Computer Vision—ECCV 2008. ECCV 2008. Lecture Notes in Computer Science, Vol. 5303. Springer: Berlin, Heidelberg.

Klein, G., and D. Murray (2007). Parallel Tracking and Mapping for Small AR Workspaces. 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, 225–234.

Kleiner, M., D. I. Dalenback, and P. Svensson (1993). “Auralization: An Overview.” Journal of the Audio Engineering Society 41(11): 861–875.

Knapp, J., and J. Loomis (2004). “Limited Field of View of Head-Mounted Displays Is not the Cause of Distance Underestimation in Virtual Environments.” Presence: Teleoperators and Virtual Environments 13(5): 572–577.

Knight, J. (1987). “Manual Control and Tracking.” In G. Salvendy (ed.), Handbook of Human Factors, 182–218. John Wiley and Sons.

Knoedel, S., and M. Hachet (2011). “Multi-Touch RST in 2D and 3D Spaces: Studying the Impact of Directness on User Performance.” Proceedings of the 2011 IEEE Symposium on 3D User Interfaces (3DUI ‘11), 75–78.

Kohli, L., E. Burns, D. Miller, and H. Fuchs (2005). “Combining Passive Haptics with Redirected Walking.” Proceedings of the 2005 International Conference on Augmented Tele-existence (ICAT ‘05), 253–254.

Koller, D., M. Mine, and S. Hudson (1996). “Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments.” Proceedings of the 1996 ACM Symposium on User Interface Software and Technology (UIST ‘96), 81–82.

Kontrarinis, D., and R. Howe (1995). “Tactile Display of Vibrotactile Information in Teleoperation and Virtual Environments.” Presence Teleoperators and Virtual Environments 4(4): 387–402.

Kopper, R., D. Bowman, M. Silva, and R. McMahan (2010). “A Human Motor Behavior Model for Distal Pointing Tasks.” International Journal of Human-Computer Studies 68(10): 603–615.

Kopper, R., F. Bacim, and D. Bowman (2011). “Rapid and Accurate 3D Selection by Progressive Refinement.” Proceedings of the 2011 IEEE Symposium on 3D User Interfaces (3DUI ‘11), 67–74.

Kopper, R., T. Ni, D. Bowman, and M. Pinho (2006). “Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments.” Proceedings of the 2016 IEEE Virtual Reality Conference (VR ‘06), 175–182.

Körner, O., and R. Männer (2003). “Implementation of a Haptic Interface for a Virtual Reality Simulator for Flexible Endoscopy.” 11th International Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 278–284.

Kosslyn, S. (1993). Image and Brain. Cambridge, MA: MIT Press.

Kramer A., and R. Parasuraman (2007). “Neuroergonomics—Application of Neuroscience to Human Factors.” In J. Caccioppo, L., Tassinary, and G. Berntson (eds), Handbook of Psychophysiology, Second Edition, 704–722. New York: Cambridge University Press.

Kramer, J. (1991). “Communication System for Deaf, Deaf-Blind and Non-Vocal Individuals Using Instrumented Gloves.” Patent No. 5,047,952.

Kramer, J. (1993). “Force Feedback and Texture Simulating Interface Device.” Patent No. 5,047,952.

Kreitzberg, C. (2008). “The LUCID framework.” Cognetics Corporation (2008).

Krueger, M., T. Gionfriddo, and K. Hinrichsen (1985). “VIDEOPLACE: An Artificial Reality.” Proceedings of the 1985 ACM Conference on Human Factors in Computing Systems (CHI ‘85), 35–40.

Krüger, W., and B. Fröhlich (1994). “The Responsive Workbench.” IEEE Computer Graphics and Applications 14(3): 12–15.

Krüger, W., C. Bohn, B. Fröhlich, H. Schuth, W. Strauss, and G. Wesche (1995). “The Responsive Workbench: A Virtual Work Environment.” IEEE Computer 28(7): 42–48.

Kruijff, E. (2007). “Unconventional 3D User Interfaces for Virtual Environments.” PhD Thesis, Graz University of Technology.

Kruijff, E. (2013). “Human-Potential Driven Design of 3D User Interfaces.” Proceedings of the IEEE International Conference on Artificial Reality and Telexistence (ICAT 2013), 129-136. Tokyo, Japan.

Kruijff, E., A. Marquardt, C. Trepkowksi, J. Schild, and A. Hinkenjann (2016). Designed Emotions: Challenges and Potential Methodologies for Improving Multisensory Cues to Enhance User Engagement in Immersive Systems. Springer the Visual Computer, doi:10.1007/s00371-016-1294-0.

Kruijff, E., D. Schmalstieg, and S, Beckhaus (2006). “Using Neuromuscular Electrical Stimulation for Pseudo-Haptic Feedback.” In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST’06), Limassol, Cyprus, 312–315.

Kruijff, E. Wesche, G., Riege, K., Goebbels, G., Kunstman, M., and D., Schmalstieg (2006) “Tactylus, a Pen-Input Device Exploring Audiotactile Sensory Binding.” In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST’06), 316–319, Limassol, Cyprus.

Kruijff, E., and A. Pander. (2005). “Experiences of Using Shockwaves for Haptic Sensations.” Proceedings of the 3D User Interface Workshop, IEEE Conference on Virtual Reality (VR 2005), Bonn, Germany.

Kruijff, E., B. Riecke, C. Trekowski, and A. Kitson (2015). “Upper Body Leaning Can Affect Forward Self-Motion Perception in Virtual Environments.” Proceedings of the 3rd ACM Symposium on Spatial User Interaction (SUI ‘15), 103–112.

Kruijff, E., Marquardt, A., Trepkowski, C., Lindeman, R. W., Hinkenjann, A., Maiero, J., and Riecke, B. E. (2016). “On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.” Proceedings of the 2016 Symposium on Spatial User Interaction, 149–158.

Kruijff, E., S. Conrad, and A. Mueller (2003). “Flow of Action in Mixed Interaction Modalities.” Proceedings of HCI International Conference.

Kruijff, E., E. Swan II, and S. Feiner (2010). “Perceptual issues in Augmented Reality Revisited.” Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality, 3–12.

Kuipers, J. (2002). Quaternions and Rotation Sequences: A Primer with Applications to Orbits, Aerospace and Virtual Reality. Princeton, NJ: Princeton University Press.

Kulik, A., A. Kunert, S. Beck, R. Reichel, R. Blach, A. Zink, and B. Froehlich (2011). “C1x6: A Stereoscopic Six-User Display for Co-Located Collaboration in Shared Virtual Environments.” ACM Transactions on Graphics 30(6), Article 188, 12 pages.

Kulkanri, A., and H. Colburn (1993). “Evaluation of a Linear Interpolation Scheme for Approximating HRTFs.” Journal of the Acoustical Society of America 93(4): 2350.

Kulshreshth, A., and LaViola, J. (2014). “Exploring the Usefulness of Finger-Based 3D Gesture Menu Selection.” Proceedings of the ACM Conference on Human Factors in Computing Systems, ACM, 1093–1102.

Kurtenbach, G., and W. Buxton (1991). “Issues in Combining Marking and Direct Manipulation Techniques.” Proceedings of the 1991 ACM Symposium on User Interface Software and Technology (UIST ‘91), 137–144.

Kuutti, K., (1997). “Activity Theory as a Potential Framework for Human-Computer Interaction Research.” Context and Consciousness: Activity Theory and Human-Computer Interaction (1996): 17–44.

Laha, B., D. A. Bowman, and J. D. Schiffbauer (2013). “Validation of the MR Simulation Approach for Evaluating the Effects of Immersion on Visual Analysis of Volume Data.” IEEE Transactions on Visualization and Computer Graphics 19(4): 529–538.

Laha, B., D. A. Bowman, and J. J. Socha (2014). “Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets.” IEEE Transactions on Visualization and Computer Graphics 20(4): 513–522.

Lai, C., R. McMahan, and J. Hall (2015). “March-and-Reach: A Realistic Ladder Climbing Technique.” Proceedings of the 2015 IEEE Symposium on 3D User Interfaces (3DUI ‘15), 15–18.

Lampton, D., B. Knerr, S. Goldberg, J. Bliss, M. Moshell, and B. Blau (1994). “The Virtual Environment Performance Assessment Battery (VEPAB): Development and Evaluation.” Presence: Teleoperators and Virtual Environments 3(2): 145–157.

Lanman, D., and D. Luebke (2013). “Near-Eye Light Field Displays.” ACM Transactions on Graphics 32(6): Article 220, 10pp.

Larrue, F., H. Sauzéon, L. Aguilova, F. Lotte, M. Hachet, and B. N. Kaoua (2012). “Brain Computer Interface vs Walking Interface in VR: The Impact of Motor Activity on Spatial Transfer.” Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology (VRST ‘12), 113–120.

Lascara, C., G. Wheless, D. Cox, R. Patterson, S. Levy, A. E. Johnson, and J. Leigh (1999) “TeleImmersive Virtual Environments for Collaborative Knowledge Discovery.” Proceedings of Advanced Simulation Technologies Conference, San Diego, CA.

Latoschik, M. (2001). “A Gesture Processing Framework for Multimodal Interaction in Virtual Reality.” Proceedings of the 1st International Conference on Computer Graphics, Virtual Reality and Visualization in Africa, 95–100.

LaViola, J. (2000). “A Discussion of Cybersickness in Virtual Environments.” ACM SIGCHI Bulletin 32: 47–56.

LaViola, J. (1999a). “Whole-Hand and Speech Input in Virtual Environments.” Master’s Thesis, Department of Computer Science, Brown University.

LaViola, J. (1999b). “Flex and Pinch: A Case Study of Whole-Hand Input Design for Virtual Environment Interaction.” Proceedings of the IASTED International Conference on Computer Graphics and Imaging ‘99, 221–225.

LaViola, J. (2000a). “A Discussion of Cybersickness in Virtual Environments.” SIGCHI Bulletin 32(1): 47–56.

LaViola, J. (2000b). “MSVT: A Virtual Reality-Based Multimodal Scientific Visualization Tool.” Proceedings of the Third IASTED International Conference on Computer Graphics and Imaging, 1–7.

LaViola, J. (2013). “3D Gestural Interaction: The State of the Field.” ISRN Artificial Intelligence, Vol. 2013, Article ID 514641, 18 pages, 2013.

LaViola, J., Buchanan, S., and Pittman, C. (2014). “Multimodal Input for Perceptual User Interfaces.” In A. Bhowmik (ed), Interactive Displays, 285–312. Wiley.

LaViola, J., D. Acevedo, D. Keefe, and R. Zeleznik (2001). “Hands-Free Multi-Scale Navigation in Virtual Environments.” Proceedings of the 2001 Symposium on Interactive 3D Graphics (I3D 2001), 9–15.

LaViola, J., D. Keefe, D. Acevedo, and R. Zeleznik (2004). “Case Studies in Building Custom Input Devices for Virtual Environment Interfaces.” Proceedings of the VR 2004 Workshop on Beyond Wand and Glove Interaction, 67–71.

Lederman, S., and R. Klatzky (1987). “Hand Movements: A Window into Haptic Object Recognition.” Cognitive Psychology 19(3): 342–368.

Lederman, S., G. Thorne, and B. Jones. (1986). “Perception of Texture by Vision and Touch: Multidimensionality and Intersensory Integration.” Journal of Experimental Psychology: Human Perception & Performance 12(2): 169–180.

Lee, C., Y. Hu, and T. Selker (2005). “iSphere: A Proximity-Based 3D Input Interface.” In B. Martens and A. Brown (eds.), Computer Aided Architectural Design Futures 2005, 281–290. Netherlands: Springer.

Lee, G., Yang, U., Kim, Y., Jo, D., Kim, K., Kim, J., and J. Choi (2009). “Freeze-Set-Go Interaction Method for Handheld Mobile Augmented Reality Environments.” Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology (VRST ‘09), 143–146.

Lee, S., Sohn, M., Kim, D., Kim, B., and Kim, H. (2013). “Smart TV Interaction System using Face and Hand Gesture Recognition.” Proceedings of the IEEE International Conference on Consumer Electronics, 173–174.

Lee, H., and Woo, W. (2010). “Tangible Spin Cube for 3D Ring Menu in Real Space.” Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, 4147–4152.

Lehrer, K. (1990). Theory of Knowledge. London: Routledge.

Lehto, M., Nah, F., and J. Yi. (2012). “Decision-Making Models, Decision Support and Problem Solving.” In S. Galvendy (ed.), Handbook of Human Factors and Ergonomics, Fourth Edition.

Lenay, C., O. Gapenne, S. Hanneton, C. Genouëlle and C. Marque (2003). “Sensory Substitution: Limits and Perspectives. “In Y. Hatwell, A. Streri and E. Gentaz (eds.), Touching for Knowing. 275–292.

Leont’ev, A. (1978). Activity, Consciousness, and Personality. Englewood Cliffs, NJ: Prentice-Hall.

Leykin, A. and M. Tuceryan (2004). “Automatic Determination of Text Readability Over Textured Backgrounds for Augmented Reality Systems.” In Proceedings of the Third IEEE/ACM International Symposium on Mixed and Augmented Reality.

Li, D., Z. Fu, L. Xie, and Y. Zhang (2012). “Comprehensive Comparison of the Least Mean Square Algorithm and the Fast Deconvolution Algorithm for Crosstalk Cancellation.” 2012 International Conference on Audio, Language and Image Processing (ICALIP), 224–229.

Li, T., and Hsu, S. (2004). “An Intelligent 3D User Interface Adapting to User Control Behavior.” Proceedings of the ACM International Conference on Intelligent User interfaces, 184–190.

Liang, J., and M. Green (1994). “JDCAD: A Highly Interactive 3D Modeling System.” Computers and Graphics 18(4): 499–506.

Liang, J., C. Shaw, and M. Green (1991). “On Temporal-Spatial Realism in the Virtual Reality Environment. Proceedings of the 1991 ACM Symposium on User Interface Software and Technology (UIST ‘91), ACM Press, 19–25.

Lieberknecht, S., A. Huber, S. Ilic, and S. Benhimane (2011). “RGB-D Camera-Based Parallel Tracking and Meshing.” 10th IEEE International Symposium on Mixed and Augmented Reality, 147–155.

Lien, J., N. Gillian, M. Karagozler, P. Amihood, C. Schwesig, E. Olson, H. Raja, and I. Poupyrev (2016). “Soli: Ubiquitous Gesture Sensing with Millimeter Wave Radar.” ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2016 35(4): Article No. 142.

Lin, M. C., and M. Otaduy (2008). Haptic Rendering: Foundations, Algorithms and Applications. Boca Rotan, FL: AK Peters, Ltd.

Lincoln, P., Blate, A., Singh, M., Whitted, T., State, A., Lastra, A., and Fuchs, H. (2016). “From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality.” IEEE Transactions on Visualization and Computer Graphics 22(4): 1367–1376.

Lindeman, R., J. Sibert, and J. Hahn (1999). “Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments.” Proceedings of IEEE Virtual Reality ‘99, 205–212.

Livingston, M., et al. (2003). “Resolving Multiple Occluded Layers in Augmented Reality.” Proceedings of the 2nd IEEE/ACM International Symposium On Mixed and Augmented Reality, 56.

Livingston, M., J. Gabbard, J. Swan II, C. Sibley, and J. Barrow. (2012). “Basic Perception in Head-Worn Augmented Reality Displays.” In Tony Huang, Leila Alem, and Mark A. Livingston (eds.), Human Factors in Augmented Reality Environments, 35–65. New York: Springer.

Loftin, R. B., and P. Kenney (1995). “Training the Hubble Space Telescope Flight Team.” IEEE Computer Graphics and Applications 15(5): 31–37.

Loomis J., and J. Knapp (2003). Visual Perception of Egocentric Distance in Real and Virtual Environments.” In L. J. Hettinger and M.W Haas (eds.), Virtual and Adaptive Environments, 21–4. Mahwah, NJ: Lawrence Erlbaum Associates6.

Loomis, J. (2003). “Sensory Replacement and Sensory Substitution: Overview and Prospects for the Future.” In M. C. Roco, and W. S. Bainbridge (eds.), Converging Technologies for Improving Human Performance: Nanotechnology, Biotechnology, Information Technology and Cognitive Science. Boston: Kluwer Academic Publishers.

Loomis, J., and S. Lederman (1986). “Tactual Perception.” In K. Boff, L. Kaufman, and J. Thomas (eds.), Handbook of Perception and Human Performance, Vol. 1, 12-1–12-57. New York: John Wiley & Sons.

Lowe, D. (2004). “Distinctive Image Features from Scale-Invariant Keypoints.” International Journal of Computer Vision 60(4):91–110.

Lucas, J. (2005). “Design and Evaluation of 3D Multiple Object Selection Techniques.” M.S. Thesis, Virginia. Polytechnic Institute and State University, Blacksburg, VA, USA.

Lucas, John F., Ji-Sun Kim, and Doug A. Bowman. “Resizing beyond Widgets: Object Resizing Techniques for Immersive Virtual Environments.” In CHI’05 Extended Abstracts on Human Factors in Computing Systems, 1601–1604.

Lucente, M. (1997). “Interactive Three-Dimensional Holographic Displays: Seeing the Future in Depth.” Computer Graphics 31(2): 63–67.

Lucente, M., G. Zwart, and A. George (1998). “Visualization Space: A Testbed for Deviceless Multimodal User Interface.” Proceedings of Intelligent Environments ‘98, The AAAI Spring Symposium Series, 87–92.

Luebke, D., M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner (2002). Level of Detail for 3D Graphics. New York: Morgan Kaufmann.

Lueder, E. (2012). 3D Displays. New York: Wiley.

Lund, A. M. (2001) “Measuring Usability with the USE Questionnaire.” STC Usability SIG Newsletter 8:2

Lynch, K. (1960). The Image of the City. Cambridge, MA: MIT Press.

Lyons, K., C. Skeels, T. Starner, C. Snoeck, B. Wong, and D. Ashbrook (2004). Augmenting Conversations Using Dual-Purpose Speech. Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology (UIST ‘04), 237–246.

MacKenzie, C., and T. Iberall (1994). The Grasping Hand. Amsterdam: North-Holland.

MacKenzie, I. (2013). Human-Computer Interaction: An Empirical Research Perspective. Waltham, MA: Morgan Kaufmann.

MacKenzie, I. S. (1992). “Fitts’ Law as a Research and Design Tool in Human Computer Interaction.” Human Computer Interaction 7: 91–139.

MacKenzie, I. S. (1995). “Input Devices and Interaction Techniques for Advanced Computing.” In W. Barfield and T. Furness (eds.), Virtual Environments and Advanced Interface Design, 437–472. Oxford: Oxford University Press.

MacKenzie, I. S., and K. Tanaka-Ishii (2007). Text Entry Systems: Mobility, Accessibility, Universality. San Francisco: Morgan Kaufmann.

MacKenzie, I. S., and R. Soukoreff (2002). “Text Entry for Mobile Computing: Models and Methods, Theory and Practice.” Human Computer Interaction 17: 147–198.

Mackinlay, J., S. Card, and G. Robertson (1990a). “Rapid Controlled Movement through a Virtual 3D Workspace.” Proceedings of SIGGRAPH ‘90, 171–176.

Mackinlay, J., S. Card, and G. Robertson (1990b). “A Semantic Analysis of the Design Space of Input Devices.” Human–Computer Interaction 5(2–3): 145–190.

Macleod, M., R. Bowden, N. Bevan, and I. Curson (1997). “The MUSiC Performance Measurement Method.” Behaviour & Information Technology 16(4–5): 279–293.

Madgwick, S., A. Harrison, and R. Vaidyanathan (2011). “Estimation of IMU and MARG Orientation Using a Gradient Descent Algorithm.” Proceedings of the 2011 IEEE International Conference on Rehabilitation Robotics, 1–7.

Maes, P. (1997). “The ALIVE System: Wireless, Full-Body Interaction with Autonomous Agents.” ACM Multimedia Systems 5(2): 105–112.

Majumder, A., and B. Sajadi (2013). “Advances in Large Area Displays: The Changing Face of Visualization.” IEEE Computer 46(5):26–33.

Mankoff, J., and G. Abowd (1998). “Cirrin: A Word-Level Unistroke Keyboard for Pen Input.” Proceedings of the 1998 ACM Symposium on User Interface Software and Technology (UIST ‘98), 213–214.

Manocha, D., P. Calamia, M. Lin, L. Savioja, and N. Tsingos (2009). “Interactive Sound Rendering.” ACM SIGGRAPH 2009 Courses (SIGGRAPH ‘09). ACM, New York, NY, USA, Article 15, 338 pages.

Mapes, D., and J. Moshell (1995). “A Two-Handed Interface for Object Manipulation in Virtual Environments.” Presence: Teleoperators and Virtual Environments 4(4): 403–416.

Marchal, M., J. Pettré, and A. Lécuyer (2011). “Joyman: A Human-Scale Joystick for Navigating in Virtual Worlds.” Proceedings of the 2011 IEEE Symposium on 3D User Interfaces (3DUI ‘11), 19–26.

Marr, D. (1982). Vision. New York: W. H. Freeman.

Marras, W. (1997). “Biomechanics of the Human Body.” In G. Salvendy (ed.), Handbook of Human Factors and Ergonomics 233–267. New York: John Wiley & Sons.

Marras, W. (2012). “Basic biomechanics and workstation design. In G. Salvendy (ed.), Handbook of Human Factors and Ergonomics. 347–382. Hoboken, NJ, John Wiley & Sons.

Marriott, K., and P. Stuckey (1998). Programming with Constraints: An Introduction. Cambridge MA: MIT Press

Martin J. (1998). “Tycoon: Theoretical Framework and Software Tools for Multimodal Interfaces.” In John Lee (ed.), Intelligence and Multimodality in Multimedia Interfaces. AAAI Press.

Massie, T. H. (1993). Design of a Three Degree of Freedom Force Reflecting Haptic Interface. Cambridge, MA: MIT Press.

Massimino M., and T. Sheridan (1993). “Sensory Substitution for Force Feedback in Teleoperation.” Presence Teleoperators and Virtual Environments 2(4): 344–352.

Matsumoto, K., Y. Ban, T. Narumi, T. Tanikawa, and M. Hirose (2016). “Curvature Manipulation Techniques in Redirection using Haptic Cues.” Proceedings of the IEEE Symposium on 3D User Interfaces.

May, J., and D. Badcock (2002). Vision and Virtual Environments. In K. Stanney (ed.), Handbook of Virtual Environments: Design, Implementation, and Applications, 29–64. Mahwah, NJ: Lawrence Erlbaum Associates.

Mayhew, D. (1999). “The Usability Engineering Lifecycle.” CHI’99 Extended Abstracts on Human Factors in Computing Systems, 147–148.

McCormick, B., T. DeFanti, and M. Brown (1987). “Visualization in Scientific Computing.” Computer Graphics 21(6): 15–21.

McCormick, E. (1970). Human Factors Engineering, McGraw-Hill.

McGrenere, J., and W. Ho (2000). “Affordances: Clarifying and Evolving a Concept.” In Graphics Interface, 2000: 179–186.

McGurk, H., and J. Macdonald (1976). “Hearing Lips and Seeing Voices.” Nature 264: 746–748.

McMahan, R. (2011). “Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games.” PhD Dissertation, Department. of Computer Science, Virginia Tech.

McMahan, R. P., A. J. D. Alon, S. Lazem, R. J. Beaton, D. Machaj, M. Schaefer, M. G. Silva, A. Leal, R. Hagan, and D. A. Bowman (2010). “Evaluating Natural Interaction Techniques in Video Games.” In Proceedings of the IEEE Symposium on 3D User Interfaces, IEEE, 11–14.

McMahan, R., D. Bowman, D. Zielinski, and R. Brady (2012). “Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game.” IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Virtual Reality) 18(4): 626–633.

McMahan, R., R. Kopper, and D. Bowman (2014). “Principles for Designing Effective 3D Interaction Techniques.” Handbook of Virtual Environments: Design, Implementation and Applications, 285–311. Boca Raton, FL: CRC Press.

McMahan, R., E. Ragan, D. Bowman, F. Tang, and C. Lai, (2015). “FIFA: The Framework for Interaction Fidelity Analysis.” Technical Report UTDCS-06-15, Dept. of Computer Science, The University of Texas at Dallas.

McMahan, R. P., and D. A. Bowman (2007). “An Empirical Comparison of Task Sequences for Immersive Virtual Environments.” IEEE Symposium on 3D User Interfaces, 2007. 3DUI’07...

McMillan, G., R. Eggelston, and T. Anderson (1997). “Nonconventional Controls.” In G. Salvendy (ed.), Handbook of Human Factors and Ergonomics, 729–771. New York: John Wiley & Sons.

McQuaide, S., E. Seibel, R. Burstein, and T. Furness (2002). “Three-Dimensional Virtual Retinal Display System Using Deformable Membrane Mirror.” SID Symposium Digest of Technical Papers 33(1): 1324–1327.

McTear, M. (2002). “Spoken Dialogue Technology: Enabling the Conversational User Interface.” ACM Computing Surveys 34(1): 90–169.

Medlock, M.C., Wixon, D., McGee, M., and Welsh, D. (2005). “The Rapid Iterative Test and Evaluation Method: Better Products in Less Time.” In G. Bias, and D. Mayhew (eds.), Cost Justifying Usability, 489–517. San Francisco: Morgan Kaufmann

Melzer, J. (2014). Head-Mounted Displays. In C. R. Spitzer, U. Ferrell, and T. Ferrell (eds.), Digital Avionics Handbook, Third Edition, 257–280. Boca Raton, FL: CRC Press,.

Medina, E., R. Fruland, and S. Weghorst (2008). “VIrtusphere: Walking in a Human Size VR Hamster Ball.” Human Factors and Ergonomics Society Annual Meeting Proceedings 52(27): 2102–2106.

Melzer, J., and K. Moffitt (2011). Head-Mounted Displays: Designing for the User. CreateSpace Independent Publishing Platform.

Menashe, I., O. Man, D. Lancet and Y. Gilad (2003). “Different Noses for Different People.” Nature Genetics 34(2): 143–144.

Meshram, A., R. Mehra, Y. Hongsheng, E. Dunn, J. Franm, and D. Manocha (2014). “P-HRTF: Efficient Personalized HRTF Computation for High-Fidelity Spatial Sound.” 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 53–61.

Meyer, K., and H. Applewhite (1992). “A Survey of Position Trackers.” Presence: Teleoperators and Virtual Environments 1(2): 173–200.

Michael, D.C., and P. Bacdayan (1994). “Organizational Routines Are Stored as Procedural Memory: Evidence from a Laboratory Study.” Organization Science 5(4): 554–568.

Milgram, P., and F. Kishino (1994). “A Taxonomy of Mixed Reality Visual Displays.” IECE Transactions on Information and Systems E77-D(12): 1321–1329.

Milgram, P., H. Takemura, A. Utsumi, and F. Kishino (1994). “Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum.” Telemanipulator and Telepresence Technologies, 282–292. SPIE.

Millán, J. (2003). “Adaptive Brain Interfaces.” Communications of the ACM 46(3): 74–80.

Mills, S., and J. Noyes (1999). “Virtual Reality: An Overview of User-Related Design Issues.” Interacting with Computers 11(4): 375–386.

Mine, M. (1995a). “Virtual Environment Interaction Techniques.” Department of Computer Science, University of North Carolina at Chapel Hill, TR95-018.

Mine, M. (1995b). “ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds.” Department of Computer Science, University of North Carolina at Chapel Hill, TR-95-020.

Mine, M. (1997). “ISAAC: A Meta-CAD System for Virtual Environments.” Computer-Aided Design 29(8): 547–553.

Mine, M. (2003) “Towards Virtual Reality for the Masses: 10 Years of Research at Disney’s VR Studio.” Proceedings of Eurographics Workshop on Virtual Environments, 11–17.

Mine, M., F. Brooks, and C. Séquin (1997). “Moving Objects in Space: Exploiting Proprioception in Virtual Environment Interaction.” Proceedings of SIGGRAPH ‘97, 19–26.

Moeser, S. (1988). “Cognitive Mapping in a Complex Building.” Environment and Behavior 20(1): 21–49.

Mohammad Shahnewaz Ferdous, S., I. M. Arafat, and J. Quarles (2016). “Visual Feedback to Improve the Accessibility of Head Mounted Displays for Persons with Balance Impairments.” Proceedings of the 2016 IEEE Symposium on 3D User Interfaces (3DUI), 121–128.

Monk, S. (2016). Raspberry Pi Cookbook: Software and Hardware Problems and Solutions, 2nd Edition. Sebastopol, CA: O’Reilly Media.

Mon-Williams, M., Wann, J. P., and S. Rushton. (1993). “Binocular Vision in a Virtual World: Visual Deficits Following the Wearing of a Head-Mounted Display. Ophthalmic and Physiological Optics. 13(4): 387–391.

Moore, A. G., M. J. Howell, A. W. Stiles, N. S. Herrera, and R. P. McMahan (2015). “Wedge: A Musical Interface for Building and Playing Composition-Appropriate Immersive Environments.” 2015 IEEE Symposium on 3D User Interfaces (3DUI), 205–206.

Mouchtaris, A., P. Reveliotis, and C. Kyrakakis (2000). “Inverse Filter Design for Immersive Audio Rendering over Loudspeakers.” IEEE Transactions on Multimedia 2(2): 77–87.

Mulder, A. (1996). Hand Gestures for HCI. School of Kinesiology, Simon Fraser University, Technical Report 96–1.

Muller, Michael J. (1991). “PICTIVE—An Exploration in Participatory Design.” Proceedings of the SIGCHI Conference on Human factors in Computing Systems, ACM, 225–231.

Mueller, A., S. Conrad, and E. Kruijff (2003). “Multifaceted Interaction with a Virtual Engineering Environment Using a Scenegraph-Oriented Approach.” In Proceedings of the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2003), Plzen, Czech Republic.

Mundel, M. (1978). Motion and Time Study. Englewood Cliffs, NJ: Prentice-Hall.

Nabiyouni, M., and Bowman, D. A. (2015). “An Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Reality.” Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 167–174.

Nabiyouni, M., Saktheeswaran, A., Bowman, D. A., and Karanth, A. (2015, March). “Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality. IEEE Symposium on 3D User Interfaces (3DUI), 2015, 3–10.

Naer, M., O. Staadt, and M. Gross (2002). “Spatialized Audio Rendering for Immersive Virtual Environments.” Proceedings of the 2002 ACM Symposium on Virtual Reality Software and Technology (VRST 2002), 65–72.

Nahon, D., Subileau, G., and Capel, B. (2015). “‘Never Blind VR’ Enhancing the Virtual Reality Headset Experience with Augmented Virtuality.” 2015 IEEE Virtual Reality (VR), 347–348)

Nakamoto, T. (2013). Human Olfactory Displays and Interfaces: Odor Sensing and Presentation. Hershey, PA: IGI Global.

Nakamura, S., and Shimojo, S. (1998). “Orientation of Selective Effects of Body Tilt on Visually Induced Perception of Self-Motion.” Perceptual and Motor Skills, 87(2): 667–672.

Nanayakkara, S., R. Shilkrot, K. Peen Yeo, and P. Maes (2013). “EyeRing: A Finger-Worn Input Device for Seamless Interactions with our Surroundings.” Proceedings of the 4th Augmented Human International Conference (AH ‘13), 13–20.

Nardi, B. A. (1996). “Studying Context: A Comparison of Activity Theory, Situated Action Models, and Distributed Cognition.” Context and Consciousness: Activity Theory and Human-Computer Interaction (1996): 69–102.

Narumi, T., S. Nishizaka, T. Kajinami, T. Tanikawa, and M. Hirose (2011). “Meta Cookie+: An Illusion-Based Gustatory Display.” In R. Shumaker (ed.), Virtual and Mixed Reality—New Trends, Lecture Notes in Computer Science #6773, 260–269. Berlin: Springer.

Neale, D. (1998). “Head Mounted Displays: Product Reviews and Related Design Considerations.” Blacksburg, Department of Industrial Systems and Engineering, Virginia Tech, HCIL-98-02.

Neuberger, G. (2003). “Measures of Fatigue: The Fatigue Questionnaire, Fatigue Severity Scale, Multidimensional Assessment of Fatigue Scale, and Short Form-36 Vitality (Energy/Fatigue) Subscale of the Short Form Health Survey.” Arthritis Care and Research 49(S5): S175–S183.

Newell, A., P. Rosenbloom, and J. Laird (1989). “Symbolic Architectures for Cognition.” In M. Posner (ed.), Foundations in Cognitive Science, 93–131. Cambridge, MA: MIT Press.

Nguyen, H. (2007). GPU Gems 3. Upper Saddle River, NJ: Addison-Wesley Professional.

Ni, T., D. A. Bowman, and J. Chen (2006). “Increased Display Size and Resolution Improve Task Performance in Information-Rich Virtual Environments.” In Proceedings of Graphics Interface 2006, Canadian Information Processing Society, 139–146.

Ni, T., Bowman, D., North, C., and McMahan, R. (2010).” Design and Evaluation of Freehand Menu Selection Interfaces using Tilt and Pinch Gestures.” International Journal of Human-Computer Studies 69: 551–562.

Ni, T., R. McMahan, and D. Bowman (2008). “Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input.” Proceedings of the 2008 IEEE Symposium on 3D User Interfaces (3DUI), 55–58.

Nielsen, J. (1994). “Heuristic Evaluation.” In J. Nielsen, and R. L. Mack (eds.), Usability Inspection Methods. New York: John Wiley & Sons.

Nielsen, J., and R. Molich (1992). “Heuristic Evaluation of User Interfaces.” Proceedings of the 1992 ACM Conference on Human Factors in Computing Systems (CHI ‘92), 249–256.

Nielsen, J. (1999) “User Interface Directions for the Web.” Communications of the ACM 42(1): 65–72.

Nilsson, N., S. Serafin, M. Laursen, K. Pedersen, E. Sikström, and R. Nordahl (2013). “Tapping-in-Place: Increasing the Naturalness of Immersive Walking-in-Place Locomotion through Novel Gestural Input.” Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI), IEEE, 31–38.

Nilsson, N. C., S. Serafin, and R. Nordahl. “A Comparison of Different Methods for Reducing the Unintended Positional Drift Accompanying Walking-in-Place Locomotion.” 2014 IEEE Symposium on 3D User Interfaces (3DUI), 103–110.

Noma, H., and T. Miyasato (1998). Design for Locomotion Interface in a Large Scale Virtual Environment—ATLAS: ATR Locomotion Interface for Active Self Motion. ASME-DSC 64: 111–118.

Norman, D. (1988). The Psychology of Everyday Things. New York: Basic Books.

Norman, D. (1990). The Design of Everyday Things. New York: Doubleday.

Norman, D. (2004). Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books.

Norman, D. (2013). The Design of Everyday Things: Revised and Expanded Edition. New York:Basic Books.

Norman, D., and D. Bobrow. (1975). “On Data-Limited and Resource Limited Processes.” Cognitive Psychology, 7:44–64.

Normand, V., C. Babski, S. Benford, A. Bullock, S. Carion, Y. Chrysanthou, N. Farcet, J. Harvey, N. Kuijpers, N. Magnenat-Thalmann, S. Raupp-Musse, T. Rodden, M. Slater, and G. Smith (1999). “The Coven Project: Exploring Applicative, Technical and Usage Dimensions of Collaborative Virtual Environments.” Presence: Teleoperators and Virtual Environments 8(2): 218–236.

Norton, J., Wingrave, C., and LaViola, J. (2010). “Exploring Strategies and Guidelines for Developing Full Body Video Game Interfaces.” Proceedings of the Fifth International Conference on the Foundations of Digital Games, June 2010, 155–162.

Noyes, J. (1983). “Chord Keyboards.” Applied Ergonomics 14: 55–59.

Nurminen, A., Kruijff, E., and E. Veas, (2011). “HYDROSYS—A Mixed Reality Platform for On-Site Visualization of Environmental Data.” Proceedings of the 10th International Symposium on Web and Wireless Geographical Information Systems, Springer Lecture Notes in Computer Science, 159–175. Kyoto, Japan, 2011

Ohnishi, T., N. Katzakis, K. Kiyokawa, and H. Takemura (2012). “Virtual Interaction Surface: Decoupling of Interaction and View Dimensions for Flexible Indirect 3D Interaction.” Proceedings of the 2012 IEEE Symposium on 3D User Interfaces (3DUI ‘12), 113–116.

Ohshima, T., K. Sato, H. Yamamoto, and H. Tamura (1998). “AR2Hockey: A Case Study of Collaborative Augmented Reality.” Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium (VRAIS ‘98), 268–275.

Olano, M., and A. Lastra (1998). “A Shading Language on Graphics Hardware: The PixelFlow Rendering System.” Proceedings of SIGGRAPH ‘98, 159–168.

Oliva, A., M. L. Mack, M. Shrestha, and A. Peeper (2004). “Identifying the Perceptual Dimensions of Visual Complexity of Scenes.” In Proceedings of the 26th Annual Meeting of the Cognitive Science Society, 101–106.

Olwal, A., and S. Feiner (2003). “The Flexible Pointer: An Interaction Technique for Augmented and Virtual Reality.” User Interface Software and Technology (UIST) 2003 Conference Supplement, 81–82.

Omura, K., S. Shiwa, and F. Kishino (1996). “3D Display with Accommodative Compensation (3DDAC) Employing Real-Time Gaze Detection.” Society for Information Display Digest, 889–892.

Ortega, M. (2013). “Hook: Heuristics for Selecting 3D Moving Objects in Dense Target Environments.” Proceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI), 119–122.

Osawa, N., X. Ren, and M. Suzuki. (2003). “Investigating Text Entry Strategies for an Immersive Virtual Environment.” Information 6(5): 577–582.

Oviatt, S. (1999). “Mutual Disambiguation of Recognition Errors in a Multimodal Architecture.” Proceedings of the 1999 ACM Conference on Human Factors in Computing Systems (CHI ‘99), 576–583.

Oviatt, S., and P. Cohen (2000). “Multimodal Interfaces That Process What Comes Naturally.” Communications of the ACM 43(3): 45–51.

Paas, F., and J. van Merriënboer. (1993). “The Efficiency of Instructional Conditions: An Approach to Combine Mental Effort and Performance Measures.” Human Factors: The Journal of the Human Factors and Ergonomics Society 35 (4): 737–743.

Pachella, R. (1974). “The Interpretation of Reaction Time in Information-Processing Research.” In B. Kantowitz (ed), Human Information Processing: Tutorials in Performance and Cognition, 41–82.

Pai, D. (2003). “Multisensory Interaction: Real and Virtual.” In P. Dario and R. Chatila (eds.), Robotics Research. The Eleventh International Symposium. Springer Tracts in Advanced Robotics, Vol. 15. Springer, Berlin, Heidelberg.

Pakkanen, T., and R. Raisamo. (2004). “Appropriateness of Foot Interaction for Non-Accurate Spatial Tasks.” Proceedings of CHI ‘04 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘04), 1123–1126.

Pang, A. and C. M. Wittenbrink (1997). “Collaborative 3D Visualization with CSpray.” IEEE Computer Graphics and Applications 17: 32–41.

Patterson, K., P. Nestor, and T. Rogers (2007). “Where Do You Know What You Know? The Representation of Semantic Knowledge in the Human Brain.” Nature Reviews Neuroscience 8(12): 976–987.

Pausch, R., D. Proffitt, and G. Williams (1997). “Quantifying Immersion in Virtual Reality.” Proceedings of SIGGRAPH ‘97, 13–18.

Pausch, R., J. Snoddy, R. Taylor, S. Watson, and E. Haseltine (1996). “Disney’s Aladdin: First Steps toward Storytelling in Virtual Reality.” Proceedings of SIGGRAPH ‘96, 193–203.

Pausch, R., T. Burnette, D. Brockway, and M. Weiblen (1995). “Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures.” Proceedings of SIGGRAPH ‘95, 399–400.

Pausch, R., T. Crea, and M. Conway (1993). “A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness.” Presence: Teleoperators and Virtual Environments 1(3): 344–363.

Pavlov, I. P. (1927). Conditioned Reflexes: An Investigation of the Physiological Activity of the Cerebral Cortex. London: Oxford University Press.

Payne, J., Keir, P., Elgoyhen, J., Mclundie, M., Naef, M., Horner, M., and Anderson, P. (2006). “Gameplay Issues in the Design of Spatial 3d Gestures for Video Games.” Proceedings of ACM Conference on Human Factors in Computing Systems, 1217–1222.

Peck, T. C., Fuchs, H., and Whitton, M. C. (2009). “Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments.” IEEE Transactions on Visualization and Computer Graphics 15(3): 383–394.

Pedro L., I. Alexandra, and B. Patrick (2015). “Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation.” In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST ‘15). ACM, New York, NY, USA, 11–19.

Penfield, W., and T. Rasmussen. (1950). The Cerebral Cortex of Man. A Clinical Study of Localization of Function. New York: Macmillan.

Periverzov, F., and H. Ilieş (2015). “IDS: The Intent Driven Selection Method for Natural User Interfaces.” Proceedings of the 2015 IEEE Symposium on 3D User Interfaces (3DUI ‘15), 121–128.

Perlin, K. (1998). “Quikwriting: Continuous Stylus-Based Text Entry.” Proceedings of the 1998 ACM Symposium on User Interface Software and Technology (UIST ‘98), 215–216.

Perlin, K., S. Paxia, and J. Kollin (2000). “An Autostereoscopic Display.” Proceedings of SIGGRAPH 2000, 319–326.

Péruch, P., M. May, and F. Wartenburg (1997). “Homing in Virtual Environments: Effects of Field of View and Path Layout.” Perception 26: 301–312.

Pesyna Jr, K. M., Heath Jr, R. W., and Humphreys, T. E. (2014). “Centimeter Positioning with a Smartphone-Quality GNSS Antenna.” Proceedings of the 27th International Technical Meeting of the Satellite Division of the Institute of Navigation (ION GNSS 2014), Tampa, FL, 1568-1577.

Peterson, L., and M. Peterson. (1959). “Short-Term Retention of Individual Verbal Items.” Journal of Experimental Psychology, 58(3): 193–198.

Pfeil, K., Koh, S., and LaViola, J. (2013). “Exploring 3D Gesture Metaphors for Interaction with Unmanned Aerial Vehicles.” Proceedings of ACM International conference on Intelligent User Interfaces, 257–266.

Pfurtscheller, G., R. Leeb, C. Keinrath, D. Friedman, C. Neuper, C. Guger, and M. Slater (2006). “Walking from Thought.” Brain Research 1071(1), 145–152.

Pheasant, Stephen, and Christine M. Haslegrave (2005). Bodyspace: Anthropometry, Ergonomics and the Design of Work, Third Edition. Boca Raton, FL: CRC Press.

Philbin, D. A., W. Ribarsky, N. Walker, and C. Ellis Hubbard. (1998) “Training in Virtual Environments: Analysis of Task Appropriateness.” Proceedings of the IEEE Virtual Reality Annual International Symposium.

Phillips, L., Interrante, V., Kaeding, M., Ries, B., and L. Anderson. (2012). “Correlations between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments.” Presence: Teleoperators and Virtual Environments 21(3) (Spring 2012): 119–141.

Pick, S., A. Puika, T. Kuhlen. “SWIFTER: Design and Evaluation of a Speechbased Text Input Metaphor for Immersive Virtual Environments.” Proceedings of the 2016 IEEE Symposium on 3D User Interfaces (3DUI), 109–112.

Piekarski, W., and Thomas, B. (2001) “Tinmith-evo5—An Architecture for Supporting Mobile Augmented Reality Environments.” Proceedings of the IEEE and ACM Symposium on Augmented Reality, 177–178.

Piekarski, W., and B. H. Thomas (2003). “Augmented Reality User Interfaces and Techniques for Outdoor Modelling.” In I3D 2003, ACM SIGGRAPH Symposium on Interactive 3D Graphics, 28–30 April 2003, Monterey, CA, USA.

Pieraccini, R. (2012). The Voice in the Machine: Building Computers That Understand Speech. Cambridge, MA: MIT Press.

Pierce, J., A. Forsberg, M. Conway, S. Hong, R. Zeleznik, and M. Mine (1997). “Image Plane Interaction Techniques in 3D Immersive Environments.” Proceedings of the 1997 ACM Symposium on Interactive 3D Graphics (I3D ‘97), 39–44.

Pierce, J., B. Stearns, and R. Pausch (1999). “Voodoo Dolls: Seamless Interaction at the Multiple Scales in Virtual Environments.” Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics (I3D ‘99), 141–145.

Pique, M. (1995). “Rotation Tools.” In A. Glassner (ed.), Graphics Gems 1, 465–469. San Diego: Morgan Kaufman Publishers.

Polson, P., C. Lewis, J. Rieman, and C. Wharton (1992). Cognitive Walkthroughs: A Method for Theory-Based Evaluation of User Interfaces. International Journal of Man-Machine Studies 36: 741–773.

Posner, M., and S. Boies. (1971). “Components of Attention.” Psychological Review 78(5): 391–408.

Posner, M., and Y. Cohen. (1984). “Components of Visual Orienting.” Attention and Performance X 32: 531–556.

Poupyrev, I., and T. Ichikawa (1999). “Manipulating Objects in Virtual Worlds: Categorization and Empirical Evaluation of Interaction Techniques.” Journal of Visual Languages and Computing 10(1): 19–35.

Poupyrev, I., D. Tan, M. Billinghurst, H. Kato, H. Regenbrecht, and N. Tetsutani (2002). “Developing a Generic Augmented-Reality Interface.” IEEE Computer 35(3): 44–49.

Poupyrev, I., D. Tan, M. Billinghurst, H. Kato, H. Regenbrecht, and N. Tetsutani (2001). “Tiles: A Mixed Reality Authoring Interface.” Proceedings of INTERACT 2001, 334–341.

Poupyrev, I., M. Billinghurst, S. Weghorst, and T. Ichikawa (1996). “The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR.” Proceedings of the 1996 ACM Symposium on User Interface Software and Technology (UIST ‘96), 79–80.

Poupyrev, I., N. Tomokazu, and S. Weghorst (1998). “Virtual Notepad: Handwriting in Immersive VR.” Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium (VRAIS ‘98), 126–132.

Poupyrev, I., R. Berry, J. Kurumisawa, K. Nakao, M. Billinghurst, C. Airola, H. Kato, T. Yonezawa, and L. Baldwin (2000). “Augmented Groove: Collaborative Jamming in Augmented Reality.” SIGGRAPH 2000 Conference Abstracts and Applications, 77.

Poupyrev, I., S. Weghorst, and S. Fels (2000). “Non-Isomorphic 3D Rotational Interaction Techniques.” Proceedings of the 2000 ACM Conference on Human Factors in Computing Systems (CHI 2000), 540–547.

Poupyrev, I., S. Weghorst, M. Billinghurst, and T. Ichikawa (1997). “A Framework and Testbed for Studying Manipulation Techniques for Immersive VR.” Proceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology (VRST ‘97), 21–28.

Poupyrev, I., S. Weghorst, M. Billinghurst, and T. Ichikawa (1998). “Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques.” Computer Graphics Forum, EUROGRAPHICS ‘98 17(3): 41–52.

Poupyrev, I., S. Weghorst, T. Otsuka, and T. Ichikawa (1999). “Amplifying Rotations in 3D Interfaces.” Proceedings of the 1999 ACM Conference on Human Factors in Computing Systems (CHI ‘99), 256–257.

Prachyabrued, M., and C. Borst (2012). “Virtual Grasp Release Method and Evaluation.” International Journal of Human-Computer Studies 70(11): 828–848.

Preece, J., Y. Rogers, and H. Sharp (2002). Interaction Design: Beyond Human-Computer Interaction. New York: John Wiley and Sons.

Prince, S., A. Cheok, F. Farbiz, T. Williamson, N. Johnson, M. Billinghurst, and H. Kato (2002). “3-D Live: Real Time Interaction for Mixed Reality.” Proceedings of the ACM Conference on Computer Supported Cooperative Work, 364–371.

Proctor, R., and K. Vu. (2010). “Cumulative Knowledge and Progress in Human Factors.” Annual Review of Psychology 61: 623–651

Proctor, R., and K. Vu. (2012). “Selection and control of action.” In G. Salvendy (ed.), Handbook of Human Factors and Ergonomics, Fourth Edition, 95–116. Hoboken, NJ, John Wiley & Sons.

Pulkki, V., (2001). “Spatial Sound Generation and Perception by Amplitude Panning Techniques.” PhD Dissertation, Department of Electrical Engineering and Communications Engineering, Helsinki University of Technology.

Pulkki, V., and M. Karjalainen (2014). Communication Acoustics: An Introduction to Speech, Audio and Psychoacoustics. New York: John Wiley & Sons.

Qi, W., R. Taylor, C. Healey, and J. Martens (2006). “A Comparison of Immersive HMD, Fish Tank VR and Fish Tank with Haptics Displays for Volume Visualization.” Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization (APGV ‘06): 51–58.

Qian, C., X. Sun, Y. Wei, X. Tang, and J. Sun (2014). “Realtime and Robust Hand Tracking from Depth.” Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 1106–1113.

Ragan, E., C. Wilkes, D. A. Bowman, and T. Hollerer (2009). “Simulation of Augmented Reality Systems in Purely Virtual Environments.” In 2009 IEEE Virtual Reality Conference, IEEE, 2009. 287–288.

Ragan, E., D. Bowman, R. Kopper, C. Stinson, S. Scerbo, and R. McMahan (2015). “Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task.” IEEE Transactions on Visualization and Computer Graphics (forthcoming).

Ragan, E., R. Kopper, P. Schuchardt, and D. Bowman (2013). “Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task.” IEEE Transactions on Visualization and Computer Graphics 19(5): 886–896.

Raskar, R., G. Welch, and H. Fuchs (1998). “Spatial Augmented Reality.” Proceedings of the First IEEE Workshop on Augmented Reality, 63–72.

Razzaque, S., D. Swapp, M. Slater, M. Whitton, and A. Steed (2002). “Redirected Walking in Place.” Proceedings of the 2002 Eurographics Workshop on Virtual Environments, Eurographics Association, 123–130.

Regenbrecht, H., T. Schubert, and F. Friedman (1998). “Measuring the Sense of Presence and Its Relations to Fear of Heights in Virtual Environments.” International Journal of Human-Computer Interaction 10(3): 233–250.

Reid, G., and T. Nygren. (1988). “The Subjective Workload Assessment Technique: A Scaling Procedure for Measuring Mental Workload.” In P. A. Hancock and N. Meshkati (eds.), Human Mental Workload, 185–218. Amsterdam: Elsevier.

Rekimoto, J. (1998). “Matrix: A Realtime Object Identification and Registration Method for Augmented Reality.” Proceedings of Asia Pacific Computer Human Interaction (APCHI ‘98), 63–69.

Rekimoto, J. (2002). Smartskin: An Infrastructure for Freehand Manipulation on Interactive Surfaces. In Proceedings of the SIGCHI Conference on Human factors in Computing Systems. ACM Press, 113–120.

Rekimoto, J., and K. Nagao (1995). “The World through the Computer: Computer Augmented Interaction with Real World Environments.” Proceedings of the 1995 ACM Symposium on User Interface Software and Technology (UIST ‘95), 29–36.

Rekimoto, J., and M. Saitoh (1999). “Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments.” Proceedings of the 1999 ACM Conference on Human Factors in Computing Systems (CHI ‘99), 378–385.

Ren, G., and O’Neill, E. (2013) “Freehand Gestural Text Entry for Interactive TV.” Proceedings of the 11th European Conference on Interactive TV and Video, 121–130.

Renner, R. S., Velichkovsky, B. M., and Helmert, J. R. (2013). “The Perception of Egocentric Distances in Virtual Environments—A Review.” ACM Computing Surveys (CSUR), 46(2): 23.

Rice, A. D., and J. W. Lartigue (2014). “Touch-Level Model (TLM): Evolving KLM-GOMS for Touchscreen and Mobile Devices.” Proceedings of the 2014 ACM Southeast Regional Conference, 53.

Riecke, B., Feuereissen, D., Rieser, J., and T. McNamara. (2012). “Self-Motion Illusions (Vection) in VR – Are They Good for Anything?” IEEE Virtual Reality 2012, 35–38.

Riecke, B. E., H. A. Van Veen, and H. H. Bülthoff (2002). “Visual Homing Is Possible without Landmarks: A Path Integration Study in Virtual Reality.” Presence: Teleoperators and Virtual Environments 11(5), 443–473.

Riecke, B., Feuereissen, D., and J. Rieser. (2009). “Auditory Self-Motion Simulation Is Facilitated by Haptic and Vibrational Cues Suggesting the Possibility of Actual Motion.” ACM Transactions on Applied Perception 6(3): 1–22.

Riege, K., T. Holtkamper, G. Wesche, and B. Frohlich (2006). “The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction.” Proceedings of the 2006 IEEE Symposium on 3D User Interfaces (3DUI ‘06), 62–65.

Riener, A. (2012). “Gestural Interaction in Vehicular Applications.” Computer 45(4): 42–47.

Rivers, A., and D. James (2007). “FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation.” ACM Transactions on Graphics (TOG) 26(3): 82.

Robertson, G., M. Czerwinski, and M. van Dantzich (1997). “Immersion in Desktop Virtual Reality.” Proceedings of the 1997 ACM Symposium on User Interface Software and Technology (UIST ‘97), 11–19.

Rosenfeld, R., D. Olsen, and A. Rudnicky (2001). “Universal Speech Interfaces.” Interactions 8(6): 33–44.

Rosson, M., and J. Carroll (2002). Usability Engineering: Scenario-Based Development of Human Computer Interaction. San Francisco: Morgan Kaufmann Publishers.

Roussou, M., Oliver, M., and Slater, M. (2008). “Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments.” Cognition, Technology & Work 10(2): 141–153.

Rubinshtein, S. L. (1946). Foundations of General Psychology. Moscow: Academic Pedagogical Science.

Ruddle, R., S. Payne, and D. Jones (1998). “Navigating Large-Scale ‘Desktop’ Virtual Buildings: Effects of Orientation Aids and Familiarity.” Presence: Teleoperators and Virtual Environments 7(2): 179–192.

Ruddle, R., S. Payne, and D. Jones (1999). “The Effects of Maps on Navigation and Search Strategies in Very-Large-Scale Virtual Environments.” Journal of Experimental Psychology 5(1): 54–75.

Sachs, E., A. Roberts, and D. Stoops (1991). “3-Draw: A Tool for Designing 3D Shapes.” IEEE Computer Graphics and Applications 11(6): 18–26.

Salvendy, G. (1997). The Handbook of Human Factors and Ergonomics. New York: John Wiley and Sons.

Salvendy, G. (2012). Handbook of Human Factors and Ergonomics. New York: John Wiley and Sons.

Saponas, T., D. Tan, D. Morris, J. Turner, and J. Landay (2010). “Making Muscle-Computer Interfaces More Practical.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2010), 851–854.

Sanders, A. (1998). Elements of Human Performance. Mahwah, NJ: Lawrence Erlbaum Associates.

Saponas, T., D. Tan, D. Morris, and R. Balakrishnan (2008). “Demonstrating the Feasibility of Using Forearm Electromyography for Muscle-Computer Interfaces.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘08), 515–524.

Savage, V., S. Follmer, J. Li, and B. Hartmann (2015). “Makers’ Marks: Physical Markup for Designing and Fabricating Functional Objects.” Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST ‘15), 103–108.

Savage, V., S. Follmer, N., Sawant, C. Scharver, J. LiLeigh, A. Johnson, G. Reinhart, E. Creel, S. Batchu, S. Bailey, and B. Hartmann, R. Grossman (2015). “The Tele-Immersive Data Explorer: A Distributed Architecture Makers’ Marks: Physical Markup for Designing and Fabricating Functional Objects.” Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 103–108, 2015.

Sawant, N., C. Scharver, J. Leigh, A. Johnson, G. Reinhart, E. Creel, S. Batchu, S. Bailey, and R. Grossman (2000). “The tele-immersive data explorer: A distributed architecture for collaborative interactive visualization of large data-sets.” In 4th International Immersive Projection Technology Workshop, Ames, Iowa.

Schall G., Mendez E., Kruijff E., Veas E., Junghanns S., Reitinger B., and D. Schmalstieg (2009) “Handheld Augmented Reality for Underground Infrastructure Visualization.” Personal and Ubiquitous Computing 13: 281–291.

Schell, J., and J. Shochet (2001). “Designing Interactive Theme Park Rides.” IEEE Computer Graphics and Applications 21(4): 11–13.

Schkolne, S., M. Pruett, and P. Schröder (2001). “Surface Drawing: Creating Organic 3D Shapes with the Hand and Tangible Tools.” Proceedings of the 2001 ACM Conference on Human Factors in Computing Systems (CHI 2001), 261–268.

Schmalstieg, D., and T. Höllerer (2016). Augmented Reality: Principles and Practice. Addison-Wesley Professional.

Schmalstieg, D., and Wagner, D. (2007). “Experiences with Handheld Augmented Reality.” Sixth IEEE and ACM International Symposium on Mixed and Augmented Reality, 2007. ISMAR 2007, 3–18.

Schmalstieg, D., A. Fuhrmann, Z. Szalavári, and M. Gervautz (1998). “Studierstube: An Environment for Collaboration in Augmented Reality. “Proceedings of the Collaborative Virtual Environment ‘96 Workshop.

Schmalstieg, D., M. Encarnação, and Z. Szalavári (1999). “Using Transparent Props for Interaction with the Virtual Table.” Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics (I3D ‘99), 147–154.

Schmandt, C. (1983). “Spatial Input/Display Correspondence in a Stereoscopic Computer Graphic Work Station.” Proceedings of SIGGRAPH ‘83, 253–262.

Schultheis, U., J. Jerald, F. Toledo, A. Yoganandan, and P. Mlyniec (2012). “Comparison of a Two-handed Interface to a Wand Interface and a Mouse Interface for Fundamental 3D Tasks.” IEEE Symposium on 3D User Interfaces (3DUI 2012), 117–124.

Schulze, J., A. Forsberg, A. Kleppe, R. Zeleznik and D. Laidlaw (2005). “Characterizing the Effect of Level of Immersion on a 3D Marking Task.” Proceedings of HCI International, Vol. 5.

Schwaiger, M., T. Thuimmel, and H. Ulbrich (2007). “Cyberwalk: An Advanced Prototype of a Belt Array Platform.” Proceedings of the 2007 IEEE International Workshop on Haptic, Audio and Visual Environments and Games (HAVE ‘07), 50–55.

Schwarz, L., A. Bigdelou, and N. Navab (2011). “Learning Gestures for Customizable Human Computer Interaction in the Operating Room.” Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 129–136.

Schwerdtner, A., and H. Heidrich (1998). “Dresden 3D Display (D4D).” Stereoscopic Display and Virtual Reality Systems V, 3295: 203–210.

Scriven, M. (1967). “The Methodology of Evaluation.” In R. Stake (ed), Perspectives of Curriculum Evaluation, 39–83. American Educational Research Association.

Sedwick, H. (1988). “Space Perception.” In K. Boff, L. Kaufman, and J. Thomas (eds.), Handbook of Perception and Human Performance, Vol. 1, 1–21. New York: John Wiley and Sons.

Seibel, R. (1963). “Discrimination Reaction Time for a 1,023-Alternative Task.” Journal of Experimental Psychology 66: 215–226.

Sekuler, R., and R. Blake (1994). Perception. New York: McGraw-Hill.

Sekuler, R., Sekuler, A., and R. Lau. (1997). “Sound Alters Visual Motion Perception.” Nature. 385(6614): 308.

Senders, J., and N. Moray. (1991). Human Error: Cause, Prediction, and Reduction. Boca Raton, FL: Lawrence Erlbaum Associates.

Senders, J., J. Christensen, and R. Sabeh (1955). “Comparison of Single Operator Performance with Team Performance in a Tracking Task.” Aero Medical Laboratory, Wright Air Development Center.

Serruya, M., N. Hatsopoulos, L. Paninski, M. Fellows, and J. Donoghue (2002). “Instant Neural Control of a Movement Signal.” Nature 416: 141–142.

Sharit, J. (2012). “Human Error and Human Reliability Analysis.” In Galvendy, S. (ed), Handbook of Human Factors and Ergonomics, Fourth Edition, 734–800. Hoboken, NJ: Wiley.

Shaw, C., and M. Green (1994). “Two-Handed Polygonal Surface Design.” Proceedings of the 1994 ACM Symposium on User Interface Software and Technology (UIST ‘94), 205–212.

Shepard, R., and J. Metzler (1971). “Mental Rotation of Three-Dimensional Objects.” Science 171: 701–703.

Shepherd G. (2012). Neurogastronomy: How the Brain Creates Flavor and Why It Matters. New York: Columbia University Press.

Sheridan, T. (2008). “Risk, Human Error, and System Resilience: Fundamental Ideas.” Human Factors. 50(3): 418–426.

Sherman, B., and A. Craig (2003). Understanding Virtual Reality. San Francisco, CA: Morgan Kauffman Publishers.

Sherrington C.S. 1907. “On the Proprioceptive System, Especially in Its Reflex Aspect.” Brain 29 (4): 467–85.

Shih, Yi-Hsuen, and Min Liu (2007). “The Importance of Emotional Usability.” Journal of Educational Technology Systems 36(2):: 203–218.

Shimojo S., and L. Shams, (2001). “Sensory Modalities Are Not Separate Modalities: Plasticity and Interactions.” Current Opinion in Neurobiology 11(4): 505–509.

Shneiderman, B. (1996). “The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations.” Proceedings of IEEE Symposium on Visual Languages, 1996, 336–343.

Shneiderman, B. (1998). Designing the User Interface: Strategies for Effective Human–Computer Interaction, Third Edition Boston: Addison-Wesley.

Shneiderman, B. (2000). “The Limits of Speech Recognition. Communications of the ACM 43(9): 63–65.

Shneiderman, B. (2003). “Why Not Make Interfaces Better Than 3D Reality?” IEEE Computer Graphics and Applications 23(6): 12–15.

Shneiderman, Ben and Catherine Plaisant (2009). Designing the User Interface, Fifth Edition. Boston: Addison-Wesley.

Shoemake, K. (1985). “Animating Rotations with Quaternion Curves.” Proceedings of SIGGRAPH ‘85, 245–254.

Shoemake, K. (1992). “ARCBALL: A User Interface for Specifying Three-Dimensional Orientation Using a Mouse.” Proceedings of Graphics Interface (GI ‘92), 151–156.

Shotton, J., T. Sharp, A. Kipman, A. Fitzgibbon, M. Finocchio, A. Blake, M. Cook, and R. Moore. (2011). “Real-Time Human Pose Recognition in Parts from Single Depth Images.” Communications of the ACM,56(1):116–124.

Sidorakis, N., G. Koulieris, and K. Mania (2015). “Binocular Eye-Tracking for the Control of a 3D Immersive Multimedia User Interface.” Proceedings of the IEEE 1st Workshop on Everyday Virtual Reality (WEVR), 15–18.

Siegel, A. (1981). “The Externalization of Cognitive Maps by Children and Adults: In Search of Ways to Ask Better Questions.” In L. S. Liben, A. H. Patterson, and N. Newcombe (eds.), Spatial Representation and Behavior across the Life Span: Theory and Application, 167–194. New York: Academic Press.

Siegel, A., and Sapru, H. (2010). Essential Neuroscience. Baltimore, MD: Lippincott Williams & Wilkins.

Siegl, C., J. Süßmuth, F. Bauer, and M. Stamminger (2014). “Evaluating the Usability of Recent Consumer-Grade 3D Input Devices.” 2014 International Conference on Computer Graphics Theory and Applications (GRAPP), 1–7.

Simeone, A. (2016). “Indirect Touch Manipulation for Interaction with Stereoscopic Displays.” Proceedings of the 2016 IEEE Symposium on 3D User Interfaces (3DUI ‘16), 13–22.

Simon, A. and M. Doulis (2004). “NOYO: 6DOF Elastic Rate Control for Virtual Environments.: In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST ‘04). ACM, New York, NY, USA, 178–181.

Simon, A., and B. Fröhlich (2003). “The YoYo: A Handheld Device Combining Elastic and Isotonic Input.” Proceedings of INTERACT 2003, 303–310.

Simons, D., and Rensink, R. (2005). “Change Blindness: Past, Present, and Future.” Trends in Cognitive Sciences 9: 16–20.

Singer, M., Witmer, B., and J. Bailey. (1994). “Development of ‘Presence’ Measures for Virtual Environments.” Poster presented at the Human Factors Society 38th Annual Meeting, Nashville, TN.

Singh, G., Swan II, J. Jones, and S. Ellis. (2012). “Depth Judgments by Reaching and Matching in Near-Field Augmented Reality.” Poster Compendium, Proceedings of IEEE Virtual Reality, 165–166.

Siochi, A., and D. Hix (1991). “A Study of Computer-Supported User Interface Evaluation Using Maximal Repeating Pattern Analysis.” Proceedings of the 1991 ACM Conference on Human Factors in Computing Systems (CHI ‘91), 301–305.

Slater, M., B. Lotto, M. M. Arnold, and M. V. Sanchez-Vives (2009). “How We Experience Immersive Virtual Environments: The Concept of Presence and Its Measurement. Anuario de psicología/The UB Journal of Psychology 40(2): 193–210.

Slater, M., and Usoh, M. (1993). “Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments.” Presence: Teleoperators and Virtual Environments, 2(3): 221–233.

Slater, M., B. Spanlang, and D. Corominas (2010). “Simulating Virtual Environments within Virtual Environments as the Basis for a Psychophysics of Presence.” ACM Transactions on Graphics, 29(4): Article 92, 9 pp.

Slater, M., M. Usoh, and A. Steed (1994). “Depth of Presence in Virtual Environments.” Presence: Teleoperators and Virtual Environments 3(2): 130–144.

Slater, M., M. Usoh, and A. Steed (1995). “Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality.” ACM Transactions on Computer-Human Interaction 2(3): 201–219.

Smith, E., and S. Kosslyn. (2013). Cognitive Psychology. Pearson Education.

Smith, R. (1987). “Experiences with Alternative Reality Kit: An Example of Tension between Literalism and Magic.” IEEE Computer Graphics and Applications 7(8): 42–50.

Smith, T., and K. Smith (1987). Feedback-Control Mechanisms of Human Behavior. In G. Salvendy (ed.), Handbook of Human Factors, 251–293. New York: John Wiley & Sons.

Sodhi, R., I. Poupyrev, M. Glisson, and A. Israr (2013). “AIREAL: Interactive Tactile Experiences in Free Air.” ACM Transactions on Graphics (TOG) – SIGGRAPH 2013 Conference Proceedings, Article 134: 10 pages.

Snow, M., and R. Williges (1998). “Empirical Models Based on Free-Modulus Magnitude Estimation of Perceived Presence in Virtual Environments.” Human Factors 40(3): 386–402.

Song, D., and M. Norman (1993). “Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation.” Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium (VRAIS ‘93), 111–117.

Sousa Santos, B., P. Dias, A. Pimentel, J. Baggerman, C. Ferreira, S. Silva, and J. Madeira (2009). “Head-Mounted Display versus Desktop for 3D Navigation in Virtual Reality: A User Study.” Multimedia Tools and Applications 41(1): 161–181.

Sridhar, S., F. Mueller, A. Oulasvirta, and C. Theobalt (2015). “Fast and Robust Hand Tracking Using Detection-Guided Optimization.” Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 3213–3221.

Srinivasan, M., and J. Chen (1993). “Human Performance in Controlling Normal Forces of Contact with Rigid Objects.” Proceedings of Advances in Robotics, Mechatronics, and Haptic Interfaces, 119–125.

Staal, M. (2004). “Stress, Cognition, and Human Performance: A Literature Review and Conceptual Framework.” NASA Technical Memorandum—2004–212824.

Stanney, K., and L. Reeves (2000). “COVE Evaluation Report.” Orlando, Florida, Naval Air Warfare Center, Training Systems Division.

Stanney, K., M. Mollaghasemi, and L. Reeves (2000). “Development of MAUVE, The Multi-Criteria Assessment of Usability for Virtual Environments System.” Orlando, Florida, Naval Air Warfare Center, Training Systems Division.

Stanney, K., R. Mourant, and R. Kennedy (1998). “Human Factors Issues in Virtual Environments: A Review of the Literature.” Presence: Teleoperators and Virtual Environments 7(4): 327–351.

Starner, T., Leibe, B., Singletary, B., and Pair, J. (2000). “Mind-Warping: Towards Creating a Compelling Collaborative Augmented Reality Game.” Proceedings of the ACM International Conference on Intelligent User Interfaces, 256–259.

Starner, T., J. Weaver, and A. Pentland (1998). “Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video.” IEEE Transactions on Pattern Analysis and Machine Intelligence 20(12): 1371–1375.

Stassen, H., and G. Smets (1995). “Telemanipulation and Telepresence.” Proceedings of the 6th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Man-Machine Systems, 13–23.

State, A., K. P. Keller, and H. Fuchs (2005). “Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display.” In Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR ‘05). IEEE Computer Society, Washington, DC, USA, 28–31.

State, A., M. Livingston, G. Hirota, W. Garrett, M. Whitton, H. Fuchs, and E. Pisano (1996). “Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies.” Proceedings of SIGGRAPH ‘96, 439–446.

Stavness, S., B. Lam, and S. Fels (2010). “pCubee: A Perspective-Corrected Handheld Cubic Display.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘10), 1381–1390.

Steck, S., and H. Mallot (2000). “The Role of Global and Local Landmarks in Virtual Environment Navigation.” Presence: Teleoperators and Virtual Environments 9(1): 69–83.

Steed, A., and S. Julier (2013). “Design and Implementation of an Immersive Virtual Reality System Based on a Smartphone Platform.” IEEE Symposium on 3D User Interfaces (3DUI 2013), 43–46.

Steed, A., and J. Tromp (1998). “Experiences with the Evaluation of CVE Applications.” Proceedings of Collaborative Virtual Environments 1998, Manchester, UK.

Stefani, O., and J. Rauschenbach (2003). “3D Input Devices and Interaction Concepts for Optical Tracking in Immersive Environments.” Proceedings of Immersive Projection Technology and Virtual Environments 2003, 317–318.

Steinicke, F., Bruder, G., Jerald, J., Frenz, H., and Lappe, M. (2010). “Estimation of Detection Thresholds for Redirected Walking Techniques.” IEEE Transactions on Visualization and Computer Graphics 16(1): 17–27.

Steinicke, F., D. Keefe, A. Krüger, J. Rivière, and H. Benko (2013). “Foreword” to the Special Section on Touching the 3rd Dimension. Computers & Graphics, 37(3): A1–A2.

Steinicke, F., K. Hinrichs, J. Schöning, and A. Krüger (2008). “Multi-Touching 3D Data: Towards Direct Interaction in Stereoscopic Display Environments Coupled with Mobile Devices.” Proceedings of the AVI Workshop on Designing Multi-Touch Interaction Techniques for Coupled Public and Private Displays, 46–49.

Steinicke, F., Visell, Y., Campos, J., and Lécuyer, A. (2013). Human Walking in Virtual Environments. New York: Springer.

Stellmach, S., and R. Dachselt (2012). “Looking at 3D User Interfaces.” Proceedings of the CHI 2012 Workshop on The 3rd Dimension of CHI (3DCHI), 95–98.

Stephenson, N. (1992). Snow Crash. Bantam Books.

Stevens, A., and P. Coupe (1978). “Distortions in Judged Spatial Relations.” Cognitive Psychology 10: 422–437.

Stiles, R., L. McCarthy, A. Munro, Q. Pizzini, L. Johnson, and J. Rickel (1996). “Virtual Environments for Shipboard Training.” Intelligent Ships Symposium.

Stoakley, R., M. Conway, and R. Pausch (1995). “Virtual Reality on a WIM: Interactive Worlds in Miniature.” Proceedings of the 1995 ACM Conference on Human Factors in Computing Systems (CHI ‘95), 265–272.

Stoev, S., and D. Schmalstieg (2002). Application and taxonomy of through-the-lens techniques. Proceedings of the 2002 ACM Symposium on Virtual Reality Software and Technology (VRST ‘02), 57–64.

Stone, D., C. Jarrett, M. Woodroffe, and S. Minocha (2005). User Interface Design and Evaluation. San Francisco, CA: Morgan Kaufmann.

Storms, R., and M. Zyda. (2000). “Interactions in Perceived Quality of Auditory-Visual Displays.” Presence: Teleoperators and Virtual Environments 9(6): 557–580.

Strothoff, S., D. Valkov, and K. Hinrichs (2011). “Triangle Cursor: Interactions with Objects Above the Tabletop.” Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 111–119.

Steuer, J. (1992). “Defining Virtual Reality: Dimensions Determining Telepresence.” Journal of Communication 42(4): 73–93.

Stuart, R. (1996). The Design of Virtual Environments. McGraw-Hill.

Sturman, D. J., and Zeltzer, D. (1994). “A Survey of Glove-Based Input.” IEEE Computer Graphics and Applications 14(1): 30–39.

Sukan, M., S. Feiner, B. Tversky, and S. Energin (2012). “Quick Viewpoint Switching for Manipulating Virtual Objects in Hand-Held Augmented Reality using Stored Snapshots.” Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR ‘12), 217–226.

Sullivan, A. (2003). A Solid-State Multi-planar Volumetric Display. Society for Information Display Digest, 354–356.

Suma, E. A., Lipps, Z., Finkelstein, S., Krum, D. M., and Bolas, M. (2012). “Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture.” IEEE Transactions on Visualization and Computer Graphics 18(4), 555–564.

Sundstedt, V. (2010). “Gazing at Games: Using Eye Tracking to Control Virtual Characters.” In ACM SIGGRAPH 2010 Courses (SIGGRAPH ‘10). ACM, New York, NY, USA, Article 5, 160 pages.

Sutherland, I. (1968). “A Head-Mounted Three-Dimensional Display.” Proceedings of the Fall Joint Computer Conference, 757–764.

Sutherland, I. (1965). “The Ultimate Display.” Proceedings of the IFIP Congress, 505–508.

Swain, A., and H. Guttman. (1983). Handbook of Human Reliability Analysis with Emphasis on Nuclear Power Plant Applications. NUREG/CR-1278 (Washington D.C.).

Swan, J., Gabbard, J., Hix, D., Schulman, R., and K. Kim (2003). “A Comparative Study of User Performance in a Map-Based Virtual Environment.” Proceedings of IEEE Virtual Reality 2003, 259–266.

Swapp, D., J. Williams, and A. Steed (2010). “The Implementation of a Novel Walking Interface within an Immersive Display.” Proceedings of the 2010 IEEE Symposium on 3D User Interfaces (3DUI ‘10), 71–74.

Sweller, J. (1994). “Cognitive Load Theory, Learning Difficulty, and Instructional Design.” Learning and Instruction 4(4): 295–312.

Szalavári, Z., D. Schmalstieg, A. Fuhrmann, and M. Gervautz (1997). “Studierstube: An Environment for Collaboration in Augmented Reality.” Virtual Reality: Systems, Development and Applications 3(1): 37–49.

Takahasi, M., Fujii, M., Naemura, M., and Satoh, S. (2013). “Human Gesture Recognition System for TV Viewing Using Time-of-Flight Camera.” Multimedia Tools and Applications 62 (3): 761–783.

Takala, T., and M. Matveinen (2014). “Full Body Interaction in Virtual Reality with Affordable Hardware.” Proceedings of the 2014 IEEE Virtual Reality (VR) Conference, IEEE, 157.

Talvas, A., M. Marchal, and A. Lécuyer (2013). “The God-Finger Method for Improving 3D Interaction with Virtual Objects through Simulation of Contact Area.” Proceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI ‘13), 111–114.

Tan, D., K. Stefanucci, D. Proffitt, and R. Pausch (2002). “Kinesthetic Cues Aid Spatial Memory.” Proceedings of the 2002 ACM Conference on Human Factors in Computing Systems, Extended Abstracts (CHI 2002), ACM Press, 806–807.

Tang, Z., G. Rong, X. Guo, and B. Prabhakaran (2010). “Streaming 3D Shape Deformations in Collaborative Virtual Environment.” IEEE Virtual Reality 2010: 183–186.

Tannen, R. (2009). “Ergonomics for Interaction Designers: Part 3.” Designing for Humans. January 25, 2009. URL: http://www.designingforhumans.com/idsa/2009/01/ergonomics-for-interaction-designers-part-3.html

Tate, D., Sibert, L., and T. King. (1997). “Using Virtual Environments to Train Firefighters.” Computer Graphics and Applications 17(6): 23–29.

Tatzgern, M., D. Kalkofen, and D. Schmalstieg (2013). “Dynamic Compact Visualizations for Augmented Reality.” Proceedings of the 2013 IEEE Virtual Reality (VR) Conference, 3–6.

Taylor, J. (1997). Introduction to Error Analysis, the Study of Uncertainties in Physical Measurements, Vol. 1.

Teather, R., and W. Stuerzlinger (2008). “Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques.” IEEE Symposium on 3D User Interfaces (3DUI 2008), 43–50.

Teather, R. J., A. Pavlovych, W. Stuerzlinger, and I. S. MacKenzie (2009). “Effects of Tracking Technology, Latency, and Spatial Jitter on Object Movement.” In Proceedings of the IEEE Symposium on 3D User Interfaces, IEEE, 43–50.

Templeman, J., P. Denbrook, and L. Sibert (1999). “Virtual Locomotion: Walking in Place through Virtual Environments.” Presence: Teleoperators and Virtual Environments 8(6): 598–617.

Ten Hoope, G., Akerboom, S., and E. Raymakers. (1982). “Vibrotactile Choice Reaction Time, Tactile Receptor Systems and Ideamotor Compatibility.” Acta Psychologica 50: 143–157.

Teplan, M. (2002). “Fundamentals of EEG measurement.” In Measurement Science Review, Section 2, Vol. 2, 1–11.

Thibaut, J., G. Bailly, E. Lecolinet, G. Casiez, and M. Teyssier. 2016. “Desktop Orbital Camera Motions Using Rotational Head Movements.” In Proceedings of the 2016 Symposium on Spatial User Interaction (SUI ‘16). ACM, New York, NY, USA, 139–148.

Thomas, B., S. Tyerman, and K. Grimmer (1998). “Evaluation of Text Input Mechanisms for Wearable Computers.” Virtual Reality: Research, Development, and Applications 3: 187–199.

Thomas G. Zimmerman, Jaron Lanier, Chuck Blanchard, Steve Bryson, and Young Harvill (1986). “A Hand Gesture Interface Device.” In Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface (CHI ‘87), John M. Carroll and Peter P. Tanner (eds.), 189–192. ACM, New York, NY, USA.

Thomas, J. C., and W. A. Kellogg (1989). “Minimizing Ecological Gaps in Interface Design.” (IEEE) Software 6(1): 78–86.

Thorndyke, P., and B. Hayes-Roth (1982). “Differences in Spatial Knowledge Obtained from Maps and Navigation.” Cognitive Psychology 14: 560–589.

Tidwell, M., R. Johnston, D. Melville, and T. Furness (1995). “The Virtual Retinal Display: A Retinal Scanning Imaging System.” Proceedings of Virtual Reality World ‘95, 325–333.

Tlauka, M., and P. Wilson (1996). “Orientation Free Representations of Navigation through a Computer-Simulated Environment.” Journal of Environmental Psychology 28(5): 305–313.

Torkington J, Smith S., Rees, B., and A. Darzi. 2001. “Skill Transfer from Virtual Reality to a Real Laparoscopic Task.” Surgical Endoscopy. 15(10): 1076–1079.

Treisman, A., and G. Gelade. (1980). “A Feature-Integration Theory of Attention.” Cognitive Psychology. 12(1):97–136.

Tsang, M., G. Fitzmaurice, G. Kurtenbach, A. Khan, and B. Buxton (2002). “BOOM Chameleon: Simultaneous Capture of 3D Viewpoint, Voice, and Gesture Annotations on a Spatially Aware Display.” Proceedings of the 2002 ACM Symposium on User Interface Software and Technology (UIST 2002), 111–120.

Tufte, E. (1990). Envisioning Information. Cheshire, CN: Graphics Press.

Turk, M., and Robertson,G. (2000). “Perceptual User Interfaces – An Introduction. Communications of the ACM 43(3): 32–34.

Turk, M., and V. Fragoso (2015). “Computer Vision for Mobile Augmented Reality.” In G. Hua and X.-S. Hua (eds.), Mobile Cloud Visual Media Computing, 3–42.

Ulinski, A., Z. Wartell, P. Goolkasian, E. Suma, and L. Hodges (2009). “Selection Performance Based on Classes of Bimanual Actions.” Proceedings of the 2009 IEEE Symposium on 3D User Interfaces (3DUI ‘09), 51–58.

Ulinski, A., Zanbaka, C., Wartell, Z., Goolkasian, P., and Hodges, L. F. (2007). “Two Handed Selection Techniques for Volumetric Data.” 2007 IEEE Symposium on 3D User Interfaces, 107–114.

Ullmer, B., and H. Ishii (1997). “The metaDesk: Models and Prototypes for Tangible User Interfaces.” Proceedings of the 1997 ACM Symposium on User Interface Software and Technology (UIST ‘97), 223–232.

Ullmer, B., and H. Ishii (2001). “Emerging Frameworks for Tangible User Interfaces.” In J. Carroll (ed.), Human-Computer Interaction in the New Millennium, 579–601. Addison-Wesley.

Ullrich, S., and Torsten Kuhlen (2012). “Haptic Palpation for Medical Simulation in Virtual Environments.” IEEE Transactions on Visualization and Computer Graphics 18(4): 617–625.

Underkoffler, J., and H. Ishii (1998). “Illuminating Light: An Optical Design Tool with a Luminous-Tangible Interface.” Proceedings of the 1998 ACM Conference on Human Factors in Computing Systems (CHI ‘98), 542–549.

Usoh, M., E. Catena, S. Arman, and M. Slater (2000). “Using Presence Questionnaires in Reality.” Presence: Teleoperators and Virtual Environments 9(5): 497–503.

Usoh, M., K. Arthur, M. Whitton, R. Bastos, A. Steed, M. Slater, and F. Brooks Jr. (1999). “Walking > Walking-in-Place > Flying in Virtual Environments.” Proceedings of SIGGRAPH ‘99, 359–364.

van Dam, A. (1997). “Post-WIMP User Interfaces: The Human Connection.” Communication of the ACM 40(2): 63–67.

van Dam, A., A. Forsberg, D. Laidlaw, J. LaViola, and R. Simpson (2000). “Immersive VR for Scientific Visualization: A Progress Report.” IEEE Computer Graphics and Applications 20(6): 26–52.

Vanacken, L., T. Grossman, and K. Coninx (2007). Exploring the effects of environment density and target visibility on object selection in 3D virtual environments. Proceedings of the 2007 IEEE Symposium on 3D User Interfaces (3DUI ‘07), IEEE, 117–124.

Vasylevska, K., Kaufmann, H., Bolas, M., and Suma, E. A. (2013). “Flexible Spaces: Dynamic Layout Generation for Infinite Walking in Virtual Environments.” In 2013 IEEE Symposium on 3D User Interfaces (3DUI), 39–42.

Veas, E., and E. Kruijff. (2008). “Vesp’R—Design and Evaluation of a Handheld AR Device.” Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality, 43–52.

Veas, E., Grasset, R., Ferencik, I, Gruenewald, T., and D. Schmalstieg (2013). Mobile Augmented Reality for Environmental Monitoring. Personal and Ubiquitous Computing 17 (7), 1515–1531.

Veas, E., Grasset, R., Kruijff, E., and D. Schmalstieg (2012). “Extended Overview Techniques for Outdoor Augmented Reality.” IEEE Transactions on Visualization and Computer Graphics 18(4): 565–572.

Veas, E., Kruijff, E. (2010) “Handheld Devices for Mobile Augmented Reality. Proceedings of the 9th ACM International Conference on Mobile and Ubiquitous Multimedia. DOI 10.1145/1899475.1899478

Veas, E., Mulloni, A., Kruijff, E., Regenbrecht, H., and D. Schmalstieg. (2010). “Techniques for View Transition in Multi-Camera Outdoor Environments.” Proceedings of Graphics Interface 2010 (GI2010), Ottawa, Canada, 193–200.

Vidulich, M., and G. McMillan. (2000). “The Global Implicit Measure: Evaluation of Metrics for Cockpit Adaptation.” In P. McCabe, M., Hanson, and S. Robertson (eds.), Contemporary Economics 2000, 75–80. London: Taylor and Francis.

Vidulich, M., and P. Tsang. (2012). “Mental Workload and Situation Awareness.” In S. Galvendy (ed), Handbook of Human Factors and Ergonomics, Fourth Edition. New York: John Wiley & Sons, 243–273.

Viirre, E. (1994). “A Survey of Medical Issues and Virtual Reality Technology.” Virtual Reality World, 16–20.

Villarejo, M., Zapirain, B., and A. Zorrilla (2012). “A Stress Sensor Based on Galvanic Skin Response (GSR) Controlled by ZigBee.” Sensors (Basel) 12(5): 6075–6101.

Vinson, N. (1999). “Design Guidelines for Landmarks to Support Navigation in Virtual Environments.” Proceedings of the 1999 ACM Conference on Human Factors in Computing Systems (CHI ‘99), 278–285.

Vitevitch. M. (2003). “Change Deafness: The Inability to Detect Changes Between Two Voices.” Journal of Experimental Psychology: Human Perception and Performance 29(2): 333–342.

von Kapri, A., T. Rick, and S. Feiner (2011). “Comparing Steering-Based Travel Techniques for Search Tasks in a CAVE.” Proceedings of the 2011 IEEE Virtual Reality Conference, 91–94.

Vorländer, M. (2007). Auralization: Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality. Berlin: Springer.

Vorländer, M., and B. Shinn-Cunningham (2015). “Virtual Auditory Displays.” In K. Hale and K. Stanney (eds.), Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition, 87–114. Boca Raton, FL: CRC Press

Vorlander, M., and B. Shinn-Cunningham (2015). Virtual Auditory Displays. In K. Hale, and K. Stanney (eds.), Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition, 87–114. CRC Press.

Vygotsky, Lev Semenovich (1980). Mind in Society: The Development of Higher Psychological Processes. Cambridge, MA: Harvard University Press.

Wagner, D., G. Reitmayr, A. Mulloni, T. Drummond, D. Schmalstieg (2010). “Real-Time Detection and Tracking for Augmented Reality on Mobile Phones. IEEE Transactions on Visualization and Computer Graphics 16(3): 355–368

Waller, D., E. Hunt, and D. Knapp (1998). “The Transfer of Spatial Knowledge in Virtual Environment Training.” Presence: Teleoperators and Virtual Environments 7(2): 129–143.

Wang, F.-Y., K. M. C., D. Zeng, and W. Mao (2007). “Social Computing: From Social Informatics to Social Intelligence.” Intelligent Systems (IEEE) 22( 2): 79–83.

Wang, R. Y., and J. Popović (2009). “Real-Time Hand-Tracking with a Color Glove.” ACM Transactions on Graphics (TOG) 28(3): Article No. 63.

Wang, R., S. Paris, and J. Popović (2011). “6D Hands: Markerless Hand-Tracking for Computer Aided Design.” Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 549–558.

Wang, X., and B. Winslow. (2015). “Eye Tracking in Virtual Environments.” In K. Hale and K. Stanney (eds.), Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition, 197–210. Boca Raton, FL: CRC Press.

Wann, J., and M. Mon-Williams (2002). “Measurement of Visual Aftereffects Following Virtual Environment Exposure.” In K. Stanney (ed.), Handbook of Virtual Environments: Design, Implementation, and Applications, 731–750. Mahwah, NJ: Lawrence Erlbaum Associates.

Ward, D., A. Blackwell, and D. MacKay (2002). “Dasher: A Gesture-Driven Data Entry Interface for Mobile Computing.” Human–Computer Interaction 17(2–3): 199–228.

Ward, David, Jim Hahn, and Kirsten Feist. “Autocomplete as a Research Tool: A Study on Providing Search Suggestions.” Information Technology and Libraries (Online) 31, no. 4 (2012): 6.

Ware, C. (2000). Information Visualization: Perception for Design. San Francisco, CA: Morgan Kaufman.

Ware, C., and D. Jessome (1988). “Using the Bat: A Six-Dimensional Mouse for Object Placement.” Proceedings of Graphics Interface ‘88, 119–124.

Ware, C., and J. Rose (1999). “Rotating Virtual Objects with Real Handles.” ACM Transactions on Computer-Human Interaction 6(2): 162–180.

Ware, C., and S. Osborne (1990). “Exploration and Virtual Camera Control in Virtual Three Dimensional Environments.” Proceedings of the 1990 ACM Symposium on Interactive 3D Graphics (I3D ‘90), 175–183.

Ware, C., K. Arthur, and K. Booth (1993). “Fishtank Virtual Reality.” Proceedings of INTERCHI ‘93, 37–42.

Watsen, K., R. Darken, and M. Capps (1999). “A Handheld Computer as an Interaction Device to a Virtual Environment.” Proceedings of the Third Immersive Projection Technology Workshop, Stuttgart, Germany.

Watson, B., V. Spaulding, N. Walker, and W. Ribarsky (1997). “Evaluation of the Effects of Frame Time Variation on VR Task Performance.” Proceedings of 1997 IEEE Virtual Reality Annual International Symposium (VRAIS ‘97), 38–44.

Watt, A., and M. Watt (1992). Advanced Animation Rendering Techniques: Theory and Practice. New York: ACM Press.

Weidlich, D., L. Cser, T. Polzin, D. Cristiano, and H. Zickner (2007). “Virtual Reality Approaches for Immersive Design.” CIRP Annals—Manufacturing Technology 56(1): 139–142.

Weisenberger, J., and G. Poling. (2004). “Multisensory Roughness Perception of Virtual Surfaces: Effects of Correlated Cues.” Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environments and Teleoperators Systems, 161–168 (HAPTICS’04).

Weiser, M. (1991). “The Computer for the 21st Century.” Scientific American 265(3): 66–75.

Welch, G. (2004). “Tracking Bibliography.” http://www.cs.unc.edu/~tracker/ref/biblio/index.html.

Welch, G., and E. Foxlin (2002). “Motion Tracking: No Silver Bullet, but a Respectable Arsenal.” IEEE Computer Graphics and Applications, Special Issue on “Tracking” 22(6): 24–38.

Welch, G., G. Bishop, L. Vicci, S. Brumback, K. Keller, and D. Colucci (1999). “The HiBall Tracker: High-Performance Wide-Area Tracking for Virtual and Augmented Environments.” Proceedings of the 1999 ACM Symposium on Virtual Reality Software and Technology (VRST ‘99), 1–10.

Welch, G., L. Vicci, S. Brumback, K. Keller, and D. Colucci (2001). “High-Performance Wide-Area Optical Tracking: The HiBall Tracking System.” Presence: Teleoperators and Virtual Environments 10(1): 1–21.

Welch, R., and D. Warren (1986). “Intersensory Interactions.” In K. Boff, L. Kaufman, and J. Thomas (eds.), Handbook of Perception and Human Performance 2:25-1–25-36. New York: John Wiley and Sons.

Wellner, P. (1993). “Interaction with Paper on the Digital Desk.” Communications of the ACM 36(7): 87–96.

Wellner, P., W. Mackay, and R. Gold (1993). “Back to the Real World.” Communications of the ACM 36(7): 24–27.

Wells, M., B. Peterson, and J. Aten (1996). “The Virtual Motion Controller: A Sufficient-Motion Walking Simulator.” Proceedings of the 1996 IEEE Virtual Reality Annual International Symposium (VRAIS ‘96), 1–8.

Wenzel, E. M., M. Arruda, D. J. Kistler, and F. L. Wightman (1993). “Localization Using Nonindividualized Head‐Related Transfer Functions.” The Journal of the Acoustical Society of America 94(1): 111–123.

Wetzstein, G., D. Lanman, M. Hirsch, W. Heidrich, and R. Raskar (2012). “Compressive Light Field Displays.” IEEE Computer Graphics and Applications 32(5): 6–11

Whittle, M. W. (1996). “Clinical Gait Analysis: A Review.” Human Movement Science 15(3): 369–387.

Wickens, C. (1986). The Effects of Control Dynamics on Performance. In K. Boff, L. Kaufman, and J. Thomas (eds.), Handbook of Perception and Human Performance, 2:39–60. New York: John Wiley & Sons.

Wickens, C. (2008). “Multiple Resources and Mental Workload.” Human Factors. 50(3): 449–455.

Wickens, C., and C. Carswell (1997). “Information Processing.” In G. Salvendy (ed.), Handbook of Human Factors and Ergonomics, 130–149. New York: John Wiley & Sons.

Wickens, C., S. Todd, and K. Seidler (1989). “Three-Dimensional Displays: Perception, Implementation, Applications.” Ohio, CSERIAC SOAR-89-01 Wright Patterson AFB.

Wickens, D. (2001). “Workload and Situation Awareness.” In P. Hancock, and P. Desmond (eds), Stress, Workload and Fatigue, 443–450. Boca Raton, FL: Erlbaum.

Weidlich, D., L. Cser, T. Polzin, D. Cristiano, and H. Zickner (2007). “Virtual Reality Approaches for Immersive Design.” CIRP Annals—Manufacturing Technology 56(1): 139–142.

Wiener, N. (1948). Cybernetics, or Control and Communication in the Animal and the Machine. New York: John Wiley & Sons.

Wigdor, D., and Wixon, D. (2011). Brave NUI World: Designing Natural User Interfaces for Touch and Gesture. Burlington, MA: Morgan Kaufmann.

Wilkes, C., and D. Bowman (2008). “Advantages of Velocity-Based Scaling for Distant 3D Manipulation.” Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology, 23–29.

Williams, G., H. Faste, I. McDowall, and M. Bolas (1999). “Physical Presence in Virtual Spaces.” Proceedings of SPIE, Stereoscopic Displays and Virtual Reality Systems VI 3639: 374–384.

Williamson, B., C. Wingrave, and J. LaViola (2010). “Realnav: Exploring Natural User Interfaces for Locomotion in Video Games.” Proceedings of IEEE Symposium on 3D User Interfaces 2010, 3–10.

Williamson, B., C. Wingrave, J. LaViola, T. Roberts, and P. Garrity (2011). “Natural Full Body Interaction for Navigation in Dismounted Soldier Training. “Proceedings of the Interservice/Industry Training, Simulation, and Education Conference, 2103–2110.

Williamson, B., C., Wingrave, and J. LaViola (2013) “Full body locomotion with video game motion controllers”. In F. Steinicke, Y. Visell, J. Campos, and A. Lecuyer (eds.), Human Walking in Virtual Environments, Springer, pp. 351–376.

Wilson, A., H. Benko, S. Izadi, and O. Hilliges (2012). “Steerable Augmented Reality with the Beamatron.” Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST ‘12), 413–422.

Winfield, L., J. Glassmire, J. Colgate, and M. Peshkin (2007). “T-PaD: Tactile Pattern Display Through Variable Friction Reduction.” Proceedings of the Second Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 421–426.

Wingrave, C., B. Williamson, P. Varcholik, J. Rose, A. Miller, E. Charbonneau, J. Bott, and J. LaViola (2010). “Wii Remote and Beyond: Using Spatially Convenient Devices for 3DUIs.” IEEE Computer Graphics and Applications 30(2):71–85.

Wingrave, C. A., Haciahmetoglu, Y., and Bowman, D. A. (2006). “Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM.” 3D User Interfaces (3DUI’06), 11–16.

Winston, P. (1992. Artificial Intelligence, Third Edition. Reading, MA: Addison-Wesley.

Wiseman, J. (1995). The SAS Survival Handbook. Collins Publications.

Wither, J., R. Allen, V. Samanta, J. Hemanus, Y.-T. Tsai, R. Azuma, W. Carter, R. Hinman, and T. Korah (2010). “The Westwood Experience: Connecting Story to Locations via Mixed Reality.” Proceedings of ISMAR 2010, 39–46.

Witmer, B., and M. Singer (1998). “Measuring Presence in Virtual Environments: A Presence Questionnaire.” Presence: Teleoperators and Virtual Environments 7(3): 225–240.

Wloka, M. M., and E. Greenfield (1995). “The Virtual Tricorder: a Uniform Interface for Virtual Reality.” In Proceedings of the 8th annual ACM Symposium on User Interface Software and Technology, ACM, 39–40.

Woeckl, B., U. Yildizoglu, I. Buber, B. Aparicio Diaz, E. Kruijff, and M. Tscheligi (2012). “Basic Senior Personas: A Representative Design Tool Covering the Spectrum of European Older Adults.” In Proceedings of the 14th Internationals ACM SIGACCESS Conference on Computers and Accessibility, Boulder, USA.

Wobbrock, J., M. Morris, and A. Wilson (2009). “User-Defined Gestures for Surface Computing.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1083–1092.

Wolf, K., and J. Willaredt (2015). “PickRing: Seamless Interaction Through Pick-Up Detection.” Proceedings of the 6th Augmented Human International Conference (AH ‘15), 13–20.

Wolfe, J. (1998). “What Do 1,000,000 Trials Tell Us about Visual Search?” Psychological Science 9(1), 33–39.

Wolpaw, J., and E. Wolpaw (2012). Brain-Computer Interfaces: Principle and Practice. Oxford: Oxford University Press.

Wormell, D., and E. Foxlin (2003). “Advancements in 3D Interactive Devices for Virtual Environments.” Proceedings of Immersive Projection Technology and Virtual Environments 2003, 47–56.

Wright, C., Marino, V., Belovsky, S., and C. Chubb. (2007). “Visually Guided, Aimed Movements Can Be Unaffected by Stimulus-Response Uncertainty.” Experimental Brain Research, 179: 475–499.

Wuest, H., F. Vial, and D. Strieker (2005). “Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality.” Proceedings of the Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality, 62–69.

Wyss, H., R. Blach, and M. Bues (2006). “iSith-Intersection-Based Spatial Interaction for Two Hands.” Proceedings of the 2006 IEEE Symposium on 3D User Interfaces (3DUI ‘06), 59–61.

Xie, B. (2013). Head-Related Transfer Function and Virtual Auditory Display. Plantation, FL: J. Ross Publishing.

Yamada, H. (1980). “A Historical Study of Typewriters and Typing Methods: From the Position of Planning Japanese Parallels.” Journal of Information Processing 2(4): 175–202.

Yamakoshi T., Yamakoshi K., Tanaka S., Nogawa M., Park S. B., Shibata M., Sawada Y., Rolfe P., and Y. Hirose. (2008). “Feasibility Study on Driver’s Stress Detection from Differential Skin Temperature Measurement.” Proceedings of 30th Annual Conference of the IEEE in Engineering in Medicine and Biology Society, 1076–1079.

Yaras, F., H. Kang, and L. Onural (2010). “State of the Art in Holographic Displays: A Survey.” Journal of Display Technology 6(10): 443–454.

Yost, W. A. (1994). Fundamentals of Hearing: An Introduction, Third Edition. San Diego, CA: Academic Press.

You, S., and U. Neumann (2001). “Fusion of Vision and Gyro Tracking for Robust Augmented Reality Registration.” Proceedings of IEEE Virtual Reality 2001, 71–78.

You, S., U. Neumann, and R. Azuma (1999). “Hybrid Inertial and Vision Tracking for Augmented Reality Registration.” Proceedings of IEEE Virtual Reality 1999, 260–267.

Zarchan, P., and H. Musoff (2015). Fundamentals of Kalman Filtering: A Practical Approach, Fourth Edition. Reston, VA: American Institute of Aeronautics and Astronautics.

Zeleznik, R., A. Forsberg, and P. Strauss (1997). “Two Pointer Input for 3D Interaction.” Proceedings of the 1997 ACM Symposium in Interactive 3D Graphics (I3D ‘97), 115–120.

Zeleznik, R., and A. Forsberg (1999). “UniCam: 2D Gestural Camera Controls for 3D Environments.” Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics (I3D ‘99), 169–173.

Zeleznik, R., J. LaViola, D. Acevedo, and D. Keefe (2002). “Pop-Through Buttons for Virtual Environment Navigation and Interaction.” Proceedings of IEEE Virtual Reality 2002, 127–134.

Zeleznik, R., K. Herndon, and J. Hughes (1996). “SKETCH: An Interface for Sketching 3D Scenes.” Proceedings of SIGGRAPH ‘96, 163–170.

Zhai, S. (1995). “Human Performance in Six Degree of Freedom Input Control.” PhD Dissertation, Department of Computer Science, University of Toronto.

Zhai, S. (1998). ‘User Performance in Relation to 3D Input Device Design.” Computer Graphics 32(4): 50–54.

Zhai, S., and P. O. Kristensson (2012). “The Word-Gesture Keyboard: Reimagining Keyboard Interaction.” Communications of the ACM 55(9): 91–101.

Zhai, S., and J. Senders (1997a). “Investigating Coordination in Multidegree of Freedom Control I: Time-on-Target Analysis of 6 DOF Tracking.” Human Factors and Ergonomics Society 41st Annual Meeting, 1249–1253.

Zhai, S., and J. Senders (1997b). “Investigating Coordination in Multidegree of Freedom Control II: Correlation Analysis in 6 DOF Tracking.” Human Factors and Ergonomics Society 41st Annual Meeting, 1254–1258.

Zhai, S., and P. Milgram (1993). “Human Performance Evaluation of Manipulation Schemes in Virtual Environments.” Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium (VRAIS ‘93), 155–161.

Zhai, S., and P. Milgram (1998). “Quantifying Coordination in Multiple DOF Movement and Its Application to Evaluating 6 DOF Input Devices.” Proceedings of the 1998 ACM Conference on Human Factors in Computing Systems (CHI ‘98), 320–327.

Zhai, S., and R. Woltjer (2003). “Human Movement Performance in Relation to Path Constraint: The Law of Steering in Locomotion.” Proceedings of IEEE Virtual Reality 2003, 149–158.

Zhai, S., E. Kandogan, B. Smith, and T. Selker (1999). “In Search of the ‘Magic Carpet’: Design and Experimentation of a Bimanual 3D Navigation Interface.” Journal of Visual Languages and Computing 10: 3–17.

Zhai, S., M. Hunter, and B. Smith (2000). “The Metropolis Keyboard: An Exploration of Quantitative Techniques for Virtual Keyboard Design.” Proceedings of the 2000 ACM Symposium on User Interface Software and Technology (UIST 2000), 119–128.

Zhai, S., P. Milgram, and A. Rastogi (1997). “Anisotropic Human Performance in Six Degree-of-Freedom Tracking: An Evaluation of Three-Dimensional Display and Control Interfaces.” IEEE Transactions on Systems, Man and Cybernetics 27(4): 518–528.

Zhai, S., P. Milgram, and W. Buxton (1996). “The Influence of Muscle Groups on Performance of Multiple Degree-of-Freedom Input.” Proceedings of the 1996 ACM Conference on Human Factors in Computing Systems (CHI ‘96), 308–315.

Zhai, S., W. Buxton, and P. Milgram (1994). “The ‘Silk Cursor’: Investigating Transparency for 3D Target Acquisition.” Proceedings of the 1994 ACM Conference on Human Factors in Computing Systems (CHI ‘94), 459–464.

Zhou, H., and Hu Huosheng (2008). “Human Motion Tracking for Rehabilitation—A Survey.” Biomedical Signal Processing and Control 3(1): 1–18.

Zilles, C., and J. Salisbury (1995). “A Constraint-Based God-Object Method for Haptic Display.” Proceedings of the 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems, 146–151.

Zimmerman, T. G., J. Lanier, C. Blanchard, S. Bryson, and Y. Harvill (1987 May). “A Hand Gesture Interface Device.” ACM SIGCHI Bulletin 18(4): 189–192.

Zwaga, H., T. Boersema, and H. Hoonhout (1999). Visual Information for Everyday Use: Design and Research Perspectives. London: Taylor & Francis.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.118.2.15