The Apollo runtime alpha installation is as easy and painless as it could be. The runtime is required to run any Apollo applications. Navigate to the download location, http://labs.adobe.com/technologies/apollo/, and download the installer file. On the current labs.adobe.com site, you will need to register for a free Adobe membership ID or sign in with your existing credentials, and then accept an Adobe Preview Release Software End User License Agreement. For Windows, the runtime installer will be a file named apollo_win_alpha1_031907.msi
. For the Mac, the file is apollo_mac_alpha1_031907.dmg
. The Apollo alpha was released on March 19, 2007, which explains the date in the filenames.
The filenames are subject to change as the Apollo software matures.
apollo_win_alpha1_031907.msi
file and the installation will begin.apollo_mac_alpha1_031907.dmg
. An Adobe Apollo window displays.Adobe Apollo.pkg
file. An Install Adobe Apollo window displays.An alternative to using Flex Builder for Apollo development is to download and install the Apollo SDK and to install either a Java Runtime Environment (JRE) or a Java Development Kit (JDK).
The Apollo SDK is available on the same download page as the Apollo runtime and contains the following resources: apolloframework.swc
and apolloglobal.swc
(the Apollo core libraries and framework classes used to generate the SWF file inherent in an Apollo application), Apollo Debug Launcher (ADL) (used to test Apollo applications without having to install them first) Apollo Developer Tool (ADT) (used to package Apollo applications for distribution) and application.xml
and application.xsd
(an application settings file and the schema for it).
apollo_sdk_alpha1_031907.zip
file to extract the files to C:Program FilesApollo_SDK
.C:Program FilesApollo_SDKin
.Take care to add a semicolon to separate the new variable from the existing Path variables (for example, … C:Program FilesApollo_SDKin).
Apollo_SDK
subdirectory in the /Applications
directory at the root of the system.apollo_sdk_alpha1_031907.zip
file and extract the files to the new Apollo_SDK
subdirectory created in step 1.Adobe Apollo.dmg
file in the /Applications/Apollo_SDK/runtime
directory.Adobe Apollo.framework
directory contained in the Adobe Apollo.dmg
file to the /Applications/Apollo_SDK/runtime
directory (in the Finder) to install the Apollo runtime used by the Apollo Debug Launcher (ADL).open –e .profile
in the terminal window.export PATH=$PATH:/Applications/Apollo_SDK/bin/
..profile
file.source .profile
to reload the changes.See the help topic “Apollo:Documentation:Adding the Apollo tools to your class path” for more information: http://labs.adobe.com/wiki/index.php/
Apollo:Documentation:Adding_the_Apollo_tools_to_your_class_path.
With the runtime installed, a developer of Apollo applications may choose from several web technologies, including Flex. For Flex developers using Flex Builder 2.0.1, Adobe has included the Apollo Flex Builder Extensions on the labs.adobe.com site.
The Apollo Extensions for Flex Builder are available on the same download page as the Apollo runtime.
The extensions extend Flex Builder 2.0.1 to enable development of Apollo applications. Developers can also combine the free Flex SDK with the Apollo SDK to create Apollo applications. For Windows, the Flex Builder Extensions download is a file named fb_apollo_extensions_win_alpha1_031907
. For Mac, the file is fb_apollo_extensions_mac_alpha1_031907.dmg
.
fb_apollo_extensions_win_alpha1_031907
file and installation begins (see Figure 2.1).
With the Flex Builder Extensions installed, a new menu choice will be available for creating Apollo projects (see Figure 2.3).
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