In this chapter, we will cover the following recipes:
In Chapter 10, Creating the Textures, and in Chapter 11, Refining the Textures, we have prepared all the necessary texture images for the Gidiosaurus skin and for the iron Armor (the creation process for some textures, specifically the two textures for the character's eyes, hasn't been described, but basically it's a process similar to what we have already seen).
In this chapter, we'll see how to use these textures and how to set up the materials for the Gidiosaurus and the Armor in the Cycles Render engine.
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