Chapter 12. Creating the Materials in Cycles

In this chapter, we will cover the following recipes:

  • Building the reptile skin shaders in Cycles
  • Making a node group of the skin shader to reuse it
  • Building the eyes' shaders in Cycles
  • Building the armor shaders in Cycles

Introduction

In Chapter 10, Creating the Textures, and in Chapter 11, Refining the Textures, we have prepared all the necessary texture images for the Gidiosaurus skin and for the iron Armor (the creation process for some textures, specifically the two textures for the character's eyes, hasn't been described, but basically it's a process similar to what we have already seen).

In this chapter, we'll see how to use these textures and how to set up the materials for the Gidiosaurus and the Armor in the Cycles Render engine.

Introduction

A rendered example of the Cycles' shader final result

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