U

UI elements, removing, Reasons to Use Threads
uint type, Programming Language Primitive Types
ulong type, Programming Language Primitive Types
unary operators, Operator Overload Methods
unboxing value types, Boxing and Unboxing Value Types, Boxing and Unboxing Value Types, Boxing and Unboxing Value Types
field copying and, Boxing and Unboxing Value Types
unchecked operators, Checked and Unchecked Primitive Type Operations
unhandled exceptions, Type Constructors, Trading Reliability for Productivity, Don’t Catch Everything, Unhandled Exceptions, Unhandled Exceptions, Other Async Function Features
asynchronous functions and, Other Async Function Features
FCL documentation, Unhandled Exceptions
from type constructors, Type Constructors
UnhandledExceptionFilter event, Unhandled Exceptions
Unicode characters, Examining a String’s Characters and Text Elements
Unicode code values, Characters
UnicodeCategory type, Characters
Unload method, Demo #1: Cross-AppDomain Communication Using Marshal-by-Reference, AppDomain Unloading
unloaded types, Type Constructors
unloading, Constrained Execution Regions (CERs), Demo #1: Cross-AppDomain Communication Using Marshal-by-Reference, AppDomain Unloading, Assembly Loading
AppDomains, Constrained Execution Regions (CERs), Demo #1: Cross-AppDomain Communication Using Marshal-by-Reference, AppDomain Unloading
assemblies, Assembly Loading
unmanaged C++, Const-ness
unmanaged callback functions, Delegates
unmanaged code, Executing Your Assembly’s Code, The Common Language Specification
CLR interoperability with, The Common Language Specification
performance of, vs. managed, Executing Your Assembly’s Code
UnobservedTaskException event, Waiting for a Task to Complete and Getting Its Result
Unregister method, Designing a Type That Listens for an Event
unsafe code, Unsafe Code, Unsafe Code
unsafe modifier, Array Internals
UnsafeLoadFrom method, Assembly Loading
Unwrap method, Constructing an Instance of a Type
Uri type, WinRT Type System Core Concepts
URIs, WinRT, WinRT Type System Core Concepts
user-mode constructs, Primitive User-Mode and Kernel-Mode Constructs, User-Mode Constructs, Event Constructs
vs. kernel-mode constructs, Event Constructs
user-mode stacks, Thread Overhead
ushort, Programming Language Primitive Types
using directive, Namespaces and Assemblies
using directive, generic types and, Generic Type Identity
using statement, Using a Type That Wraps a Native Resource
UTF-16 encoding, Encodings: Converting Between Characters and Bytes
UTF-32 encoding, Encodings: Converting Between Characters and Bytes
UTF-7 encoding, Encodings: Converting Between Characters and Bytes
UTF-8 encoding, Encodings: Converting Between Characters and Bytes
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