U
- UI elements, removing, Reasons to Use Threads
- uint type, Programming Language Primitive Types
- ulong type, Programming Language Primitive Types
- unary operators, Operator Overload Methods
- unboxing value types, Boxing and Unboxing Value Types, Boxing and Unboxing Value Types, Boxing and Unboxing Value Types
- field copying and, Boxing and Unboxing Value Types
- unchecked operators, Checked and Unchecked Primitive Type Operations
- unhandled exceptions, Type Constructors, Trading Reliability for Productivity, Don’t Catch Everything, Unhandled Exceptions, Unhandled Exceptions, Other Async Function Features
- asynchronous functions and, Other Async Function Features
- FCL documentation, Unhandled Exceptions
- from type constructors, Type Constructors
- UnhandledExceptionFilter event, Unhandled Exceptions
- Unicode characters, Examining a String’s Characters and Text Elements
- Unicode code values, Characters
- UnicodeCategory type, Characters
- Unload method, Demo #1: Cross-AppDomain Communication Using
Marshal-by-Reference, AppDomain Unloading
- unloaded types, Type Constructors
- unloading, Constrained Execution Regions (CERs), Demo #1: Cross-AppDomain Communication Using
Marshal-by-Reference, AppDomain Unloading, Assembly Loading
- AppDomains, Constrained Execution Regions (CERs), Demo #1: Cross-AppDomain Communication Using
Marshal-by-Reference, AppDomain Unloading
- assemblies, Assembly Loading
- unmanaged C++, Const-ness
- unmanaged callback functions, Delegates
- unmanaged code, Executing Your Assembly’s Code, The Common Language Specification
- CLR interoperability with, The Common Language Specification
- performance of, vs. managed, Executing Your Assembly’s Code
- UnobservedTaskException event, Waiting for a Task to Complete and Getting Its Result
- Unregister method, Designing a Type That Listens for an Event
- unsafe code, Unsafe Code, Unsafe Code
- unsafe modifier, Array Internals
- UnsafeLoadFrom method, Assembly Loading
- Unwrap method, Constructing an Instance of a Type
- Uri type, WinRT Type System Core Concepts
- URIs, WinRT, WinRT Type System Core Concepts
- user-mode constructs, Primitive User-Mode and Kernel-Mode Constructs, User-Mode Constructs, Event Constructs
- vs. kernel-mode constructs, Event Constructs
- user-mode stacks, Thread Overhead
- ushort, Programming Language Primitive Types
- using directive, Namespaces and Assemblies
- using directive, generic types and, Generic Type Identity
- using statement, Using a Type That Wraps a Native Resource
- UTF-16 encoding, Encodings: Converting Between Characters and Bytes
- UTF-32 encoding, Encodings: Converting Between Characters and Bytes
- UTF-7 encoding, Encodings: Converting Between Characters and Bytes
- UTF-8 encoding, Encodings: Converting Between Characters and Bytes
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