Color Depth and Representation
Illumination of a Single Point
The Diffuse Reflection Equation
Rendering with Diffuse Reflection
The Full Illumination Equation
Rendering with Specular Reflections
The Linear Interpolation Function
Properties of the Projection Equation
Projecting Our First 3D Object
10
DESCRIBING AND RENDERING A SCENE
Homogeneous Translation Matrix
Homogeneous Viewport-to-Canvas Matrix
The Transform Matrix Revisited
An Overview of the Clipping Process
Clipping the Scene Against a Plane
Clipping in the Rendering Pipeline
Multiplying a Vector by a Number
Multiplying a Matrix by a Number
Multiplying a Matrix and a Vector
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