Job:05-19413 Title:Creating Comics
#175 P DTP:204 Page:68
(RAY)
060-119_19413.indd 68
5/25/10 8:59:53 PM
After building the narrative to the point where I find it has a
successful beginning, middle, and end (usually with some kind of
payoff ending, perhaps an O. Henry twist), I’ll have a page count,
and should have all the timing, pacing, and plotting of the strip
worked out. Everything should flow very clearly from panel to
panel, without glitches to slow it down. The next step is to make
preliminary sketches of the characters for the strip. I find that
doing this helps me know the characters better—how they move,
walk, talk, think, and react. This way, they become actors who
stay in character throughout the making of this “movie.”
Finally, I’m ready to draw the strip. Everything is blocked out.
The panels are ruled out, with some tiers bigger than others de-
pending on the amount of detail needed. Often, I’ll find that what
I’d thought had needed three panels can actually be presented in
one. In some instances, an entire page may be designed around
a single panel. Things tend to progress according to the written
breakdown, however, so that the pacing follows the breakdown
very closely. My comics tend to work within the principles of a
scripted film. I almost never make things up as I go along. That’s
what the sketchbook is for.
The next stage is the inking. First I do the lettering, then the
dialogue balloons, then the panels. Then I’ll often skip around,
fill in the blanks here, and do an outline there, until all the line
work is done. After this I do the gray tones. A great deal of the
ink work (mostly outlines) I do with brush. For the details, where
tightness and control are required, I use a Rapidograph pen. I
also use one for lettering.
The end stage (and this is always the hardest) is the last 2
percent of it: using white paint to correct anything that’s slightly
off. This is the most painstaking stage, but always necessary. The
worst thing is to look at a finished, printed work and think, “Why
didn’t I fix that?”
Title: Boneyard Blues
Client: Mindless Thrills Comics, 2008
Media: Brush and pen on paper, Photoshop
The process of completing a piece includes various stages,
many of which aren’t fully conscious. The comic strip Bone-
yard Blues is a good example of this. I started the strip as a
rumination on death and how it always seems to be lurking just
outside the reality we inhabit—waiting in the wings, if you will.
Originally, this strip used a completely different approach.
It was a kind of rant about self-destructive behavior. Then, I
decided to turn it into a narrative reflecting the idea that death
is just another dimension, one that exists outside the one we
live in as humans. I liked the idea that a couple of lowly death-
workers toil away at the margins of human life, invisible to the
naked eye.
Harry and Larry stumble into situations like vaudeville clowns,
trying to convince people (within their subconscious state) that
life isn’t worth living and that death is, in fact, preferable.
Harry and Larry have a boss who berates them for their
incompetence. Their jobs as well as their own existence are on
the line—should they fail to get their numbers up (i.e., bring in
more bodies), they’re doomed as well. I was inspired by C.S.
Lewis’s The Screwtape Letters, a novella about the correspon-
dence between two devils and their attempts to seduce humans
into self-destructive behavior.
This strip came about through the brainstorming of ideas
regarding death until the concept of death as characters, and
then minimum-wage laborers, gelled. With that came the no-
tion of death as a commodity, or even a marketing tool. This
related, in my mind, to “hipsterism”—which always flirts with
self-destruction.
Having developed the concept, I broke the strip down into a
narrative. Using mainly stick figures, or very rudimentary draw-
ings, I divided the story up into roughly nine-panel, three-tier
pages. This initial panel structure is very loose, and may change
during the course of drawing the strip. Three-panel repetition,
however, is very useful for setting up the rhythms of storytelling.
68
Creating Comics
Job:05-19413 Title:Creating Comics
#175 P DTP:204 Page:68
(RAY)
060-119_19413.indd 68 5/25/10 8:47:52 PM