About the Author

www.freemangames.comwww.beyondstructure.com

About the Author

David Freeman not only operates in the worlds of both games and film, but is a leading teacher in both media.

As this book is being written, David, along with his game design and writing consultancy The Freeman Group, is currently working as either a designer/writer or writer on three games for Vivendi Universal Games, three games for Activision, two games for Atari, two games for 3D Realms, and games for Electronic Arts, Ubi Soft, and others. Only a few of these games have been announced and thus can be named. They are Command and Conquer 3 (working title) for Electronic Arts, Van Helsing for Vivendi Universal Games, both Duke Nuken Forever and Prey for 3D Realms, Terminator: Redemption for Atari (the working title for their game that goes to and then beyond Judgment Day), dialogue for Mission Impossible: Operation Surma for Atari, and work on both Shark Slayer and Pitfall for Activision. David also contributed to the script for Atari's and Shiny Entertainment's Enter the Matrix. He has worked in the past on game projects for Microsoft and Midway Games. No doubt, by the time you're reading this, this list will be long out of date. For David's current activities, please see: www.freemangames.com

David also teaches “Beyond Structure,” the most popular screenwriting and film/television development workshop in Los Angeles and New York (www.beyondstructure.com). The workshop usually draws over 150 people each time it's offered. It has been attended by top game designers and executives from Electronic Arts, Sony, Microsoft, Atari, Vivendi Universal Games, Activision, 3D Realms, Legend Entertainment, Shiny Entertainment, and many other game companies. Beyond Structure is occasionally offered in other cities around the world, such as London and Sydney.

David's past students also include the writers, directors, producers, and key creative executives behind the Lord of the Rings films, the Austin Powers films, Minority Report, Good Will Hunting, Runaway Bride, The Wedding Singer, The Simpsons, Law and Order, The Fugitive, Total Recall, E.R., The X-Files, Buffy the Vampire Slayer, Rush Hour 1 and 2, Frequency, American History X, Mission Impossible 2, Pleasantville, Roswell, Everybody Loves Raymond, Star Trek: Voyager and Deep Space Nine, Sling Blade, 12 Monkeys, Thirteen Days, King of the Hill, The Education of Max Bickford, Once and Again, Angels in the Outfield, Married With Children, Saturday Night Live, and many other films and TV shows.

You can contact David via email at:

About the Technical Reviewer

This reviewer contributed his considerable hands-on expertise to the entire development process for Creating Emotion in Games. As the book was being written, this dedicated professional reviewed all the material for technical content, organization, and flow. His feedback was critical to ensuring that Creating Emotion in Games fits our reader's need for the highest-quality technical information.

Jason Della Rocca oversees the day-to-day running of the International Game Developers Association (IGDA)—giving particular focus to outreach efforts and member programs, and working to build the sense of a unified game development community and provide a common voice for the game development industry. Jason and the IGDA deal with such diverse topics as the education of the next generation of game developers, dealing with the concern over violence in games, diminishing the impact of exploitative software patents, and working to attract more women and diverse cultures to game development. Jason also oversees the running of the Game Developers Choice Awards, an annual industry event that recognizes and rewards outstanding achievement within the game development community.

Jason has been a member of the game development community for many years, spending several as the Developer Relations Group Manager at Matrox Graphics, a leading supplier of consumer graphics hardware. Jason also enjoyed short stints at Quazal, evangelizing its online game networking middleware, and Silicon Graphics, where he worked with 3D and web technologies.

Jason can be reached at .

Tell Us What You Think

As the reader of this book, you are the most important critic and commentator. We value your opinion and want to know what we're doing right, what we could do better, what areas you'd like to see us publish in, and any other words of wisdom you're willing to pass our way.

As the Publisher for New Riders Publishing, I welcome your comments. You can fax, email, or write me directly to let me know what you did or didn't like about this book—as well as what we can do to make our books stronger. When you write, please be sure to include this book's title, ISBN, and author, as well as your name and phone or fax number. I will carefully review your comments and share them with the author and editors who worked on the book.

Please note that I cannot help you with technical problems related to the topic of this book, and that due to the high volume of email I receive, I might not be able to reply to every message.

Fax:

317-428-3280

Email:

Mail:

Stephanie WallPublisherNew Riders Publishing800 East 96th Street, 3rd FloorIndianapolis, IN 46240 USA

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