Creating a Windows Form Application

To see how Windows Forms can be used to create a more realistic Windows application, in this section you’ll build a utility named FileCopier that copies all files from a group of directories selected by the user to a single target directory or device, such as a floppy or backup hard drive on the company network. Although you won’t implement every possible feature, you can imagine programming this application so that you can mark dozens of files and have them copied to multiple disks; packing them as tightly as possible. You might even extend the application to compress the files. The true goal of this example is for you to exercise many of the C# skills learned in earlier chapters and to explore the Windows.Forms namespace.

For the purposes of this example and to keep the code simple, you’ll focus on the user interface and the steps needed to wire up its various controls. The final application UI is shown in Figure 13-7.

The FileCopier user interface

Figure 13-7. The FileCopier user interface

The user interface for FileCopier consists of the following controls:

  • Labels: Source Files and Target Directory

  • Buttons: Clear, Copy, Delete, and Cancel

  • An “Overwrite if exists"-checkbox

  • A text box displaying the path of the selected target directory

  • Two large tree view controls, one for available source directories and one for available target devices and directories

The goal is to allow the user to check files (or entire directories) in the left tree view (source). If the user presses the Copy button, the files checked on the left side will be copied to the Target Directory specified in the right-hand control. If the user presses Delete, the checked files will be deleted.

The rest of this chapter implements a number of FileCopier features in order to demonstrate the fundamental features of Windows Forms.

Creating the Basic UI Form

The first task is to open a new project named FileCopier. The IDE puts you into the Designer, where you can drag widgets onto the form. You can expand the form to the size you want. Drag label, button, checkbox, and tree view controls from the Toolbox onto your form until it looks more or less like the one shown in Figure 13-8.

You want checkboxes next to the directories and files in the source selection window but not in the target (where only one directory will be chosen). Set the CheckBoxes property on the left TreeView control, tvwSource, to true and set the property on the right-hand TreeView control, tvwTargetDir, to false. To do so, click each control in turn and adjust the values in the Properties window.

Creating the form in the designer

Figure 13-8. Creating the form in the designer

Once this is done, double-click the Cancel button to create its event handler: when you double-click a control, Visual Studio.NET creates an event handler for that object. One particular event is the target event, and Visual Studio.NET opens that event’s event handler:

protected void btnCancel_Click (object sender, System.EventArgs e)
{
   Application.Exit(  );
}

You can set many different events for the TreeView control. You can set them programmatically by clicking the Events button in the Properties window. From there you can create new handlers, just by filling in a new event handler method name. Visual Studio.NET will register the event handler and open the editor for the code, where it will create the header and put the cursor in an empty method body.

So much for the easy part. Visual Studio.NET will generate code to set up the form and initialize all the controls, but it won’t fill the TreeView controls. That you must do by hand.

Populating the TreeView Controls

The two TreeView controls work identically, except that the left control, tvwSource, lists the directories and files, whereas the right control, tvwTargetDir, lists only directories. The CheckBoxes property on tvwSource is set to true, and on tvwTargetDir it is set to false. Also, although tvwSource will allow multiselect, which is the default for TreeView controls, you will enforce single selection for tvwTargetDir.

You’ll factor the common code for both TreeView controls into a shared method FillDirectoryTree and pass in the control with a flag indicating whether to get the files. You’ll call this method from the constructor, once for each of the two controls:

FillDirectoryTree(tvwSource, true);
FillDirectoryTree(tvwTargetDir, false);

The FillDirectoryTree implementation names the TreeView parameter tvw. This will represent the source TreeView and the destination TreeView in turn.

private void FillDirectoryTree(TreeView tvw, bool isSource)

TreeNode objects

The TreeView control has a property, Nodes, which gets a TreeNodeCollection object. The TreeNodeCollection is a collection of TreeNode objects, each of which represents a node in the tree. Start by emptying that collection:

tvw.Nodes.Clear(  );

You are ready to fill the TreeView’s Nodes collection by recursing through the directories of all the drives. First, you get all the logical drives on the system. To do so you call a static method of the Environment object, GetLogicalDrives( ). The Environment class provides information about and access to the current platform environment. You can use the Environment object to get the machine name, OS version, system directory, and so forth, from the computer on which you are running your program.

string[] strDrives = Environment.GetLogicalDrives(  );

GetLogicalDrives( ) returns an array of strings, each of which represents the root directory of one of the logical drives. You will iterate over that collection, adding nodes to the TreeView control as you go.

foreach (string rootDirectoryName in strDrives)
{

You should process each drive within the foreach loop. The very first thing you need to determine is whether the drive is ready. My hack for that is to get the list of top-level directories from the drive by calling GetDirectories( ) on a DirectoryInfo object I created for the root directory:

DirectoryInfo dir = new DirectoryInfo(rootDirectoryName);
dir.GetDirectories(  );

The DirectoryInfo class exposes instance methods for creating, moving, and enumerating through directories, their files, and their subdirectories. The DirectoryInfo class is covered in detail in Chapter 21.

The GetDirectories( ) method returns a list of directories, but you’ll throw this list away. You are calling it here only to generate an exception if the drive is not ready.

You’ll wrap the call in a try block and take no action in the catch block. The effect is that if an exception is thrown, the drive is skipped.

Once you know that the drive is ready, you create a TreeNode to hold the root directory of the drive and add that node to the TreeView control:

TreeNode ndRoot = new TreeNode(rootDirectoryName);
tvw.Nodes.Add(ndRoot);

You now want to recurse through the directories, so you call into a new routine, GetSubDirectoryNodes( ), passing in the root node, the name of the root directory, and the flag indicating whether you want files:

if (isSource)
{
   GetSubDirectoryNodes(ndRoot, ndRoot.Text, true);
}
else
{
   GetSubDirectoryNodes(ndRoot, ndRoot.Text, false);
}

You’re probably wondering why you need to pass in ndRoot.Text if you’re already passing in ndRoot. Patience; you’ll see why this is needed when you recurse back into GetSubDirectoryNodes.

Recursing through the subdirectories

GetSubDirectoryNodes( ) begins by once again calling GetDirectories( ), this time stashing away the resulting array of DirectoryInfo objects:

private void GetSubDirectoryNodes(
   TreeNode parentNode, string fullName, bool getFileNames)
{
   DirectoryInfo dir = new DirectoryInfo(fullName);
   DirectoryInfo[] dirSubs = dir.GetDirectories(  );

Notice that the node passed in is named parentNode. The current level of nodes will be considered children to the node passed in. This is how you map the directory structure to the hierarchy of the tree view.

Iterate over each subdirectory, skipping any that are marked Hidden:

foreach (Directory dirSub in dirSubs)
{
    if ( (dirSub.Attributes & 
         FileSystemAttributes.Hidden) != 0 )
    {
        continue;
    }

FileSystemAttributes is an enum; other possible values include Archive, Compressed, Directory, Encrypted, Hidden, Normal, ReadOnly, etc.

Tip

The property dirSub.Attributes is the bit pattern of the current attributes of the directory. If you logically AND that value with the bit pattern FileSystemAttributes.Hidden, a bit is set if the file has the hidden attribute; otherwise all the bits are cleared. You can test for any hidden bit by testing whether the resulting int is other than zero.

You create a TreeNode with the directory name and add it to the Nodes collection of the node passed in to the method (parentNode):

TreeNode subNode = new TreeNode(dirSub.Name);
parentNode.Nodes.Add(subNode);

You now recurse back into the GetSubDirectoryNodes( ) method, passing in the node you just created as the new parent, the full path as the full name of the parent, and the flag:

GetSubDirectoryNodes(subNode,dirSub.FullName,getFileNames);

Tip

Notice that the call to the TreeNode constructor uses the Name property of the DirectoryInfo object, while the call to GetSubDirectoryNodes( ) uses the FullName property. If your directory is c:WinNTMediaSounds, the FullName property will return the full path, while the Name property will return just Sounds. You pass in only the name to the node because that is what you want displayed in the tree view. You pass in the full name with path to the GetSubDirectoryNodes( ) method so that the method can locate all the subdirectories on the disk. This answers the question asked earlier as to why you need to pass in the root node’s name the first time you call this method; what is passed in is not the name of the node, it is the full path to the directory represented by the node!

Getting the files in the directory

Once you’ve recursed through the subdirectories, it is time to get the files for the directory, if the getFileNames flag is true. To do so, you call the GetFiles( ) method on the DirectoryInfo object. What is returned is an array of FileInfo objects:

if (getFileNames)
{
   //  Get any files for this node.
   FileInfo[] files = dir.GetFiles(  );

The FileInfo class (covered in Chapter 21) provides instance methods for manipulating files.

You can now iterate over this collection, accessing the Name property of the FileInfo object and passing that name to the constructor of a TreeNode, which you then add to the parent node’s Nodes collection (thus creating a child node). There is no recursion this time because files do not have subdirectories:

foreach (FileInfo file in files)
{
   TreeNode fileNode = new TreeNode(file.Name);
   parentNode.Nodes.Add(fileNode);
}

That’s all it takes to fill the two tree views.

Tip

If you found any of this confusing, I highly recommend putting the code into your debugger and stepping through the recursion; you can watch the TreeView build its nodes.

Handling TreeView Events

You must handle a number of events in this example. First, the user might click Cancel, Copy, Clear, or Delete. Second, the user might click one of the checkboxes in the left TreeView or one of the nodes in the right TreeView.

Let’s consider the clicks on the TreeViews first, as they are the more interesting, and potentially the more challenging.

Clicking the source TreeView

There are two TreeView objects, each with its own event handler. Consider the source TreeView object first. The user checks the files and directories he wants to copy from. Each time the user clicks a file or directory, a number of events are raised. The event you must handle is AfterCheck.

To do so, you implement a custom event-handler method you will create and name tvwSource_AfterCheck( ). Visual Studio.NET will wire this to the event handler, or if you are not using the integrated development environment, you must do so yourself.

tvwSource.AfterCheck += 
new System.Windows.Forms.TreeViewEventHandler 
   (this.tvwSource_AfterCheck);

The implementation of AfterCheck( ) delegates the work to a recursable method named SetCheck( ), you’ll also write.

protected void tvwSource_AfterCheck (
object sender, System.Windows.Forms.TreeViewEventArgs e)
{
    SetCheck(e.node,e.node.Checked);
}

The event handler passes in the sender object and an object of type TreeViewEventArgs. It turns out that you can get the node from this TreeViewEventArgs object (e). You call SetCheck( ), passing in the node and the state of whether the node has been checked.

Each node has a Nodes property, which gets a TreeNodeCollection containing all the subnodes. SetCheck( ) recurses through the current node’s Nodes collection, setting each subnode’s check mark to match that of the node that was checked. In other words, when you check a directory, all its files and subdirectories are checked, recursively, all the way down.

For each TreeNode in the Nodes collection, you check to see if it is a leaf. A node is a leaf if its own Nodes collection has a count of zero. If so, you set its check property to whatever was passed in as a parameter. If it is not a leaf, you recurse.

private void SetCheck(TreeNode node, bool check)
{
    node.Checked = check;

    foreach (TreeNode n in node.Nodes)
    {
        if (node.Nodes.Count == 0)
        {
            node.Checked = check;
        }
        else
        {
            SetCheck(n,check);
        }
    }   
}

This propagates the check mark (or clears the check mark) down through the entire structure. In this way, the user can indicate that he wants to select all the files in all the subdirectories by clicking a single directory.

Clicking the target TreeView

The event handler for the target TreeView is somewhat trickier. The event itself is AfterSelect. (Remember that the target TreeView does not have checkboxes.) This time, you want to take the one directory chosen and put its full path into the text box at the upper-left corner of the form.

To do so, you must work your way up through the nodes, finding the name of each parent directory and building the full path:

protected void tvwTargetDir_AfterSelect (
    object sender, System.Windows.Forms.TreeViewEventArgs e)
{

    string theFullPath = GetParentString(e.node);

We’ll look at GetParentString( ) in just a moment. Once you have the full path, you must lop off the backslash (if any) on the end and then you can fill the text box:

if (theFullPath.EndsWith("\")) 
{
    theFullPath = 
        theFullPath.Substring(0,theFullPath.Length-1);
}
txtTargetDir.Text = theFullPath; 

The GetParentString( ) method takes a node and returns a string with the full path. To do so, it recurses upward through the path, adding the backslash after any node that is not a leaf:

private string GetParentString(TreeNode node)
{
    if(node.Parent == null)
    {
        return node.Text;
    }
    else
    {
        return GetParentString(node.Parent) + node.Text +  
            (node.Nodes.Count == 0  ? "" : "\");
    }
}

Tip

The conditional operator (?) is the only ternary operator in C# (a ternary operator takes three terms). The logic is: “test whether node.Nodes.Count is zero; if so return the value before the colon (in this case an empty string); otherwise return the value after the colon (in this case a backslash).

The recursion stops when there is no parent; that is, when you hit the root directory.

Handling the Clear button event

Given the SetCheck( ) method developed earlier, handling the Clear button’s click event is trivial:

protected void btnClear_Click (object sender, System.EventArgs e)
{
     foreach (TreeNode node in tvwSource.Nodes)
     {
         SetCheck(node, false);
     }
}

You just call the SetCheck( ) method on the root nodes and tell them to recursively uncheck all their contained nodes.

Implementing the Copy Button Event

Now that you can check the files and pick the target directory, you’re ready to handle the Copy button-click event. The very first thing you need to do is to get a list of which files were selected. What you want is an array of FileInfo objects, but you have no idea how many objects will be in the list. That is a perfect job for ArrayList . You’ll delegate responsibility for filling the list to a method called GetFileList( ):

protected void btnCopy_Click (
       object sender, System.EventArgs e)
{
    ArrayList fileList = GetFileList(  );

Let’s pick that method apart before returning to the event handler.

Getting the selected files

You start by instantiating a new ArrayList object to hold the strings representing the names of all the files selected:

private ArrayList GetFileList(  )
{
    ArrayList fileNames = new ArrayList(  );

To get the selected filenames, you can walk through the source TreeView control:

foreach (TreeNode theNode in tvwSource.Nodes)
{
    GetCheckedFiles(theNode, fileNames);
}

To see how this works, you want to step into the GetCheckedFiles( ) method. This method is pretty simple: it examines the node it was handed. If that node has no children (node.Nodes.Count == 0), it is a leaf. If that leaf is checked, you want to get the full path (by calling GetParentString( ) on the node) and add it to the ArrayList passed in as a parameter:

private void GetCheckedFiles(TreeNode node, ArrayList fileNames)
{
    if (node.Nodes.Count == 0)
    {
        if (node.Checked)
        {
             string fullPath = GetParentString(node);
             fileNames.Add(fullPath);
        }
    }

If the node is not a leaf, you want to recurse down the tree, finding the child nodes:

else  
    {
        foreach (TreeNode n in node.Nodes)
        {
            GetCheckedFiles(n,fileNames);
        }
    }
}

This will return the ArrayList filled with all the filenames. Back in GetFileList( ), you’ll use this ArrayList of filenames to create a second ArrayList, this time to hold the actual FileInfo objects:

ArrayList fileList = new ArrayList(  );

Notice that once again you do not tell the ArrayList constructor what kind of object it will hold. This is one of the advantages of a rooted type-system; the collection only needs to know that it has some kind of Object; because all types are derived from Object, the list can hold FileInfo objects as easily as it can hold string objects.

You can now iterate through the filenames in ArrayList, picking out each name and instantiating a FileInfo object with it. You can detect if it is a file or a directory by calling the Exists property, which will return false if the File object you created is actually a directory. If it is a File, you can add it to the new ArrayList:

foreach (string fileName in fileNames)
{
    FileInfo file = new File(fileName);

    if (file.Exists)
    {
        fileList.Add(file);
    }
}

Sorting the list of selected files

You want to work your way through the list of selected files in large to small order so that you can pack the target disk as tightly as possible. You must therefore sort the ArrayList. You can call its Sort( ) method, but how will it know how to sort File objects? Remember, the ArrayList has no special knowledge about its contents.

To solve this, you must pass in an IComparer interface. We’ll create a class called FileComparer that will implement this interface and that will know how to sort FileInfo objects:

public class FileComparer : IComparer
{

This class has only one method, Compare( ), which takes two objects as arguments:

public int Compare (object f1, object f2)
{

The normal approach is to return 1 if the first object (f1) is larger than the second (f2), to return -1 if the opposite is true, and to return 0 if they are equal. In this case, however, you want the list sorted from big to small, so you should reverse the return values.

Tip

Since this is the only use of this compare method, it is reasonable to put this special knowledge that the sort is from big to small right into the compare method itself. The alternative is to sort small to big, and have the calling method reverse the results, as you saw in Example 12-1.

To test the length of the FileInfo object, you must cast the Object parameters to FileInfo objects (which is safe, as you know this method will never receive anything else):

FileInfo file1 = (FileInfo) f1;
        FileInfo file2 = (FileInfo) f2;
        if (file1.Length > file2.Length)
        {
            return -1;  
        }
        if (file1.Length < file2.Length)
        {
           return 1;
        }
        return 0;
    }
}

Tip

In a production program, you might want to test the type of the object and perhaps handle the exception if the object is not of the expected type.

Returning to GetFileList( ), you were about to instantiate the IComparer reference and pass it to the Sort( ) method of fileList:

IComparer comparer = (IComparer) new FileComparer(  );
fileList.Sort(comparer);

That done, you can return fileList to the calling method:

return fileList;

The calling method was btnCopy_Click. Remember you went off to GetFileList( ) in the first line of the event handler!

protected void btnCopy_Click (object sender, System.EventArgs e)
{
    ArrayList fileList = GetFileList(  );

At this point you’ve returned with a sorted list of File objects, each representing a file selected in the source TreeView.

You can now iterate through the list, copying the files and updating the UI:

foreach (FileInfo file in fileList)
{ 
   try
   {
        lblStatus.Text = "Copying " + 
          txtTargetDir.Text + "\" + 
            file.Name + "...";
        Application.DoEvents(  );

        file.CopyTo(txtTargetDir.Text + "\" + 
            file.Name,chkOverwrite.Checked);
    }
   
   catch (Exception ex)
   {
        MessageBox.Show(ex.Message);
   }
}
lblStatus.Text = "Done.";
Application.DoEvents(  );

As you go, you write the progress to the lblStatus label and call Application.DoEvents( ) to give the UI an opportunity to redraw. You then call CopyTo( ) on the file, passing in the target directory, obtained from the text field, and a Boolean flag indicating whether the file should be overwritten if it already exists.

You’ll notice that the flag you pass in is the value of the chkOverWrite checkbox. The Checked property evaluates true if the checkbox is checked and false if not.

The copy is wrapped in a try block because you can anticipate any number of things going wrong when copying files. For now, you handle all exceptions by popping up a dialog box with the error, but you might want to take corrective action in a commercial application.

That’s it; you’ve implemented file copying!

Handling the Delete Button Event

The code to handle the delete event is even simpler. The very first thing you do is ask the user if she is sure she wants to delete the files:

protected void btnDelete_Click 
(object sender, System.EventArgs e)
{
System.Windows.Forms.DialogResult result = 
   MessageBox.Show(
   "Are you quite sure?",             // msg
   "Delete Files",                    // caption
   MessageBoxButtons.OKCancel,        // buttons
   MessageBoxIcon.Exclamation,        // icons
   MessageBoxDefaultButton.Button2);  // default button
}

You can use the MessageBox static Show( ) method, passing in the message you want to display, the title "Delete Files" as a string, and flags.

  • MessageBox.OKCancel asks for two buttons: OK and Cancel.

  • MessageBox.IconExclamation indicates that you want to display an exclamation mark icon.

  • MessageBox.DefaultButton.Button2 sets the second button (Cancel) as the default choice.

When the user chooses OK or Cancel, the result is passed back as a System.Windows.Forms.DialogResult enumerated value. You can test this value to see if the user pressed OK:

if (result == System.Windows.Forms.DialogResult.OK)
{

If so, you can get the list of fileNames and iterate through it, deleting each as you go:

ArrayList fileNames = GetFileList(  );

foreach (FileInfo file in fileNames)
{ 
   try
   {
        lblStatus.Text = "Deleting " + 
            txtTargetDir.Text + "\" + 
            file.Name + "...";
        Application.DoEvents(  );

        file.Delete(  );
    }
   
   catch (Exception ex)
   {
        MessageBox.Show(ex.Message);
   }
}
lblStatus.Text = "Done.";
Application.DoEvents(  );

This code is identical to the copy code, except that the method that is called on the file is Delete( ).

Example 13-3 provides the commented source code for this example.

Tip

To save space, this example shows only the custom methods and leaves out the declarations of the Windows.Forms objects as well as the boilerplate code produced by Visual Studio.NET. As explained in the preface, you can download the complete source code from my web site, http://www.LibertyAssociates.com.

Example 13-3. File copier source code

using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Windows.Forms;


/// <remarks>
///    File Copier - WinForms demonstration program
///    (c) Copyright 2001 Liberty Associates, Inc.
/// </remarks>
namespace FileCopier
{
    /// <summary>
    /// Form demonstrating Windows Forms implementation
    /// </summary>

    // < declarations of Windows widgets cut here >

    public class Form1 : System.Windows.Forms.Form
    {
      /// <summary>
      ///    internal class which knows how to compare 
      ///    two files we want to sort large to small, 
      ///    so reverse the normal return values.
      /// </summary>
      public class FileComparer : IComparer
      {
         public int Compare (object f1, object f2)
         {
            FileInfo file1 = (FileInfo) f1;
            FileInfo file2 = (FileInfo) f2;
            if (file1.Length > file2.Length)
            {
               return -1;  
            }
            if (file1.Length < file2.Length)
            {
               return 1;
            }
            return 0;
         }
      }

        public Form1(  )
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent(  );

         // fill the source and target directory trees
         FillDirectoryTree(tvwSource, true);
         FillDirectoryTree(tvwTargetDir, false);
      }
      /// <summary>
      /// Fill the directory tree for either the Source or 
      /// Target TreeView.
      /// </summary>
      private void FillDirectoryTree(
         TreeView tvw, bool isSource)
      {
         //  Populate tvwSource, the Source TreeView, 
         //  with the contents of 
         //  the local hard drive.
         //  First clear all the nodes.
         tvw.Nodes.Clear(  );

         //  Get the logical drives and put them into the 
         //  root nodes. Fill an array with all the 
         // logical drives on the machine.
         string[] strDrives = 
            Environment.GetLogicalDrives(  );

         //  Iterate through the drives, adding them to the tree.
         //  Use a try/catch block, so if a drive is not ready, 
         //  e.g. an empty floppy or CD,
         //    it will not be added to the tree.
         foreach (string rootDirectoryName in strDrives)
         {
            if (rootDirectoryName != @"C:")
               continue;
            try 
            {
                    
               //  Fill an array with all the first level 
               //  subdirectories. If the drive is
               //  not ready, this will throw an exception.
               DirectoryInfo dir = 
                  new DirectoryInfo(rootDirectoryName);
               dir.GetDirectories(  );
               
               TreeNode ndRoot = new TreeNode(rootDirectoryName);

               //  Add a node for each root directory.
               tvw.Nodes.Add(ndRoot);

               //  Add subdirectory nodes.
               //  If TreeView is the source, 
               // then also get the filenames.
               if (isSource)
               {
                  GetSubDirectoryNodes(
                     ndRoot, ndRoot.Text, true);
               }
               else
               {
                  GetSubDirectoryNodes(
                     ndRoot, ndRoot.Text, false);
               }

            }
            catch (Exception e)
            {
               //  Catch any errors such as 
               // Drive not ready.
                MessageBox.Show(e.Message);
            }
         }
      }      //  close for FillSourceDirectoryTree

      /// <summary>
      /// Gets all the subdirectories below the 
      /// passed in directory node.
      /// Adds to the directory tree.
      /// The parameters passed in at the parent node 
      /// for this subdirectory,
      /// the full pathname of this subdirectory, 
      /// and a Boolean to indicate
      /// whether or not to get the files in the subdirectory.
      /// </summary>
      private void GetSubDirectoryNodes(
         TreeNode parentNode, string fullName, bool getFileNames)
      {
         DirectoryInfo dir = new DirectoryInfo(fullName);
         DirectoryInfo[] dirSubs = dir.GetDirectories(  );


         //  Add a child node for each subdirectory.
         foreach (DirectoryInfo dirSub in dirSubs)
         {
            // do not show hidden folders
            if ( (dirSub.Attributes & FileAttributes.Hidden) 
               != 0 )
            {
               continue;
            }
                

            /// <summary>
            ///    Each directory contains the full path.
            ///    We need to split it on the backslashes, 
            ///    and only use
            ///    the last node in the tree.
            ///    Need to double the backslash since it 
            ///    is normally 
            ///    an escape character
            /// </summary>

            TreeNode subNode = new TreeNode(dirSub.Name);
            parentNode.Nodes.Add(subNode);
            
            //  Call GetSubDirectoryNodes recursively.
            GetSubDirectoryNodes(
               subNode,dirSub.FullName,getFileNames);
         }

         if (getFileNames)
         {
            //  Get any files for this node.
            FileInfo[] files = dir.GetFiles(  );

            // After placing the nodes, 
            // now place the files in that subdirectory.
            foreach (FileInfo file in files)
            {
               TreeNode fileNode = new TreeNode(file.Name);
               parentNode.Nodes.Add(fileNode);
            }
         }
      }

    // < boilerplate code cut here >

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main(  ) 
        {
            Application.Run(new Form1(  ));
        }

      /// <summary>
      ///    Create an ordered list of all 
      ///    the selected files, copy to the
      ///    target directory
      /// </summary>
      private void btnCopy_Click(object sender, 
         System.EventArgs e)
      {
         // get the list
         ArrayList fileList = GetFileList(  );

         // copy the files
         foreach (FileInfo file in fileList)
         { 
            try
            {
               // update the label to show progress
               lblStatus.Text = "Copying " + txtTargetDir.Text + 
                  "\" + file.Name + "...";
               Application.DoEvents(  );

               // copy the file to its destination location
               file.CopyTo(txtTargetDir.Text + "\" + 
                  file.Name,chkOverwrite.Checked);
            }
               
            catch // (Exception ex)
            {
               // you may want to do more than just show the message
               // MessageBox.Show(ex.Message);
            }
         }
         lblStatus.Text = "Done.";
         Application.DoEvents(  );

      }

      /// <summary>
      ///    on cancel,  exit
      /// </summary>
      private void btnCancel_Click(object sender, System.EventArgs e)
      {
         Application.Exit(  );
      }

      /// <summary>
      ///    Tell the root of each tree to uncheck
      ///    all the nodes below
      /// </summary>
      private void btnClear_Click(object sender, System.EventArgs e)
      {
         // get the top most node for each drive
         // and tell it to clear recursively
         foreach (TreeNode node in tvwSource.Nodes)
         {
            SetCheck(node, false);
         }

      }
      
      /// <summary>
      ///    check that the user does want to delete
      ///    Make a list and delete each in turn
      /// </summary>
      private void btnDelete_Click(object sender, System.EventArgs e)
      {
         // ask them if they are sure
         System.Windows.Forms.DialogResult result = 
            MessageBox.Show(
            "Are you quite sure?",  // msg
            "Delete Files",         // caption
            MessageBoxButtons.OKCancel,  // buttons
            MessageBoxIcon.Exclamation,  // icons
            MessageBoxDefaultButton.Button2);  // default button

         // if they are sure...
         if (result == System.Windows.Forms.DialogResult.OK)
         {
            // iterate through the list and delete them.
            // get the list of selected files
            ArrayList fileNames = GetFileList(  );

            foreach (FileInfo file in fileNames)
            { 
               try
               {
                  // update the label to show progress
                  lblStatus.Text = "Deleting " + 
                     txtTargetDir.Text + "\" + 
                     file.Name + "...";
                  Application.DoEvents(  );

                  // Danger Will Robinson!
                  file.Delete(  );

               }
                   
               catch (Exception ex)
               {
                  // you may want to do more than 
                  // just show the message
                  MessageBox.Show(ex.Message);
               }
            }
            lblStatus.Text = "Done.";
            Application.DoEvents(  );
         }
      }



      /// <summary>
      ///    Get the full path of the chosen directory
      ///    copy it to txtTargetDir
      /// </summary>
      private void tvwTargetDir_AfterSelect(
         object sender, 
         System.Windows.Forms.TreeViewEventArgs e)
      {
         // get the full path for the selected directory
         string theFullPath = GetParentString(e.Node);
            
         // if it is not a leaf, it will end with a backslash
         // remove the backslash
         if (theFullPath.EndsWith("\"))
         {
            theFullPath = 
               theFullPath.Substring(0,theFullPath.Length-1);
         }
         // insert the path in the text box
         txtTargetDir.Text = theFullPath; 
      }

   
      /// <summary>
      ///    Mark each node below the current
      ///    one with the current value of checked
      /// </summary>
      private void tvwSource_AfterCheck(object sender, 
         System.Windows.Forms.TreeViewEventArgs e)
      {
         // Call a recursible method.
         // e.node is the node which was checked by the user.
         // The state of the check mark is already 
         // changed by the time you get here.
         // Therefore, we want to pass along 
         // the state of e.node.Checked.
         SetCheck(e.Node,e.Node.Checked);

      }
      /// <summary>
      ///    recursively set or clear check marks
      /// </summary> 
      private void SetCheck(TreeNode node, bool check)
      {
         // set this node's check mark
         node.Checked = check;

         // find all the child nodes from this node
         foreach (TreeNode n in node.Nodes)
         {
            // if the child is a leaf
            // just check it (or uncheck it)
            if (node.Nodes.Count == 0)
            {
               node.Checked = check;
            }
               // if the child is a node in the tree, recurse
            else
            {
               SetCheck(n,check);
            }
         }   
      }

      /// <summary>
      ///    Given a node and an array list
      ///    fill the list with the names of
      ///    all the checked files
      /// </summary>
      // Fill the ArrayList with the full paths of 
      // all the feils checked
      private void GetCheckedFiles(TreeNode node, 
         ArrayList fileNames)
      {
         // if this is a leaf...
         if (node.Nodes.Count == 0)
         {
            // if the node was checked...
            if (node.Checked)
            {
               // get the full path and add it to the arrayList
               string fullPath = GetParentString(node);
               fileNames.Add(fullPath);
            }
         }
         else  // if this node is not a leaf
         {
            // call this for all the subnodes
            foreach (TreeNode n in node.Nodes)
            {
               GetCheckedFiles(n,fileNames);
            }
         }
      }

      /// <summary>
      ///    Given a node, return the
      ///    full pathname
      /// </summary>
      private string GetParentString(TreeNode node)
      {
         // if this is the root node (c:) return the text
         if(node.Parent == null)
         {
            return node.Text;
         }
         else
         {
            // recurse up and get the path then 
            // add this node and a slash
            // if this node is the leaf, don't add the slash
            return GetParentString(node.Parent) + node.Text +  
               (node.Nodes.Count == 0  ? "" : "\");
         }
      }
      

      /// <summary>
      ///    shared by delete and copy
      ///    creates an ordered list of all 
      ///    the selected files
      /// </summary>
      private ArrayList GetFileList(  )
      {
         // create an unsorted array list of the full filenames
         ArrayList fileNames = new ArrayList(  );

         // fill the fileNames ArrayList with the 
         // full path of each file to copy
         foreach (TreeNode theNode in tvwSource.Nodes)
         {
            GetCheckedFiles(theNode, fileNames);
         }

         // Create a list to hold the fileInfo objects
         ArrayList fileList = new ArrayList(  );

         // for each of the filenames we have in our unsorted list
         // if the name corresponds to a file (and not a directory)
         // add it to the file list
         foreach (string fileName in fileNames)
         {
            // create a file with the name 
            FileInfo file = new FileInfo(fileName);

            // see if it exists on the disk
            // this fails if it was a directory
            if (file.Exists)
            {
               // both the key and the value are the file
               // would it be easier to have an empty value?
               fileList.Add(file);
            }
         }

         // Create an instance of the IComparer interface
         IComparer comparer = (IComparer) new FileComparer(  );

         // pass the comparer to the sort method so that the list
         // is sorted by the compare method of comparer.
         fileList.Sort(comparer); 

         return fileList;
      }


    }
}

/// <summary>
///    Mark each node below the current
///    one with the current value of checked
/// </summary>
protected void tvwSource_AfterCheck (
     object sender, System.Windows.Forms.TreeViewEventArgs e)
{
}
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