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Section III Movement and Pathfinding
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Section III Movement and Pathfinding
by Steve Rabin
Game AI Pro 3
Cover
Half Title
Title Page
Copyright Page
Table of Contents
Preface
Web Materials
Acknowledgments
About the Editors
Contributors
Section I General Wisdom
Section II Architecture
Section III Movement and Pathfinding
Section IV Tactics and Strategy
Section V Character Behavior
Section VI Odds and Ends
Index
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15 Steering against Complex Vehicles in Assassin’s Creed Syndicate
S
ECTION
III
Movement and Pathfinding
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