Adherence, ScrumMasters behaviors, 46–47
Agile Scrum
Backlog Grooming, 15–17
ceremonies, 27–29
create user stories, 15
development of, 4
formulating an example, 2–3
introduction, 11
iterations, 17–21
IT industry background, 3–4
opportunities, 15
role of risk, 55–60
teams grow over time in use of, 25
value of, 1–2
vision ceremony, 11–15
working example of, 4–9
Agile Scrum Iteration Cycle, 17–21
Agile Scrum team
composition, 43–47
DevelopmentTeam and TestTeam, 48–53
expectations of, 50–51
joining preexisting, 48–49
ProductOwner, 47
team building, 52–53
trust on, 49–50
Algorithms, definition of, 14
Application Life Cycle Management (ALCM), 21, 37
“As a”, parts of User Story, 26–27
Avatars, 52
Backlog Grooming, 15–17
Brain storming, 57
BuildTeam, 4
Backlog Grooming, 15–16
composition of, 48–53
Tasks, 33
visioning process for, 12
Burn down chart, 33
make of, 34–37
use of, 37
warning of, 37–38
that support iteration, 30–32
Child User Story, 23
Classical project management, risk from, 55–60
Communicator, ScrumMasters behavior, 46
Competitive pressure, 14
Daily standup, 21
ceremony that support iteration, 30–32
Defects
definition of, 14
during warrantee period, 20
Demo, to ProductOwner, 19
Done, definition of, 19
“Done–Done”, definition of, 21
Duration
Agile Scrum risks for, 55
in Story Point format, 29
Effort, definition of, 34
Environment test, iteration process, 18–19
Epic Level User Stories, 15
Epics, definition of, 22
Executive pet projects, 14
Fail fast system, 20
Fishbone, modified, 57
Grooming ceremony, activities for, 16–17
Hawthorne Effect, 10
Industry trends, airlines rely on, 13
Innovation, 14
Iteration
in Agile Scrum, 17–21
ceremonies in relationship to, 28–29
“I want”, parts of User Story, 27
Knee-jerk reaction, 14
Legal mandates, 13–14
Metadata, 16
attachment to User Story, 6
for risks, 57–60
Story Points with, 33
Modified fishbone, 57
On Becoming a Leader (2003), 49–50
Organizational vision, for ProductOwner, 12
Perfect Burn Down Line, 34–37
Pivot, 29
ProductOwner, 2
activities during Grooming Ceremony, 16–17
Agile Scrum team, 47
create User Stories, 15
demo to, 19
organizational vision for, 12
requirements for project in User Story, 6–8
Visioning Ceremony, 11–12
Public good, 14
Risk Register, 56
ScrumMaster, 2
activities during Grooming Ceremony, 16–17
behaviors of, 46–47
roles of, 44–45
Story Points to User stories, 29
Scrum-of-Scrum ceremonies, 44
Social contract, 19
ScrumMaster responsibility, 50–51
“So that”, parts of User Story, 27
Story Pointing, idea of, 29–33
Team-building method, 52–53
TestTeam
code declaration for, 19
environment test for, 18–19
3D printer, innovation in, 14
Understanding, ScrumMasters behaviors, 46
User Stories, 1
explanation of three parts of, 26–27
Story Points for, 29
unit test in, 18
Velocity, 33
Vision, definition of, 12
Visioning process, 12
Work Breakdown Structure (WBS), 18
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