Summary

In this chapter, you've taken an introductory look at the D programming language, including a line-by-line breakdown of a simple D source file. You've learned how to install and run DMD, the Digital Mars D Compiler. You've become acquainted with the sample project you'll be working on throughout this book, called MovieMan, by looking at the feature requirements of the two different versions you'll create. Finally, you've had an overview of DUB and how you'll use it to manage the sample project.

Now that you know enough about the tools to get some work done, we can dig into the language and start using it in the next chapter. There, we'll look at the basic features that form the building blocks of any D program.

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