In this chapter, you've learned the basic building blocks of the D Programming Language. We've examined the basic types and operators, complex types, control flow statements, the type qualifiers const
and immutable
, and functions. We've also taken the first steps toward implementing MovieMan
, our sample project.
In the next chapter, we'll continue our journey through the basic features and take a look at the different user-defined types that D supports. Most of the chapter will be focused on object-oriented programming in D and you'll learn how to apply some OOP features to MovieMan
.
3.138.119.106