A, B, C
- accidents in everyday life, 65, 74
- analysis of use, 64, 80, 92, 108, 111
- behavior, 30, 34, 35, 37, 45, 50, 52
- commodification, , ,
- consumer, –4, , 10–25
- consumer society, , 11, 15
- consumer/clients, 17
- consumer/user, , 13, 14, 21, 22
- consumerism, , 11
- cost of use, 63, 85, 91, 97, 107, 113
D, E, F
- debt, , 15, 18, 19, 23
- design, , –8, 21, 22, 26, 27
- desire, 30, 36–40, 48, 50, 55
- distributors, 75, 83, 103, 104, 106, 110, 115
- ecology of use, , 25
- elderly people, 75, 94, 99
- environment, –3, –8, 12, 14–16, 18, 20–22, 24–27
- environmental qualities, 75
- fashion, 34, 36, 37
H, I, L
- habitual suitability, 58, 92
- Hi-fi, 65
- image, 32, 33, 38, 41, 42
- information systems, 64, 99, 108–110
- lifestyle, 31, 41, 51, 53
M, N, O
- major buyers, 106, 107
- market value, , , 19
- needs, 22, 26
- ostentations, 32
- over-consumption, 54, 55
P, Q, R
- product selection, 60, 63, 64, 92, 99, 104, 106, 110, 111
- product/user/environment,
- qualities of use, , , , , 14, 22, 27, 65, 73, 82–84, 92, 108
- quality, , , , 10, 11, 17
- of life, , , , , 10, 43–48, 53
- requirements of use, , 22
- robots,
S, T, U
- science of use,
- socio-culture, 36
- standards of living, 31, 53, 54
- toys, 71, 91, 110–114
- trends, 34, 37, 48
- usage
- instructions, 102, 105, 114
- performance, 58, 80, 83, 92, 96
- requirements, 58–61, 80, 83, 92, 97, 99, 104, 108
- usagist design,
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