The last thing we are going to do is render quick previews of each shot. This is often called a PlayBlast. This simply renders the animation of the viewport. In this section, we are only going to render the playblast of the first shot. So let's start:
We will open the 01.blend file.
In the Properties editor, in the Render tab, we will go to the Output subpanel. Here we can choose the path where the render will be. To be well organized, let's create a Playblast folder in our Scene folder and set it as the output path.
Now we will need to choose the file format. By default, it will output a sequence of a PNG file. We change it to H.264 in order to have a movie type file.
In the Encoding section, we can choose the extension of our movie, and we choose Quicktime to have a .mov file. Later, you'll see how to render the shots frame by frame in a non-video format, but for now in order to quickly see the result, we will use .mov.
Be sure that you are viewing from the camera by pressing the 0 numpad key. In order to render the playblast, we can press the OpenGL Render active viewport button in the header of the 3D View (a clap icon).