Copyright

About the Cover: The Nalu character was created by the NVIDIA Demo Team to showcase the rendering power of the GeForce 6800 GPU. The demo shows off advanced hair shading and shadowing algorithms, as well as iridescence and bioluminescence. Soft shafts of light from the water surface are blocked by her body, and her skin is lit by the light refracted through the water’s surface, with her body and hair casting soft shadows on her as she swims.

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The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

NVIDIA makes no warranty or representation that the techniques described herein are free from any Intellectual Property claims. The reader assumes all risk of any such claims based on his or her use of these techniques.

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Library of Congress Cataloging-in-Publication Data

GPU gems 2 : programming techniques for high-performance graphics and general-purposecomputation / edited by Matt Pharr ; Randima Fernando, series editor.    p. cm.  Includes bibliographical references and index.  ISBN 0-321-33559-7 (hardcover : alk. paper)  1. Computer graphics. 2. Real-time programming. I. Pharr, Matt. II. Fernando, Randima.  T385.G688 2005  006.66—dc22                                                                             2004030181

GeForce™ and NVIDIA Quadro® are trademarks or registered trademarks of NVIDIA Corporation.

Nalu, Timbury, and Clear Sailing images © 2004 NVIDIA Corporation.

mental images and mental ray are trademarks or registered trademarks of mental images, GmbH.

Copyright © 2005 by NVIDIA Corporation.

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior consent of the publisher. Printed in the United States of America. Published simultaneously in Canada.

For information on obtaining permission for use of material from this work, please submit a written request to:

       Pearson Education, Inc.       Rights and Contracts Department       One Lake Street       Upper Saddle River, NJ 07458

Text printed in the United States on recycled paper at Quebecor World Taunton in Taunton, Massachusetts.

Second printing, April 2005

Dedication

To everyone striving to make today’s best computer graphics look primitive tomorrow

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