About the author
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
About the reviewers
Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer.
He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology.
Lucas has written Hands-On Game Development without Coding, available from Packt.
Mark Bonasoro grew up in the late 80s in a family with computers from a young age. In the mid-90s, Mark started building his own PCs. His interest in game development started when he used Softimage on a Silicon Graphics machine in high school. Mark's programming skills ramped up in the 2000s when he started college, using C++ to make business applications, and worked in a small indie game company using a 3D multiplatform game engine, still in circulation, called Intrinsic Alchemy. In 2006, Mark started a game studio, as an excuse to learn with his classmates to make mobile games for Java 2 Micro Edition-featured phones for Sony Ericsson and Nokia. He graduated in software engineering in 2010 from Concordia University and worked as a Unity developer for Affordance Studios producing educational games.