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3. CONCLUSION: Harmonizing Context and Content
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3. CONCLUSION: Harmonizing Context and Content
by Paul Glen
Leading Geeks: How to Manage and Lead People Who Deliver Technology
Copyright
Editor's Note
Foreword
Introduction
Who Will Benefit from This Book
What's in This Book
Acknowledgments
I. OVERVIEW: The Challenge of Geeks
1. Geeks, Leadership, and Geek Leadership
1.1. Geeks
1.1.1. Who Are Geeks?
1.1.2. Why Geeks Matter
1.1.3. The Innovation Imperative
1.1.4. Geeks and Innovation
1.2. Leadership
1.3. Why Geek Leadership Is Different
1.3.1. Geeks Are Different
1.3.2. Geekwork Is Different
1.3.3. Power Is Useless with Geeks
1.4. What Is Geek Leadership?
1.4.1. The Context of Geek Leadership
1.4.2. The Content of Geek Leadership
1.4.3. Harmonizing Content and Context
1.5. Summary
1. The Context of Geek Leadership
2. The Essential Geek
2.1. Passion for Reason
2.2. Problem-Solution Mind-Set
2.3. Early Success
2.4. Joy of Puzzles
2.5. Curiosity
2.6. Geeks Choose Machines
2.7. Self-Expression = Communication
2.8. My Facts Are Your Facts
2.9. Judgment Is Swift and Merciless
2.10. My Work, My Art
2.11. Geek Smarts
2.12. Loyalty to Technology and Profession
2.13. Money and Fairness
2.14. Independence and Rebellion
2.15. Summary
3. Groups of Geeks
3.1. Geek Work Culture
3.2. Geek Subculture
3.3. Ambivalence About Groups
3.4. Attitudes Toward Procedures and Policies
3.5. Geek World Culture
3.6. Democracy at Work
3.7. Meritocracy at Work
3.8. Mania for Play and Pranks
3.9. My Hierarchy, Your Hierarchy
3.10. Machismo Everywhere
3.11. Summary
4. The Nature of Geekwork
4.1. Failure Is Normal
4.2. Ambiguity Rules
4.3. Figuring Out What to Do Can Be Harder Than Doing It
4.4. Geekwork Is Organized by What You Don't Know
4.5. Deep Concentration
4.6. What Is Work?
4.7. Subordinates Know More Than Managers
4.8. My Work, Our Work
4.9. The Problem with Problems
4.10. Done Is Hard to Do
4.11. You Can't Control Creativity
4.12. Estimates Are Always Wrong
4.13. Summary
5. Performing Geekwork
5.1. Competency 1: Technical Competence
5.2. Competency 2: Personal Productivity
5.3. Competency 3: Ability to Juggle Multiple Tasks Simultaneously
5.4. Competency 4: Ability to Describe the Business Context of Technical Work
5.5. Competency 5: Ability to Forge Compromises Between Business and Technical Constraints
5.6. Competency 6: Ability to Manage Client Relationships
5.7. Competency 7: Ability to Manage Technical Teams
5.8. Competency 8: Ability to Play Positive Politics
5.9. Competency 9: Ability to Help Expand Client Relationships
5.10. Competency 10: Ability to Work Through Others, to Make Others Productive
5.11. Competency 11: Ability to Manage Ambiguity
5.12. Competency 12: Ability to Manage Time Horizons
5.13. Summary
2. The Content of Geek Leadership
6. Nurturing Motivation
6.1. Can You Motivate Geeks?
6.2. Sources of Motivation
6.3. Motivating Geeks
6.3.1. Select Wisely
6.3.2. Manage Meaning
6.3.3. Communicate Significance
6.3.4. Show a Career Path
6.3.5. Projectize
6.3.6. Encourage Isolation
6.3.7. Engender External Competition
6.3.8. Design Interdependence
6.3.9. Limit Group Size
6.3.10. Control Resource Availability
6.3.11. Offer Free Food . . . Intermittently
6.4. Demotivating Geeks
6.4.1. Exclusion from Decision Making
6.4.2. Inconsistency
6.4.3. Excessive Monitoring
6.4.4. Focus on Tasks, Not Goals
6.4.5. Unqualified Evaluation
6.4.6. Misaligned Extrinsic Motivators
6.4.7. Artificial Deadlines
6.4.8. Changing Deadlines
6.4.9. Organizational Disinterest
6.4.10. Teams Without Skills
6.5. Summary
7. Providing Internal Facilitation
7.1. Facilitation Versus Control
7.2. The Challenge of Facilitation
7.3. Establishing and Maintaining Local Work Environment
7.3.1. Creating Community and Culture
7.3.2. Creating Safety for Ideas
7.3.3. Creating Forums for Conflict and Search for Truth
7.3.4. Supporting Conflict Resolution
7.3.5. Valuing Achievement, Not Just Knowledge
7.3.6. Defining Physical Space
7.3.7. Being the Therapist
7.4. Facilitating Tasks
7.4.1. Allocating Resources
7.4.2. Coordinating Schedules
7.4.3. Coordinating Tasks
7.4.4. Overcoming Obstacles
7.4.5. Monitoring Effectiveness
7.4.6. Arranging Interventions
7.4.7. Streaming Information
7.5. Summary
8. Furnishing External Representation
8.1. Functions of Representation
8.1.1. Acquiring Information
8.1.2. Establishing and Maintaining Alignment
8.1.3. Obtaining Resources
8.1.4. Managing Expectations
8.1.5. Projecting Prominence
8.1.6. Protecting Geeks
8.1.7. Insulating Geeks
8.1.8. Attracting Geeks
8.2. Internal Relationships
8.2.1. Peer Organizations
8.2.2. Upward Relationships
8.3. External Relationships
8.3.1. Customers
8.3.2. Recruiting
8.3.3. Media
8.3.4. External Vendors
8.4. Summary
9. Managing Ambiguity
9.1. What Is Ambiguity?
9.2. Ambiguity Organizes Geekwork
9.3. The Hierarchy of Ambiguity
9.4. What Is Environmental Ambiguity?
9.5. Making Sense of the Environment
9.6. The Foundation for Geekwork
9.6.1. Defining Purpose
9.6.2. Establishing Identity
9.6.3. Finding Meaning
9.7. How the Foundation Supports Geekwork
9.7.1. Supporting Internal Coordination
9.7.2. Supporting External Representation
9.7.3. Supporting Motivation
9.8. Tips for Managing Environmental Ambiguity
9.9. Summary
10. Selecting and Organizing Geekwork
10.1. Projects
10.1.1. The Nature of Projects
10.1.2. Why Projectize?
10.2. Processes
10.2.1. Team Structure
10.2.2. Task Process
10.2.3. Risk Management
10.3. Tips for Managing Structural Ambiguity
10.4. Summary
11. Uniting Geeks and Geekwork
11.1. Designing Project Roles
11.1.1. Structuring Project Roles
11.1.2. Example of Project Roles
11.2. Managing Assignments
11.2.1. Importance of Resource Allocation
11.2.2. Building Effective Teams
11.3. Making Judgments
11.3.1. Defining Done
11.3.2. Delineating Quality
11.3.3. Circumscribing Acceptable Behavior
11.3.4. Rewarding Outstanding Performance
11.3.5. Punishing Poor Performance
11.4. Tips for Managing Task Ambiguity
11.5. Summary
3. CONCLUSION: Harmonizing Context and Content
12. How Geek Leaders Lead
12.1. Harmonizing Content and Context
12.2. The Tools of Leadership: Narrative and Embodiment
12.2.1. Subjects of Narratives
12.2.2. Functions of Narrative and Embodiment
12.2.3. Vital Narratives
12.2.4. Evolution of Narratives
12.3. Building Trust, Respect, and Unity: The Effects of Narrative and Embodiment
12.4. Summary
A. Models and Lists
Notes
A.1. Chapter Two
A.2. Chapter Four
A.3. Chapter Six
A.4. Chapter Seven
References
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Part 3. CONCLUSION: Harmonizing Context and Content
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