How does garbage collection (GC) work in C#?
How can we identify and tackle memory leaks in an application?
How can we decide between a static method and an instance method?
Why is understanding design patterns important?
How can we avoid anti-patterns?
In addition, we will become familiar with some terms that are commonly used in the context of software development. Each chapter contains a few Q&A sessions. A quick overview of these topics can help you to think better and program better in the future.
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