Chapter 6

Telling the Story of the Future Experience

Finally, you’ve arrived at the chapter that utilizes the full power of your creativity. In this chapter, we get down to the nuts and bolts of crafting the future state of the offering by telling the story of the experience (Figure 6.1). Building to this point, you assembled your team, set up your project, and survived an impressive strategy phase—now with a robust strategy deliverable under your belt.

Figure 6.1 You Are Here.

Don’t be surprised if your business peers are coming around to appreciate the greater worth of modern-era design, as well as its newest practitioner, the strategic designer (that’s you). High fives all around! Design is earning that strategic seat at the table.

In this chapter, we consider the importance of support from above, delve into the art of storytelling, and finally, explain what you must do, step by step, to create the stand-alone deliverable.

Get Support from Above

Heed this warning—the impulse of your business peers and product owners, after acquiring that impressive strategy deliverable, will be to skip over the rest of the product vision process to begin immediately churning out features. This is especially true for those of you employed at a feature factory—aka, a company that doesn’t yet have a clear understanding or appreciation of user experience or design. So, how do you overcome this obstacle? Escalate, escalate, escalate. Escalate any and all concerns of potential product vision derailment to senior stakeholders. Remember, many of your business peers (those who haven’t read this book, obviously) are coming to this effort with a gross underappreciation for what it takes to deliver a compelling and actionable product vision. Their idea of vision work is a quick, imaginative exercise that may be high on creativity and placate the design team but that doesn’t add much business value. In the minds of your business peers, investing a day or two of resources to keep the designers happy (and subordinate) is worth it. However, this new approach to product vision asks that same business peer to dedicate precious time and resources for the better part of the month. So, after they hyperventilate, their primal instinct will be to shut it down. But with senior stakeholders, plus C-suite (top leadership) support, those business peers will be much more inclined to play ball.

So, escalate, escalate, escalate. It’s critical that you have solid support (even better, a few champions) among the executive leadership team. If you are unfortunate enough to work under leadership who is deeply resistant to change, you have a big problem on your hands. The change averse senior stakeholder is the number one red flag indicating that a product vision will be over before it even starts. Upton Sinclair, a 19th-century author and political candidate, succinctly describes why business folk can be resistant to change:

It is difficult to get a man to understand something, when his salary depends on his not understanding it.1Upton Sinclair

1 Sinclair, Upton, I, Candidate for Governor

Let’s look at an example. At a financial services firm, a team successfully finishes their strategy phase and is now ready for the next phase that really digs into translating that strategy into a vision. An interesting insight that surfaced during strategy was the recent research showed most people find the topic of money to be anxiety provoking. A key study pointed out that, in a post-2008 financial crisis world, the customer is irrationally compelled to regularly log in to their online account just to see that their money is still in the account. Crazy, right? Upon confirmation that their money is indeed still there, they desperately click around for additional information that can help alleviate their stress—always to no avail.

The team suggests a case for a product vision that curbs those money-induced panic attacks—an offering that would likely decrease login activity by proactively reaching out to the customer only when needed. Even then, the aim would be to get the customer in and out. However, this particular financial services firm structures their upper-management bonuses around user engagement—specifically the number of customers logging in and executing transactions. The VP of investment offerings is incentivized to keep customers regularly logged in and actively clicking. And any clicks will do, and the more, the better. That VP understands that high click rates equal success, and in turn, an increase in success equals a higher bonus (cash that will arrive just in time for the holidays).

If a stakeholder’s paycheck, and job, is dependent on doing things a certain way, they won’t hear otherwise. That means your innovative product vision isn’t going anywhere (but kudos for putting all that hard work into the strategy).

The lesson is, when you see these situations arise, immediately escalate to your most senior leadership. If you have it within your power, build alliances and work directly with progressive leaders who are change agents within the organization. Nevertheless, even with the power of progressive leadership behind you, your message is always the same. Repeatedly present the case for the importance of proper strategy-led product vision and why it is critical in terms of both short-term and long-term success.

Use these next two chapters to arm yourself with ironclad talking points.

Future State

This phase creates the future state of the offering. The future state acknowledges the strategy’s complex connections (the where, who, what, when, and why) by telling the story of an ideal experience and illustrating the offering’s high-level features and benefits by way of a visionary conceptual solution. Throughout the story, key interactive moments convey the intentions of the product or service without getting into detailed designing. Ultimately, you’re telling the story of how an aspirational product vision will forge an idealized value-based partnership between your company and your customers by meeting the needs of both the business and your target audience.

More than Words: A Vision

Think back to the last time you sat in on a product strategy meeting and wondered, “But what is success supposed to look like? How do we design against this?” In contrast to a dry and rudderless read-out, the product vision paints a picture of a future state that is compelling and actionable.

The product vision is the keystone that secures the bricks of our product strategy in place. It is the means we use to motivate the strategy into action.

Commit that line to memory. Only when the product strategy is complete, is the door unlocked for the team to move into the phase that crafts the future state, the story of the experience. Here we get to the meat of a product vision. The end result is a stand-alone deliverable, capable of demonstrating clear and inspirational future ambitions for a product or service without the need to add additional explanation.

A Four Step Plan

To give you a taste of what’s to come, here is the high-level plan your team will work through. Unlike the strategy phase, this phase is more regimented and will keep to the sequential steps. This not only is the better path to success but is put in place to ease our stakeholders’ peace of mind. Again, not many traditional businesses have faith in product vision work until they see the results and reap the benefits (i.e., think accolades or promotions). Instead of asking for blind faith, you’re asking stakeholders to make an informed decision at every turn. Your plan consists of these four steps:

  • Step 1: Kickoff

  • Step 2: Storyboards

  • Step 3: Concept Ideation and Prototype

  • Step 4: Acceptance

Be sure not to cut corners! A thorough completion of each step is paramount to success—the team is building on the output from one step to the next. But before we dive in, you must understand how to harness strategic storytelling. Here’s why: Strategic storytelling is critical to each of the four steps of this phase. Storytelling is the thread that helps teams first make sense of the product vision, and later, it will be a huge part of how you present the product vision to your stakeholders and users. So, the success of a product vision truly depends on the strength of your team’s storytelling abilities.

The Art of Storytelling

Storytelling is a big part of being human. We use the timeless tradition of telling stories as a universal means of interpersonal connection, passing on essential lessons from one generation to the next, using storytelling to help us make sense of reality and the world around us. We are all storytellers. But some do it much, much better than others. Everyone has listened to a friend tell a story that has taken one too many tangents. Most of us have been cornered at the office watercooler by a well-intentioned colleague whose story drags on and on with unnecessary detail. Or perhaps you are that challenged storyteller . . . and you just don’t know it yet (well, you’re about to find out). A well-crafted story is an art form that the strategic designer looking to find success with a product vision will have to master. Thankfully, the backbone of storytelling is rooted in information design—a designer’s home turf. But beyond sound structure, the key to becoming an exceptional storyteller is understanding the power of empathy.

Empathy

The English word empathy hasn’t been around all that long—it was coined in the early 1900s. The contemporary usage of empathy remains a broad concept, so depending on who you ask, the definition may vary. For our purposes this definition works:

Empathy is the ability—and willingness—to tune into someone else’s vantage point and imagine their experience through their feelings and motivations.

Practicing empathy is best explained by the idiom “Walk a mile in another’s shoes before judging them.” Despite finding a place in the English dictionary only within the last century, empathy is the cornerstone of being human. Practicing empathy is the measurement of emotional intelligence.

Three types of empathy

Psychologists break empathy down into three different types:

  • Cognitive empathy

  • Emotional empathy

  • Compassionate empathy

Cognitive empathy is the ability to identify what someone may be thinking or perceiving the feelings of others. Cognitive empathy is a skill that can be learned; the best managers are often highly tuned into their cognitive empathy abilities. Emotional empathy is the ability to vicariously share in the emotional experience of another. Just like catching a cold, we catch feelings. Compassionate empathy is the ideal—it’s the balance between both cognitive (the head) and emotional (the heart) and has an actionable component that moves someone to help. Compassionate empathy leads to effective positive change in the world, large or small.

Empathy = Storytelling

Empathy isn’t just a handy tool in the storyteller’s toolbox; empathy is storytelling. By harnessing the power of compassionate empathy to tell a compelling story of experience, you grab the attention of your stakeholder audience and transport them to a vivid vision that allows them to live vicariously through the experience of the customer. The more emotionally charged the story, the more those empathetic hug hormones (oxytocin) flood a stakeholder’s brain, deepening the bond and connection the stakeholder forms with the customer. That deep connection will move your stakeholders to take positive action. And you need your stakeholders inspired to sign off on the funding, handle nasty politics, and remove any red tape holding your initiative back from getting into market.

And that emotionally driven momentum won’t stop short. Storytelling is the ultimate communication vehicle that delivers information that will absorb at a much higher retention rate than other mechanisms (think bulleted lists). Those stakeholders won’t forget how they feel any time soon. Imagine, in the not-so-distant future, empathetic stakeholders who are truly tuned in to the needs of the customer and who are compelled to lead with experience rather than leading with features. Amen to that.

Adding Structure

The way to become an exceptional storyteller is to first ground your craft in the elements that structure and shape a story. This step may seem basic, but what’s the definition of a story? Simply put, a story is a series of events, fact or fiction. A plain story is just that: a time line of chronological events. The practice of storytelling seamlessly integrates all the elements to dramatically reveal why things are happening. The mistake of the amateur storyteller is to blindly feel their way through the story and haphazardly address its elements. A professional storyteller hinges their craft on mastering each and every element at their disposal. For our purposes, the fundamental elements suit your needs:

  • Characters

  • Story arc

  • Point of view

  • Theme

  • Scene

  • Setting

Characters. Characters are the roles that take part in the story. The key roles are the main character, the protagonist, and the antagonist. The audience experiences the story through the eyes of the main character. The protagonist is our hero and the agent who moves the plot forward. Often the main character and the protagonist are one and the same—and approaching things this way certainly makes things easier. But the master storyteller has an advanced option at their disposal: separating the main character from the protagonist, thus creating two separate entities. This makes for a more dynamic story and a move we will be optioning for the experience story. The antagonist is the villain and should be a worthy opponent to the protagonist. Lastly, secondary characters support the leading roles and, in our case, will be used sparingly.

Story Arc. The story arc, also known as a narrative arc, is the scaffolding of your plot. Most stories fall into one of a handful of story arc categories. A common story arc begins with an introduction, builds rising action to a conflict, reaches climax, enters a period of falling action, and then finds a resolution. If the protagonist and main character are one and the same, then one thread is pulled through the story arc. But if the storyteller chooses to pull the main character apart from the protagonist, two threads are pulled through the story arc. The first thread focuses on the overarching storyline and viewpoint of the central problem facing the protagonist. The second thread is that of the main characters and follows the first thread closely but tells it from a personal viewpoint.

Point of View. The point of view (POV) refers to who is telling the story and how it is being recounted. The types of POV are first person, second person, and third person. If the POV is first person, the main character is also the narrator.

Theme. The literary theme is the underlying meaning of the story and holds the important job of compelling the plot forward. Examples of common themes are love, justice, revenge, good versus evil, or coming of age.

Scene. A story is made up of scenes. A scene is essentially a mini-story that shows the characters engaging in action or dialogue. A scene should have a beginning, a middle, and an end.

Setting. The setting is all about context, describing the backdrop in which the events take place. In straightforward terms, the setting is the physical location and time period in which the story takes place.

Now that you have the basics of storytelling under your belt, you are ready to dive into the process of creating the story of the future experience.

Step 1: Kickoff

The kickoff may only be 60–90 minutes, but this meeting has to both motivate your team to rally past the exhaustion following the strategy phase and inspire creative greatness. Organize the meeting with the core team and stakeholders to review the plan, go over what success looks like, and importantly, get inspired. A big job of an innovative product vision is to continually spark curiosity, creativity, and inspiration in those who are executing against it. So, naturally, the people crafting it have to be inspired themselves. Need an inspirational speech?

Try It This Way

Remind your team they are working on this product vision at [insert company name] because they have earned it. Getting this project successfully to this point was no easy feat. And the team will likely continue to face challenges. But now is the time to seize this exceptional opportunity and produce a product vision that is worthy of influencing high-level enterprise decisions. The possibilities are limitless on a business platform like this one—this company has plentiful cash, resources, and the brand reach to make a massive impact. So why not strive to make a massive impact and effect big change for the better? This is the opportunity not only to influence the direction of today’s slated projects but to shape tomorrow’s bigger picture. And the icing on the cake is we’re getting paid to do it. How lucky are we?

Review the Process

Start by reviewing the process with the team. This objective-oriented approach will keep the team prioritized, on task, and driving toward your deliverable. The plan also functions as a statement of work for the nervous stakeholder who needs a little more information before they have unwavering confidence in the effort. The process can be written in an email or a text document.

The Scope and Objectives. Your team will have infinitely better odds of molding a product vision that can go the distance if everyone involved understands what’s expected of them and what the team should be striving to achieve at each step. Create a list of this phase’s four sequential steps. Alongside each step, list a description, action items, and objective. As you learned in Chapter 2, “re-Design School,” the completion of each objective is your rubric for success. The team should pace the work with a sense of urgency; the aim is to complete all the objectives within the allotted time and using the available resources. If the designated time period ends before they have completed the deliverable, the team missed the mark. At the kickoff, examine each of the four steps. It’s helpful to write the plan on a whiteboard or a large sheet of paper in your team room so that it’s always visible. When the team successfully completes an objective, strike it off the list.

Set Expectations. Here is the rule of thumb: Estimating Steps 1 through Step 3 is straightforward. For a well-staffed, experienced core team, dedicate at least three to five business days to each of the first three steps. The exception is Step 4, acceptance. The time and resources required at Step 4 depend on the availability of your executive team (how fast your team can get on their schedule) and the time and resources needed to design a customer study and recruit participants. Be sure to negotiate for this time at the onset of the process. All in all, communicate to stakeholders that the least amount of time an experienced team will need to get through Step 3 is approximately 15 densely packed business days—maybe 10 business days if the team is exceptionally talented and working against a tight deadline. Whatever you do, don’t underestimate the amount of time it will take your team to do the work and don’t skimp on resources.

A good way to condition stakeholders to the depth and time-consuming nature of this work is to use a project management and time-tracking application to scope the effort. For example, create an epic story for each of the four steps, then break down the complexity of each step into achievable stories by sizing every story against the team’s resources. Again, you are talking the language that most software business stakeholders understand.

Step 2: Storyboards

This is the good stuff! In Step 2, your team will leverage their sharply tuned storytelling skills to write the experience story.

What Are Experiences?

Most designers know Don Norman as the founding father of contemporary user experience (UX). At Apple, in the 1990s he actually coined the term user experience:

The user experience encompasses all aspects of the end-user’s interaction with the company, its services, and its products.2

This definition may sound basic, but really, what does it mean? Any experience is someone’s observation of their feelings about an encounter or occurrence. In the context of this work, a company should always be striving for their customers to observe positive feelings after an encounter with their product and service. Whether the feeling of delight comes after a surprisingly quick task within the app or an extremely helpful customer service call, those positive feelings then influence the feelings the customer has toward the brand. This story deliverable expresses this idealized state: presenting a future experience where the user is observing positive feelings about both the product/service and the brand.

Four Pillars Foundational to a Great Experience

After decades of analyzing, designing, delivering, using, and gathering feedback on hundreds of products and services enjoyed by millions of users, we’ve identified that the best ones have something in common—four things, actually. The most effective experiences are built on four universal pillars that constitute the base of how a satisfying and valuable user experience is formed. Each pillar is fairly elementary in terms of its definition, and they can be applied to any product or service in order to improve the overall customer journey (Figure 6.2).

Figure 6.2 Universal experience pillars.

Pillar 1 is Understand Customer Needs. This pillar is the obvious first and most critical step of any quality product or service and a core value of human-centered design. Fortunately, at this point your team has covered this topic extensively in the who portion of your product strategy phase. If you and your stakeholders don’t yet possess a solid understanding of your customer and their needs, it’s time to go back and revisit that product strategy presentation. Again, how your team decides to collect information about your customers is up to you. Perhaps it’s all done through primary research. Maybe you decide to continually gather detailed analytics about how users interact with your product. You potentially have a user base who is willing to consistently share information about their needs with you through surveys and tools that you provide. Any way you slice it, it’s imperative to keep your finger on the pulse of your users and their ever-evolving needs.

Pillar 2 is Set Expectations. You may have noticed that users tend to have increased confidence and better outcomes when expectations are made clear. This is the reason so much effort is made to optimize and enhance user onboarding activities—often when most expectation setting occurs. When users understand the capabilities of a product or service, how to make the best use of it, and what (if anything) is required on their part, it reduces the amount of anxiety they may experience during their interaction. Consider how well you’re setting user expectations with your current product and service offerings. Is there room for improvement? How might you improve on this pillar with your product vision?

Pillar 3 is Provide Value. Now that expectations have been set, it’s time to deliver. That’s where Pillar 3, Provide Value, comes into play. With a deep understanding of your customers’ needs combined with clearly established expectations, you should be ready to meet—or better yet exceed—those expectations by delivering on the value that you established with Pillar 2. Pillar 3 is intentionally open ended because value can mean different things to different customers and businesses. The hard work done during your product strategy phase has prepared you with the knowledge needed to deliver on this pillar. This is the what intended to delight your customers by solving their problems.

Finally, Pillar 4 is Measure Results. We won’t truly know if any of this is working without Pillar 4. Did we truly understand our customers’ needs and meet or exceed their expectations with the offering we delivered? Pillar 4 exists to answer those important questions. Measuring results isn’t only for internal product teams; your users are often interested in the ability to measure progress that they’re making when using your product or service. Consider offerings designed to help track fitness, financial, and other personal or lifestyle goals. Users care about monitoring progress and measuring results, too.

This brings us full circle back to Pillar 1. The action of measuring and analyzing results can often influence your team’s understanding of your customers and can cause a domino effect—coloring how you approach the execution of each pillar moving forward. High-performing agile teams will understand and excel at this kind of iterative process and strive to continue measuring, learning, and improving the value of their offering with each iteration.

Given the universality of the pillars, your team can use them as a framework for crafting the primary scenes in your experience story. How your team defines and activates the specific details of each pillar is up to you and will set your product vision apart from competitive offerings.

The Framework

Thankfully, the backbone of storytelling is rooted in information design, your home turf. The structure of the experience story is a customized framework that maps the essential storytelling elements to your strategy.

Characters. The experience story’s key characters are the main character, the protagonist, and the antagonist (Figure 6.3). As stated earlier, the main character and protagonist are often one and the same. But for our purposes, the main character and protagonist are two separate entities. The main character is the customer (the who building block in our product strategy). The main character should be introduced with just enough background so that the audience can identify with this person. Detailed descriptions should focus on the wants, needs, feelings, and personality traits of the character rather than physical attributes (you should already have this information cataloged as part of an empathy map created during the strategy phase). The protagonist is your company and brand. Your proposed solution (the what from your strategy) isn’t a character per se but is instead a tool that the protagonist will use to help achieve an end goal. Think of the story of King Arthur and Excalibur. King Arthur is the protagonist. He uses his magical sword, Excalibur, as a means to defeat his enemies. In your case, the main character is the customer. The protagonist is your company, the knight in shining armor. The offering, the product or service, is Excalibur. The company may wield Excalibur or give the sword to the customer so that they can wield the power themselves. Lastly, you need an antagonist, your villain. In some experience stories, the antagonist will be an actual person, but in others, the antagonist will be a theoretical problem. For example, in software security, the antagonists are actually people with bad intentions—hackers who are trying to corrupt systems, steal data, or hold it hostage. But in financial services, the antagonist is more of a concept rather than a person. Conceptual examples could include the need for remote team members to collaborate from different locations, a lack of time, a lack of confidence in one’s abilities, or overcoming anxiety (Figure 6.3).

Figure 6.3 Visualize each participant in the story as having a role in the narrative.

Point of View. The experience story is told through a narrator (third person, omniscient), supplemented with the main character (first person). Third-person omniscient is told using he/she/they and has full access to the thoughts and feelings of the main character. Occasionally, you hear directly from the main character, who tells the audience about their problems, how they feel about their problems, how they discovered the solution, and what it was like when they first experienced the solution. Your audience is able to put themselves in the shoes of the main character, which will build empathy.

Theme. For your purposes, the overarching theme of an experience story (for a product or service) will likely weave together knight in shining armor, perseverance, and triumph. Your customers’ lives are filled with difficult moments or problems, big and small, that must be overcome. Customers are on a quest to triumph over those problems.

Setting. The setting is all about context, describing the backdrop in which the events take place. Here, the setting describes where your customer is encountering the problem and finding the solution. The setting reflects the customers’ everyday lives or an event that prompts the need for an offering. This expresses not only the physical location and time period in which the story takes place, but also the opportunity space, the where of your strategy.

Scenes. The scenes are reflective of the universal experience pillars (Figure 6.2). In our example there are six scenes columns (see Figure 6.4). The four experience pillars are flanked on each side by an on-ramp and a conclusion. The on-ramp is the first column, addressing customer awareness and product onboarding: your customer has a problem to be solved and you make them aware of a new product that could fill that void. The four middle columns each represent an experience pillar, illustrating the customer’s experience with your offering: Pillar 1 is understand your customer’s needs, Pillar 2 is set expectations, Pillar 3 is provide value, and Pillar 4 is measure results. The final scene is the story’s conclusion: now the customer’s needs are met (for now) and life continues. Writing a complementary “How Might We” (HMW) for each scene will help the team create a cohesive story.

Figure 6.4 The six scenes of an experience story.

For example, these HMWs will work for a number of industry sectors:

  • Scene 1, On-Ramp: How might we build awareness and educate potential customers about how your product will deliver value and solve their problem?

  • Scene 2, Pillar 1: How might we build a deep understanding, capture, and assess your customers’ needs on an ongoing basis?

  • Scene 3, Pillar 2: How might we help customers understand your product/service so that they can get the most out of what it has to offer?

  • Scene 4, Pillar 3: How might we use the information that you’ve collected about your customers to meet their needs and provide a superior experience?

  • Scene 5, Pillar 4: How might we measure the amount of value that you’ve delivered to your customers?

  • Scene 6, Conclusion: How might we see this product growing with the customer and advancing with technology?

Story Arc. The story arc is the scaffolding for your plot (Figure 6.5). For your purposes you will use a traditional story arc. A traditional story arc typically opens by introducing the characters and the setting, and then has a complication or incident. The problem then gets worse (rising action); reaches a turning point (climax) and, hopefully, the problem gets better (falling action); and ultimately, the problem is resolved. Your team will build the story’s content against the flow of the story arc.

Figure 6.5 Traditional story arc.

At the heart of the structure is the content, the body of the story. Here, in detail, you tell of the customer’s journey, first, before they find the product, and then with the company, via the new product. The problem statement pulled from beginning to end, at the end, the problem is addressed, if not solved.

The body is broken down against the story arc into six scenes. Now, if your protagonist and main character were one and the same, then one storyline thread would be pulled through the story arc. But because the main character was pulled apart from the protagonist, two storyline threads are pulled through the story arc. The overarching big thread focuses on the viewpoint of the central problem facing the protagonist (the problem that the company enlists the product to solve). Perhaps the narrator begins the story by introducing the opportunity that surfaced and the series of steps that led to discovering the customer. The story could then segue to introduce the main character. The main character’s thread follows the big thread but tells it from a personal viewpoint. At the end of the last scene, the problem is solved, and a transformation has taken place.

Keep in mind that you can use your company’s brand values to tailor the tone of the story. For example, an athletic sports apparel company whose core value is fun could incorporate a playful tone.

Timeframe. Last but not least, determine the length of time for an optimal experience. Set the span of time over which the customer’s experience with the product takes place. The span of time may be one day, a week, a month, or a year. For example, an advice offering from a financial services company may track a customer’s journey with the product over a period of a full year or more. The story could then use the four seasons—spring, winter, fall and summer—as a way of conveying the passage of a full year’s time.

Storyboards

As the strategic designer and master storyteller, you may have to teach the dynamics of a well-told story to your team before they dive into writing. Once everyone is familiarized with the experience story structure, flesh out a strong first pass.

Here’s how to get your team set up. Create a story wall in your team room; see Figure 6.6. Find painter’s blue tape and large index cards. With the painter’s tape, make a six-column grid, each column a foot in width. Each column is a scene. Use an index card as a thumbnail (Figure 6.7). The left side of the index card is an illustration, and the right side is a written description. Above each column, write the scene’s respective pillar and HMW question. It can also be helpful to have the story arc and a time line on the wall, a helpful reminder as you work. As you create this draft, identify the thumbnails that should show the user interacting with the actual product. Use star stickers.

Figure 6.6 The team room’s story wall.

Figure 6.7 Thumbnail example.

Use the revised customer journey to start. Adapt the revised journey to flow with the scenes (pillars) and story arc.

Step 3: Concept Ideation and Prototype

If you want to run a workshop similar to the strategy phase, that’s great. Go back to Chapter 5, “Strategy: Connecting the Dots,” to borrow from that workshop’s format. If you’re not getting support from your organization, and they want to move faster without another workshop, then just work with your core team. Thankfully, your core team has several conceptual solution ideas to build off of. They should also have a treasure trove of HMW and what if . . . sticky notes from that strategy workshop that will prove priceless now.

Set up daily working sessions. At the first session, quickly review the strategy deck, section by section, to ground everyone in the same information. At this point, there should be no surprises, and everyone should be on the same page. Review the experience story with the group. If needed, revisit how the story came together. That may mean talking through the experience principles and the two customer journey maps, both the original and the revised.

Ideation Exercise

Here’s an ideation exercise to help your core team get the wheels turning. Draw a six-column grid on the whiteboard. At the top of each column, write the scene title and respective HMW question.

With the new experience story top of mind, work to ideate conceptual ideas—features, capabilities, or initiatives—against each scene’s HMW. This is a group effort. Start with the first column, “Enticing value.” This column is the scene that represents the customer’s first time with the product and is an onboarding phase. How might you entice the customer to use this product for the job? Perhaps a chatbot or a proactive text messaging feature reaches out to the customer. List your concept ideas. Go through this same exercise for each column scene (Figure 6.8).

Figure 6.8 A group-thinking exercise collects ideas.

As the team offers ideas, be on guard to call out and challenge legacy thinking—you don’t want any stale ideas shaping your product vision. But always do this respectfully.

Sketching Exercise

This sketching exercise asks each team member to pick one or two ideas from the previous ideation list and flesh out those ideas in a storyboard fashion. The instructions are the same from the workshop: on a single page of paper, fold the paper in thirds. The first third is the storyboard’s beginning, the second third is the middle, and the final third is the end. The complete storyboard illustrates how the proposed concept is solving the customer’s problem.

Remix Exercise

It’s always time for a remix! Who doesn’t love remixing? If you need a thorough refresher, revisit this segment from the strategy workshop from Chapter 5. In short, each team member tapes their sketching exercise to the wall, gallery style, and stands in front of the team as they talk through their idea—with the group’s full attention. The group takes notes of remixing ideas. Remember, a remix is defined as a new concept that is created by modifying someone else’s idea or melding multiple concepts from various presenters. One concept can build on and/or augment another concept for the better. After each sketch is presented, the group works together again. The team is now charged with fleshing out a handful of detailed concepts, working from all the sketches and remixing notes.

Coming out of the working sessions, the team should have a clear idea of how to assemble the conceptual solution—and have ample storyline ideas. Now you’re prepared to both finalize the experience story and define the conceptual solution, and from it, craft a basic prototype. The team can divide these responsibilities to work simultaneously and in sync.

Finalize the Storyboards

If several variations to the main storyline came out of the working sessions, the team should identify the variation to move forward with. Then, polish each scene into sketched thumbnails—quickly done, small drawings that help your ideas take shape. Remember that each scene is a mini-story. By using the index cards and story wall, you can easily move the thumbnails around.

Once your team has decided on the story flow, storyline, and scene breakdown, the content strategist will smooth out the work. The team’s content strategist, or the team member with strongest writing chops, should be partnering with the designer—the designer sketches, the content strategist writes. Remind the writer that they aren’t crafting a scripted dialogue here. If dialogue is required in the next phase, that’s where that task is executed.

As you work through the storyboards, highlight one or two thumbnails in each scene where it would be helpful to show a prototype screen.

Craft a Basic Prototype

Now is the time to shape the conceptual solution into a simple prototype form. But before your technologists and developers get too excited, remind them what a prototype is. A prototype is a testable, early-stage release of a product, service, or process that you want to build. For this purpose, your prototype will take its most basic form: screens that correlate to the experience pillars and demonstrate, at a high level, how the user will interact with the product. We’re not talking about a fully functioning, high-fidelity software build. Overengineering a prototype by adding too much unnecessary detail is often the biggest mistake a team can make. The longer a team spends refining and perfecting a prototype, the more attached to it they’ll become. This makes people less inclined to make adjustments based on feedback. The team should be able to pivot against the prototype work with only a few days of tactical work lost. A team who is investing weeks or months nurturing a prototype build has taken the work way too far—this type of build is often called a “prototype baby”—and will pay for it sooner rather than later. For the product vision, craft the prototype by identifying only the most critical screens and interactions that help you tell the experience story.

Quick note: When a vision is set to the near or mid-term, you will notice that creating the simple prototype is more straightforward because you have a better understanding of the technological capabilities. But if the vision is intended for a more distant future, the prototype can be a mind-bending challenge simply because you have very little frame of reference. But who doesn’t love a challenge?

Step 4: Acceptance

That was a lot of work! Make sure you and your team are taking time to celebrate small discoveries and wins along the way, and take a deep, cleansing breath before jumping into the next step, acceptance.

Of course, transparency has been a primary theme during this entire process; you’ve brought your critical stakeholders along for the ride through every step of your product strategy and vision odyssey. Frankly, if you’ve been waiting to share your progress, how very “waterfall” of you—things are probably about to get messy. During this process you’ve built in opportunities to share the work and collect incremental feedback from customers as well as executive leadership. The acceptance step is the last gut check prior to producing the final deliverable that will express your product vision to the organization. By now you have everything you need to share your proposed direction with your boss’s boss’s boss and representatives of your target audience (strategy, customer journey, elevator pitch, storyboards, prototype, etc.).

These are some questions you want answered:

  • How do you know with a high degree of confidence that the product vision you and your team have put together is worthwhile?

  • Is the vision transformative?

  • Is it achievable?

  • Will it really make a difference in the lives of your customers and help the business achieve or exceed its goals?

In terms of getting feedback from users, work with your research partner to design a study with your target audience that will allow them to provide candid feedback on the concepts your team has created. This isn’t a usability test, and it may take some additional effort to recruit participants who are on the creative side and capable of evaluating conceptual material. Share the elevator pitch, how the proposed solution could solve their problems and deliver value through the journey map, and provide any prototypes or proofs of concept that have been built. When you hear comments like “How soon can I get this?” you’ll know you’re on the right track.

Work with your business partner and senior stakeholders to get time on the calendar with the executive team. You’ll probably be nervous to share what you’ve put together, but you’ve got this! And you definitely want the C-suite to have your back when it’s time to share the final product vision broadly within the organization. Remember, if the work you and your team have done makes senior executives nervous, you’re most likely on the right track. Change is hard. Big ideas and transformational change often make people uncomfortable. If it was easy, anyone could do it.

Any comments and critiques from the acceptance period should be considered honestly. As a team, it’s up to you to determine what final changes need to be made before commencing with the last phase of a product vision: production.

The Last Product Vision Phase: Final Production

This is where all the pieces come together into its final form (Figure 6.9). The product vision deliverable merges the story of the experience and the conceptual solution into a single stand-alone vehicle. What does stand-alone mean? It should be able to speak for itself, without the need for team members to include additional clarification.

Figure 6.9 You Are Here, final production.

Determine Level of Effort

At this point, the team has everything they need for production. Now you ask your stakeholders which deliverable effort level they want to move forward with. Producing the final stand-alone deliverable will require one of three levels of effort depending on your available time, resources, and the level of impact you’d like the vision to deliver: a lighter lift, medium lift, or heavy lift.

Light lift

The light effort is the minimum amount of work—and time—the team will be tasked with. The most straightforward option is to use presentation software like Microsoft PowerPoint or Apple Keynote to build the story of the experience slide by slide.

Each scene gets a section with multiple slides. Each slide is a thumbnail of the storyboard: supporting dialogue or content, a sketch drawing depicting what’s going on in the thumbnail, and the conceptual solution screen. Be sure to timebox the sketching. It’s important to keep to sketching and avoid getting sucked into polished drawing. Those who can illustrate know the difference—it’s a huge amount of time.

Another viable option to present your team’s product vision is to design and build a simple marketing landing page or microsite. Imagine that you’re marketing a real product to your target audience. When building the page, consider how you might describe the features and benefits of the product or service, demonstrate how users will interact with it, and clearly illustrate the value that it provides. You may also consider including pricing options to illustrate the potential business model. An added bonus of this approach is that the landing page is tailor-made for your target audience and can be shared with them to collect feedback and validate the direction of your team’s work. The more content and functionality you add to a microsite or landing page, the more it can transition into a medium level of effort.

Medium lift

A medium effort takes those options further—think higher-fidelity storyboards, detailed comic book panels, and additional features and content on a landing page. Perhaps the sketching evolves into more detailed drawings to bring the story to life. There are bound to be artists in your design program, some even semi-professional. Digital illustrated work and short video demos could also add motion and interactivity.

Heavy lift

The heaviest effort can be quite a production but, when pulled off, is incredibly impressive, not to mention inspiring. The option here is singular: think movie trailer, complete with video footage and production editors. The trailer is a 3–4-minute realization of the storyboards. If you don’t have the budget to hire a professional video production crew—complete with lighting, audio, location scouts, and actors—you can use stock video footage. Concerned that stock footage won’t seamlessly string together your narrative, given that each clip may include a different actor? The actors across the stock footage need not be the same individual. Your customer isn’t confined to specific physical attributes. Get creative. The key to using stock footage with different actors is to find clips with a similar aesthetic style. All strung together, the whole should look cohesive, not clunky and mismatched. A trailer is also where the content strategist flexes their hidden Hollywood scriptwriting skills. There will most likely be a need for voice-over narration, maybe even dialogue. If you can’t hire professional voice-over talent, recruit a colleague with a great voice and ask them to lend that voice as your narrator. If you don’t have access to a recording booth, find a quiet room and record the audio with a smartphone. (Bonus points for buying a decent microphone that can plug into your phone and record the best possible sound.) The key resource for a trailer production will be a video editor who can seamlessly string together all the footage, animated conceptual solution screens, and voice-overs. If you can’t afford to hire a professional editor, you may have access to editing software on your laptop or mobile device that will do an admirable job.

Decide On Effort Level with Stakeholders

How to advise stakeholders which type of deliverable to choose over another? First, consider the time period this vision takes place. Does the vision take place in the relatively near term or far off in the future? A product vision that is near-term will have a goal of achieving the vision within six months to a few years. Near-term visions are well suited for the light to medium effort. If the vision is set further in the future, then your deliverable is usually best produced as a video. Remember Apple’s futuristic tablet experience video? That vision was created in the 1980s and stood the test of time before the Apple iPad and FaceTime became reality in 2011. The video format is able to display and communicate aspects that may be more nuanced and difficult to express with storyboards alone. Of course, a video will require extra resources, time, and budget, but well-produced videos are more likely to create an emotional connection with the audience.

Discuss the pros and cons of various deliverable options with stakeholders, negotiate the amount of time needed, and if required, include additional resources. For example, a lighter deliverable effort, such as a marketing landing page, would typically take an experienced team with all of the background information and supporting content at their disposal less than a week to complete. But a heavier effort, like a professionally produced video, will take longer to deliver. The postproduction work alone could easily devour two to four weeks.

Post to an Internal Audience

The final action is to post the entire effort—the stand-alone deliverable and strategy—to your company’s most widely used collaboration tool. Doing so ensures that your story is being countlessly retold with the same integrity as if the team were there to give it a voice.

Perhaps this means asking the developers to create an internal-facing (secure) URL like productvision.company.com. The page layout is made of roughly seven stacked sections. The topmost slim section of the page gives the reader a bit of context about the project and the team. Immediately following should be five sections, each dedicated to a building block: the who, where, what, when, and why. The final section is the embedded stand-alone deliverable: the video, an animation short, or a marketing slideshow. The footer provides links to email the team’s primary contacts and to download the full strategy, and even directs to the small mountain of supporting documentation. You’re giving the audience the opportunity to dive in as deep as they want to. This section also helps facilitate intelligent, informed conversations.

Product Vision Complete!

Well done! You’ve completed a proper strategy-led product vision (Figure 6.10). That opens the gate to move into the process that executes the product vision (and third part of the book), “Visioneering.”

Figure 6.10 Product vision, complete.

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