Index

  • 4-Hour Workweek (Ferriss), 36–37
  • 7 Habits of Highly Effective People, The (Covey), 220, 257
  • 30-60-90 rule, usage, 177
  • 43 Folders, 193
  • 80-20 rule, 262–263
  • A
  • About page (trust signal), 87
  • Abundance mentality, 257–258
  • Access (growth), groups (impact), 159f
  • Acknowledge, Apologize, Act (three A's), 80
    • learning, 213–215
  • Advertising
    • offline spending, 273
    • path, 242
  • Affiliate Summit (conference), 118
  • Age-based goals, 51
    • becoming, process (steps), 164
  • Agent Zero, 157, 255, 288
    • access, 31
    • attention, 171–177
    • authority, 193–197
    • awareness, 165–171
    • impact, 163–164
    • influence, 178–188
    • job, 168
    • network building, 161
    • presence, 168–169
    • reputation, 188–193
    • types, 100
    • visibility, 166
  • Aggregators, search, 148
  • Agrawal, Radha, 30, 116, 180
  • Alexa (Amazon), usage, 141
  • Allen, David, 61
  • ALS ice bucket challenge, 233
  • “Always on” culture, 285
  • Amazon, visits (ranking), 273
  • Amazon Web Services (AWS), 78
  • Analytics tools, 296–297
  • Anchor.fm, 240, 265
  • Anderson, Bruce Eric, 185
  • Anderson, Chris, 263
  • Anonymity
  • Anonymous authority, 195
  • Antcliff, Lyndon, 86
  • Apologies, improvement, 215
  • Apple
    • market dominance, 126
    • MP3 market domination, 75
  • Apple Podcasts, 300
  • Arab Spring, Twitter (usage), 233
  • Arbitrage, 127–128
  • Archimedes effect, 31, 123, 152, 255, 266, 288
    • defining, 124–125
    • usage, 164
  • Army, analogy, 234
    • asynchronous aggregation, power, 237–238
    • mastermind group, impact, 234–236
  • Army, building, 32, 233, 256, 267, 288
    • concept, 281–282
    • dial tone, usage, 245–246
    • ideas, handles (creation), 249–250
    • information, spreading (ease), 240–242
    • mechanization, 238–239
    • scale, 242–243
    • social contract, 246–248
  • Army of Ronin, ineffectiveness (reason), 236–237
  • Artist's Way, The (Cameron), 298
  • “Ask before the ask,” 222
  • Asking, online experience, 204
  • Association test, usage, 225–226
  • Asynchronous aggregation, power. See Army
  • Asynchrony, impact, 97
  • @ messages, sending frequency, 231
  • Attention, 229. See also Agent Zero; People
    • catching, 28
    • development, 172
    • leverage, 129
    • request, 220
    • resource, scarcity, 274
    • search, 263
    • spans, shortness, 201
  • Audience
    • development, 35
    • posting, 22
  • Authority. See Agent Zero
    • anonymous authority, 195
    • becoming, 194
    • trusted authority, 195
    • types, 195–197
    • Web, usage process, 194
  • Awards, caution, 264–265
  • Awareness. See Agent Zero
    • building, 84–85
    • increase, 170
  • B
  • Babauta, Leo, 193
  • Balkhi, Syed, 118
  • Bank of England, pound (shorting), 128
  • Barbosa, Daniela, 115–116
  • Barger, Christopher, 294
  • BBS interactions, 209
  • Bearman, Joshuah, 57
  • Beddoe, Jennifer L., 279
  • Behavior, belonging (sense), 98–99
  • Belong (Agrawal), 116
  • Belonging, sense, 98–99
  • Benchmark, 50–51
  • Berlin, Jessica, 91
  • Binhammer, Richard, 114, 185
  • Bit Literacy (Hurst), 206
  • Black Swan, The (Taleb), 65
  • Blogger.com, 227
  • Blogger, contact, 212
  • Blogging
    • opportunities, 143
    • usage, 59–61, 114
  • Blogola, 103–104
  • Blogs
    • business goal, 60
    • comments, posting, 167
    • content marketing blog, building, 74
    • followers, talk (enabling), 147
    • magazine/newspaper popularity, contrast, 239
    • popularity, increase, 107
    • questions, answering, 28–29
    • subscribing, enabling, 147
  • Blogsearch, usage, 300
  • Blue Sky Factory, 181
    • Penn recommendation, 107
  • BoingBoing.net, 44
  • Books, usage, 154
  • Bootstrappers, happiness, 271
  • Bowling Alone (Putnam), 97
  • Boyle, Michael, 239
  • Boyles, Ryan, 30, 77
  • Brains, neural pathways, 168
  • Brands
    • conversations, 253–254
    • placement, 274
  • Branson, Richard, 34, 36
  • Brasco, Donnie (Pistone alias), 2–4, 169
    • portrayal, 7
    • trust, earning, 8
  • Bridges/metrics, connections, 297
  • Brimer, Matthew, 30, 116, 180
  • Brin, Sergey, 131–132
  • Buffett, Warren, 73
  • Bum rushing the charts. See Podcasts
  • Business
    • arrangement, disclosure, 88
    • benefits, 99
    • communications, 273
    • fun, application, 48
    • goals, 60, 106
      • realization, 17
    • humanization, 16–17
    • human side, revealing, 253–254
    • information, sharing (absence), 163
    • interactions, 109
    • opportunity, sourcing, 163
    • processes, 19
    • prospects, 95
    • purpose, boldness, 137
    • relationships, 199
    • scaling, 284
    • value, delivery, 47
  • Business cards, 170
  • Business-to-business (B2B) customers, conversations, 90
  • Business-to-business (B2B) enterprises, 116
  • C
  • Café rule, 52
  • Café-shaped experiences, importance, 242–243
  • Cameron, Julia, 298
  • Cangialosi, Greg, 107, 181–182
  • Canterucci, Jim, 158
  • Capoeira, trust building (comparison), 68–69
  • Career, trust agent (relationship), 254–256
  • Carnegie, Dale, 288
  • Cars, trust (relationship), 294–295
  • Carter, Sandy, 78
  • Castle Wolfenstein 3D (game), 55
  • Cause-related influencers, contact, 244–245
  • Celebrities
    • leverage, 126–127
  • Celebrities, approach. See World Wide Web
  • Chain emails, presence, 240
  • Change (powering), army (building), 267
  • Channels
  • Charts, bum-rushing. See Podcasts
  • Cheating, 54–55, 60
    • method, 44–45
  • Cheats (codes), 44–45
  • Chess: 5334 Problems, Combinations and Games (Polgár), 42
  • Chess, trust building (comparison), 42–43
  • Chess with Friends, chats, 96–97
  • Chrisbrogan.com, community (activity/passion), 150
  • Churches
    • building, 179–180
    • connections, 277
  • Cirque du Soleil, 91
  • Citizen, goodness, 90–91
  • Citizen journalism, impact, 241
  • Citrix Online, 278
  • Clark, Brian, 151
  • Clockwork Orange, The (Kubrick), 7
  • Closed systems, mastery, 57
  • Coase, Ronald, 296
  • Cognitive Research Trust (CoRT), 174–175
  • Collaboration, increase, 235
  • Collins, Jim, 48
  • Comcast, 186
    • care, 111–114
    • impressions, 96
    • request stream, creation, 283–284
    • trust agent usage, 278
  • Comments
    • currency, 106–108
    • impact, 108
    • number/quality (trust signal), 87
    • online experience, 205
    • substance, 205
    • usage, 52
  • Commission Junction, 74
  • Communication, 12
    • fluidity, 200–201
    • human communication, 168
    • media, leverage, 143
    • personal communication, habits, 224
    • protection, 138f
    • stream, continuation, 103
    • words, percentage, 206
  • Communities
    • access, fees, 140
    • action, selection, 244
    • engagement, steps, 110–111
    • initiatives, leading, 110–111
    • interactions, 202
    • manager, role, 22
    • new communities, 96–97
    • private communities, usage, 89–90
    • protection (leverage point), 138–141
    • rank, earning, 109
    • reach, 110–111
    • sense, 217–218
    • support, 83
  • Community unconference, 102–103
  • Companies
    • criticisms, 202
    • going social, 166
    • honoring, 83
    • improvement, social networks (usage), 47
    • love, 120
    • nakedness, 14
    • One of Us placement, 109
    • promotion, 80
    • trust agent usage, 278
  • Competition
    • identification, 172
    • importance, 50–51
    • reduction, 129, 131
  • Competitors, 257–258
    • interaction, 292
  • Complainers, differentiation, 212–213
  • Complaining, 212–213
  • Confidence, building, 223
  • Connections, 142
    • creation, infrastructure (usage), 133
    • distances, relationship, 215–216
    • group connections, Agent Zero (usage), 159–160, 159f
    • importance, 158–160
    • least resistance (path), 131
    • process, 258–259
    • transmission methods, mixing, 219
    • trust agent creation, 169–170
    • usage, 144–145
  • Connectivity, increase, 217–218
  • Connectors
    • function, ensuring, 69
    • networking, preference, 160
    • trust agent function, 158–159
    • value, business comprehension, 163
  • Contact database, reliance, 186
  • Contacts (leveraging), web (usage), 18
  • Content
    • building, example, 237
    • conversational quality, 170
    • creation, 29
      • recommendation, receiving (difficulty), 145
      • strategy, 225
      • time, investment, 146
    • impact (Web), 188–189
    • marketing blog
      • building, 74
      • writing, 265–266
    • presence, 230
    • sharing, 222
    • trust agent creation, 169–170
  • Contribution methods, 269–270
  • Contributors, role, 269–270
  • Conversations
    • measurement, 110
    • occurrence, 204–205
    • one-to-many conversations, 223
    • online conversations, informality, 271
  • Conway, Alan (conman), 5–7, 9
  • Copyblogger.com, 151
  • Cosa Nostra, 2
  • Cost per thousand views (CPM), payment, 53
  • Counter-Strike (game), 56
  • Covey, Stephen, 220, 257
  • COVID-19 pandemic, misinformation (impact), 9
  • Craigslist, 291
  • Creative Commons licensing, 270
  • Credibility (trust equation component), 81
  • Crenshaw, Dave, 287
  • Crimson, Hexagon, 296
  • CRM, usage, 187
  • Crossfield, Jonathan, 86
  • CrossTech Media, 107
  • Crowdsourcing, initiation, 149
  • Crowds, power, 237–238
  • Culture
    • “always on” culture, 285
    • understanding, 80
  • Curriculum vitae (CV), trust agent version, 18
  • Customer Ambassadors, 112
  • Customers
    • attraction, increase, 52–53
    • comments, 214
    • location, 291–292
    • reaction, 214
    • satisfaction, gauging, 52
    • service, 213–215. See also Human artists.
  • D
  • Dad-O-Matic (building), leverage (usage), 150–151
  • Database
    • contact database, reliance, 186
    • importance, 186–188
    • personal database, components, 187
  • Daybreaker (dance community), 30, 116, 180, 277
  • de Bono, Edward, 174
  • Deep fakes, 10
  • Defrag (conference), 115
  • Delegation, usage, 150
  • Dell Computer, 143
    • blog, 114
    • sentiment ratings measurement, 52–53
  • Democracy (creation), web (impact), 239–240, 243
  • Design (trust signal), 86
  • Dial tone, usage, 245–246
  • Dibbell, Julian, 129
  • Digg (social news site), 126
  • Digital natives, 11
    • micromanifesto, 201–203
  • Digital Nomads, 74
  • Direct2Dell (blog), 143
  • Domain name
    • authoritativeness, examples, 227
    • trust signal, 87
  • Doom (game), 55
  • Dow Jones Factiva, 115
  • Downey, Jr., Robert, 126
  • Drawing on the Right Side of the Brain (Edwards), 41
  • Dr. Phil (celebrity), 293
  • Dunbar, Robin, 178, 243
  • Dvorak keyboard, usage, 69
  • E
  • Early adopters, impact, 153
  • eBay
    • auction ownership, 36
    • reputation, 81–82
  • E-books
    • creation, 270
    • writing/distribution, 249
  • Economic collapse (2008/2009), trust (loss), 8–9
  • Edwards, Betty, 41
  • Egg timer, usage, 287
  • Eilish, Billie/Finneas, 34
  • Eliason, Frank, 111–114, 143–144, 186
    • request stream creation, 283–284
    • self-evangelism, necessity (absence), 113–114
    • training, 267
    • trust agent usage, 278
  • Elitism, 103–104
  • Elliott, Bryan, 266
  • Emails
    • answering, absence, 217
    • chain emails, presence, 240
    • newsletter, building, 142
    • responses, 217
    • saying no, process, 220–221
    • touch, making, 218–219
    • usage, 205, 219
      • preparation, 207–208
    • writing, 300
  • Emerson, Ralph Waldo, 65, 169
  • Empathy
  • Empirica (hedge fund), function, 66
  • Empiricism, obsession, 66
  • Epic Change, 117
  • Etiquette
  • Evangelists, trust agents (contrast), 96
  • Evolution of Dance (video posting), 25–26
  • Extenders, personal networks (equivalence), 162
  • External agents, corporation trust, 236
  • External sources, proprietary business information (nonsharing), 163
  • Eye contact, control, 224
  • F
  • Facebook
    • attention, 273
    • birthday function, usage, 185
    • connections, 277
    • contributions, 267
    • friends, differentiation, 203
    • game, creation, 257
    • growth, 90
    • identification, 226
    • information, sharing, 249
    • messages, posting, 167
    • profile (trust signal), 87
    • question, omnipresence, 166
    • usage, 47, 99, 108
    • video, usage, 219
    • visits, ranking, 273
  • Face-to-face meetup, anatomy, 175–177
  • FactCheck.org, chain emails (presence), 240
  • Factiva (Dow Jones), 115
  • Failure, possibility, 203
  • Fake news, prediction (impossibility), 10
  • Favors (first actions), doing/trading, 101–102
  • Feedback
    • complaining, 212–213
    • empathy, 210–211
    • metric, 53–54
    • quality, 51–54
    • receiving, ease, 183
    • transparency/anonymity, 208–209
  • Feedly, usage, 141
  • Feelings, learning, 210–211
  • Ferriss, Tim, 36–38, 263
  • Film industry, attention, 251
  • “Filthy Linking Rich” (Grehan), 262
  • Financial Aid Podcast (Penn), 58–59, 266
  • First action, power, 101–102
  • First impressions, 226–228
  • First-person shooter (FPS) games, 55
  • Fischer, Bobby, 42
  • Fishburn, Conn, 109
  • Fisher, Mark, 33–34, 93–94, 116–117
  • Flash mobs, 244
  • Focus (decrease), channel increase (impact), 172
  • Followers
    • acceptance, 53–54
    • content sharing, 222
    • talk, enabling, 147
  • Following/followed-by ratio, control (Twitter), 231
  • Forrester Research, 240
  • Foursquare, 269
  • Frames
    • adoption, 258–259
    • importance, 257–258
    • setting, 285–286
  • Freemium service, 145
  • Friedman, Thomas, 267
  • Friendly competition, importance, 50–51
  • Friends
    • acceptance, 53–54
    • business prospects, 95
    • business value, 95
    • circle, building, 135
    • consideration, 101
    • content, sharing, 222
    • differentiation, 203
    • finding, 94
    • gatekeeper function, 100
    • importance, 185
    • making, 94, 219–220
      • process/importance, 261–262
    • number, metric (perception), 297
    • rise, 93–94
    • social network profiles, 203
    • usage, avoidance, 95
  • Frost, Robert, 83
  • Fun
    • application, 48
    • opportunity, 65
  • G
  • Galford, Robert M., 80
  • Games
    • blogging, usage, 59–61
    • business cards, 177–178
    • comments, usage, 52
    • correction, 74
    • creation, 34, 48, 61–62, 74, 255
    • discovery, 259
    • feedback, quality, 51–54
    • first-person shooter (FPS) games, 55
    • flow, presence, 65
    • friendly competition, importance, 50–51
    • friends/followers, acceptance, 53–54
    • goals, 49
    • hacking, 54–65
    • house rules, 46–47
    • links (web currency), 51–52
    • making, 265–267
    • mastering methods/strategies, 57
    • methods, 44
    • modification, 64–65
    • movement, fear (absence), 66–67
    • new games, 39–40, 259
    • ownership, 131–133
    • perspective, 43–44
    • play, cheating, 54–55
    • playing, 38, 46–54
      • enjoyment, 48
    • podcasting, usage, 59–61
    • programming, 65–73
    • re-creation, 30, 33
    • revenue, evaluation, 53
    • rules
      • requirements/creation, 65–73
      • usage, 70–71
    • sales, differentiation, 58–59
    • sentiment, impact, 52–53
    • skills teaching, 43
    • testing, 54
    • Tic-Tac-Toe, 75
    • video games, hacking, 55–56
    • winning, goals (possession), 48–50
    • work-arounds, 55
  • Garfield, Steve, 160
  • Gatejumper list, writing, 35–36
  • Gatejumping, 35, 67
    • example, 36–39
    • trust, relationship, 40–41
  • Gatekeeper
    • function, 100
    • list, writing, 35–36
  • Gathering places (web), 179–180
  • Geeks, importance, 77–78
  • General Motors (GM)
    • bankruptcy, 294
    • social media project, 248
  • Gestures, importance, 243
  • Getting Things Done (blog), 61
  • Getty Images, 268
  • Givers get, 106–107
  • Gladwell, Malcolm, 178
  • Glynne's Soaps, community (loyalty), 279
  • Goals, 243
    • age-based goals, 51
    • examples, 49–50
    • possession, 48–50
  • Go Big Always (blog), 60
  • Goldberg, Rube, 238
  • Golden Rule, usage. See Human artists
  • Good to Great (Collins), 48
  • Goodwill, leveraging, 1328
  • Google
    • ownership, 131–133
    • search accuracy, 131–132
    • search traffic, purchase, 128
    • usage, advantage, 188
  • Google AdSense, ads (placement), 53
  • Google Alerts, 238, 285
  • Google Maps, usage, 269
  • Google Optimizer, usage, 54
  • Google Play, 300
  • Google Search, usage, 51
  • Gosall, Gurpal, 23
  • GoToMeeting, 278
  • GoToWebinar, 278
  • Green, Charles H., 80
  • Grehan, Mike, 262
  • Groups, 82, 231
    • connections, Agent Zero (usage), 159–160, 159f
    • mastermind group, impact, 234–236
    • plans, 249
  • Growth, process, 297–299
  • H
  • Hacking, 45, 54–65
    • fun/problems, 63–65
    • knowledge, gains, 63–65
    • life hacking, 61
    • work hacking, 61–62
  • Hackl, Cathy, 118
  • Hacks, pilot program (creation), 63
  • Half-Life (game), 56
  • Half-strangers, 93–94
  • Ham, Kevin, 132–133
  • Hardy, Ralph (false story), 85–86
  • Hatch, Rob, 193
  • Haters, differentiation, 212–213
  • Haworth, Steve, 165
  • Haydon, John, 117
  • Henderson, Fritz, 294
  • Here Comes Everybody (Shirky), 13
  • Hill, Napoleon, 234
  • Hoarding, sharing (contrast), 230
  • House rules (games), 46–47
  • Hovering, avoidance, 224
  • How to Be More Interesting (de Bono), 174
  • How to Change the World (blog), 60
  • HTC, 118
  • HubSpot
    • analytics tool, 296
    • tool set, 54
  • Huffman, Todd, 165
  • Hulu, usage, 201
  • Human artists, 199, 255, 288
    • distances, connections, 215–216
    • empathy, feedback, 210–211
    • etiquette, skill, 199–201
    • experts, impact, 228–229
    • first impressions, 226–228
    • Golden Rule, usage, 205–207
    • lurking, jumping in (contrast), 211–212
    • mastery, 267
    • micromanifesto, 201–203
    • new customer service, 213–215
    • one-way intimacy, 184, 219–220
    • questions/answers, 225
    • rules, 203–205
    • sale process, web (usage), 221–222
    • sharing, hoarding (contrast), 230
    • transparency/anonymity, feedback, 208–209
    • trust agent characteristic, 31–32
    • weather, discussion, 217–219
  • Human behavior
    • function, 80
    • importance, 78–79
  • Human communication, 168
  • Human interaction, one-to-one relationship, 206
  • Human networks, usage, 168
  • Human-shaped network, maintenance, 218
  • Human signals, omission, 206–207
  • Human touch, application, 134
  • Human trust, generation, 266–267
  • Hunt, Tara, 218
  • Hurst, Mark, 206
  • Hyperlinks, name-dropper (equivalence), 189
  • I
  • IBM, 77, 272
  • Ideas
    • blogging, 230
    • dissemination, social web ability (leveraging), 145
    • expansion, 19–20
    • handles, creation, 249–250
    • sales, 290–292
  • Impersonation, 9
  • Impressions
    • first impressions, 226–228
    • signs, 227–228
  • Improv Wisdom (Madson), 261
  • Inbox Zero (blog), 61
  • Incentive, creation, 245
  • Industrial Revolution, 242, 250
  • Infiltrators, trust agents (contrast), 119
  • Influence. See Agent Zero
  • Influencers
    • cause-related influencers, contact, 244–245
    • concept, marketing/sales organizations (impact), 88
    • offers, 105
    • rise/fall, 87–89
    • role, 85
  • Information
    • accuracy, problems, 228
    • conveyance, focus, 221
    • flow, speed (increase), 12–13
    • passing, 70
    • receiving, 59–60
    • retrieval, 168
    • search, 176
    • sharing, 249
    • spreading, ease, 240–242
  • Infrastructure, leverage/usage, 133
  • In-game economies, leverage, 129
    • relationship, 130
  • Innovation
    • amateurishness, 272
    • process, 158
  • In Rainbows (Radiohead), 35
  • Instagram, usage, 90
  • Intentional community, warmth, 89–90
  • Intentions, exposure, 102
  • Interest-based clustering, proximity-based clustering (contrast), 97
  • Internal/external colleagues, blended environment, 249
  • Internet of Things, 77
    • question, 30–31
  • Internet Trends report (Meeker), 15–16
  • Interpersonal skills, 31–32
  • Intimacy
    • trust equation component, 81
    • verbal intimacy, 82
  • iReporter (CNN), impact, 241
  • Iron Man (movie), 126
  • iStockPhoto, impact, 268
  • J
  • Jargon, usage (avoidance), 29
  • Jarrell, Jesse, 165
  • Jive Software, 60
  • Jobs
    • description, 278–280
    • people-facing job, connections (usefulness), 255
    • switching, 135
  • Jobs, Steve, 34, 241, 272
  • Joel, Mitch, 158
  • Jokes
    • joke video, publication/impact, 25–28
    • publication, 25
    • reading, 26
    • social capital, 23–24
  • Jordan, Michael, 49
  • Journalism
    • citizen journalism, impact, 241
    • faux objectivism, 79
  • Jumping in, lurking (contrast), 211–212
  • K
  • Kanter, Beth, 123, 266
    • connection, example, 135
    • project, Penn support, 123–124
  • Kasparov, Gary, 42
  • Kaufman, Andy, 67
  • Kawasaki, Guy, 60, 150
  • Keep It Real (Smith), 119
  • Komen NYC, revenue (improvement), 117
  • Konami code, 45
  • Kubrick, Stanley, 5–7
  • Kurosawa, Akira, 236
  • L
  • Laipply, Judson, 25–26
  • Landis, Gina Kay, 280
  • Lateral thinking, 174
  • Lawrence, Sam, 60
  • Least resistance, path, 131
  • Lebrun, Marcel, 213
  • Letterboxd, 269
  • Leverage, 31, 125, 164
    • boldness, 136–137
    • celebrity usage, 126–127
    • delegation, usage, 150
    • in-game economies, relationship, 130
    • mastery, 266
    • perspective, 126–127
    • point
      • community protection, 138–141
      • identification, 259
    • principle, 128–129
    • processes, initiation/cessation, 146–149
    • recommendations, usage, 145–146
    • return on investment (ROI), 144
    • Third Tribe Marketing example, 151–153
    • trust agent process, 143–144
    • understanding, 127, 255
    • usage, 266
      • example, 150–151
    • World Wide Web, usage, 153
  • Life
    • game, comparison, 41
    • hacking, 61
    • personal life, sharing, 80
    • work-life balance, 285–286
  • Lifehacker (blog), 61
  • Lifestyle design
    • experiments, 37–39
    • rise, 37f
  • Lifestyle Design.com, 37
  • Likability, importance, 262
  • LinkedIn
    • contacts, usage, 164
    • information, sharing, 249
    • presence, expansion, 70
    • professional identity management, 192
    • profile, revival, 193
    • usage, 108
      • process, 191–193
  • Links
    • continuousness, 219
    • meaning, 191
    • number, Google comprehension, 191
    • value, 189–191
    • web currency, 51–52
  • Listening, 284–285
    • ability, 213
    • importance, 110
    • online experience, 204
    • tools, 52–53, 296
  • L-mode, 41
  • Location-based platforms, information, 269
  • Logos, impact, 228
  • Longevity (trust signal), 86
  • Long-shot cards, differentiation, 176
  • Long Tail, The (Anderson), 263
  • “Look at me” marketing/advertising, inadequacy, 281
  • Lulu.com, 154
  • Lurking, 204
  • Lying Game, The, 9
  • M
  • Madonna, success (reasons), 105
  • Madson, Patricia Ryan, 261
  • Mafia (Mob)
    • Brasco infiltration, 169
    • Pistone, relationship, 1–5, 9
  • Magic Leap, 118
  • Magnetic fields, human detection, 165–166
  • Magnet, implantation, 165
  • Maister, David, 80, 150, 154
  • Make Your Own Game, 136, 288
    • aspiration, 64–65
    • context, 59
    • explanation, 40
    • method, 30, 33, 104
    • time, usage (problems), 62
  • Malicia (trickery), 68
  • Mann, Merlin, 61, 193
  • Marketing organizations, impact, 88
  • Marketing, path, 242
  • Mark Fisher Fitness, 33–34, 93–94, 116–117
  • Massive-multiplayer online (MMO) game, 129
  • Mass microevangelism, 96
  • Mastering methods/strategies, 57
  • Mastermind group, impact, 234–236
  • Matrix, ownership, 18
  • Matrix, The, 18–19
  • McGonigal, Jane, 129
  • McLuhan, Marshall, 19, 21, 50
  • Mechanization. See Army
  • Media
    • consumption, 199
    • extension, 50
    • function, 19–21
    • impact, 14–15
    • traditional media, usage, 20
  • Medium
    • ideas, expansion, 19–20
    • message, equivalence, 19
  • Meeker, Mary, 15
  • Menchaca, Lionel, 114, 143, 185
  • Mending Wall (Frost), 83
  • “Mending Wall” (Frost), 83
  • Messaging platform, creation, 126
  • Micromanifesto. See Human artists
  • Microsoft Word, usage (cessation), 69
  • Misunderstandings, repair, 103
  • Mitchell, Billy, 56
  • Mobile devices, television (contrast), 15–16
  • Modifications (mods), usage, 55–56
  • Moments, sharing, 218
  • Money, spending (cessation), 148
  • Monopoly
    • dice doubles rule, 47
    • Free Parking rule, 46
    • Go square rule, 46
    • house rules, 46–47
    • play, 55
  • Monsell, Stephen, 286
  • Monty, Scott, 295
  • Motor skills, usage, 167–168
  • Mulally, Alan, 295
  • Multicapitalism, 129
  • Multitasking
    • single-threading, contrast, 286–288
    • trust, relationship, 284–285
  • “Multitasking: Switching Costs” (APA report), 286
  • Multithreading, 201
  • Multitouch, rule (importance), 184
  • MySpace, attention, 273
  • Myth of Multitasking, The (Crenshaw), 287
  • N
  • Name brand, 266
  • Name-dropper, hyperlinks (equivalence), 189
  • Name-dropping, impact, 180–181
  • “Nature of the Firm, The” (Coase), 296
  • Needs, trust agents (impact), 141–143
  • Nerds, presence, 98
  • Netflix, usage, 201
  • Networker, perceptions, 170–171
  • Networking, 134
    • example, 164
    • tendencies, benefit, 160
    • value, 170
  • Networks
    • building, 161, 266
    • claim, commitment, 174
    • cultivation, 70
    • development, 161–162
    • dial tone, usage, 245–246
    • human networks, usage, 168
    • human-shaped network, maintenance, 218
    • maintenance, 184–185
    • neural networks, pathways, 167–168
    • personal networks, 31
    • powering, 70
    • protection, 138f
    • reinforcement, 181
    • service level, 185
    • visibility, 166
  • Network width
    • impact, 70
    • increase, opportunities (increase), 157
  • Neural networks, pathways, 167–168
  • Newcomers, improvements, 105
  • New communities, 96–97
  • New games. See Games
  • Newmark, Craig, 291
  • Newsletter subscription list, increase, 54
  • Newspaper, problem, 189
  • Nine Inch Nails, 35
  • Nonbelievers, conversion, 292
  • Non-face-to-face events, revenue, 153
  • Nonprofit digital marketing, expertise, 117
  • O
  • Obama, Barack, 246
  • O'Brien, Conan, 71–72, 136
  • OG people, placement, 111
  • O'Neal, Shaquille, 212
  • One of Us, 77, 91, 131, 255, 288
    • avoidance, 103–104
    • becoming, 95, 109, 116, 268
    • being, 82, 99, 106–108, 182, 224, 266, 279
    • consideration, 90–91
    • discussion, 180, 206
    • distinction, 30–31
    • element, consideration, 90–91
    • experiences, 117
    • function, business understanding, 111
    • identification, question, 259
    • lesson, 113–114
    • placement, 109
    • principle, 40
    • relationships, 134–135
    • representation, 115–116
    • usage, 288
  • One-on-one setting, nonbelievers (conversion), 292
  • One-to-many conversations, 223
  • One-way intimacy. See Human artists
  • Online channels, building, 142–143
  • Online communities
    • first action, 101–102
    • joining, 94
    • leverage, 124
  • Online conversations, informality, 271
  • Online experiences, actions, 204–205
  • Online interactions, gamelike structure (realization), 18–19
  • Online presence, connection (opportunities), 176
  • Online relationships, personal approach (impact), 70–71
  • Online spaces, information (sharing), 249
  • Online spending, risk, 273
  • Online touches, 161
  • Online writing, usage, 27
  • OpenOffice software, 69
  • Opportunity cost, 158, 175
  • Oprah Winfrey Network (OWN), 292–293
  • Optimizer (Google), usage, 54
  • Opt-ins, protection layers, 89
  • Orange, color term (creation), 21
  • Organizations
    • communication, 12
    • position, leverage, 137
    • trust agent
      • ideas, sales, 290–292
      • role, 103
    • valuing, 291–292
  • Owner Media, 193
  • P
  • Pac-Man
    • closed system, 57
    • perfect game, 56
    • trust building, comparison, 56–57
  • Page, Larry, 131–132
  • PageRank (algorithm), 132
  • Palestrant, Daniel, 140
  • Paper, writing, 25–28
  • Parent Hacks (blog), 61
  • Pareto principle (80-20 rule), 262–263
  • Passenger economy, term (Intel coinage), 39
  • Passion
    • content marketing blog, writing, 265–266
    • importance, 137
  • Pay-per-click (PPC) advertising, necessity (absence), 72
  • Pay-per-click (PPC) specialists, impact, 127
  • Peak performers, power (valuation), 31–32
  • Penn, Christopher S., 58–61, 63, 67, 130, 157
    • blog, popularity, 265
    • Blue Sky Factory recommendation, 107
    • career, 87
    • Dad-O-Matic, 150–151
    • Financial Aid Podcast, 58–59, 266
    • Kanter project support, 123–124
    • moneymaking, site mixing (controversy), 152
    • money, raising, 149
    • recommendations, 95
    • sales, delivery, 59
    • speaking replacement, networking example, 164
    • success, question, 225
    • three As, learning, 213–214
    • trust, example, 93–94
  • People
    • assistance, 268–269
    • attention, request, 220
    • collaboration, 182, 237
    • connections, 178–179, 219
      • disadvantage, 237–238
      • process, 258–259
    • differences, 47
    • distractions, impact, 171–172
    • embracing, web (usage), 169
    • empowerment, 243
    • helpfulness, 270
    • inclusion, 182–183
    • interruption/attention, 20
    • lessons, ignoring, 271–273
    • meeting, 261–262
      • method, development, 171
      • opportunity cost, 175
    • OG people, placement, 111
    • online meeting, importance, 131
    • questions, 80
    • responses, 79
    • revolution, 200
    • roles, variation, 278–279
    • treatment, 70, 228–229
    • trust, development, 162
    • understanding, 211
  • Perfect Strangers, 72
  • Personal Brilliance (Canterucci), 158
  • Personal channels, flux, 173
  • Personal communication, habits, 224
  • Personal database, components, 187
  • Personal life, sharing, 80
  • Personal networks, 31
    • extenders, equivalence, 162
  • Personal perspective, usage, 41
  • Personal relationships, trust agent efforts, 100
  • Personal research assistant, search, 148
  • Perspective
    • importance, 257–258
    • self-understanding, 258
  • Phones, answering, 213
  • Picture, usage, 80
  • Pistone, Joe (undercover work), 1–5, 9, 38
    • general knowledge, 7
  • Platforms, building, 219, 292–293
  • Playing (games), 46–54
    • enjoyment, 48
  • Playstation, usage, 44
  • PodCamp, 99, 102–103, 181
    • Penn cofounding, 102
  • Podcasters, topics (compilation), 300
  • Podcasting
    • opportunities, 143
    • usage, 59–61
  • Podcasts
    • charts, bum-rushing, 244–245
    • programming, absence, 67
    • questions, answering, 28–29
    • subscriber search, cessation, 146–147
    • term, usage, 21
    • usage, 140
  • Polgár, László, 42–43
  • Polgár sisters, 42
  • Pop-ups, disabling, 287
  • “Pork and Beans” (Weezer), 67
  • PostSecret.com, usage, 180
  • Post-truth, 10
  • Posture, control, 224
  • Potential business/partner cards, differentiation, 176
  • Pownce, 126
  • Praise
    • caution, 264–265
    • usage, 213
  • Press coverage, following, 59
  • Press release
    • blogger interest, 202
    • value, comparison, 221
  • Priest, role, 179–180
  • Private communities, usage, 89–90
  • ProBlogger, 151
  • Productivityist, 193
  • Productivity, volume (trust signal), 87
  • Products
    • ideas, 108
    • industrialization, 109
    • making, 270
    • necessity, absence, 158
    • reviews, 8
  • Profiles
    • picture, usage, 227
    • rewriting, 193
    • updates, 143
  • Programming (games), 65–73
    • absence, 67
    • connectors, function (ensuring), 69
    • information, 67
    • movement, importance, 73–74
    • tinkering, importance, 66–67
  • Project, advertising (cessation), 149
  • Proximity-based clustering, interest-based clustering (contrast), 97
  • Pseudonyms, usage, 208
  • Public discourse, impact, 91–93
  • Publicity, compound effect, 245
  • Public relations (PR), 22, 273
    • cost, 189
    • defining, 274
    • pitch, receiving, 92
    • problems, 170
  • Pulver, Jeff, 139, 186, 245
  • Putnam, Robert, 97
  • Q
  • Quake (game), 55–56
  • Question, email (usage), 27
  • Quora
    • information, contribution, 249
    • questions, search, 29
  • QWERTY keyboard, usage, 69
  • R
  • Radian6, 213, 296
  • Radios
    • invention, 15
    • mastery, 256–257
    • pioneers, 74
    • usage, 65
  • Raising up, sucking up (contrast), 104–105
  • Readers
  • “Reading Trust Agents,” 167
  • Real estate, trust agent participation, 280–283
  • Real Estate Zebra, 280
  • Reciprocation, online experience, 204–205
  • Recommendations, usage, 145–146, 192
  • Reddit, 87
    • community, 13
    • stories, 16
  • Rejection, fear, 282
  • Relationships
    • building, 31, 70
      • trust agent involvement, 171
    • development, 104–106, 183, 284
    • human interaction, one-to-one relationship, 206
    • improvement, 31–32
    • leveraging, 134–136
    • sales, 181–182
    • scale, 183–186
    • treatment, 283–284
    • two-way relationships/conversations, building, 144
  • Reliability (trust equation component), 81
  • Reliability, importance, 229
  • Remarkable-Communication.com, 151
  • Reminder tools, usage, 141
  • Replies, currency, 106–108
  • Reputation, 188–193
    • building, 136–137
    • management, 189
      • function, 192
  • Resource, becoming, 27
  • Respect, earning, 103
  • Response
    • habit, development, 217
    • rate, increase, 205–206
  • Résumé, trust agent version, 18
  • Retirement, building, 141–142
  • Return on investment (ROI), 144, 190, 205
  • Revenue, evaluation, 53
  • Revision3, 126
  • Revolution (Cirque nightclub), 91
  • Reznor, Trent, 35
  • Rheingold, Howard, 208
  • Rich, Frank, 5
  • Risk, reward (comparison), 73
  • Ritchie, Guy, 127
  • R-mode, 41
  • Robbins, Tony, 27
  • Roger Smith Hotel, 224, 279
  • Rogers, Robert, 286
  • Rose, Kevin, 126
  • Rothamel, Daniel, 280
  • Rowse, Darren, 150–151
  • RSS, usage, 147
  • Ruggiero, Benjamin, 2
  • Rules, 46, 203–205
    • 30-60-90 rule, usage, 177
    • café rule, 52
    • determination, 47
    • existence, 67
    • following, absence, 67
    • game requirements/creation, 65–73
    • set, presence, 65
    • trust agent setting, 34–35
    • usage, 70–71
  • Rumors, impact/spread, 12, 194
  • Rushkoff, Douglas, 44
  • Rutledge, Matt, 144
  • S
  • Sacrifice, trust (relationship), 284–285
  • Sales, 289–290
    • cycle, ambient effects, 222
    • follow-up, example, 216
    • games, differentiation, 58–59
    • human artist process, web (usage), 221–223
    • human trust, generation, 266–267
    • organizations, impact, 88, 163–164
    • relationships, 181–182
  • Salesperson
    • perspective, 289–290
    • role, 137
  • SAS Social Media Analytics tool, 296–297
  • Saying no, process, 220–221
  • Scale (scaling)
    • action, 283–284
    • details, 243
    • impact, 242–243
  • Scout Labs, 296
  • Search Engine Land, 86
  • Searching for Bobby Fischer, 42
  • Search traffic, purchase, 128
  • Secrets
    • exposure, 13
    • impossibility, 69
  • Self-definition, 193
  • Self-identification, 26
  • Self-orientation (trust equation component), 81
  • Self-revelation, 220
  • Self-trust, 282
  • Self-worth, sense (inflation), 104
  • Sentiment, impact, 52–53
  • Sentiment ratings, Dell measurement, 52–53
  • SEO Book, 266
  • Serious Creativity (de Bono), 174
  • Services
    • ideas, 108
    • industrialization, 109
  • Sharing, hoarding (contrast), 230
  • Sherlock Holmes (movie), 127
  • Shift mentality, requirement, 285
  • Shining, The (Kubrick), 7
  • Shirky, Clay, 13
  • Shopify, usage, 148
  • Sidework Hospitality Consulting, success, 279
  • Signals
    • live status, maintenance, 218
    • usage, 227
  • Sim City
    • cheating, 64
    • creation, 63
  • Simone, Sonia, 151
  • Simplicity, importance, 271
  • Simpson, Brian, 224, 279–280
  • Single-threading, multitasking (contrast), 286–288
  • Six Pixels of Separation (Joel), 158
  • Skills (teaching), games (usage), 43
  • Slack, usage, 141
  • Smiling, reactions, 224
  • Smith, Julien
    • achievement, measurement, 50
    • age-based goals, 51
    • capoeira, playing, 68
    • flash mobs, 244
    • recommendations, 95
    • relationship, improvement, 169
    • social platform usage, 147
    • typing, adaptations, 69
  • Snapchat, usage, 90
  • Social capital, 1, 22–25
    • joke, example, 23, 24
    • magnification, public discourse (impact), 91–93
    • value, 24–25
  • Social circle
    • building, 188
    • parallel structures, building, 84
    • status, improvement, 85
  • Social contracts, 246–248
    • examples, 248
  • Social gatherings, meetup model, 175
  • Social groups, work groups (blending), 160
  • Social interaction, 31–32
  • Social media
    • accounts, visits, 181
    • cool kids, 151
    • intimacy, 242–243
    • landing, 11–12
    • platforms, opportunities, 143
    • tools, 158, 233
    • trust agent leverage process, 143–144
    • usage, 114
  • Social networks
    • analysis, 178
    • connections, adding, 93
    • friends
      • profiles, 203
      • term, usage, 53–54
    • list, sharing, 61
    • processes, initiation/cessation, 146–149
    • usage, 48, 159
      • opportunities, 143
  • Social platforms, usage, 147
  • Social proof
    • coffee shop example, 195–196
    • online examples, 196–197
  • Social proofing, usage, 149, 192–193
  • Social software, impact, 246
  • Social web
    • attraction, 78
    • development, 217–218
    • fake news, creation (difficulty), 10
    • ideas dissemination ability, leveraging, 145
    • impact, 239
  • Social website, usage, 227
  • Solis, Brian, 270
  • Soloist, The (movie), 127
  • Sorge, Joe/Angie, 279
  • Soros, George, 128
  • Sotheby, live auction ownership, 36
  • SoundCloud rapper, term (usage), 34
  • Space, reinvention, 40
  • Spamming, 210
  • Specialty, name brand, 266
  • Speech to text, usage, 141
  • Spiral16, 296
  • Starter domains, 87
  • Status, logging, 215–216
  • Status message
  • Status paralysis, 83–85
  • SteveGarfield.com, 160
  • Strangers
    • email, 28
    • half-strangers, 93–94
    • influencer role, 85
    • trust, 82–83, 223–224
  • Strauss, Liz, 105
  • Student Loan Network, 58–59
  • Subscriptions, usage, 172–173
  • Substack, 265
  • Success, responsibility, 230
  • Surowiecki, James, 182, 267
  • Swanson, Jon, 181
  • Synaptica, 115–116
  • Sysomos, 296
  • Systems
    • advantages, 46
    • understanding, 67
  • T
  • Tabor, D. Gayle, 279
  • Taleb, Nassim Nicholas, 65, 66
  • Talent
    • impact/myth, 178–179
    • overrating, 43
  • Tangible results, creation, 163
  • Tasks
    • breakdown, 287
    • task-specific tabs, opening, 287
  • Technology
    • advancements, continuation, 257
    • development, 238–239
    • early adopter, becoming, 153
    • leveraging, 132
  • Telecommunications, development, 245–246
  • Terminator, The (movie), 136
  • Textexpander, usage, 140
  • “That Guy,” label/role (avoidance), 119–121
  • Think and Grow Rich (Hill), 234
  • Third Tribe Marketing, 151–153
  • Third tribe, term (usage), 151
  • Thought leader, establishment, 60
  • Thought process, presence, 168
  • “Throwing sheep,” 218
  • Tic-Tac-Toe, 75
  • Time
    • boxing, 287
    • leverage, 134
      • tools, 140–141
    • maximization, 125
    • trust agent usage, 134–143
    • usage, cessation, 148
    • waste, cessation, 147
  • Time management, limitations/reputations, 38
  • Tinkering, importance, 66–67
  • Tipping Point, The (Gladwell), 178
  • Touch, 185, 205
    • gestures, importance, 243
    • human touch, application, 134
    • loss, 218, 261
    • making, 218–219
    • multitouch, rule (importance), 184
    • online touches, 161
    • timing, 243
  • Touchpoints, examination, 286
  • Toyota, problems, 294–295
  • Trackur, 296
  • Traditional media, usage, 20
  • Traditional publishing, usage (reason), 154–155
  • Traffic, loss, 260–261
  • Transmission methods, mixing, 219
  • Transparency, 12–14
  • TreeHugger, 244
  • Trickery, 68
  • Trolling, 210
  • Trolls, impact, 209–210
  • Tropic Thunder (movie), 126
  • Truly, 218
  • Trust
    • basis, 82
    • buzz, suspicion, 85–86
    • cars, relationship, 294–295
    • Cognitive Research Trust (CoRT), 174–175
    • components, 80–81
    • conveyance, signals (usage), 227
    • deficit, 16
    • development, 162
    • differentiation, 223
    • earning, Brasco example, 8
    • equation, 80–81
      • memorization/internalization, 282
    • example, 15
    • gaining, 78–79
    • gatejumping, relationship, 40–41
    • importance, 268, 280
    • loss, economic collapses (impact), 8–9
    • measurement, 295–296
    • modification, media (impact), 14–15
    • multitasking, relationship, 284–285
    • preservation, network/communication protection, 138f
    • sacrifice, relationship, 284–285
    • scaling, 283–284
    • self-trust, 282
    • signals, 86–87, 102
    • signs, 227–228
    • strangers, trust, 82–83, 223–224
    • test, 80–82
  • Trust agents, 253
    • Agent Zero, access, 31
    • army, building, 32
    • behaviors, 30
    • career, relationship, 254–256
    • changes, 277–278
    • characteristics, 30–32
    • competition, 264
    • connector role, 158–159
    • content/connection creation, 169–170
    • current status, 116–118
    • defining, 15–17, 21–22
    • elitism, 103–104
    • establishment, 16–17
    • evangelists, contrast, 96
    • failure/repair, 102–103
    • frames, importance, 257–258
    • friends, making (process/importance), 261–262
    • future, 273–275
    • games, re-creation/creation, 30, 33, 49
    • good person, comparison, 288
    • human artist characteristic, 31–32
    • ideas, 299–301
      • sales, 290–292
    • impact, 141–143
    • infiltrators, contrast, 119
    • jobs, 120
      • description, 278–280
    • job title, 22
    • knowledge, 267–268
    • leverage process, 143–144
    • measurability, problem, 262
    • offerings, compilation, 301
    • one of us perspective, 30–31
    • people, assistance, 268–269
    • personal perspective, 41
    • perspective, importance, 257–258
    • praise/awards, caution, 264–265
    • presence, evidence, 169–170
    • raising up, sucking up (contrast), 104–106
    • real estate participation, 280–283
    • relationships
      • building, 171
      • development, 105–106
    • résumé/CV versions, 18
    • rules, setting, 34–35
    • simplicity, importance, 262–263
    • strategies/skills, requirement, 254
    • success, example, 33–34
    • time usage, 134–143
    • tools, mastery, 288
    • usage, reasons, 15–17, 21–22
    • value, adding, 269–270
    • “Yes, and,” practice, 259–261
  • Trust agents, lessons
    • amateurishness, 272
    • business nonadoption, 271
    • simplicity, 271
    • time, consumption (problem), 272–273
  • Trust Barometer, 295
  • Trust building, 269
    • Capoeira, comparison, 68–69
    • chess, comparison, 42–43
    • Pac-Man, comparison, 56–57
    • tools, measurement, 296–297
  • Trust Economies (Brogan/Smith), 119
  • Trusted Advisor, The (Maister/Green/Galford), 80–81
  • Trusted authority, 195
  • Trustworthiness, perception, 163–164
  • Truth
    • defining, 8–10
    • post-truth, 10
  • Tweets, problems, 13
  • Twitter
    • connections, 277
    • content, presence, 230
    • contributions, 267
    • customers, location, 291–292
    • following, creation, 230–231
    • following/followed-by ratio, control, 231
    • growth, 90
    • humanness, appearance, 13–14
    • identification, 226
    • information, sharing, 249
    • mainstream nature, 107
    • messages, posting, 167
    • @ messages, sending frequency, 231
    • page, content (presence), 230
    • profile (trust signal), 87
    • search, 291–292
    • usage, 108, 143, 300
    • username, selection, 230
    • visits, ranking, 273
  • Twitter Search, usage, 99
  • Two-way dialogue, opportunity, 212
  • Two-way relationships/conversations, building, 144
  • U
  • Ultima Online (MMO game), 129
  • Understanding Media (McLuhan), 19
  • Username, selection, 230
  • V
  • Value
    • adding, 269–270
    • creation, 27
    • showing, 290–291
  • Vardy, Mike, 193
  • Vaynerchuk, Gary
    • book deal, 136
    • personal blog, 137
    • success, 223
    • trust agent, 40
    • Wine Library, 71–73, 195, 265
    • wine sales, 265–266
  • Vaynermedia, launch, 72–73
  • Verbal intimacy, 82
  • Verticals, locating, 63
  • Video
    • games
      • hacking, 55–56
      • modification (mod) treatment, 55–56
    • imagery, manipulation, 10
    • posting, 20–21
  • Video, usage (opportunities), 143
  • Virtual Community, The (Rheingold), 208
  • Visibility, 166
  • Voice, impact, 234
  • Voice over Internet Protocol (VoIP), 139, 245–246
  • VON (conferences), 139, 186
  • Vonage, 245
  • W
  • Walk-throughs, online search, 45
  • Wall, Aaron, 266–267
  • Wallace, Adam, 279–280
  • Walmart, initiation, 34
  • Walton, Sam, 34
  • War of the Worlds, 20
  • Watson (IBM), 77
  • Weather, discussion. See Human artists
  • Web. See World Wide Web
  • Web 2.0
    • Expo, 115
    • spaces, participation, 113
  • Websites
    • About page, trust signal, 87
    • building, 127
      • cessation, 148
    • identification, 226
    • logos, impact, 228
    • name, visitor reading, 227–228
    • prefab solutions, usage, 148–149
    • traffic, loss, 260–261
    • visits, 181
  • West, Kanye (religious gathering), 180
  • Wikipedia
    • contributions, 267
    • impact, 237–238, 239
    • visits, ranking, 273
  • Wine Library. See Vaynerchuk
  • Wine, reinvention (programming), 71–73
  • Winfrey, Oprah, 292–293
    • goodwill, leveraging, 138–139
  • Winner-take-all industries, trust agent competition, 264
  • Winning, goals (possession), 48–50
  • Wisdom of Crowds (Surowiecki), 182, 267
  • Woot, 144
  • WordPress
    • cost, absence, 148
    • usage, 148–149
  • Work
    • Agent Zero, impact, 163–164
    • groups, social groups (blending), 160
    • hacking, 61–62
      • starter kit, 62–63
    • remote work, 48
    • work-life balance, 285–286
    • work/life balance, limitations/reputations, 38
  • World Is Flat, The (Friedman), 267
  • World of Warcraft (online role-playing game), 130
  • World Wide Web (Web)
    • activity, 13–14
    • Agent Zero connection, 161–163
    • browser, task-specific tabs (opening), 287
    • business, 260
    • celebrities, approach, 228–229
    • chatter, presence, 196
    • competitors, interaction, 292
    • connection
      • Agent Zero, impact, 161–163
      • process, usage, 144–145
    • content, impact, 188–189
    • evolution, 256–257
    • feedback, 51
    • function, explanation, 238–239
    • gathering places, 179–180
    • human artist sales, 221–222
    • humanization, 11–12
    • impact, 239–240
    • leverage, 153
    • link, currency, 51–52
    • nerds, usage, 98
    • opportunity, 200–201
    • reliability, importance, 229
    • secrets, impossibility, 69
    • trends, 90
    • trust/impressions, signs, 227–228
    • usage, 18
    • users, demographics, 98
    • value, creation, 27
    • web-based interactions, 235
  • Wozniak, Steve, 34, 272
  • Wright, Will, 63
  • Writing (simplicity), practice, 29
  • Y
  • Yahoo! Answers, questions (search), 29
  • Yahoo! Video, business interactions, 109
  • Yankovic, Al, 35
  • Yellow highlighter (hard sell), 151
  • “Yes, and,” practice, 259–261
  • YouTube
    • attention, 273
    • content, uploading, 79
    • contributions, 267
    • humanness, appearance, 13–14
    • usage, 108, 201
    • video, agreement, 247–248
  • YouTube channel
    • questions/answers, 28–29
    • usage, 90, 196
  • Z
  • ZenHabits, 193
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