Series Editor, Brian A. Barsky
University of California, Berkeley
William R. Sherman and Alan B. Craig
A Procedural Approach, Third Edition
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey,
Geometric Tools for Computer Graphics
Philip Schneider and David Eberly
Jim Blinn’s Corner: Notation, Notation, Notation
Level of Detail for 3D Graphics: Application and Theory
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh
Varshney, Benjamin Watson, and Robert Huebner
Digital Video and HDTV Algorithms and Interfaces
Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling
Non-Photorealistic Computer Graphics:
Modeling, Rendering, and Animation
Thomas Strothotte and Stefan Schlechtweg
A Practical Guide, Fifth Edition
Subdivision Methods for Geometric Design:
Computer Animation: Algorithms and Techniques
The Computer Animator’s Technical Handbook
Lynn Pocock and Judson Rosebush
Creating CGI for Motion Pictures
Anthony A. Apodaca and Larry Gritz
Curves and Surfaces in Geometric Modeling:
Recreational Computer Graphics
Warping and Morphing of Graphical Objects
Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz Velho
Jim Blinn’s Corner: Dirty Pixels
The Art and Science of Lighting Visualization
Greg Ward Larson and Rob Shakespeare
Introduction to Implicit Surfaces
Jim Blinn’s Corner: A Trip Down the Graphics Pipeline
Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD
Alyn Rockwood and Peter Chambers
Wavelets for Computer Graphics: Theory and Applications
Eric J. Stollnitz, Tony D. DeRose, and David H. Salesin
Principles of Digital Image Synthesis
Radiosity & Global Illumination
François X. Sillion and Claude Puech
Knotty: A B-Spline Visualization Program
User Interface Management Systems: Models and Algorithms
Making Them Move: Mechanics, Control, and Animation of Articulated Figures
Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer
Geometric and Solid Modeling: An Introduction
An Introduction to Splines for Use in
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