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by Mike Geig
Unity Game Development in 24 Hours, Sams Teach Yourself®
Contents
Hour 1. Introduction to Unity
Installing Unity
Getting to Know the Unity Editor
Navigating the Unity Scene View
Summary
Q&A
Workshop
Exercise
Hour 2. Game Objects
Dimensions and Coordinate Systems
Game Objects
Transforms
Summary
Q&A
Workshop
Exercise
Hour 3. Models, Materials, and Textures
The Basics of Models
Textures, Shaders, and Materials
Summary
Q&A
Workshop
Exercise
Hour 4. Terrain
Terrain Generation
Terrain Textures
Summary
Q&A
Workshop
Exercise
Hour 5. Environments
Generating Trees and Grass
Environment Effects
Character Controllers
Summary
Q&A
Workshop
Exercise
Hour 6. Lights and Cameras
Lights
Cameras
Layers
Summary
Q&A
Workshop
Exercise
Hour 7. Game 1: Amazing Racer
Design
Creating the Game World
Gamification
Playtesting
Summary
Q&A
Workshop
Exercise
Hour 8. Scripting Part 1
Scripts
Variables
Operators
Conditionals
Iteration
Summary
Q&A
Workshop
Exercise
Hour 9. Scripting Part 2
Methods
Input
Accessing Local Components
Accessing Other Objects
Summary
Q&A
Workshop
Exercise
Hour 10. Collision
Rigidbodies
Collision
Triggers
Raycasting
Summary
Q&A
Workshop
Exercise
Hour 11. Game 2: Chaos Ball
Design
The Arena
Game Entities
The Control Objects
Improving the Game
Summary
Q&A
Workshop
Exercise
Hour 12. Prefabs
Prefab Basics
Working with Prefabs
Instantiating Prefabs through Code
Summary
Q&A
Workshop
Exercise
Hour 13. Graphical User Interfaces
GUI Basics
GUI Controls
Customization
Summary
Q&A
Workshop
Exercise
Hour 14. Character Controllers
The Character Controller
Scripting for Character Controllers
Building a Controller
Summary
Q&A
Workshop
Exercise
Hour 15. Game 3: Captain Blaster
Design
The World
Controls
Improvements
Summary
Q&A
Workshop
Exercise
Hour 16. Particle Systems
Particle Systems
Particle System Modules
The Curve Editor
Summary
Q&A
Workshop
Exercise
Hour 17. Animations
Animation Basics
Preparing a Model for Animation
Applying Animations
Scripting Animations
Summary
Q&A
Workshop
Exercise
Hour 18. Animators
Animator Basics
Creating an Animator
Scripting Animators
Summary
Q&A
Workshop
Exercise
Hour 19. Game 4: Gauntlet Runner
Design
The World
The Entities
The Controls
Room for Improvement
Summary
Q&A
Workshop
Exercise
Hour 20. Game 1 [This content is currently in development.]
Hour 21. Mobile Development
Preparing for Mobile
Accelerometers
Summary
Q&A
Workshop
Exercise
Hour 22. Game Revisions
Amazing Racer
Chaos Ball
Captain Blaster
Gauntlet Runner
Summary
Q&A
Workshop
Exercise
Hour 23. Deployment [This content is currently in development.]
Hour 24. Wrap Up [This content is currently in development.]
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