Tic-Tac-Toe game
AppController class
build settings window
client-server model
BoardController class
message queue
NetworkClient class
script files
serialization/deserialization
server
TicTacToeClient
TicTacToeClientBehaviour class
client-server version
CreateClient() method
FSM
game architecture
in-progress game
messages
elements
GameMessageEventArgs
GameMessage script file
GameSerialization script file
MessageType enumeration
NetLib folder
NetLib classes
project hierarchy
server broadcasts
server classes
side-by-side windows
start server/join/IP address controls
TicTacToeClient script file
title screen
Transport Control Protocol (TCP)
client-server connections
connection-oriented protocol
connection-oriented services
Hello World
ClientStateObject script
console output
project hierarchy
TcpClientAsyncBehaviour class
TcpListenClientBehaviour script
unity project steps
overview
sequence and acknowledgement numbers
socket
SeeSocket connections
SYN/ACK sequence numbers
TcpClient connections
BeginAcceptTcpClient() method
BeginRead() method
BeginWrite() method
Client_Received callback
Hello World
NetworkStream class
reading data
sending data
server connection
sockets vs. TcpListener
StateObject class
TcpListener