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inside front cover
by Joseph Hocking
Unity in Action, Third Edition
inside front cover
Praise for earlier editions of Unity in Action
Unity in Action, Third Edition
Copyright
contents
front matter
Part 1 First steps
1 Getting to know Unity
2 Building a demo that puts you in 3D space
3 Adding enemies and projectiles to the 3D game
4 Developing graphics for your game
Part 2 Getting comfortable
5 Building a Memory game using Unity’s 2D functionality
6 Creating a basic 2D platformer
7 Putting a GUI onto a game
8 Creating a third-person 3D game: Player movement and animation
9 Adding interactive devices and items within the game
Part 3 Strong finish
10 Connecting your game to the internet
11 Playing audio: Sound effects and music
12 Putting the parts together into a complete game
13 Deploying your game to players’ devices
afterword
Appendix A. Scene navigation and keyboard shortcuts
Appendix B. External tools used alongside Unity
Appendix C. Modeling a bench in Blender
Appendix D. Online learning resources
index
inside back cover
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