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Book Description

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Table of Contents

  1. Front Cover
  2. Half Title
  3. Title Page
  4. Copyright
  5. Contents
  6. Acknowledgments
  7. Chapter 1 Pipeline and Modeling Guidelines
  8. Chapter 2 Overview of Maya
  9. Chapter 3 Introduction to ZBrush Modeling
    1. Tutorial: Saving Custom Materials
    2. Tutorial: Using ZSpheres
    3. Tutorial: Exporting a Model from Maya
    4. Tutorial: Exporting a Model from ZBrush to Maya
    5. Tutorial: Rebuilding Bad Topology
    6. Tutorial: Using HD Geometry
    7. Tutorial: Using Smart Resym
  10. Chapter 4 Concept Art
    1. Tutorial: Cleaning up concept art
  11. Chapter 5 Anatomy
  12. Chapter 6 Creating a Video Game Character
    1. Tutorial: Adding Detail to the Torso
    2. Tutorial: Detailing the Legs
    3. Tutorial: Creating the Feet
    4. Tutorial: Finishing the Arms
    5. Tutorial: Creating the Hands
    6. Tutorial: Finishing the Head
    7. Tutorial: Creating Clothes
    8. Tutorial: Adding Hair
  13. Chapter 7 Creating a Hyperreal Character
    1. Tutorial: Adding Detail to the Torso
    2. Tutorial: Detailing the Legs
    3. Tutorial: Creating the Feet
    4. Tutorial: Adding Detail to the Arms
    5. Tutorial: Creating the Hands
    6. Tutorial: Finishing the Head
    7. Tutorial: Sculpting the Final Details in Maya
  14. Chapter 8 Creating a Photo-Real Character
    1. Tutorial: ZBrush Blocking
    2. Tutorial: Working with 3D Layers
    3. Tutorial: Sculpting with Symmetry
    4. Tutorial: Using Alpha Images
    5. Tutorial: Creating Wrinkles and Skin Pores
    6. Tutorial: The Extract Tool
    7. Tutorial: Sculpting Hair and Cloth
    8. Tutorial: Using ZProject for Texturing
    9. Tutorial: Posing the Character
  15. Chapter 9 UVs and Texturing
    1. Tutorial: UV Mapping Overview
    2. Tutorial: Mapping a Character
    3. Tutorial: Cleaning Up the UV Layout
    4. Tutorial: Texturing in Adobe Photoshop
    5. Tutorial: Polypainting
    6. Tutorial: Converting Polypaint to a Texture
  16. Chapter 10 The Next Step
    1. Tutorial: Creating a Normal Map in Maya
    2. Tutorial: Creating a Normal Map in ZBrush
    3. Tutorial: Creating a 16-bit Displacement Map
    4. Tutorial: Creating a 32-bit Displacement Map
    5. Tutorial: Rendering with Maya Software
    6. Tutorial: Rendering with Mental Ray
    7. Tutorial: Creating a Turntable in Maya
    8. Tutorial: Creating Wireframe Renders
  17. Gallery
  18. Index
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