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by Jason Patnode
Character Modeling with Maya and ZBrush
Front Cover
Half Title
Title Page
Copyright
Contents
Acknowledgments
Chapter 1 Pipeline and Modeling Guidelines
Chapter 2 Overview of Maya
Chapter 3 Introduction to ZBrush Modeling
Tutorial: Saving Custom Materials
Tutorial: Using ZSpheres
Tutorial: Exporting a Model from Maya
Tutorial: Exporting a Model from ZBrush to Maya
Tutorial: Rebuilding Bad Topology
Tutorial: Using HD Geometry
Tutorial: Using Smart Resym
Chapter 4 Concept Art
Tutorial: Cleaning up concept art
Chapter 5 Anatomy
Chapter 6 Creating a Video Game Character
Tutorial: Adding Detail to the Torso
Tutorial: Detailing the Legs
Tutorial: Creating the Feet
Tutorial: Finishing the Arms
Tutorial: Creating the Hands
Tutorial: Finishing the Head
Tutorial: Creating Clothes
Tutorial: Adding Hair
Chapter 7 Creating a Hyperreal Character
Tutorial: Adding Detail to the Torso
Tutorial: Detailing the Legs
Tutorial: Creating the Feet
Tutorial: Adding Detail to the Arms
Tutorial: Creating the Hands
Tutorial: Finishing the Head
Tutorial: Sculpting the Final Details in Maya
Chapter 8 Creating a Photo-Real Character
Tutorial: ZBrush Blocking
Tutorial: Working with 3D Layers
Tutorial: Sculpting with Symmetry
Tutorial: Using Alpha Images
Tutorial: Creating Wrinkles and Skin Pores
Tutorial: The Extract Tool
Tutorial: Sculpting Hair and Cloth
Tutorial: Using ZProject for Texturing
Tutorial: Posing the Character
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Character
Modeling with
Maya and ZBrush
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