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Book Description

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. 

You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.

Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.

What You'll Learn
  • Explore Java basics
  • Program with Java using fun math-inspired examples
  • Work with Java variables and algorithms
  • Review I/O, loops, and control structures
  • Use projects such as the Wright brothers coin flip game
Who This Book Is For

Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.


Table of Contents

  1. Cover
  2. Front Matter
  3. Part I. Java Basic
    1. 1. Introduction
    2. 2. Number Basics
    3. 3. Java Basics
    4. 4. Start Playing with Java
    5. 5. Variables
    6. 6. First Algorithm
    7. 7. Input and Output
    8. 8. Loop Structure – for Loop
    9. 9. Loop Structure – while Loop
    10. 10. Logical Control Structures
    11. 11. Errors and Tips
    12. 12. Java Basics Summary
    13. 13. Java Basics Projects
    14. 14. Java Basics Solutions
  4. Part II. Java Intermediate
    1. 15. Wright Brothers’ Coin Flip Game
    2. 16. Pythagorean Triples
    3. 17. Strong Typed Programming
    4. 18. Conditional Statements
    5. 19. Switch Statement
    6. 20. Tracing Moving Objects
    7. 21. Counting
    8. 22. Factorization
    9. 23. Exploratory Experimentation of Pi
    10. 24. Classes in Object-Oriented Programming
    11. 25. Interface – Total Abstraction
    12. 26. Inheritance – Code Reuse
    13. 27. Encapsulation and Polymorphism
    14. 28. Array – a Simple and Efficient Data Structure
    15. 29. Common Pitfalls
    16. 30. Design Considerations
    17. 31. IOU Computation
    18. 32. Projects
    19. 33. Java Intermediate Solutions
  5. Back Matter
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