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by Ron Dai
Learn Java with Math: Using Fun Projects and Games
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Front Matter
Part I. Java Basic
1. Introduction
2. Number Basics
3. Java Basics
4. Start Playing with Java
5. Variables
6. First Algorithm
7. Input and Output
8. Loop Structure – for Loop
9. Loop Structure – while Loop
10. Logical Control Structures
11. Errors and Tips
12. Java Basics Summary
13. Java Basics Projects
14. Java Basics Solutions
Part II. Java Intermediate
15. Wright Brothers’ Coin Flip Game
16. Pythagorean Triples
17. Strong Typed Programming
18. Conditional Statements
19. Switch Statement
20. Tracing Moving Objects
21. Counting
22. Factorization
23. Exploratory Experimentation of Pi
24. Classes in Object-Oriented Programming
25. Interface – Total Abstraction
26. Inheritance – Code Reuse
27. Encapsulation and Polymorphism
28. Array – a Simple and Efficient Data Structure
29. Common Pitfalls
30. Design Considerations
31. IOU Computation
32. Projects
33. Java Intermediate Solutions
Back Matter
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